3. 2019 | SIGGRAPH20193
RADEON PRORENDER
- Hardware accelerated physically based global illumination renderer
- Real time IPR rendering
- Runs on many devices
- Multi platform (Win, Linux, MacOs)
- Heterogenous multi GPU support
- Best experience on AMD GPUs
- Easy to use
- ProRender Uber material
- Material library
- No limit to the complexity
- Out of core texture support (on any GPU)
- Out of core geometry support
(limited, only on Radeon Vega GPUs)
- Machine learning based denoiser
- Adaptable to provide GPU mode for most renderers
- Plugins includes Arnold, VRay, Redshift to RPR
Yan Ge
Glen Johnson
4. 2019 | SIGGRAPH20194
RADEON PRORENDER
- Hardware accelerated physically based global illumination renderer
- Real time IPR rendering
- Runs on many devices
- Multi platform (Win, Linux, MacOs)
- Heterogenous multi GPU support
- Best experience on AMD GPUs
- Easy to use
- ProRender Uber material
- Material library
- No limit to the complexity
- Out of core texture support (on any GPU)
- Out of core geometry support
(limited, only on Radeon Vega GPUs)
- Machine learning based denoiser
- Adaptable to provide GPU mode for most renderers
- Plugins includes Arnold, VRay, Redshift to RPR
Maya Material library
5. 2019 | SIGGRAPH20195
RADEON PRORENDER
- Hardware accelerated physically based global illumination renderer
- Real time IPR rendering
- Runs on many devices
- Multi platform (Win, Linux, MacOs)
- Heterogenous multi GPU support
- Best experience on AMD GPUs
- Easy to use
- ProRender Uber material
- Material library
- No limit to the complexity
- Out of core texture support (on any GPU)
- Out of core geometry support
(limited, only on Radeon Vega GPUs using HBCC)
- Machine learning based denoiser
- Adaptable to provide GPU mode for most renderers
- Plugins includes Arnold, VRay, Redshift to RPR
ACCA Software
ACCA Software
6. 2019 | SIGGRAPH20196
RADEON PRORENDER
- Hardware accelerated physically based global illumination renderer
- Real time IPR rendering
- Runs on many devices
- Multi platform (Win, Linux, MacOs)
- Heterogenous multi GPU support
- Best experience on AMD GPUs
- Easy to use
- ProRender Uber material
- Material library
- No limit to the complexity
- Out of core texture support (on any GPU)
- Out of core geometry support
(limited, only on Radeon Vega GPUs)
- Machine learning based denoiser (Radeon Image Library)
- Adaptable to provide GPU mode for most renderers
- Plugins includes Arnold, VRay, Redshift to RPR
James Lawley
8. 2019 | SIGGRAPH20198
RADEON PRORENDER 2.0
- Complete rewrite of the core SDK
- API compatible to 1.x
- Planning to start beta testing from this fall
- Demos at Siggraph 2019 AMD booth
9. 2019 | SIGGRAPH20199
RADEON PRORENDER 2.0
Disney Moana Island scene rendered using RPR2.0
- Complete rewrite of the core engine
- API compatible to 1.x
- Planning to start beta testing from this fall
- Demos at Siggraph 2019 AMD booth
- A scene from Disney movie
- Interactive rendering on GPUs
10. 2019 | SIGGRAPH201910
RADEON PRORENDER 2.0
RENDERING SPEED
0
25
50
75
100
Scene A Scene B Scene C Scene D Scene E Scene F
RPR RPR2.0
Ratio to RPR 1.34.1 (%)
55%
11. 2019 | SIGGRAPH201911
RADEON PRORENDER 2.0
GPU MEMORY REDUCTION
0
25
50
75
100
Scene A Scene B Scene C Scene D Scene E Scene F
RPR RPR2.0
Ratio to RPR 1.34.1 (%)
17%
12. 2019 | SIGGRAPH201912
RADEON PRORENDER 2.0
MULTI GPU SCALING
0
300
600
900
1200
1GPU 2GPUs 4GPUs 8GPUs
Scene X
Scene Y
Scene Z
Scene X(TheoreVcal)
SceneY (T)
SceneZ (T)
Render Time (ms)
13. 2019 | SIGGRAPH201913
RADEON PRORENDER 2.0
CONVERGENCE COMPARISON
RPR RPR2.0
- Better convergence with the same number of samples
2019 | SIGGRAPH201913
14. 2019 | SIGGRAPH201914
RADEON PRORENDER 2.0
- RPR has a flexible shading system
- RPR 2.0 extends it
- New procedural texture node
- User can pass C code
- Use it in material graph
USER DEFINED SHADER
2019 | SIGGRAPH2019
15. 2019 | SIGGRAPH201915
RADEON PRORENDER 2.0
- 11GB memory is required for geometry if we load everything (vertices + BVHs)
- Can render with far less memory
- Out of core is on by default on all GPUs
- Upload scene to the GPU when necessary
- Better performance with a GPU with a larger memory
OUT OF CORE GEOMETRY
16. 2019 | SIGGRAPH201916
RADEON PRORENDER 2.0
- 11GB memory is required for geometry if we load everything (vertices + BVHs)
- Can render with far less memory
- Out of core is on by default on all GPUs
- Upload scene to the GPU when necessary
- Better performance with a GPU with a larger memory
OUT OF CORE GEOMETRY