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Understanding of
Gamification
2014.08.13
ํ™ฉํƒœ์šฑ
Gamification ์ด ๋ฌด์—‡์ธ๊ฐ€?
Gamification์ด ๋‚ด ์‚ฌ์—…์— ํ•„์š”ํ• ๊นŒ?
Gamification์„ ํ•˜๊ธฐ ์œ„ํ•ด ํ•„์š”ํ•œ ๊ฒƒ์€?
PART 1: Why Gamification?
Why Gamification?
Understanding of Gamification
4
Gamification?
Understanding of Gamification
5
์œ„ํ‚คํ”ผ๋””์•„: ๊ฒŒ์ด๋ฏธํ”ผํ‹ฐ๊ฒŒ์ด์…˜(Gameification)์€ ์†Œ๋น„์ž ๋Œ€์ƒ ์›น์ด๋‚˜ ๋ชจ๋ฐ”์ผ ์‚ฌ์ดํŠธ ๋“ฑ ๊ฒŒ
์ž„์ด ์•„๋‹Œ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ์‚ฌ์šฉ์„ ๊ถŒ์žฅํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๊ธฐ๋ฒ•์„ ์ ์šฉํ•˜๋Š” ๊ฒƒ
๋„ค์ด๋ฒ„ ์˜์–ด์‚ฌ์ „: ๊ธฐ์—…์ด ์˜๋„ํ•˜๋Š” ํ™œ๋™์— ์‚ฌ์šฉ์ž์˜ ์ฐธ์—ฌ๋ฅผ ์œ ๋„ํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„๊ณผ ๋ฌด๊ด€ํ•œ
์›น์‚ฌ์ดํŠธ๋‚˜ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์—์„œ ๊ฒŒ์ž„๊ณผ ์—ฐ๊ด€๋œ ๊ฐœ๋…์„ ํ™œ์šฉํ•˜๋Š” ๊ฒƒ
๊ฐ€ํŠธ๋„ˆ: ๊ฒŒ์ž„ ๋ฉ”์ปค๋‹ˆ์ฆ˜์„ ๋น„๊ฒŒ์ž„์ ์ธ ๋ถ„์•ผ์— ์‘์šฉํ•˜๋Š” ๊ฒƒ์œผ๋กœ, ์‚ฌ์šฉ์ž์˜ ๋™๊ธฐ๋ฅผ ๊ฐ•ํ™”ํ•˜๊ณ ,
๊ทธ ํ–‰๋™์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ฑฐ๋‚˜ ํ•˜๋Š” ๋‹ค์–‘ํ•œ ํŠธ๋ Œ๋“œ
์‚ผ์„ฑ๊ฒฝ์ œ์—ฐ๊ตฌ์†Œ: ๊ฒŒ์ž„์˜ ์ž‘๋™์›๋ฆฌ, ์ƒํ˜ธ์ž‘์šฉ, ๊ตฌ์กฐ ๋“ฑ์„ ํ™œ์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์ž๋ฐœ์  ์ฐธ์—ฌ
๋ฐ ๊ธ์ •์  ํ–‰๋™์„ ์ œ๊ณ ํ•˜๋ ค๋Š” ํ˜„์ƒ
๊ฒŒ์ž„์ด ์•„๋‹Œ ์˜์—ญ์— ๊ฒŒ์ž„์— ์š”์†Œ๋ฅผ ํ™œ์šฉํ•˜์—ฌ, ๋™๊ธฐ๋ฅผ ์œ ๋„ํ•˜๊ณ  ํŠน์ • ํ–‰๋™์„
๋ณ€ํ™”์‹œํ‚ค๊ณ ์ž ํ•˜๋Š” ๊ธฐ๋ฒ•๊ณผ ์‹œ์Šคํ…œ
Gamification์€ ์–ธ์ œ๋ถ€ํ„ฐ ์ฃผ๋ชฉ ๋ฐ›๊ธฐ ์‹œ์ž‘ํ–ˆ๋‚˜?
Understanding of Gamification
6
Google
Naver
Gamification ์ฃผ๋ชฉ๋ฐฐ๊ฒฝ
Understanding of Gamification
7
Gamification : Motivation
Understanding of Gamification
8
๋‚ด๋ฐœ์  ๋™๊ธฐ๋ถ€์—ฌ / ์™ธ๋ฐœ์  ๋™๊ธฐ๋ถ€์—ฌ
- Self-Determination Theory SDT Edward Deci
๋ชฐ์ž…(Flow) ์ด๋ก  โ€“ ๋ฏธํ•˜์ด ์น™์„ผํŠธ๋ฏธํ•˜์ด Mihaly Csikszentmihalyi
Gamification : Motivation Method
Understanding of Gamification
9
๋™๊ธฐ๋ถ€์—ฌ ์š”์†Œ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ๊ธฐ๋ฒ•
์ž์œจ์„ฑ์„ ๊ฐ€์ง€๊ณ  ์„ ํƒ๊ถŒ ๋ถ€์—ฌ ๋ ˆ๋ฒจ, ์บ๋ฆญํ„ฐ, ํ€˜์ŠคํŠธ ์„ ํƒ
์ž์‹ ์˜ ๋Šฅ๋ ฅ์„ ๋ฐœํœ˜ ํ•  ์ˆ˜ ์žˆ๋Š”
๋„์ „
๋žญํ‚น, ํ€˜์ŠคํŠธ, ๋ ˆ๋ฒจ ์ƒ์Šน
์ƒํƒœ์— ๋”ฐ๋ฅธ ์ฆ‰๊ฐ์  ํ”ผ๋“œ๋ฐฑ ๋ณด์ƒ, ํฌ์ธํŠธ,๋ ˆ๋ฒจ, ๋žญํ‚น
์‚ฌ์šฉ์ž ์„ ํƒ์— ๋”ฐ๋ฅธ ๋‚œ์ด๋„ ์กฐ์ ˆ ์ดˆ๋ณด/์ค‘๊ธ‰/์ƒ์œ„ ๋“ฑ
์นœ๊ตฌ์™€์˜ ๊ด€๊ณ„ ๋ฐ ์œ ๋Œ€๊ฐ ํ˜•์„ฑ
๊ธธ๋“œ, ์ฑ„ํŒ…, ์นœ๊ตฌ ์ดˆ์ฒญ, ์„ ๋ฌผ, ์ด
์›ƒ
Motivation Design Fist โ€“ Game Design later
Gamification : ํ–‰๋™๊ฒฝ์ œํ•™ (Behavioral Economics)
Understanding of Gamification
10
๋„›์ง€(Nudge) ํšจ๊ณผ
์ฒ˜๋ฒŒ๋ณด๋‹ค ๋ณด์ƒ
Gamification : ํ–‰๋™๊ฒฝ์ œํ•™ (Behavioral Economics)
Understanding of Gamification
11
http://youtu.be/SByymar3bds
http://youtu.be/qRgWttqFKu8
FUN Theory
PART 2: Gamification Structure & Mechanism
์™œ ์‚ฌ๋žŒ๋“ค์€ ๊ฒŒ์ž„์„ ํ•˜๋Š”๊ฐ€?
