17. What
Why How
Who
When Where
何を
誰が
なぜ
どこで
いつ
どのように
「つくる」ことの
本質的な一部
「つくる」ことの
背景にあたる部分
Who
When Where
誰が
どこで
いつ
What
Why How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのように
What
Why How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのよう
に
What
Why
How
何を
なぜ
どのよう
に
What
Why
How
何を
なぜ
どのように
experience
as a whole
pattern
pattern pattern
pattern
Pattern Language
as Glasses of
Recognition
experience
as a whole
pattern
pattern pattern
pattern
Pattern Language
as Glasses of
Recognition
experience
as a whole
pattern
pattern pattern
patte
Pattern Language
as Glasses of
Recognition
experience
as a whole
pattern
pattern pattern
pattern
Pattern Language
as Glasses of
Recognition
各パターンをヒントにして、自分
なりに考えて行動できるようになる
パターン・ランゲージの言葉を用
いることで、対話したり、学び合っ
たり、よりよい協働活動をしたりす
ることが可能になる
パターンが「認識の眼鏡」とな
り、実践の本質を認識しやすくなる
パターン・ランゲージを用いることで、できること
experience
as a whole
experience
as a whole
pattern pattern
pattern
pattern
Pattern Language
as Vocabulary for
Communication
pattern
experience
as a whole
pattern
pattern pattern
pattern
Pattern Language
as Glasses of
Recognition
25. C. Alexander, S. Ishikawa, M. Silverstein, A Pattern Language:
Towns, Buildings, Construction, Oxford University Press, 1977
C. Alexander, The Timeless Way of Building, Oxford University
Press, 1979.
Christopher Alexander, Emeritus Professor at UC Berkeley
クリストファー・アレグザンダー 他, 『パタン・
ランゲージ:環境設計の手引』, 鹿島出版会, 1984
クリストファー・アレグザンダー, 『時を超えた建
設の道』, 鹿島出版会, 1993
パターン・ランゲージは、1970年代に建築分野で、
住民参加型のまちづくりのために考案された
26. Light on Two Sides of Every Room
159. どの部屋も2面採光
選択の自由があれば、人はつねに2つの壁面から採
光のある部屋に引かれ、採光が1面だけの部屋は使
おうとせず、寄り付かないであろう。 したがって、
各部屋の少なくとも2面が屋外空間に接するように
配置し、さらに少なくとも2方向以上から自然光が
入るよう外壁に窓を設けること。
このパタンは、おそらく他のどのパタンよりも部屋
の正否を左右するであろう。室内の昼光配分と2壁
面の窓は、部屋づくりの基本である。・・・
30. Kent Beck & Ward Cunningham,
“Using Pattern Languages for Object-Oriented Program”, OOPSLA '87, 1987
Erich Gamma, Richard Helm, Ralph Johnson, John M. Vlissides,
Design Patterns: Elements of Reusable Object-Oriented
Software, Addison-Wesley Professional, 1994
『オブジェクト指向における再利用のための デザインパター
ン』 (改訂版), ソフトバンククリエイティブ, 1999
Ward Cunningham
Kent Beck
80年代にソフトウェア分野に応用された(デザイン・パターン)
37. その状況において
そこで
自分なりの引き出し
発想の種は、
すぐに使えるかたちでしまっておく。
LEARN ● 整理と編集 ● NO. 6
得た情報を自分の基準や視点で捉え、
「発想の種」として
引き出せるかたちで蓄積していく。
たくさんのものごとを見聞きしていても、いざ企画を考えよ
うとするときに、それをうまく活かすことができない。
日頃から情報収集を心がけている。
プロジェクト・デザイン・パターン
Project-Design Principles
Become a Real Customer
Direct Sourcing
On-The-Spot Feeling
Chance Taker
Personal Stock of Resources
Proto-Planning
Imagination Gap
Studying Not-So-Good Cases
Nutritious Information
Undiscovered Wants
Forgotten Potentials
Idea Coupling
Thorough Listing
Interactive Scoring
Graduated Consultations
Room for Commitment
Thinking with Reality
Unearth the Reason
Fundamental Values
Approach Search
Points of Play
Killer Pitch
Review in their Shoes
Incorporating the Future
Expansion of Interests
Combination of Strengths
Three Role Models
Empathetic Partners
Flat Collaboration
Professional Opinion
Pleasant Memories
P R O J E C T
D E S I G N
P A T T E R N S
プ ロ ジ ェクト・デ ザ イ ン・パ タ ーン
カ ード
C A R D S
