The document discusses Lean Startup thinking and methods for validating business ideas quickly and with low costs. It recommends defining customer and problem hypotheses and then building minimum viable products to test those hypotheses through customer interviews and feedback. It provides tools and techniques for teams to manage tasks, validate ideas, build landing pages, and get customer feedback to iterate business ideas rapidly and reduce time and money spent before achieving product-market fit.
2. About Me
• UX Designer
• Certified Gamification designer, researcher for “The
Gamification Revolution” by Gabe Zichermann
• Worked at Dopamine Creative Agency in NYC
• “Most creative idea” at Brainhunt competition
2011/12
• Advised & Incubated at Founder Institute NYC
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Wednesday, September 11, 13
12. STEP 1:
Who is the customer?
Define Your Customer Hypothesis
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13. What is her problem?
Define Your Problem Hypothesis
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14. SOLUTION
Do not define until the problem is
validated
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15. What do we build to test?
1.Exploration -> reproduce problem
2.Pitch -> collect currency
3.Concierge -> deliver customer
expectation
(Methods increase in cost of testing)
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16. HOW TO FIND PEOPLE?
1.Interview Strangers on Street
2.Shopping Mall & Cafe’s
3.Bored People
4.Craigslist
5.LinkedIn
6.Cold Calls
7.Surveys (For Lead-Gen)
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17. TEAM TOOLS
• Timer - toggl.com
• Task manager - trello.com
• Use voting to get consensus
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22. IDEAVALIDATION
• A/B/n testing
• Twitter/FB polls
• Wufoo survey
• Poll daddy
• Eventbrite
• Google form
• Other teams
Use the feedback to refine your MVP
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30. BUSINESS MODEL
• Different from customers?
• Acquisitions/rollout strategy?
• Realistic revenue model?
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31. Execution
• Created great clear pitch?
• Have a nice design?
• Built a functional prototype?
• Executed well as a team?
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32. GET OUT OF THE
BUILDING NOW!
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33. CASE STUDY 1
How Trevor Saved 10k & 6 months
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