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Introducing Firerender for 3DS Max
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Introducing Firerender for 3DS Max
1.
1 JUNE 2016 | FIRERENDER | EUE2016 DMITRY KOZLOV, TAKAHIRO HARADA JUNE 2016@EUE2016 INTRODUCING FIRERENDER FOR 3DS MAX©
2.
2 JUNE 2016 | FIRERENDER | EUE2016 FIRERENDER FOR 3DS MAX©
3.
3 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § Key features ‒ Physically based renderer ‒ Free!! ‒ Fast!! (GPU) ‒ Runs everywhere (OpenCL) ‒ Not only AMD GPUs ‒ OpSmized CPU backend (non OCL) §
Open to any feedback ‒ Want to drive the renderer to what you need FIRERENDER
4.
4 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 RENDER EXAMPLES
5.
5 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § h^ps://youtu.be/CBEYX3sgTTU HELLO FIRERENDER
6.
6 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 3DS MAX© PLUGIN IN ACTION
7.
7 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § Geometry §
Lights ‒ 3DS MAX© lights § Materials ‒ Firerender Materials with 3DS MAX© maps USING FIRERENDER
8.
8 JUNE 2016 | FIRERENDER | EUE2016 FIRERENDER MATERIALS
9.
9 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § Basic components are provided (BXDFs) §
Combine these to make your own material FIRERENDER MATERIALS } BXDFs } Basic components Diffuse reflecSon Diffuse refracSon Glossy reflecSon Glossy refracSon Spec. reflecSon Spec. refracSon SSS
10.
10 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § Basic components are provided (BXDFs) §
Combine these to make your material FIRERENDER MATERIALS } Shader graph } Arbitrary connecSon of shader nodes for flexible shading system Input Lookup ArithmeSc Example Example Example Procedural Blend BSDFs
11.
11 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § Flexible §
Shading network § Need to build network so that it matches the physics § How? FIRERENDER MATERIAL GRAPH IN 3DS MAX©
12.
12 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § Need to think why it looks like that §
There should be a physics behind it § Need to understand the physics and model the shader from it § Fresnel! ‒ Everything has Fresnel more or less HOW TO CREATE SHADER GRAPH?
13.
13 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 FRESNEL § You can create similar effect by making map fall off but this is opSmal way (faster convergence) Diffuse material (#92)
Blend material (#93) Red & white diffuse are blended
14.
14 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 CARBON FIBER THINK PHYSICALLY § Need to think ‒ Don’t just apply a texture ‒ Texture necessary for non physical renderer and physical renderer is different §
What is carbon fiber? § Why does it have the look?
15.
15 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 CARBON FIBER THINK PHYSICALLY § Carbon ribon is weaved §
Carbon ribon itself doesn’t have any color == No diffuse § It has glossy reflecSon == what we see as the color of carbon fiber § The interesSng look is coming from fiber weaved in two direcSons § Don’t simply apply texture with the pa^ern
16.
16 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § You don’t need to create materials by yourself §
More than 100 materials ‒ Comes with the plugin § See full catalog at ‒ h^p://amdfirerender.github.io/MaterialLibrary/ FIRERENDER MATERIAL LIBRARY
17.
17 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 FIRERENDER MATERIAL LIBRARY EXAMPLES h^p://amdfirerender.github.io/MaterialLibrary/
18.
18 JUNE 2016 | FIRERENDER | EUE2016 PERFORMANCE
19.
19 JUNE 2016 | FIRERENDER | EUE2016 FEBRUARY 2015 | CONFIDENTIAL RENDERING TIME? 2 X RADEON PRO DUO @ 1280 X 720
20.
20 JUNE 2016 | FIRERENDER | EUE2016 FEBRUARY 2015 | CONFIDENTIAL RENDERING TIME? ~ 5 SECONDS 2 X RADEON PRO DUO @ 1280 X 720
21.
21 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 PERFORMANCE 2 X RADEON PRO DUO @ 1280 X 720 5s 30s
22.
22 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 PERFORMANCE 2 X RADEON PRO DUO @ 1280 X 720 5s 30s
23.
23 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 PERFORMANCE 2 X RADEON PRO DUO @ 1280 X 720 5s 30s
24.
24 JUNE 2016 | FIRERENDER | EUE2016 WHAT’S COMING
25.
25 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § Shadow catcher §
Sky portals § Volumetrics § VR support § Materials from other renderer § AdapSve sampling § More opSmizaSon FEATURES COMING VERY SOON
26.
26 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § Shadow catcher §
Sky portals § Volumetrics § VR support § Materials from other renderer § AdapSve sampling § More opSmizaSon FEATURES COMING VERY SOON
27.
27 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § Shadow catcher §
Sky portals § Volumetrics § VR support § Materials from other renderer § AdapSve sampling § More opSmizaSon FEATURES COMING VERY SOON
28.
28 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § Shadow catcher §
Sky portals § Volumetrics § VR support § Materials from other renderer § AdapSve sampling § More opSmizaSon FEATURES COMING VERY SOON
29.
29 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § 8GB total §
4MB texture each § Running with ~1GB mem OUT OF CORE TEXTURE
30.
30 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § 32GB, 428M triangles §
AMD FirePro W9100 GPUs with 16GB mem OUT OF CORE GEOMETRY
31.
31 JUNE 2016 | FIRERENDER | EUE2016 JUNE 2016 | FIRERENDER | EUE2016 § For non 3DS MAX© users! §
Stay tuned! MORE PLUGINS ARE COMING
Download now