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Rewards VIP Club 
Presentation on Rewards Mobile App 
V11-26 - © Techtionary Company Confidential – www.rewardsvipclub.com/ 
Call 303-594-1694 
or email 
cross@gocross.com 
to setup a call or meeting.
Rewards VIP Club 
Rewards/loyalty programs are 
proven, among other things to: 
- Rapidly gain and significantly 
retain customers, 
- Increase faster “comeback” 
and total revenues and 
- Accelerate customer 
engagement. 
V11-19 - © Techtionary Company Confidential – www.rewardsvipclub.com/
Rewards/Loyalty Programs Reap Very Real ROI 
Here are the highlights from our real ROI-return on investment benefits: 
1 - Pizza Hut has enjoyed 12 times return on ROI from customer engagement. 
2 – Pharmaca loyalty program includes 36% of Pharmaca’s customer base, 66% dollar-volume 
sales are on the program and 56% of transactions go through it. 
3 – Fast casual/delivery chain – 27% increase in new loyalty customers who returned at least 
once after initial order. 
4 - Extraco Bank raised their customer acquisitions by 700 percent. 
5 - CityOne is now IBM’s top sales lead generator.. 
6 –Toy manufacturer sees 300% increase in revenue. 
7 – Magazine – increased readers by 80,000 in four months with 60% increase in revenues and 
85% renewals. 
8 – Sales Competition – increased participation had long-standing impact afterward not just 
during event. 
9 – Point your smartphone and app creates an augmented reality experience. 
10 – 90 more case studies. 
See end of presentation for details on each. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Rewards/Loyalty Programs Real Benefits 
Here are a few of the many benefits of rewards/loyalty programs: 
1 – Drive customers to higher product margins (value propositions) 
2 – Drive the new customer experience from mere place to engaged experiential event 
3 – Move from “frequency” card (buy one, get one) to customer-focused and competitive-driven 
loyalty 
4 – Create multiple/omni customer experiences to gain deeper insights into customer … 
5 – Change customer behavior toward use of technology 
6 – Change corporate alignment from “silo to solo” 
7 – Mobilize customer engagement – bricks to clicks and web to mobile 
8 – Expand the meaning of channel partners (downline) and suppliers (technology partners) 
9 – ROI and analytics mean more than just revenue benefits 
10 – Future trends in gamification changes the paradigm 
See end of presentation for details on each. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Here are a few 
screenshots 
from the of the main 
screen with user 
selectable images. 
Specific Features 
and options will be 
based on customer 
discussions. 
Call 303-594-1694 
or email 
cross@gocross.com 
to setup a call or meeting. 
© TECHTIONARY COMPANY CONFIDENTIAL – WWW.REWARDSVIPCLUB.COM/
Individual 
Scoreboard 
can be customized to 
suit specific needs. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Chat Features 
- Administrator to User Chat 
and 
Optional - User-to-User Chat 
© Techtionary Company Confidential – www.rewardsvipclub.com/
News Center 
- Add news with 
- Text 
- Links 
- Video 
- Audio 
- Pic 
- Push to social media 
- Push – re-push 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Discussion Center 
- Categories and User 
collaboration with 
- Text 
- Links 
- Video 
- Audio 
- Pic 
© Techtionary Company Confidential – www.rewardsvipclub.com/
“Push” Messaging 
for Campaigns, 
Specials and Alerts 
Sponsor can Select Color-coding 
for Special Offers 
Push messages can be social media, 
images, video, audio and URL. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
More on “Push” 
Initial push message will appear on 
Locked screen (shown here) or top of 
unlocked screen and the user swipes to 
see images, more text, URL, audio, etc. 
Even there are limitations on text in a locked 
or unlocked screen additional text can be 
included when the user opens the app. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
“Push” Easy as 1-2-3 
1 – App administrators can 
send “push” messages that 
can be images, video, 
audio or URL. 
2 - Initial push message will 
appear on Locked screen 
(shown here) or top of 
unlocked screen and the 
user swipes to see images, 
more text, URL, audio, etc. 
© Techtionary Company Confidential – www.rewardsvipclub.com/ 
3 - Then the push 
message appears with 
all the other push 
messages in “color” 
along with pics, audio 
messages, videos. if 
selected.