38. プロジェクト・デザイン・パターン
Project-Design Principles
Become a Real Customer
Direct Sourcing
On-The-Spot Feeling
Chance Taker
Personal Stock of Resources
Proto-Planning
Imagination Gap
Studying Not-So-Good Cases
Nutritious Information
Undiscovered Wants
Forgotten Potentials
Idea Coupling
Thorough Listing
Interactive Scoring
Graduated Consultations
Room for Commitment
Thinking with Reality
Unearth the Reason
Fundamental Values
Approach Search
Points of Play
Killer Pitch
Review in their Shoes
Incorporating the Future
Expansion of Interests
Combination of Strengths
Three Role Models
Empathetic Partners
Flat Collaboration
Professional Opinion
Pleasant Memories
P R O J E C T
D E S I G N
P A T T E R N S
プ ロ ジ ェクト・デ ザ イ ン・パ タ ーン
カ ード
C A R D S
その状況において
そこで
仮組み把握
一度組んでみると、
何が足りないかもよくわかる。
LEARN ● 整理と編集 ● NO. 7
一度そのアイデアを含む企画をつくり込んでみて、全体
を把握し、あとどのような要素が加われば企画として成
り立ち、魅力的になるのかを明らかにする。
そのアイデアを単に思いついたままで止めていると、それを
実際に活かす機会はなかなか訪れない。
良いアイデアを思いついた。
39. プロジェクト・デザイン・パターン
Project-Design Principles
Become a Real Customer
Direct Sourcing
On-The-Spot Feeling
Chance Taker
Personal Stock of Resources
Proto-Planning
Imagination Gap
Studying Not-So-Good Cases
Nutritious Information
Undiscovered Wants
Forgotten Potentials
Idea Coupling
Thorough Listing
Interactive Scoring
Graduated Consultations
Room for Commitment
Thinking with Reality
Unearth the Reason
Fundamental Values
Approach Search
Points of Play
Killer Pitch
Review in their Shoes
Incorporating the Future
Expansion of Interests
Combination of Strengths
Three Role Models
Empathetic Partners
Flat Collaboration
Professional Opinion
Pleasant Memories
P R O J E C T
D E S I G N
P A T T E R N S
プ ロ ジ ェクト・デ ザ イ ン・パ タ ーン
カ ード
C A R D S
その状況において
そこで
予想とのギャップ
自分なりに想像してから見る。
それだけで発見が多く、深くなる。
LEARN ● 他者からの学び ● NO. 8
これから見に行くものについて、自分ならどのようなも
のをつくるかを想像し、その想像と実際の違いから、新
たな気づきを得る。
単に現物を見るだけだったり、事前に調べたことを確認した
りするような見方では、自分を高める機会にはなりにくい。
他の人がつくったものを事例として見に行く。
40. プロジェクト・デザイン・パターン
Project-Design Principles
Become a Real Customer
Direct Sourcing
On-The-Spot Feeling
Chance Taker
Personal Stock of Resources
Proto-Planning
Imagination Gap
Studying Not-So-Good Cases
Nutritious Information
Undiscovered Wants
Forgotten Potentials
Idea Coupling
Thorough Listing
Interactive Scoring
Graduated Consultations
Room for Commitment
Thinking with Reality
Unearth the Reason
Fundamental Values
Approach Search
Points of Play
Killer Pitch
Review in their Shoes
Incorporating the Future
Expansion of Interests
Combination of Strengths
Three Role Models
Empathetic Partners
Flat Collaboration
Professional Opinion
Pleasant Memories
P R O J E C T
D E S I G N
P A T T E R N S
プ ロ ジ ェクト・デ ザ イ ン・パ タ ーン
カ ード
C A R D S
その状況において
そこで
アイデアの重ね合わせ
新しさを生むのは、要素だけではない。
CREATE ● 企画の要 ● NO. 13
複数の方向性のアイデアを重ね合わせ、独自の価値をつ
くりあげる。
ひとつの方向性だけから企画の価値をつくり込もうとしても、
突出した独自性を出すことは難しく、競合との差別化を図り
にくい。
企画の価値やコンセプトを考えている。
41. experience
as a whole
experience
as a whole
pattern pattern
pattern
pattern
Pattern Language
as Vocabulary for
Communication
pattern
パターン・ランゲージは対話のための語彙となる
41
48. experience
as a whole
experience
as a whole
pattern pattern
pattern