Understanding of Gamification
13
ํ˜ธ๋ชจ๋ฃจ๋ด์Šค Homo Ludens ๋†€์ด๋ฅผ ์ฆ๊ธฐ๋Š” ์ธ๊ฐ„ = ์ธ๊ฐ„
Johan Huizinga
๋‹จ์ˆœํ•˜๊ณ  ์ต์ˆ™ํ•˜๋‹ค
์„ฑ์ทจ๊ฐ์„ ์–ป์„ ์ˆ˜ ์žˆ๋‹ค
๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•ด ๋‚˜๊ฐ„๋‹ค
๊ณต์œ ํ•˜๊ณ  ๊ด€๊ณ„๋ฅผ ๋งบ์„ ์ˆ˜ ์žˆ๋‹ค
๊ฒฝ์Ÿ์‹ฌ์„ ์ž๊ทนํ•œ๋‹ค
ํ–‰๋ณต
FUN
๊ฒŒ์ž„
Gamification: Four basic structure
Understanding of Gamification
14
๊ทœ์น™ Rule, ์ด์•ผ๊ธฐ Story, ๋””์ž์ธ Design, ์ƒํ˜ธ์ž‘์šฉ Interaction
1. RULE
2. Story
3. Design
4. Interaction
Gamification: Four Gamer Type
Understanding of Gamification
15
๋ฆฌ์ฐจ๋“œ ๋ฒ„ํ‹€
Gamification Mechanism
Understanding of Gamification
16
๋„์ „ Challenge
๊ฒฝ์Ÿ Competition
์„ฑ์ทจ Accomplishment
๋ณด์ƒ Reward
๊ด€๊ณ„ Relationship
Gamification Components 01
Understanding of Gamification
17
๋ฏธ์…˜ Mission
ํ€˜์ŠคํŠธ Quest
Gamification Components 02
Understanding of Gamification
18
๋ ˆ๋ฒจ Level
๋žญํ‚น Ranking
๋ฆฌ๋”๋ณด๋“œ Leader Board
์ง„ํ–‰ ์ƒํƒœ Progress Bar
Gamification Components 03
Understanding of Gamification
19
ํฌ์ธํŠธ Point
๋ฐฐ์ง€ Badge
์ง€์œ„ Status
์‚ฌ์ด๋ฒ„ ๋จธ๋‹ˆ Cyber Money
Gamification Components 04
Understanding of Gamification
20
์ดˆ๋Œ€ Invitation
์ถ”์ฒœ Recommendation
์„ ๋ฌผ Gift
Gamification Mechanism & Components
Understanding of Gamification
21
Gamification Framework
Understanding of Gamification
22
Gamification for HR
Understanding of Gamification
23
๋ชฐ์ž…ํ•˜๋Š” ์ง์›์„ ๋งŒ๋“ค๊ธฐ [๋ชฉํ‘œ/๊ทœ์น™/ํ”ผ๋“œ๋ฐฑ/์ž๋ฐœ์  ์ฐธ์—ฌ]
- ํ‰๊ท  64% ์ง์›์€ ๋ชฐ์ž…ํ•˜์ง€ ๋ชปํ•จ
- ๋ชฐ์ž…ํ•˜๋Š” 10% ์ƒ์œ„ ๊ธฐ์—…์€ ๊ฒฝ์žฅ์‚ฌ๋ณด๋‹ค ์ฃผ๋‹น์ด์ต์ด 147% ๋†’์Œ (๊ฐค๋Ÿฝ)
๊ฐค๋Ÿฝ์—์„œ ๋งŒ๋“ค ๋ชฐ์ž…๋„ ์ธก์ • ์งˆ๋ฌธ
- ๋‚˜๋Š” ํšŒ์‚ฌ๊ฐ€ ๋‚˜์—๊ฒŒ ๊ธฐ๋Œ€ํ•˜๋Š” ๋ฐ”๋ฅผ ์•Œ๊ณ  ์žˆ๋‹ค.
- ์ง์žฅ์—์„œ ๋‚ด ์˜๊ฒฌ์ด ์ค‘์‹œ๋˜๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์ธ๋‹ค.
- ์ผ์„ ์ œ๋Œ€๋กœ ํ•˜๊ธฐ ์œ„ํ•œ '์žฅ๋น„'์™€ '์ž๋ฃŒ'๋ฅผ ๊ฐ–๊ณ  ์žˆ๋‹ค.
- ํšŒ์‚ฌ์˜ ์‚ฌ๋ช…์ด๋‚˜ ๋ชฉํ‘œ๊ฐ€ ๋‚ด ์—…๋ฌด๊ฐ€ ์ค‘์š”ํ•˜๋‹ค๋Š” ์ƒ๊ฐ์„ ๊ฐ–๊ฒŒ ๋งŒ๋“ ๋‹ค.
- ๋‚˜๋Š” ์ผ์ƒ ์—…๋ฌด์—์„œ ์ตœ์„ ์„ ๋‹คํ•  ๊ธฐํšŒ๋ฅผ ๊ฐ–๊ณ  ์žˆ๋‹ค.
- ๋‚ด ๋™๋ฃŒ๋“ค๋„ ์„ฑ๊ณผ๋ฅผ ๋‚ด๊ธฐ ์œ„ํ•œ ์—…๋ฌด์— ์ „๋…ํ•œ๋‹ค.
- ๋‚˜๋Š” ์ง€๋‚œ 7์ผ๊ฐ„ ์ข‹์€ ์—…๋ฌด๋ฅผ ์ธ์ •๋ฐ›๊ฑฐ๋‚˜ ์นญ์ฐฌ๋ฐ›์•˜๋‹ค.
- ๋‚˜๋Š” ์ง์žฅ์— ์ข‹์€ ์นœ๊ตฌ๋ฅผ ๊ฐ–๊ณ  ์žˆ๋‹ค.
- ๋‚ด ์ƒ์‚ฌ๋‚˜ ๋™๋ฃŒ ์ง์›๋“ค์ด ๋‚˜๋ฅผ ํ•˜๋‚˜์˜ ์ธ๊ฒฉ์ฒด๋กœ ๋Œ€์šฐํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์ธ๋‹ค.
- ๋‚˜๋Š” ์ง€๋‚œ 6๊ฐœ์›” ๋™์•ˆ ์ง์žฅ์˜ ๋ˆ„๊ตฐ๊ฐ€๋กœ๋ถ€ํ„ฐ ๋‚ด ๋ฐœ์ „์ƒ์— ๋Œ€ํ•œ ์ด์•ผ๊ธฐ๋ฅผ ๋“ค์—ˆ๋‹ค.
- ์ง์žฅ์— ์ž๊ธฐ ๊ฐœ๋ฐœ์„ ์žฅ๋ คํ•˜๋Š” ์‚ฌ๋žŒ์ด ์žˆ๋‹ค.
- ๋‚˜๋Š” ์ง€๋‚œ ํ•ด ์—…๋ฌด์— ์žˆ์–ด ํ•™์Šต๊ณผ ์„ฑ์žฅ์˜ ๊ธฐํšŒ๋ฅผ ๊ฐ€์กŒ๋‹ค.
Gamification for Education / Wellfare
Understanding of Gamification
24
Simense ์ง์› ๊ต์œก
Suitability Momentum ๊ธฐ์—… ์šด์˜
Gamification for Marketing
Understanding of Gamification
25
Nike+
์Šคํƒ€๋ฒ…์Šค
Gamification for Off-line
Understanding of Gamification
26
๋ถ€์ •ํ–‰์œ„์ž(Cheater) / ์ฒด๋ฆฌํ”ผ์ปค
Understanding of Gamification
27
๊ฒŒ์ด๋ฏธ์ผ€์ด์…˜ ์„ค๊ณ„์—์„œ ์น˜ํ„ฐ์— ๋Œ€ํ•œ ๋Œ€๋น„๋Š” ์ค‘์š”
- ์ผ์ข…์˜ Demarketing / Black Consumer ๋Œ€์‘๊ณผ ์œ ์‚ฌ
* ๋””๋งˆ์ผ€ํŒ… ๋ฐฉ์‹
1) ์ „์ฒด์˜ ์ˆ˜์š”๋ฅผ ๊ฐ์†Œ์‹œํ‚ค๋Š” ๊ฒƒ
2) ์„ ํƒ์  ๋”” ๋งˆ์ผ€ํŒ…:: ํŠน์ • ๊ณ ๊ฐ์ธต์˜ ์ˆ˜์š”๋ฅผ ๊ฐ์†Œ
3) ํ‘œ๋ฉด์  ๋””๋งˆ์ผ€ํŒ…
WHY THEY DO Cheating?