Comprehensive 
Administrative 
System 
- Add/Delete Users 
- Events and Sponsor Pages 
- Add/Delete Campaigns 
- Reward Administration 
- Database Integration 
- Other Features 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Login & Signup 
Via 
- Email 
- Facebook 
- Twitter 
- Linkedin 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Optional Features 
including 
- Local Weather 
- Calendar 
- Special Alerts 
- Countdown Timers for events 
- Custom features as needed 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Rewards Programs Reap 
Real Rewards with Very Real ROI 
Nearly everyone we have spoken with our rewards app has asked about ROI-return on investment. Few 
have not mentioned the fact that “funds are tight” and the like. The app alone is just a great tool in 
building a great rewards/loyalty program. After extensive research, here are 10 and if you want 100 more 
examples of the real ROI benefits: 
1 - Pizza Hut has enjoyed 12 times return on ROI from customer engagement in the past year since it has 
used a new solution to target customers through mobile, social, and in-store - A 38% improvement in Pizza 
Hut’s customer retention rate, 9% increase in customer visit/purchase frequency in just seven months, and 
up to 6% extra sales generated every month since the program was started. Click here for more. 
2 – Pharmaca loyalty program includes 36% of Pharmaca’s customer base, 66% dollar-volume sales on the 
program and 56% of transactions go through it. Specifically, Pharmaca has seen a 50% increase in cross-shopping 
(retail, prescription, other departments) customers, and the per-member spend has gone up 
across the board by 15%. Also notable — a 5.2% increase in prescription count, and a 9.3% increase in 
overall sales. Click here for more. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Rewards Programs Reap 
Real Rewards with Very Real ROI 
3 – Fast casual/delivery chain – 27% increase in new loyalty customers who returned at least once after 
initial order. Loyalty customers who order 2+ times was 41% and ordered 3+ times was 22% compared to 
non-loyalty of 12% and 4% - yielding $96.90 added value per loyalty customer per year. Net ROI is $6,632 
per month including cost of rewards. Click here for more. 
4 - Extraco Bank raised their customer acquisitions by 700 percent. Extraco Bank in Texas was able to 
use gamification to teach their customers about certain benefits the bank has to offer. Ironically, they 
employed their gamification technique to help ease the pain of the news that free checking was going to 
go away for certain customers. Their rewards game had around 4,250 visitors and was able to convert 14% 
of visitors into a bonus banking account from their free checking account. The usual rate of conversion is 
less than 2%. Click here for more. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Rewards Programs Reap 
Real Rewards with Very Real ROI 
5 - CityOne is now IBM’s top sales lead generator. CityOne now serves as a sales tool for IBM salespeople. One hour 
of gameplay was given to “ambassadors” – the game is free but games could be customized for sales representatives 
based on the needs of clients. Creating a platform where sales representatives can cater to client’s pain points proved 
to be an incredibly useful feature of Innov8: City One. Click here for more. 
6 – Teleflora drives increased sales with a bouquet of social offerings with 102% increase in referral traffic with 92% 
conversion. Toy manufacturer sees 300% increase in revenue. Click here for more. 
7 – Magazine – increased readers by 80,000 in four months with 60% increase in revenues and 85% re-engagement 
(subscription). Click here for more on page 14 of slide show, also note Buffalo Wild Wings case study on page 10 with 
increased participation of 500%. 
8 – Sales Competition – increased participation had long-standing impact afterward not just during event. A highly 
effective way to provide that nudge is to run a sales contest or use gamification principles that offer a reward, incentive, 
leaderboards, and status updates. Click here for more. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Rewards Programs Reap 
Real Rewards with Very Real ROI 
9 – Point your smartphone at outdoor posters and billboards and the app creates an augmented reality experience, 
allowing you to order a pizza, Domino’s is in the process of migrating to a pure digital environment and has been smart 
in its supporting tactics. Domino’s digital platforms comprise 30% of sales in the U.S.; in April 2014 it reached the $1 
billion milestone in online sales – Forbes. Click here for more. 
10 – 90 more case studies – Click here for more. 
Summary – ROI runs the gamut from “complete certainly” to “hard to measure but it works.” These examples are just 
a few of the more than 100 case studies explored during the research. ROI is both hard (dollars) and soft (happy 
customers). In developing a strategy whether via gamification (soft) or cash (hard) there are real benefits and actually 
a careful combination of both hard and soft provide even great rewards that anyone expected. The challenge is 
making rewards programs both fun and rewarding. 