pattern
Pattern Language
as Vocabulary for
Communication
pattern
パターン・ランゲージは対話のための語彙となる
48
61. What
Why How
Who
When Where
何を
誰が
なぜ
どこで
いつ
どのように
「つくる」ことの
本質的な一部
「つくる」ことの
背景にあたる部分
Who
When Where
誰が
どこで
いつ
What
Why How
何を
なぜ
どのように
What
Why How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのように
What
Why How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのように
What
Why
How
何を
なぜ
どのように
experience
as a whole
pattern
pattern pattern
pattern
Pattern Language
as Glasses of
Recognition
experience
as a whole
attern
pattern pattern
pattern
experience
as a whole
pattern
pattern pattern
pa
Pattern Language
as Glasses of
Recognition
experience
as a whole
pattern
pattern pattern
pattern
Pattern Language
as Glasses of
Recognition
パターン・ランゲージは
「(行動の)デザインの発想支援」となる
65. コラボレーション・パターン
Ver. 0.50
Presentation Patterns Project
創造的プレゼンテーションのパターン・ランゲージ
プレゼンテーション・パターン
創造的プレゼンテーションのパターン・
ランゲージ(2011)
Ver. 0.60
ber, 2012
keio.ac.jp
bpatterns
keio.ac.jp
s Project
Ver. 0.60
Collaboration Patterns Project
Collaboration
Patterns
:
コラボレーション・パターン
̶
創造的コラボレーションのパターン・ランゲージ
(ver.
0.60)
創造的コラボレーションのパターン・ランゲージ
コラボレーション・パターン
コラボレーション・パターン
創造的コラボレーションのパターン・
ランゲージ(2012)
A Creative Collaboration creates new values that can change the
world. In a Creative Collaboration, an emergent vigor is
produced where team members motivate each other and grow
together. This new vigor cannot be attributed to any one team
member but to the team as a whole. How can such a Creative
Collaboration be achieved? The secrets are scribed in this book.
Collaboration Patterns presents 34 distinct patterns that show
tips, methods, and views for a successful collaboration.
The Collaboration Patterns are written as a pattern language that
summarizes the design knowledge that develops from a person’s
experience into the form of a pattern. It pairs a problem that
occurs in a certain context of a design with its solution and gives
it a name. The users of a pattern language must select a pattern
on the basis of the context in which it is being used, and fit the
abstract solution to their specific situation.
The Collaboration Patterns here are in a pattern language that
helps a team achieve a Creative Collaboration. Along with
discovering ways to practice effective teamwork, we hope you
can also imagine the possibilities pattern languages offer. Read
through the pages and use any or all of the Collaboration
Patterns to make your collaborative projects successful.
Takashi Iba is an associate professor at the Faculty of Policy
Management and the Graduate School of Media and
Governance at Keio University, Japan. He received a Ph.D. in
Media and Governance from Keio University in 2003, and
continued as a visiting scholar at the MIT Center for Collective
Intelligence during the 2009 academic year. With collaborating
with his students, Dr. Iba created many pattern languages
concerning human actions. He authored Learning Patterns
(2014), Presentation Patterns (2014), and many academic books
in Japanese such as the bestselling Introduction to Complex
Systems (1998).