- ์ ์€ ๋…ธ๋ ฅ์œผ๋กœ ๋” ํฐ ๊ฒฐ๊ณผ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ์Œ (Cost-benefit analysis)
๋งˆ์ผ€ํŒ… ์ด๋ฒคํŠธ์˜ ๋‚˜์œ ๊ฒฐ๊ณผ ๋ฐ ์ด์˜ ์œ ์พŒํ•œ ํ™œ์šฉ
Understanding of Gamification
28
๋ถ€์ •ํ–‰์œ„์ž(Cheater) / ์ฒด๋ฆฌํ”ผ์ปค
Understanding of Gamification
29
Method 1: ํŽธ์ต ๊ฐ์†Œ: Perceived Value ๊ฐ์†Œ
- ์ค‘์š”ํ•œ ๊ฒƒ์€ ๊ณ ๊ฐ์˜ ๋ˆˆ์—๋Š” ๊ฐ€์น˜๋ฅผ ๋†’์ด๊ณ 
๋ถ€์ •๊ฒฝ์Ÿ์ž๋“ค์—๊ฒŒ๋Š” ๊ฐ€์น˜๋ฅผ ๋‚ฎ์ถค
Method 2: ๋น„์šฉ์ฆ๊ฐ€ : ๋ณด์ƒ์„ ์œ„ํ•œ ๊ธฐ์ค€ ์žฌ์„ค์ •
- ๋ณด์ƒ์˜ ๊ธฐ์ค€์ด ๋˜๋Š” ์ง€ํ‘œ๋ฅผ ๋ถ€์ •ํ–‰์œ„์ž๊ฐ€ ํ†ต์ œํ•˜๊ธฐ ์–ด๋ ต๊ฒŒ ํ•จ
๋ถ€์ •ํ–‰์œ„์ž๋„ ๋‹ค์‹œ ๋ถ„์„ํ•˜๋ฉด - ์ด์ต์„ ์œ„ํ•ด์„œ / ์žฌ๋ฏธ๋ฅผ ์œ„ํ•ด์„œ
- ๋ฆฌ์ฐจ์ฆˆ๋ฐ”ํ‹€์˜ ๊ฒŒ์ด๋จธ ์œ ํ˜• 4๊ฐ€์ง€ (ํƒํ—˜๊ฐ€, ์„ฑ์ทจ์ž, ์‚ฌ๊ต๊ฐ€, ํ‚ฌ๋Ÿฌ)
๊ฒฐ๋ก  1: ์‹œ์Šคํ…œ๊ณผ ๋ฃฐ์„ ๋Š์ž„์—†์ด ์™„์„ฑ
๊ฒฐ๋ก  2: ์ฐธ์—ฌ์ž(์†Œ๋น„์ž ๋ฐ ๋ถ€์ •ํ–‰์œ„์ž)๋ฅผ ์ž˜ ์ดํ•ด
Gamification์˜ ํ•œ๊ณ„
Understanding of Gamification
30
Gamification์€ ๋งˆ๋ฒ•์˜ ์ด์•Œ์ด ์•„๋‹Œ ํผ์ฆ์˜ ํ•œ ์กฐ๊ฐ
Gamification์€ Project๊ฐ€ ์•„๋‹Œ Program์œผ๋กœ ์ง€์†๋˜์–ด์•ผ ํ•จ
Point, Badge, Leaderboard(PBL)๋งŒ์œผ๋กœ ์„ฑ๊ณตํ•˜๋Š” ๊ฒƒ์€ ์•„๋‹˜
Gamification์˜ ์‹คํŒจ ํ”„๋กœ์„ธ์Šค
Understanding of Gamification
31
1. Gamification์„ ๋„์ž…ํ•˜๊ธฐ๋กœ ๊ฒฐ์ •
2. PBL์„ ๊ธฐํšํ•ด์„œ ๊ตฌ์ฒดํ™”
3. ์ถ”๊ฐ€์ ์ธ ๊ฒŒ์ž„์š”์†Œ ๊ตฌ์ฒดํ™”
4. ์„œ๋น„์Šค์— ๊ฒŒ์ž„์š”์†Œ๋“ค์ด ๊ตฌํ˜„๋˜์ง€๋งŒ ์‚ฌ์šฉ์ž๋Š” ๊ด€์‹ฌ ์—†์Œ
5. Gamification ํ”„๋กœ์ ํŠธ๊ฐ€ ๋งˆ๊ฐ
6. ์‚ฌ์šฉ์ž๋Š” ์ฆ๊ฐ€ํ•˜์ง€ ์•Š๊ณ  ์–ด๋ทฐ์ €๋งŒ ์ฆ๊ฐ€
WHY : ์™œ ์‚ฌ์šฉ์ž๋“ค์ด Gamification์„ ํ†ตํ•ด ์„œ๋น„์Šค์— ์ฐธ์—ฌํ•ด์•ผ ํ•˜๋‚˜?
HOW : ์–ด๋–ค ์‹ฌ๋ฆฌ์  ๊ธฐ์ œ๋ฅผ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์„๊นŒ?
WHAT : ๊ตฌ์ฒด์ ์œผ๋กœ ์–ด๋–ค ์š”์†Œ๋ฅผ ์„œ๋น„์Šค์—์„œ ์ œ๊ณตํ•ด์•ผ ํ•˜๋‚˜?
์‚ฌ์šฉ์ž ์ดํ•ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํ•œ WHY ๋ถ€ํ„ฐ ์ถœ๋ฐœ
Gamification์˜ ํ•œ๊ณ„: PBL ์„ ์‚ฌ์šฉํ•˜์ง€ ์•Š์€ ์„ฑ๊ณต ์‚ฌ๋ก€
Understanding of Gamification
32
http://www.youtube.com/watch?v=pEDsERv-rFA
Chok ์•ฑ์€ ์ถœ์‹œ 15์‹œ๊ฐ„ ๋งŒ์— ํ™์ฝฉ ์•ฑ์Šคํ† ์–ด ๋ฌด๋ฃŒ ์•ฑ ๋ถ€๋ฌธ 1์œ„
ํ•œ ๋‹ฌ ๋™์•ˆ ์•ฝ 38๋งŒ ๋ช…์ด ๋‹ค์šด๋กœ๋“œ
TV ๊ด‘๊ณ  ๋ฐ ์œ ํŠœ๋ธŒ, ์›จ์ด๋ณด(Weibo, ์ค‘๊ตญ์˜ ํŠธ์œ„ํ„ฐ๋ผ ๋ถˆ๋ฆฌ๋Š” ์†Œ์…œ๋ฏธ๋””์–ด)
๋“ฑ์— ์—…๋กœ๋“œ๋œ ๊ด‘๊ณ ๋Š” ์ด 900๋งŒ ํšŒ
์ด์ƒ ๋…ธ์ถœ ํ™์ฝฉ ์ธ๊ตฌ๊ฐ€ 700๋งŒ ๋ช…์ž„์„
๊ฐ์•ˆํ•˜๋ฉด ๊ต‰์žฅํžˆ ๋†’์€ ์ˆ˜์น˜
Reference
Understanding of Gamification
33
TED ์ž๋ฃŒ
Gamming can make a better world
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world
How games make kids smarter
http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter
The game layer on top of the world
http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world
๊ด€๋ จ Site/๊ทธ๋ฃน
๋งˆ์ผ€ํŒ… ๊ด€์ ์—์„œ ๊ฒŒ์ด๋ฏธ์ผ€์ด์…˜์— ๋Œ€ํ•ด ํ’€์–ด ์„ค๋ช…
http://biz.marketcast.co.kr/
๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ํ•œ๊ตญ์ธ ๋ชจ์ž„
https://www.facebook.com/groups/gamification.kr/

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Understanding of gamification 02

  • 2. Gamification ์ด ๋ฌด์—‡์ธ๊ฐ€? Gamification์ด ๋‚ด ์‚ฌ์—…์— ํ•„์š”ํ• ๊นŒ? Gamification์„ ํ•˜๊ธฐ ์œ„ํ•ด ํ•„์š”ํ•œ ๊ฒƒ์€?
  • 3. PART 1: Why Gamification?