References: 
Gamification 101 – click here for slide show 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Special Case: Starbucks 
• There are 5 million Starbucks rewards customers and "we're just getting started," said Adam Brotman, Starbucks' 
chief digital officer, 
• 5.5 million email opt-ins allow for direct communication with customers and cuts down on coupon printing costs. 
• 25 percent of store transactions are prepaid increasing cash flow. 
• E-cards via Living Social and Google Offers produce quick sales bursts. Starbucks sold 600,000 e-cards on 
Google Offers. 
• Starbucks does 2.1 million mobile payment transactions per week. Brotman considers mobile to be the glue of the 
entire digital. "With mobile it all comes together and allows us to turbo charge everything across digital," he said. 
• As for the returns on investment, Brotman noted that the Web, mobile and social efforts combine to "give us lower 
cost of marketing per customer," said Brotman. "We can spend and rely far less on traditional and paid 
marketing," he added. 
• Meanwhile, the loyalty card programs give Starbucks a lot of data and insights for analytics. 
• Mobile payments move lines faster and increase sales velocity. 
• A deal with Square also turns out to be a cheaper way to process debit and credit cards over Starbucks' current 
processor. "Square gives us savings on credit and debit card processing and it's a real number," said Brotman. 
• Click here for complete article. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
10 Business Benefits to Rewards/Loyalty 
Programs with Gamification 
Here are a few of the many benefits of rewards/loyalty programs including some thoughts on gamification and future 
trends: 
1 – Drive customers to higher product margins (value propositions) – remix the portfolio by investing in higher 
value areas and making decisions on existing businesses that no longer support our high value strategy.* In addition, 
gamification in the form of crowdsourcing has proven successful in product design, development and testing of new 
products and business strategies. 
2 – Drive the new customer experience from mere place to engaged experiential event - compelling dining 
experience for our customers, and superior business revenue results for our shareholders.* Gamification makes 
events from dining to tradeshows far more exciting for all involved. 
3 – Move from “frequency” card (buy one, get one) to customer-focused and competitive-driven loyalty – from 
mere players to customer as partners. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
10 Business Benefits to Rewards/Loyalty 
Programs with Gamification 
4 – Create multiple/omni customer experiences to gain deeper insights into customer behavioral and give them 
more insights and deeper knowledge of customer needs – give more, get more. Gamification is particularly useful in 
customer feedback “scoring” for contact center staff evaluations and company business processes including 
omni/cross-channel encounters (print, store, event, social, etc.) 
5 – Change customer behavior toward use of technology - accelerating use of automation in product lines and 
being more aggressive in our use of global delivery skills and intellectual property across our service 
lines.” Gamification via apps demonstrates your business is more aligned with what the user carries in their hand 
and takes to bed. 
6 – Change corporate alignment from “silo to solo” from centralized monarchial management (silo) to individually 
customized customer (solo) – from mass movie theatres to movies on demand (MOD self-service). This moves the 
customer engagement from reactive (playing catch up) to proactive business with the customer as co-pilot. 
Gamification takes skills used in other gaming systems and gets them involved in your business. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
10 Business Benefits to Rewards/Loyalty 
Programs with Gamification 
7 – Mobilize customer engagement – bricks to clicks and web to mobile – customers who use the Walmart app 
more often frequent Wal-Mart rather than their competitors’ stores.* Gamification can be used for instant rewards for 
both staff and customers. In addition, gamification can be more than a competitive experience but a shared 
collaborative one with other players/members/staff. Games should be more than zero-sum game to “lift all boats” and 
helping one helps all approach. 
8 – Expand the meaning of channel partners (downline) and suppliers (technology partners) app features can give 
suppliers access to add their content and events – an app within an app. 
9 – ROI and analytics mean more than just revenue benefits guiding market share, presence, perception, product 
mix and other factors – not just a one trick pony and a meal does not mean you have a conscience for customer 
health. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
10 Business Benefits to Rewards/Loyalty 
Programs with Gamification 
10 – Future trends in gamification changes the paradigm of customer engagement farther and faster than other 
means – game theory and artificial intelligence techniques will drive future customer engagement programs. 