井庭研3部作
https://creativeshift.co.jp/product/2403/
メンバーが高めあいながら成長し、素晴らしい成果を生み出す
チームを実現するためには、何か大切だろうか?
91. 16. Thinking in Action
17. Prototyping
18. Field Diving
19. A Bug’s-Eye & Bird’s-Eye
20. Hidden Connections
21. Triangular Dig
22. Passion for Exploration
23. Brain Switch
24. Fruit Farming
25. Attractive Expressions
26. The First-Draft-Halfway-Point
27. Acceleration to the Next
28. Community of Learning
29. Serendipitous Encounters
30. Good Rivals
31. Talking Thinker
32. Learning by Teaching
33. Firm Determination
34. Questioning Mind
35. The Right Way
36. Brave Changes
37. Frontier Finder
38. Self-Producer
39. Be Extreme!
2011 2012 2013 2014 2015 2016
0 10 20 30 40 50 60 70 80 90 100
0. Creative Learning
1. Opportunity of Learning
2. Learning by Creating
3. Open Your Learning
4. Jump In
5. Copycat Learner
6. Effective Asking
7. Output-Driven Learning
8. Daily Use of Foreign Language
9. Playful Learning
10. Tornado of Learning
11. Chain of Excitement!
12. Quantity brings Quality
13. Skill Embodiment
14. Language Shower
15. Tangible Growth
16. Thinking in Action
17. Prototyping
18. Field Diving
19. A Bug’s-Eye & Bird’s-Eye
20. Hidden Connections
21. Triangular Dig
22. Passion for Exploration
0 10 20 30 40 50 60 70 80 90 100
0. Creative Learning
1. Opportunity of Learning
2. Learning by Creating
3. Open Your Learning
4. Jump In
5. Copycat Learner
6. Effective Asking
7. Output-Driven Learning
8. Daily Use of Foreign Language
9. Playful Learning
10. Tornado of Learning
11. Chain of Excitement!
12. Quantity brings Quality
13. Skill Embodiment
14. Language Shower
15. Tangible Growth
16. Thinking in Action
17. Prototyping
18. Field Diving
19. A Bug’s-Eye & Bird’s-Eye
20. Hidden Connections
21. Triangular Dig
22. Passion for Exploration
2011 2012 2013 2014 2015 2016
How many students have
experience of each pattern? 5,353 students ( 821 678 871 912 1040 1031 )
Takashi Iba, “Using Pattern Languages as Media for Mining, Analysing, and Visualising Experiences,”
International Journal of Organisational Design and Engineering, Vol. 3, No.3/4, pp.278-301, 2014
https://www.inderscienceonline.com/doi/abs/10.1504/IJODE.2014.065096
92. 2011 2012 2013 2014 2015 2016
How many participants chose each
pattern for gaining in the near future? 5,353 students ( 821 678 871 912 1040 1031 )