  • 5. Gamification? Understanding of Gamification 5 ์œ„ํ‚คํ”ผ๋””์•„: ๊ฒŒ์ด๋ฏธํ”ผํ‹ฐ๊ฒŒ์ด์…˜(Gameification)์€ ์†Œ๋น„์ž ๋Œ€์ƒ ์›น์ด๋‚˜ ๋ชจ๋ฐ”์ผ ์‚ฌ์ดํŠธ ๋“ฑ ๊ฒŒ ์ž„์ด ์•„๋‹Œ ์–ดํ”Œ๋ฆฌ์ผ€์ด์…˜ ์‚ฌ์šฉ์„ ๊ถŒ์žฅํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„ ํ”Œ๋ ˆ์ด ๊ธฐ๋ฒ•์„ ์ ์šฉํ•˜๋Š” ๊ฒƒ ๋„ค์ด๋ฒ„ ์˜์–ด์‚ฌ์ „: ๊ธฐ์—…์ด ์˜๋„ํ•˜๋Š” ํ™œ๋™์— ์‚ฌ์šฉ์ž์˜ ์ฐธ์—ฌ๋ฅผ ์œ ๋„ํ•˜๊ธฐ ์œ„ํ•ด ๊ฒŒ์ž„๊ณผ ๋ฌด๊ด€ํ•œ ์›น์‚ฌ์ดํŠธ๋‚˜ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์—์„œ ๊ฒŒ์ž„๊ณผ ์—ฐ๊ด€๋œ ๊ฐœ๋…์„ ํ™œ์šฉํ•˜๋Š” ๊ฒƒ ๊ฐ€ํŠธ๋„ˆ: ๊ฒŒ์ž„ ๋ฉ”์ปค๋‹ˆ์ฆ˜์„ ๋น„๊ฒŒ์ž„์ ์ธ ๋ถ„์•ผ์— ์‘์šฉํ•˜๋Š” ๊ฒƒ์œผ๋กœ, ์‚ฌ์šฉ์ž์˜ ๋™๊ธฐ๋ฅผ ๊ฐ•ํ™”ํ•˜๊ณ , ๊ทธ ํ–‰๋™์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๊ฑฐ๋‚˜ ํ•˜๋Š” ๋‹ค์–‘ํ•œ ํŠธ๋ Œ๋“œ ์‚ผ์„ฑ๊ฒฝ์ œ์—ฐ๊ตฌ์†Œ: ๊ฒŒ์ž„์˜ ์ž‘๋™์›๋ฆฌ, ์ƒํ˜ธ์ž‘์šฉ, ๊ตฌ์กฐ ๋“ฑ์„ ํ™œ์šฉํ•˜์—ฌ ์‚ฌ์šฉ์ž์˜ ์ž๋ฐœ์  ์ฐธ์—ฌ ๋ฐ ๊ธ์ •์  ํ–‰๋™์„ ์ œ๊ณ ํ•˜๋ ค๋Š” ํ˜„์ƒ ๊ฒŒ์ž„์ด ์•„๋‹Œ ์˜์—ญ์— ๊ฒŒ์ž„์— ์š”์†Œ๋ฅผ ํ™œ์šฉํ•˜์—ฌ, ๋™๊ธฐ๋ฅผ ์œ ๋„ํ•˜๊ณ  ํŠน์ • ํ–‰๋™์„ ๋ณ€ํ™”์‹œํ‚ค๊ณ ์ž ํ•˜๋Š” ๊ธฐ๋ฒ•๊ณผ ์‹œ์Šคํ…œ
  • 6. Gamification์€ ์–ธ์ œ๋ถ€ํ„ฐ ์ฃผ๋ชฉ ๋ฐ›๊ธฐ ์‹œ์ž‘ํ–ˆ๋‚˜? Understanding of Gamification 6 Google Naver
  • 8. Gamification : Motivation Understanding of Gamification 8 ๋‚ด๋ฐœ์  ๋™๊ธฐ๋ถ€์—ฌ / ์™ธ๋ฐœ์  ๋™๊ธฐ๋ถ€์—ฌ - Self-Determination Theory SDT Edward Deci ๋ชฐ์ž…(Flow) ์ด๋ก  โ€“ ๋ฏธํ•˜์ด ์น™์„ผํŠธ๋ฏธํ•˜์ด Mihaly Csikszentmihalyi
  • 9. Gamification : Motivation Method Understanding of Gamification 9 ๋™๊ธฐ๋ถ€์—ฌ ์š”์†Œ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ๊ธฐ๋ฒ• ์ž์œจ์„ฑ์„ ๊ฐ€์ง€๊ณ  ์„ ํƒ๊ถŒ ๋ถ€์—ฌ ๋ ˆ๋ฒจ, ์บ๋ฆญํ„ฐ, ํ€˜์ŠคํŠธ ์„ ํƒ ์ž์‹ ์˜ ๋Šฅ๋ ฅ์„ ๋ฐœํœ˜ ํ•  ์ˆ˜ ์žˆ๋Š” ๋„์ „ ๋žญํ‚น, ํ€˜์ŠคํŠธ, ๋ ˆ๋ฒจ ์ƒ์Šน ์ƒํƒœ์— ๋”ฐ๋ฅธ ์ฆ‰๊ฐ์  ํ”ผ๋“œ๋ฐฑ ๋ณด์ƒ, ํฌ์ธํŠธ,๋ ˆ๋ฒจ, ๋žญํ‚น ์‚ฌ์šฉ์ž ์„ ํƒ์— ๋”ฐ๋ฅธ ๋‚œ์ด๋„ ์กฐ์ ˆ ์ดˆ๋ณด/์ค‘๊ธ‰/์ƒ์œ„ ๋“ฑ ์นœ๊ตฌ์™€์˜ ๊ด€๊ณ„ ๋ฐ ์œ ๋Œ€๊ฐ ํ˜•์„ฑ ๊ธธ๋“œ, ์ฑ„ํŒ…, ์นœ๊ตฌ ์ดˆ์ฒญ, ์„ ๋ฌผ, ์ด ์›ƒ Motivation Design Fist โ€“ Game Design later
  • 10. Gamification : ํ–‰๋™๊ฒฝ์ œํ•™ (Behavioral Economics) Understanding of Gamification 10 ๋„›์ง€(Nudge) ํšจ๊ณผ ์ฒ˜๋ฒŒ๋ณด๋‹ค ๋ณด์ƒ
  • 11. Gamification : ํ–‰๋™๊ฒฝ์ œํ•™ (Behavioral Economics) Understanding of Gamification 11 http://youtu.be/SByymar3bds http://youtu.be/qRgWttqFKu8 FUN Theory
  • 12. PART 2: Gamification Structure & Mechanism
  • 13. ์™œ ์‚ฌ๋žŒ๋“ค์€ ๊ฒŒ์ž„์„ ํ•˜๋Š”๊ฐ€? Understanding of Gamification 13 ํ˜ธ๋ชจ๋ฃจ๋ด์Šค Homo Ludens ๋†€์ด๋ฅผ ์ฆ๊ธฐ๋Š” ์ธ๊ฐ„ = ์ธ๊ฐ„ Johan Huizinga ๋‹จ์ˆœํ•˜๊ณ  ์ต์ˆ™ํ•˜๋‹ค ์„ฑ์ทจ๊ฐ์„ ์–ป์„ ์ˆ˜ ์žˆ๋‹ค ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ•ด ๋‚˜๊ฐ„๋‹ค ๊ณต์œ ํ•˜๊ณ  ๊ด€๊ณ„๋ฅผ ๋งบ์„ ์ˆ˜ ์žˆ๋‹ค ๊ฒฝ์Ÿ์‹ฌ์„ ์ž๊ทนํ•œ๋‹ค ํ–‰๋ณต FUN ๊ฒŒ์ž„
  • 14. Gamification: Four basic structure Understanding of Gamification 14 ๊ทœ์น™ Rule, ์ด์•ผ๊ธฐ Story, ๋””์ž์ธ Design, ์ƒํ˜ธ์ž‘์šฉ Interaction 1. RULE 2. Story 3. Design 4. Interaction
  • 15. Gamification: Four Gamer Type Understanding of Gamification 15 ๋ฆฌ์ฐจ๋“œ ๋ฒ„ํ‹€
  • 16. Gamification Mechanism Understanding of Gamification 16 ๋„์ „ Challenge ๊ฒฝ์Ÿ Competition ์„ฑ์ทจ Accomplishment ๋ณด์ƒ Reward ๊ด€๊ณ„ Relationship
  • 17. Gamification Components 01 Understanding of Gamification 17 ๋ฏธ์…˜ Mission ํ€˜์ŠคํŠธ Quest
  • 18. Gamification Components 02 Understanding of Gamification 18 ๋ ˆ๋ฒจ Level ๋žญํ‚น Ranking ๋ฆฌ๋”๋ณด๋“œ Leader Board ์ง„ํ–‰ ์ƒํƒœ Progress Bar
  • 19. Gamification Components 03 Understanding of Gamification 19 ํฌ์ธํŠธ Point ๋ฐฐ์ง€ Badge ์ง€์œ„ Status ์‚ฌ์ด๋ฒ„ ๋จธ๋‹ˆ Cyber Money