Simulations of all kinds will be used internally to motivate staff and customers alike. Designing of games will evolve 
as part of nearly all business operations making the job of the job more efficient , effectively and certainly more fun. 
Bottom-line - Rewards/Loyalty are engaging deeper and deeper into the process of customer engagement 
experience. Today gamification is like the myriad of online/computer games that exist in many forms. How games 
change the customer engagement experience is certainly an exciting new frontier with many known pitfalls, likely 
new veins of gold and certainly many unknown perils but great rewards to those who pursue this new approach 
customer exploration and development. 
Sources: IBM, Loyalty360, Wal-Mart, TimeWarner, Knowledge Engineering (business applications of artificial 
intelligence) by Thomas B. Cross ebook available. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Gamification – Monetization of Business 
Management 10 Tips in less than 1 Minute 
• Gamification is all the rage these days. In order to distill this down to something simple was the task at hand. Here are the briefly 
highlights after reviewing more than 100 documents, articles and reports. 
• 1 – Gamification is using game theory to manage, mobilize and motivate staff/customer/others blending work and play. 
• 2 – Gamification typically consists of a game and UI designer. The game designer sets the goals, rewards (hard dollars and soft 
benefits such as recognition, etc.) management, legal and outcome. The UI designer creates the user experience, fun, suspense, 
intrigue, storytelling, etc. For example, SAP used a golf game and Cisco used a scavenger hunt. 
• 3 – Gamification does not mean just via smartphones. 
• 4 – Gamification like sports, board and other game formats each have unique characteristics that tap into the human psyche for 
love, respect, honor, recognition, addiction, hunting, gathering and other factors. 
• 5 – Gamification can solve also mundane business problems – One UK organization achieved $41 million in hard savings by 
innovating its legacy business processes. 
• 6 – Gamification is the new means for collaboration and communication (C&C) or unified C&C. 
• 7 – Gamification means new business models as game theory no different than the vast array of games like chess or your favorite 
board game rises to the C-suite. In other words, future corporate strategy will be gamified. 
• 8 – Gamification systems learn new. 
• 9 – Gamification is not about monetary rewards. Numerous studies show non-monetary rewards such as peer recognition work even 
better. 
• 10 – Gamification means no “one size fits all” whether the task at hand or goal or the vast options for rewards leading to suggest like 
the myriad of computer/online/mobile games the market is ripe for new solutions. 
• NOTE: The complete article can be found on the RewardsVIPClub.com 
© Techtionary Company Confidential – www.rewardsvipclub.com/
General Conditions & Social Media 
Promotion 
 After discussions with customer, fees will be based on final proposal for different 
smartphone platforms such as Apple (iPhone, iPad, Apple Watch), Android, Windows, etc. 
Specific features and options will be based on customer discussions. 
 Estimated delivery is 6-12 or more weeks per smartphone platform based on final 
featureset. Customer test versions will be provided. 
 App feature enhancements, other app development, management and hosting and support 
is provided for the first month at no charge and thereafter based on support agreement. 
Customer will need to get an Apple Developer account at $99 per year as required for each 
unique app and dedicated server depending on the number of users and volume of user 
traffic and content postings. 
 Professional staff gamification and event design/development promotion services will be 
provided for one event or first month at no charge and thereafter based on proposal for 
professional services. 
 Social Media promotion to ~17,000 Twitter followers via various Twitter accounts will be 
provided at no charge for the first month. In addition, one press release development and 
distribution will also be provided at no charge including Google optimization. 
 Call 303-594-1694 or email cross@gocross.com to setup a call or meeting. 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Company 
Background 
Here are just some of the apps approved 
by iTunes Appstore which can be found 
under Techtionary on iTunes. 
Twitter accounts 
@techtionary 
@beautyapps 
© Techtionary Company Confidential – www.rewardsvipclub.com/
Rewards VIP Club 
© Techtionary Company Confidential – www.rewardsvipclub.com/ 
Specific Features 
and options will be 
based on customer 
discussions. 
Call 303-594-1694 
or email 
cross@gocross.com 
to setup a call or meeting.