0 10 20 30 40 50
0. Crea-ve Learning
1. Opportunity of Learning
2. Learning by Crea-ng
3. Open Your Learning
4. Jump In
5. Copycat Learner
6. Effec-ve Asking
7. Output-Driven Learning
8. Daily Use of Foreign Language
9. Playful Learning
10. Tornado of Learning
11. Chain of Excitement!
12. Quan-ty brings Quality
13. Skill Embodiment
14. Language Shower
15. Tangible Growth
16. Thinking in Ac-on
17. Prototyping
18. Field Diving
19. A Bug’s-Eye & Bird’s-Eye
20. Hidden Connec-ons
21. Triangular Dig
22. Passion for Explora-on
16. Thinking in Ac-on
17. Prototyping
18. Field Diving
19. A Bug’s-Eye & Bird’s-Eye
20. Hidden Connec-ons
21. Triangular Dig
22. Passion for Explora-on
23. Brain Switch
24. Fruit Farming
25. Arac-ve Expressions
26. The First-Dra]-Halfway-Point
27. Accelera-on to the Next
28. Community of Learning
29. Serendipitous Encounters
30. Good Rivals
31. Talking Thinker
32. Learning by Teaching
33. Firm Determina-on
34. Ques-oning Mind
35. The Right Way
36. Brave Changes
37. Fron-er Finder
38. Self-Producer
39. Be Extreme!
2011 2012 2013 2014 2015 2016
0 10 20 30 40 50
0. Crea-ve Learning
1. Opportunity of Learning
2. Learning by Crea-ng
3. Open Your Learning
4. Jump In
5. Copycat Learner
6. Effec-ve Asking
7. Output-Driven Learning
8. Daily Use of Foreign Language
9. Playful Learning
10. Tornado of Learning
11. Chain of Excitement!
12. Quan-ty brings Quality
13. Skill Embodiment
14. Language Shower
15. Tangible Growth
16. Thinking in Ac-on
17. Prototyping
18. Field Diving
19. A Bug’s-Eye & Bird’s-Eye
20. Hidden Connec-ons
21. Triangular Dig
22. Passion for Explora-on
Takashi Iba, “Using Pattern Languages as Media for Mining, Analysing, and Visualising Experiences,”
International Journal of Organisational Design and Engineering, Vol. 3, No.3/4, pp.278-301, 2014
https://www.inderscienceonline.com/doi/abs/10.1504/IJODE.2014.065096
93. Takashi Iba with Iba Laboratory, Learning
Patterns: Eine Mustersprache für kreatives
Lernen, translated by Reinhard Bauer, Petra
Szucsich & Martin Sankofi, CreativeShift, 2018
Learning Patterns: Eine Mustersprache für kreatives Lernen
Pädagogische
Hochschule Wien
ドイツ語訳
94. Life with Reading - 読書の秘訣
創造的読書のパターン・ランゲージ
井庭研×株式会社有隣堂
読書支援の新しいアプローチとして、読書のコツや
楽しみ方を27の言葉にまとめたものです。読書がよ
りよく実践できるコツを表す「読書のコツ」、生活
のなかで読書をより楽しむための「読書の楽しみ
方」、そして、これからの時代における読書のあり
方として「創造的読書」(クリエイティブ・リーディ
ング)「創造的読書」で構成されています。
120. Takashi Iba, Makoto Okada,
Iba Laboratory , Dementia
Friendly Japan Initiative,
Words for a Journey: The
Art of Being with Dementia,
CreativeShift Lab, 2015
90000
英語版の本は、
イギリスの新聞
でも取り上げら
れました!
122. Cooking Patterns
in collaboration with Cookpad, Inc.
47 patterns for life with Cooking,
improving cooking skills, and
enjoying cooking
Yuma Akado, Shiori Shibata, Ayaka Yoshikawa, Aki Sano, and
Takashi Iba “Cooking Patterns: A Pattern Language for Everyday
Cooking,” 5th Asian Conference on Pattern Languages of
Programs (AsianPLoP 2016), 2016
English edition book will be
published in 2020
A Pattern Language for Cooking
in Everyday Life
Takashi Iba, Ayaka Yoshikawa, Tomoki Kaneko, Norihiko Kimura,
Tetsuro Kubota, “Pattern Objects: Making Patterns Visible in Daily
Life” in Matthaus P. Zylka, Hauke Fuehres, Andrea Fronzetti Colladon,
Peter A. Gloor (eds.), Designing Networks for Innovation and
Improvisation, Springer International Publishing, COINs, 2016,
pp.105-112
https://link.springer.com/chapter/10.1007/978-3-319-42697-6_11
Shiori Shibata
Takashi Iba Yuma Akado
Ayaka Yoshikawa
Cooking Patterns
A Pattern Language for
Cooking in Everyday Life
123. Cook-That-Dish Patterns for Tacos
Team Tortilla
トルティーヤ
難易度
:
★★★
必要なもの
適切人数
:
6-9
生地をつく
る人
(2-3)
、
伸ばす人
(2-3)
、
焼く人
(2-3)
ベーキング
パウダー
サランラップ
お湯
27 patterns divided into 5 categories
Ayaka Yoshikawa, Hitomi Shimizu & Takashi Iba, “Cook-That-Dish Patterns for Tacos: A Tool for Collaborative
Cooking”, in Pursuit of Pattern Languages for Societal Change. A comprehensive perspective of current pattern
research and practice, R. Sickinger, P. Baumgartner, T. Gruber-Muecke (Eds.), PURPLSOC, 2018.