  • 20. Gamification Components 04 Understanding of Gamification 20 ์ดˆ๋Œ€ Invitation ์ถ”์ฒœ Recommendation ์„ ๋ฌผ Gift
  • 21. Gamification Mechanism & Components Understanding of Gamification 21
  • 23. Gamification for HR Understanding of Gamification 23 ๋ชฐ์ž…ํ•˜๋Š” ์ง์›์„ ๋งŒ๋“ค๊ธฐ [๋ชฉํ‘œ/๊ทœ์น™/ํ”ผ๋“œ๋ฐฑ/์ž๋ฐœ์  ์ฐธ์—ฌ] - ํ‰๊ท  64% ์ง์›์€ ๋ชฐ์ž…ํ•˜์ง€ ๋ชปํ•จ - ๋ชฐ์ž…ํ•˜๋Š” 10% ์ƒ์œ„ ๊ธฐ์—…์€ ๊ฒฝ์žฅ์‚ฌ๋ณด๋‹ค ์ฃผ๋‹น์ด์ต์ด 147% ๋†’์Œ (๊ฐค๋Ÿฝ) ๊ฐค๋Ÿฝ์—์„œ ๋งŒ๋“ค ๋ชฐ์ž…๋„ ์ธก์ • ์งˆ๋ฌธ - ๋‚˜๋Š” ํšŒ์‚ฌ๊ฐ€ ๋‚˜์—๊ฒŒ ๊ธฐ๋Œ€ํ•˜๋Š” ๋ฐ”๋ฅผ ์•Œ๊ณ  ์žˆ๋‹ค. - ์ง์žฅ์—์„œ ๋‚ด ์˜๊ฒฌ์ด ์ค‘์‹œ๋˜๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์ธ๋‹ค. - ์ผ์„ ์ œ๋Œ€๋กœ ํ•˜๊ธฐ ์œ„ํ•œ '์žฅ๋น„'์™€ '์ž๋ฃŒ'๋ฅผ ๊ฐ–๊ณ  ์žˆ๋‹ค. - ํšŒ์‚ฌ์˜ ์‚ฌ๋ช…์ด๋‚˜ ๋ชฉํ‘œ๊ฐ€ ๋‚ด ์—…๋ฌด๊ฐ€ ์ค‘์š”ํ•˜๋‹ค๋Š” ์ƒ๊ฐ์„ ๊ฐ–๊ฒŒ ๋งŒ๋“ ๋‹ค. - ๋‚˜๋Š” ์ผ์ƒ ์—…๋ฌด์—์„œ ์ตœ์„ ์„ ๋‹คํ•  ๊ธฐํšŒ๋ฅผ ๊ฐ–๊ณ  ์žˆ๋‹ค. - ๋‚ด ๋™๋ฃŒ๋“ค๋„ ์„ฑ๊ณผ๋ฅผ ๋‚ด๊ธฐ ์œ„ํ•œ ์—…๋ฌด์— ์ „๋…ํ•œ๋‹ค. - ๋‚˜๋Š” ์ง€๋‚œ 7์ผ๊ฐ„ ์ข‹์€ ์—…๋ฌด๋ฅผ ์ธ์ •๋ฐ›๊ฑฐ๋‚˜ ์นญ์ฐฌ๋ฐ›์•˜๋‹ค. - ๋‚˜๋Š” ์ง์žฅ์— ์ข‹์€ ์นœ๊ตฌ๋ฅผ ๊ฐ–๊ณ  ์žˆ๋‹ค. - ๋‚ด ์ƒ์‚ฌ๋‚˜ ๋™๋ฃŒ ์ง์›๋“ค์ด ๋‚˜๋ฅผ ํ•˜๋‚˜์˜ ์ธ๊ฒฉ์ฒด๋กœ ๋Œ€์šฐํ•˜๋Š” ๊ฒƒ์œผ๋กœ ๋ณด์ธ๋‹ค. - ๋‚˜๋Š” ์ง€๋‚œ 6๊ฐœ์›” ๋™์•ˆ ์ง์žฅ์˜ ๋ˆ„๊ตฐ๊ฐ€๋กœ๋ถ€ํ„ฐ ๋‚ด ๋ฐœ์ „์ƒ์— ๋Œ€ํ•œ ์ด์•ผ๊ธฐ๋ฅผ ๋“ค์—ˆ๋‹ค. - ์ง์žฅ์— ์ž๊ธฐ ๊ฐœ๋ฐœ์„ ์žฅ๋ คํ•˜๋Š” ์‚ฌ๋žŒ์ด ์žˆ๋‹ค. - ๋‚˜๋Š” ์ง€๋‚œ ํ•ด ์—…๋ฌด์— ์žˆ์–ด ํ•™์Šต๊ณผ ์„ฑ์žฅ์˜ ๊ธฐํšŒ๋ฅผ ๊ฐ€์กŒ๋‹ค.
  • 24. Gamification for Education / Wellfare Understanding of Gamification 24 Simense ์ง์› ๊ต์œก Suitability Momentum ๊ธฐ์—… ์šด์˜
  • 25. Gamification for Marketing Understanding of Gamification 25 Nike+ ์Šคํƒ€๋ฒ…์Šค
  • 27. ๋ถ€์ •ํ–‰์œ„์ž(Cheater) / ์ฒด๋ฆฌํ”ผ์ปค Understanding of Gamification 27 ๊ฒŒ์ด๋ฏธ์ผ€์ด์…˜ ์„ค๊ณ„์—์„œ ์น˜ํ„ฐ์— ๋Œ€ํ•œ ๋Œ€๋น„๋Š” ์ค‘์š” - ์ผ์ข…์˜ Demarketing / Black Consumer ๋Œ€์‘๊ณผ ์œ ์‚ฌ * ๋””๋งˆ์ผ€ํŒ… ๋ฐฉ์‹ 1) ์ „์ฒด์˜ ์ˆ˜์š”๋ฅผ ๊ฐ์†Œ์‹œํ‚ค๋Š” ๊ฒƒ 2) ์„ ํƒ์  ๋”” ๋งˆ์ผ€ํŒ…:: ํŠน์ • ๊ณ ๊ฐ์ธต์˜ ์ˆ˜์š”๋ฅผ ๊ฐ์†Œ 3) ํ‘œ๋ฉด์  ๋””๋งˆ์ผ€ํŒ… WHY THEY DO Cheating? - ์ ์€ ๋…ธ๋ ฅ์œผ๋กœ ๋” ํฐ ๊ฒฐ๊ณผ๋ฅผ ์–ป์„ ์ˆ˜ ์žˆ์Œ (Cost-benefit analysis)
  • 28. ๋งˆ์ผ€ํŒ… ์ด๋ฒคํŠธ์˜ ๋‚˜์œ ๊ฒฐ๊ณผ ๋ฐ ์ด์˜ ์œ ์พŒํ•œ ํ™œ์šฉ Understanding of Gamification 28
  • 29. ๋ถ€์ •ํ–‰์œ„์ž(Cheater) / ์ฒด๋ฆฌํ”ผ์ปค Understanding of Gamification 29 Method 1: ํŽธ์ต ๊ฐ์†Œ: Perceived Value ๊ฐ์†Œ - ์ค‘์š”ํ•œ ๊ฒƒ์€ ๊ณ ๊ฐ์˜ ๋ˆˆ์—๋Š” ๊ฐ€์น˜๋ฅผ ๋†’์ด๊ณ  ๋ถ€์ •๊ฒฝ์Ÿ์ž๋“ค์—๊ฒŒ๋Š” ๊ฐ€์น˜๋ฅผ ๋‚ฎ์ถค Method 2: ๋น„์šฉ์ฆ๊ฐ€ : ๋ณด์ƒ์„ ์œ„ํ•œ ๊ธฐ์ค€ ์žฌ์„ค์ • - ๋ณด์ƒ์˜ ๊ธฐ์ค€์ด ๋˜๋Š” ์ง€ํ‘œ๋ฅผ ๋ถ€์ •ํ–‰์œ„์ž๊ฐ€ ํ†ต์ œํ•˜๊ธฐ ์–ด๋ ต๊ฒŒ ํ•จ ๋ถ€์ •ํ–‰์œ„์ž๋„ ๋‹ค์‹œ ๋ถ„์„ํ•˜๋ฉด - ์ด์ต์„ ์œ„ํ•ด์„œ / ์žฌ๋ฏธ๋ฅผ ์œ„ํ•ด์„œ - ๋ฆฌ์ฐจ์ฆˆ๋ฐ”ํ‹€์˜ ๊ฒŒ์ด๋จธ ์œ ํ˜• 4๊ฐ€์ง€ (ํƒํ—˜๊ฐ€, ์„ฑ์ทจ์ž, ์‚ฌ๊ต๊ฐ€, ํ‚ฌ๋Ÿฌ) ๊ฒฐ๋ก  1: ์‹œ์Šคํ…œ๊ณผ ๋ฃฐ์„ ๋Š์ž„์—†์ด ์™„์„ฑ ๊ฒฐ๋ก  2: ์ฐธ์—ฌ์ž(์†Œ๋น„์ž ๋ฐ ๋ถ€์ •ํ–‰์œ„์ž)๋ฅผ ์ž˜ ์ดํ•ด
  • 30. Gamification์˜ ํ•œ๊ณ„ Understanding of Gamification 30 Gamification์€ ๋งˆ๋ฒ•์˜ ์ด์•Œ์ด ์•„๋‹Œ ํผ์ฆ์˜ ํ•œ ์กฐ๊ฐ Gamification์€ Project๊ฐ€ ์•„๋‹Œ Program์œผ๋กœ ์ง€์†๋˜์–ด์•ผ ํ•จ Point, Badge, Leaderboard(PBL)๋งŒ์œผ๋กœ ์„ฑ๊ณตํ•˜๋Š” ๊ฒƒ์€ ์•„๋‹˜
  • 31. Gamification์˜ ์‹คํŒจ ํ”„๋กœ์„ธ์Šค Understanding of Gamification 31 1. Gamification์„ ๋„์ž…ํ•˜๊ธฐ๋กœ ๊ฒฐ์ • 2. PBL์„ ๊ธฐํšํ•ด์„œ ๊ตฌ์ฒดํ™” 3. ์ถ”๊ฐ€์ ์ธ ๊ฒŒ์ž„์š”์†Œ ๊ตฌ์ฒดํ™” 4. ์„œ๋น„์Šค์— ๊ฒŒ์ž„์š”์†Œ๋“ค์ด ๊ตฌํ˜„๋˜์ง€๋งŒ ์‚ฌ์šฉ์ž๋Š” ๊ด€์‹ฌ ์—†์Œ 5. Gamification ํ”„๋กœ์ ํŠธ๊ฐ€ ๋งˆ๊ฐ 6. ์‚ฌ์šฉ์ž๋Š” ์ฆ๊ฐ€ํ•˜์ง€ ์•Š๊ณ  ์–ด๋ทฐ์ €๋งŒ ์ฆ๊ฐ€ WHY : ์™œ ์‚ฌ์šฉ์ž๋“ค์ด Gamification์„ ํ†ตํ•ด ์„œ๋น„์Šค์— ์ฐธ์—ฌํ•ด์•ผ ํ•˜๋‚˜? HOW : ์–ด๋–ค ์‹ฌ๋ฆฌ์  ๊ธฐ์ œ๋ฅผ ํ™œ์šฉํ•  ์ˆ˜ ์žˆ์„๊นŒ? WHAT : ๊ตฌ์ฒด์ ์œผ๋กœ ์–ด๋–ค ์š”์†Œ๋ฅผ ์„œ๋น„์Šค์—์„œ ์ œ๊ณตํ•ด์•ผ ํ•˜๋‚˜? ์‚ฌ์šฉ์ž ์ดํ•ด๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํ•œ WHY ๋ถ€ํ„ฐ ์ถœ๋ฐœ
  • 32. Gamification์˜ ํ•œ๊ณ„: PBL ์„ ์‚ฌ์šฉํ•˜์ง€ ์•Š์€ ์„ฑ๊ณต ์‚ฌ๋ก€ Understanding of Gamification 32 http://www.youtube.com/watch?v=pEDsERv-rFA Chok ์•ฑ์€ ์ถœ์‹œ 15์‹œ๊ฐ„ ๋งŒ์— ํ™์ฝฉ ์•ฑ์Šคํ† ์–ด ๋ฌด๋ฃŒ ์•ฑ ๋ถ€๋ฌธ 1์œ„ ํ•œ ๋‹ฌ ๋™์•ˆ ์•ฝ 38๋งŒ ๋ช…์ด ๋‹ค์šด๋กœ๋“œ TV ๊ด‘๊ณ  ๋ฐ ์œ ํŠœ๋ธŒ, ์›จ์ด๋ณด(Weibo, ์ค‘๊ตญ์˜ ํŠธ์œ„ํ„ฐ๋ผ ๋ถˆ๋ฆฌ๋Š” ์†Œ์…œ๋ฏธ๋””์–ด) ๋“ฑ์— ์—…๋กœ๋“œ๋œ ๊ด‘๊ณ ๋Š” ์ด 900๋งŒ ํšŒ ์ด์ƒ ๋…ธ์ถœ ํ™์ฝฉ ์ธ๊ตฌ๊ฐ€ 700๋งŒ ๋ช…์ž„์„ ๊ฐ์•ˆํ•˜๋ฉด ๊ต‰์žฅํžˆ ๋†’์€ ์ˆ˜์น˜
  • 33. Reference Understanding of Gamification 33 TED ์ž๋ฃŒ Gamming can make a better world http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world How games make kids smarter http://www.ted.com/talks/gabe_zichermann_how_games_make_kids_smarter The game layer on top of the world http://www.ted.com/talks/seth_priebatsch_the_game_layer_on_top_of_the_world ๊ด€๋ จ Site/๊ทธ๋ฃน ๋งˆ์ผ€ํŒ… ๊ด€์ ์—์„œ ๊ฒŒ์ด๋ฏธ์ผ€์ด์…˜์— ๋Œ€ํ•ด ํ’€์–ด ์„ค๋ช… http://biz.marketcast.co.kr/ ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ํ•œ๊ตญ์ธ ๋ชจ์ž„ https://www.facebook.com/groups/gamification.kr/

Editor's Notes

  1. ๊ฐ€ํŠธ๋„ˆ์— ์˜ํ•˜๋ฉด ์œ ํ–‰๊ธฐ ์ง์ „ 2014๋…„๊นŒ์ง€ ๊ธ€๋กœ๋ฒŒ 2,000 ๊ธฐ์—…์˜ 70%๊ฐ€ ๋„์ž…
  2. ๊ฒŒ์ด๋ฏธํ”ผ์ผ€์ด์…˜ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๊ฒŒ์ž„ ๊ธฐ๋Šฅ์„ฑ ๊ฒŒ์ž„
  3. ์‚ผ์„ฑ SDS 2012๋…„ ๋ฉ”๊ฐ€ํŠธ๋ Œ๋“œ์—์„œ Gamification ๋น„์ฆˆ๋‹ˆ์Šค๊ฐ€ ํ™œ์„ฑํ™” ๋  ๊ฒƒ์ด๋ผ ์ „๋ง ๋ฏธ๊ตญ์—์„œ 2011๋…„ ๋ถ€ํ„ฐ Gamification Summit ์‹œ์ž‘ โ€“ ๋งค๋…„ 1ํšŒ / ์„ผํ”„๋ž€์‹œ์Šค์ฝ”
  4. ๊นกํŒจ ์ด์•ผ๊ธฐ โ€“ 1$, ์“ฐ๋ ˆ๊ธฐํ†ต์„ ์ฐจ๋Š”.. ์‹คํ—˜์— ์˜ํ•˜๋ฉด ์™ธ๋ฐœ์  ๋™๊ธฐ๋ถ€์—ฌ๊ฐ€ ์ง€์†ํ•˜๊ธฐ ์–ด๋ ต๋‹ค ์Šคํ‚ค๋„ˆ ์ƒ์ž ๋ชจํ˜• / ํŒŒ๋ธ”๋กœ ์‹คํ—˜
  5. ์ž์œจ์„ฑ ์„ฑ์ทจ๊ฐ ํ”ผ๋“œ๋ฐฑ
  6. ํ‚ฌ๋Ÿฌํ˜•(Killer)์€ ๋‹ค๋ฅธ ์œ ์ €์—๊ฒŒ ์–ด๋–ค ํ–‰์œ„๋ฅผ ํ•ด์„œ ์ž์‹ ์„ ๋ถ€๊ฐ์‹œํ‚ค๋Š” ๊ฒƒ์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ์ด ํ–‰์œ„๋Š” ๋‹ค๋ฅธ ์œ ์ €์—๊ฒŒ ๊ณ ํ†ต์„ ์ฃผ๊ณ  ํ•ด์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚œ๋‹ค. ์ด๋“ค์€ ๋ชฝ๋‘ฅ์ด(club)๋ฅผ ์ƒ์ง•ํ•˜๋Š” ํด๋กœ๋ฒ„๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ์‚ฌํšŒํ˜•(Socializer)์€ ๋‹ค๋ฅธ ์œ ์ €์™€์˜ ๊ต๋ฅ˜์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์†Œ์†๋œ ์ปค๋ฎค๋‹ˆํ‹ฐ ์•ˆ์—์„œ์˜ ์ง€์œ„๋‚˜ ํƒ€์ธ๊ณผ์˜ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์„ ์ž์ฒด๋ฅผ ์ค‘์š”์‹œ ํ•˜๋Š” ์ด๋“ค์€ ํƒ€์ธ๊ณผ์˜ ๊ณต๊ฐ์„ ํ˜•์„ฑํ•œ๋‹ค๋Š” ์˜๋ฏธ์—์„œ ํ•˜ํŠธ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ์„ฑ์ทจํ˜•(Achiever)์€ ์–ด๋–ค ๊ฒƒ์„ ์ถ•์ ํ•˜๊ฑฐ๋‚˜ ๋ˆ„์ ์‹œํ‚ค๋Š” ๊ฒƒ์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ํฌ์ธํŠธ์˜ ํš๋“์ด๋‚˜ ๋ ˆ๋ฒจ์—…์„ ๋ชฉํ‘œ๋กœ ์‚ผ์œผ๋ฉฐ, ํ•ญ์ƒ ๋ฌด์–ธ๊ฐ€๋ฅผ ์–ป์œผ๋ คํ•˜๊ณ  ๊ฐˆ๋ง์ด๋ผ๋Š” ์˜๋ฏธ์—์„œ ๋ถ€๋ฅผ ์ƒ์ง•ํ•˜๋Š” ๋‹ค์ด์•„๋ชฌ๋“œ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ๋ชจํ—˜ํ˜•(Explorer)์€ ๊ฐ€์ƒ ์„ธ๊ณ„์™€์˜ ๊ต๋ฅ˜์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ด๋“ค์€ ๊ฒŒ์ž„ ๋‚ด๋ถ€๋ฅผ ํƒ์ƒ‰ํ•˜๊ณ  ๋ชจํ—˜ํ•˜๋Š” ๊ฒƒ์„ ์ฆ๊ธฐ๋ฉฐ, ๊ฒŒ์ž„์˜ ์–ด๋– ํ•œ ๊ทœ์น™์„ ๊ทœ๋ช…ํ•˜๋Š” ๊ฒƒ์„ ์ข‹์•„ํ•œ๋‹ค. ๋ฌด์–ธ๊ฐ€๋ฅผ ํŒŒํ—ค์น˜๊ธฐ๋ฅผ ์ข‹์•„ํ•˜๋Š” ์ด๋“ค์€ ์‚ฝ์„ ์ƒ์ง•ํ•˜๋Š” ์ŠคํŽ˜์ด๋“œ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค.