https://www.purplsoc.org/the-books/
124. サバイバル・ランゲージ
大地震を生き抜くための知恵 カード
井庭研×大木研
Survival Language is a pattern language to support survival when
a catastrophic earthquake occurs. The basis of this proposal
comes from the problem that although countries like Japan have
experienced numerous catastrophic earthquakes, avoidable
tragedies continue to be repeated because knowledge about
disaster risk reduction has not been disseminated effectively.
Survival Language is focused specifically at the individual level. It
is true that there are many levels of community and governmental
support when a catastrophic earthquake occurs. However, such
supports are useless if individuals do not survive. It is critical to
individual survival to provide techniques for immediate personal
implementation when an earthquake occurs.
Survival Language seeks to support immediate decisions before,
during, and after an earthquake strikes, and to recall earthquake
safety measures even in ordinary moments of daily life.
Tomoki Furukawazono is a Ph.D. candidate in the Graduate
School of Media and Governance at Keio University. He is a senior
visiting researcher of Keio Research Institute of SFC. He earned a
Master of Media and Governance at the Graduate School of
Media and Governance, Keio University. Furukawazono is currently
the leader of Survival Language Project. He studies the thought of
Christopher Alexander, the father of Pattern Languages.
Takashi Iba is an associate professor at the Faculty of Policy
Management at Keio University, Japan. He received a Ph.D. in
Media and Governance from Keio University in 2003. Collaborating
with his students, Dr. Iba created many pattern languages
concerning human actions. He authored Learning Patterns (2014),
Presentation Patterns (2014), and Collaboration Patterns (2014).
Survival Language
A Pattern Language for Surviving Earthquakes
Tomoki Furukawazono & Takashi Iba
with Survival Language Project
CreativeShift
Survival
Language
-
A
Pattern
Language
for
Surviving
Earthquakes
大地震への備と、地震発生時の緊急行動、発生直後の行動についての心得
が20の言葉にまとめられています。家庭や学校等で、こういうカードを用
いた対話をして防災意識を高めていただくために制作されました。
160. A Pattern Language
for Creative Learning patterns 4. Jump In
22. Passion for Exploration
35. The Right Way
7. Output-Driven Learning
31. Talking Thinker
14. Language Shower
21. Triangular Dig
17. Prototyping
12. Quantity brings Quality
24. Fruit Farming
27. Acceleration to the Next
30. Good Rivals
5. Copycat Learner
39. Be Extreme!
38. Self-Producer
34. Questioning Mind
36. Brave Changes
8. Daily Use of Foreign Language
9. Playful Learning
33. Firm Determinations
32. Learning by Teaching
13. Skill Embodiment
15. Tangible Growth
11. Chain of Excitement
10. Tornade of Learning
16. Thinking in Action
18. Field Diving
20. Hidden Connections
19. A Bug’s-Eye & Bird’s-Eye View
37. Frontier Finder
23. Brain Switch
26. The First-Draft-Halfway-Point
25. Attractive Expressions
28. Community of Learning
29. Serendipitous Encounters
3. Open
Learning
0. Creative Learning
2. Learning
by Creating
1. Opportunity
for Learning
Core
Start to
Learn
Learning
in Practice
Chain of
Learning
Skill
Development
Action
Learning
Abductive
Thinking
Creative
Process
Power to
Complete
Peers for
Learning
Interpersonal
Learning
Reflective
Thinking
Grow to
be Unique
3 patterns in each group
170. Writing Process of the pattern “Learning by Teaching”
“How to Write Tacit Knowledge As a Pattern Language: Media Design for Spontaneous and
Collaborative Communities” (Takashi Iba, Mami Sakamoto, and Toko Miyake, COINs2010)
Learning Patterns Project
2008∼2009 @ 井庭研究室