  7. ๋„ˆ๋ฌด ์‰ฝ์ง€๋„/ ์–ด๋ ต์ง€๋„ ์•Š์€ ๋„์ „ ๊ฒฝ์Ÿ ์‚ฌ๋žŒ์‚ฌ์ด์˜ ๊ฒฝ์Ÿ (๋ฐ˜๋Œ€ ํ˜‘์—…) ์„ฑ์ทจ โ€“ ๋ฌด์—‡์œผ๋กœ? ๋ ˆ๋ฐธ, ์‚ฌ์ด๋ฒ„ ์žฌํ™”, ์ง์œ„, ์„ฑ์ฃผ .. ์•„์ดํ…œ ๋“ฑ๋“ฑ ๋ณด์ƒ โ€“ ์ฆ‰๊ฐ์  ๋ณด์ƒ ๊ด€๊ณ„ โ€“ ์ฑ„ํŒ… ๋“ฑ๋“ฑ
  8. ๋ฏธ์…˜ โ€“ ์ผํ€˜ ๋ฐ˜๋ณตํ€˜ ๋งค์ธํ€˜ ์„ ํƒํ˜• ํ€˜
  9. ํŠนํžˆ SNG ์—์„œ ๋งŽ์ด ํ™œ์šฉ
  10. ํ‚ฌ๋Ÿฌํ˜•(Killer)์€ ๋‹ค๋ฅธ ์œ ์ €์—๊ฒŒ ์–ด๋–ค ํ–‰์œ„๋ฅผ ํ•ด์„œ ์ž์‹ ์„ ๋ถ€๊ฐ์‹œํ‚ค๋Š” ๊ฒƒ์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ์ด ํ–‰์œ„๋Š” ๋‹ค๋ฅธ ์œ ์ €์—๊ฒŒ ๊ณ ํ†ต์„ ์ฃผ๊ณ  ํ•ด์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚œ๋‹ค. ์ด๋“ค์€ ๋ชฝ๋‘ฅ์ด(club)๋ฅผ ์ƒ์ง•ํ•˜๋Š” ํด๋กœ๋ฒ„๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ์‚ฌํšŒํ˜•(Socializer)์€ ๋‹ค๋ฅธ ์œ ์ €์™€์˜ ๊ต๋ฅ˜์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์†Œ์†๋œ ์ปค๋ฎค๋‹ˆํ‹ฐ ์•ˆ์—์„œ์˜ ์ง€์œ„๋‚˜ ํƒ€์ธ๊ณผ์˜ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์„ ์ž์ฒด๋ฅผ ์ค‘์š”์‹œ ํ•˜๋Š” ์ด๋“ค์€ ํƒ€์ธ๊ณผ์˜ ๊ณต๊ฐ์„ ํ˜•์„ฑํ•œ๋‹ค๋Š” ์˜๋ฏธ์—์„œ ํ•˜ํŠธ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ์„ฑ์ทจํ˜•(Achiever)์€ ์–ด๋–ค ๊ฒƒ์„ ์ถ•์ ํ•˜๊ฑฐ๋‚˜ ๋ˆ„์ ์‹œํ‚ค๋Š” ๊ฒƒ์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ํฌ์ธํŠธ์˜ ํš๋“์ด๋‚˜ ๋ ˆ๋ฒจ์—…์„ ๋ชฉํ‘œ๋กœ ์‚ผ์œผ๋ฉฐ, ํ•ญ์ƒ ๋ฌด์–ธ๊ฐ€๋ฅผ ์–ป์œผ๋ คํ•˜๊ณ  ๊ฐˆ๋ง์ด๋ผ๋Š” ์˜๋ฏธ์—์„œ ๋ถ€๋ฅผ ์ƒ์ง•ํ•˜๋Š” ๋‹ค์ด์•„๋ชฌ๋“œ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ๋ชจํ—˜ํ˜•(Explorer)์€ ๊ฐ€์ƒ ์„ธ๊ณ„์™€์˜ ๊ต๋ฅ˜์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ด๋“ค์€ ๊ฒŒ์ž„ ๋‚ด๋ถ€๋ฅผ ํƒ์ƒ‰ํ•˜๊ณ  ๋ชจํ—˜ํ•˜๋Š” ๊ฒƒ์„ ์ฆ๊ธฐ๋ฉฐ, ๊ฒŒ์ž„์˜ ์–ด๋– ํ•œ ๊ทœ์น™์„ ๊ทœ๋ช…ํ•˜๋Š” ๊ฒƒ์„ ์ข‹์•„ํ•œ๋‹ค. ๋ฌด์–ธ๊ฐ€๋ฅผ ํŒŒํ—ค์น˜๊ธฐ๋ฅผ ์ข‹์•„ํ•˜๋Š” ์ด๋“ค์€ ์‚ฝ์„ ์ƒ์ง•ํ•˜๋Š” ์ŠคํŽ˜์ด๋“œ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค.
  11. ํ‚ฌ๋Ÿฌํ˜•(Killer)์€ ๋‹ค๋ฅธ ์œ ์ €์—๊ฒŒ ์–ด๋–ค ํ–‰์œ„๋ฅผ ํ•ด์„œ ์ž์‹ ์„ ๋ถ€๊ฐ์‹œํ‚ค๋Š” ๊ฒƒ์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ์ด ํ–‰์œ„๋Š” ๋‹ค๋ฅธ ์œ ์ €์—๊ฒŒ ๊ณ ํ†ต์„ ์ฃผ๊ณ  ํ•ด์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚œ๋‹ค. ์ด๋“ค์€ ๋ชฝ๋‘ฅ์ด(club)๋ฅผ ์ƒ์ง•ํ•˜๋Š” ํด๋กœ๋ฒ„๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ์‚ฌํšŒํ˜•(Socializer)์€ ๋‹ค๋ฅธ ์œ ์ €์™€์˜ ๊ต๋ฅ˜์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์†Œ์†๋œ ์ปค๋ฎค๋‹ˆํ‹ฐ ์•ˆ์—์„œ์˜ ์ง€์œ„๋‚˜ ํƒ€์ธ๊ณผ์˜ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์„ ์ž์ฒด๋ฅผ ์ค‘์š”์‹œ ํ•˜๋Š” ์ด๋“ค์€ ํƒ€์ธ๊ณผ์˜ ๊ณต๊ฐ์„ ํ˜•์„ฑํ•œ๋‹ค๋Š” ์˜๋ฏธ์—์„œ ํ•˜ํŠธ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ์„ฑ์ทจํ˜•(Achiever)์€ ์–ด๋–ค ๊ฒƒ์„ ์ถ•์ ํ•˜๊ฑฐ๋‚˜ ๋ˆ„์ ์‹œํ‚ค๋Š” ๊ฒƒ์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ํฌ์ธํŠธ์˜ ํš๋“์ด๋‚˜ ๋ ˆ๋ฒจ์—…์„ ๋ชฉํ‘œ๋กœ ์‚ผ์œผ๋ฉฐ, ํ•ญ์ƒ ๋ฌด์–ธ๊ฐ€๋ฅผ ์–ป์œผ๋ คํ•˜๊ณ  ๊ฐˆ๋ง์ด๋ผ๋Š” ์˜๋ฏธ์—์„œ ๋ถ€๋ฅผ ์ƒ์ง•ํ•˜๋Š” ๋‹ค์ด์•„๋ชฌ๋“œ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ๋ชจํ—˜ํ˜•(Explorer)์€ ๊ฐ€์ƒ ์„ธ๊ณ„์™€์˜ ๊ต๋ฅ˜์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ด๋“ค์€ ๊ฒŒ์ž„ ๋‚ด๋ถ€๋ฅผ ํƒ์ƒ‰ํ•˜๊ณ  ๋ชจํ—˜ํ•˜๋Š” ๊ฒƒ์„ ์ฆ๊ธฐ๋ฉฐ, ๊ฒŒ์ž„์˜ ์–ด๋– ํ•œ ๊ทœ์น™์„ ๊ทœ๋ช…ํ•˜๋Š” ๊ฒƒ์„ ์ข‹์•„ํ•œ๋‹ค. ๋ฌด์–ธ๊ฐ€๋ฅผ ํŒŒํ—ค์น˜๊ธฐ๋ฅผ ์ข‹์•„ํ•˜๋Š” ์ด๋“ค์€ ์‚ฝ์„ ์ƒ์ง•ํ•˜๋Š” ์ŠคํŽ˜์ด๋“œ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค.
  12. ํ‚ฌ๋Ÿฌํ˜•(Killer)์€ ๋‹ค๋ฅธ ์œ ์ €์—๊ฒŒ ์–ด๋–ค ํ–‰์œ„๋ฅผ ํ•ด์„œ ์ž์‹ ์„ ๋ถ€๊ฐ์‹œํ‚ค๋Š” ๊ฒƒ์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ์ด ํ–‰์œ„๋Š” ๋‹ค๋ฅธ ์œ ์ €์—๊ฒŒ ๊ณ ํ†ต์„ ์ฃผ๊ณ  ํ•ด์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚œ๋‹ค. ์ด๋“ค์€ ๋ชฝ๋‘ฅ์ด(club)๋ฅผ ์ƒ์ง•ํ•˜๋Š” ํด๋กœ๋ฒ„๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ์‚ฌํšŒํ˜•(Socializer)์€ ๋‹ค๋ฅธ ์œ ์ €์™€์˜ ๊ต๋ฅ˜์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์†Œ์†๋œ ์ปค๋ฎค๋‹ˆํ‹ฐ ์•ˆ์—์„œ์˜ ์ง€์œ„๋‚˜ ํƒ€์ธ๊ณผ์˜ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์„ ์ž์ฒด๋ฅผ ์ค‘์š”์‹œ ํ•˜๋Š” ์ด๋“ค์€ ํƒ€์ธ๊ณผ์˜ ๊ณต๊ฐ์„ ํ˜•์„ฑํ•œ๋‹ค๋Š” ์˜๋ฏธ์—์„œ ํ•˜ํŠธ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ์„ฑ์ทจํ˜•(Achiever)์€ ์–ด๋–ค ๊ฒƒ์„ ์ถ•์ ํ•˜๊ฑฐ๋‚˜ ๋ˆ„์ ์‹œํ‚ค๋Š” ๊ฒƒ์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ํฌ์ธํŠธ์˜ ํš๋“์ด๋‚˜ ๋ ˆ๋ฒจ์—…์„ ๋ชฉํ‘œ๋กœ ์‚ผ์œผ๋ฉฐ, ํ•ญ์ƒ ๋ฌด์–ธ๊ฐ€๋ฅผ ์–ป์œผ๋ คํ•˜๊ณ  ๊ฐˆ๋ง์ด๋ผ๋Š” ์˜๋ฏธ์—์„œ ๋ถ€๋ฅผ ์ƒ์ง•ํ•˜๋Š” ๋‹ค์ด์•„๋ชฌ๋“œ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ๋ชจํ—˜ํ˜•(Explorer)์€ ๊ฐ€์ƒ ์„ธ๊ณ„์™€์˜ ๊ต๋ฅ˜์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ด๋“ค์€ ๊ฒŒ์ž„ ๋‚ด๋ถ€๋ฅผ ํƒ์ƒ‰ํ•˜๊ณ  ๋ชจํ—˜ํ•˜๋Š” ๊ฒƒ์„ ์ฆ๊ธฐ๋ฉฐ, ๊ฒŒ์ž„์˜ ์–ด๋– ํ•œ ๊ทœ์น™์„ ๊ทœ๋ช…ํ•˜๋Š” ๊ฒƒ์„ ์ข‹์•„ํ•œ๋‹ค. ๋ฌด์–ธ๊ฐ€๋ฅผ ํŒŒํ—ค์น˜๊ธฐ๋ฅผ ์ข‹์•„ํ•˜๋Š” ์ด๋“ค์€ ์‚ฝ์„ ์ƒ์ง•ํ•˜๋Š” ์ŠคํŽ˜์ด๋“œ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค.
  13. ํ‚ฌ๋Ÿฌํ˜•(Killer)์€ ๋‹ค๋ฅธ ์œ ์ €์—๊ฒŒ ์–ด๋–ค ํ–‰์œ„๋ฅผ ํ•ด์„œ ์ž์‹ ์„ ๋ถ€๊ฐ์‹œํ‚ค๋Š” ๊ฒƒ์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ์ด ํ–‰์œ„๋Š” ๋‹ค๋ฅธ ์œ ์ €์—๊ฒŒ ๊ณ ํ†ต์„ ์ฃผ๊ณ  ํ•ด์น˜๋Š” ๊ฒƒ์œผ๋กœ ๋‚˜ํƒ€๋‚œ๋‹ค. ์ด๋“ค์€ ๋ชฝ๋‘ฅ์ด(club)๋ฅผ ์ƒ์ง•ํ•˜๋Š” ํด๋กœ๋ฒ„๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ์‚ฌํšŒํ˜•(Socializer)์€ ๋‹ค๋ฅธ ์œ ์ €์™€์˜ ๊ต๋ฅ˜์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์†Œ์†๋œ ์ปค๋ฎค๋‹ˆํ‹ฐ ์•ˆ์—์„œ์˜ ์ง€์œ„๋‚˜ ํƒ€์ธ๊ณผ์˜ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜์„ ์ž์ฒด๋ฅผ ์ค‘์š”์‹œ ํ•˜๋Š” ์ด๋“ค์€ ํƒ€์ธ๊ณผ์˜ ๊ณต๊ฐ์„ ํ˜•์„ฑํ•œ๋‹ค๋Š” ์˜๋ฏธ์—์„œ ํ•˜ํŠธ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ์„ฑ์ทจํ˜•(Achiever)์€ ์–ด๋–ค ๊ฒƒ์„ ์ถ•์ ํ•˜๊ฑฐ๋‚˜ ๋ˆ„์ ์‹œํ‚ค๋Š” ๊ฒƒ์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ผ๋ฐ˜์ ์œผ๋กœ ํฌ์ธํŠธ์˜ ํš๋“์ด๋‚˜ ๋ ˆ๋ฒจ์—…์„ ๋ชฉํ‘œ๋กœ ์‚ผ์œผ๋ฉฐ, ํ•ญ์ƒ ๋ฌด์–ธ๊ฐ€๋ฅผ ์–ป์œผ๋ คํ•˜๊ณ  ๊ฐˆ๋ง์ด๋ผ๋Š” ์˜๋ฏธ์—์„œ ๋ถ€๋ฅผ ์ƒ์ง•ํ•˜๋Š” ๋‹ค์ด์•„๋ชฌ๋“œ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค. ๋ชจํ—˜ํ˜•(Explorer)์€ ๊ฐ€์ƒ ์„ธ๊ณ„์™€์˜ ๊ต๋ฅ˜์—์„œ ์žฌ๋ฏธ๋ฅผ ์ฐพ๋Š”๋‹ค. ์ด๋“ค์€ ๊ฒŒ์ž„ ๋‚ด๋ถ€๋ฅผ ํƒ์ƒ‰ํ•˜๊ณ  ๋ชจํ—˜ํ•˜๋Š” ๊ฒƒ์„ ์ฆ๊ธฐ๋ฉฐ, ๊ฒŒ์ž„์˜ ์–ด๋– ํ•œ ๊ทœ์น™์„ ๊ทœ๋ช…ํ•˜๋Š” ๊ฒƒ์„ ์ข‹์•„ํ•œ๋‹ค. ๋ฌด์–ธ๊ฐ€๋ฅผ ํŒŒํ—ค์น˜๊ธฐ๋ฅผ ์ข‹์•„ํ•˜๋Š” ์ด๋“ค์€ ์‚ฝ์„ ์ƒ์ง•ํ•˜๋Š” ์ŠคํŽ˜์ด๋“œ๋กœ ๋‚˜ํƒ€๋‚ธ๋‹ค.
  14. ํŠนํžˆ SNG ์—์„œ ๋งŽ์ด ํ™œ์šฉ
  15. ํŠนํžˆ SNG ์—์„œ ๋งŽ์ด ํ™œ์šฉ
  16. ํŠนํžˆ SNG ์—์„œ ๋งŽ์ด ํ™œ์šฉ
  17. ํŠนํžˆ SNG ์—์„œ ๋งŽ์ด ํ™œ์šฉ
  18. ํŠนํžˆ SNG ์—์„œ ๋งŽ์ด ํ™œ์šฉ
  19. ํŠนํžˆ SNG ์—์„œ ๋งŽ์ด ํ™œ์šฉ
  20. ํŠนํžˆ SNG ์—์„œ ๋งŽ์ด ํ™œ์šฉ