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Presentation on Rewards Mobile App Presentation push

  • 1. Rewards VIP Club Presentation on Rewards Mobile App V11-26 - © Techtionary Company Confidential – www.rewardsvipclub.com/ Call 303-594-1694 or email cross@gocross.com to setup a call or meeting.
  • 2. Rewards VIP Club Rewards/loyalty programs are proven, among other things to: - Rapidly gain and significantly retain customers, - Increase faster “comeback” and total revenues and - Accelerate customer engagement. V11-19 - © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 3. Rewards/Loyalty Programs Reap Very Real ROI Here are the highlights from our real ROI-return on investment benefits: 1 - Pizza Hut has enjoyed 12 times return on ROI from customer engagement. 2 – Pharmaca loyalty program includes 36% of Pharmaca’s customer base, 66% dollar-volume sales are on the program and 56% of transactions go through it. 3 – Fast casual/delivery chain – 27% increase in new loyalty customers who returned at least once after initial order. 4 - Extraco Bank raised their customer acquisitions by 700 percent. 5 - CityOne is now IBM’s top sales lead generator.. 6 –Toy manufacturer sees 300% increase in revenue. 7 – Magazine – increased readers by 80,000 in four months with 60% increase in revenues and 85% renewals. 8 – Sales Competition – increased participation had long-standing impact afterward not just during event. 9 – Point your smartphone and app creates an augmented reality experience. 10 – 90 more case studies. See end of presentation for details on each. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 4. Rewards/Loyalty Programs Real Benefits Here are a few of the many benefits of rewards/loyalty programs: 1 – Drive customers to higher product margins (value propositions) 2 – Drive the new customer experience from mere place to engaged experiential event 3 – Move from “frequency” card (buy one, get one) to customer-focused and competitive-driven loyalty 4 – Create multiple/omni customer experiences to gain deeper insights into customer … 5 – Change customer behavior toward use of technology 6 – Change corporate alignment from “silo to solo” 7 – Mobilize customer engagement – bricks to clicks and web to mobile 8 – Expand the meaning of channel partners (downline) and suppliers (technology partners) 9 – ROI and analytics mean more than just revenue benefits 10 – Future trends in gamification changes the paradigm See end of presentation for details on each. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 5. Here are a few screenshots from the of the main screen with user selectable images. Specific Features and options will be based on customer discussions. Call 303-594-1694 or email cross@gocross.com to setup a call or meeting. © TECHTIONARY COMPANY CONFIDENTIAL – WWW.REWARDSVIPCLUB.COM/
  • 6. Individual Scoreboard can be customized to suit specific needs. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 7. Chat Features - Administrator to User Chat and Optional - User-to-User Chat © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 8. News Center - Add news with - Text - Links - Video - Audio - Pic - Push to social media - Push – re-push © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 9. Discussion Center - Categories and User collaboration with - Text - Links - Video - Audio - Pic © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 10. “Push” Messaging for Campaigns, Specials and Alerts Sponsor can Select Color-coding for Special Offers Push messages can be social media, images, video, audio and URL. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 11. More on “Push” Initial push message will appear on Locked screen (shown here) or top of unlocked screen and the user swipes to see images, more text, URL, audio, etc. Even there are limitations on text in a locked or unlocked screen additional text can be included when the user opens the app. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 12. “Push” Easy as 1-2-3 1 – App administrators can send “push” messages that can be images, video, audio or URL. 2 - Initial push message will appear on Locked screen (shown here) or top of unlocked screen and the user swipes to see images, more text, URL, audio, etc. © Techtionary Company Confidential – www.rewardsvipclub.com/ 3 - Then the push message appears with all the other push messages in “color” along with pics, audio messages, videos. if selected.
  • 13. Comprehensive Administrative System - Add/Delete Users - Events and Sponsor Pages - Add/Delete Campaigns - Reward Administration - Database Integration - Other Features © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 14. Login & Signup Via - Email - Facebook - Twitter - Linkedin © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 15. Optional Features including - Local Weather - Calendar - Special Alerts - Countdown Timers for events - Custom features as needed © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 16. Rewards Programs Reap Real Rewards with Very Real ROI Nearly everyone we have spoken with our rewards app has asked about ROI-return on investment. Few have not mentioned the fact that “funds are tight” and the like. The app alone is just a great tool in building a great rewards/loyalty program. After extensive research, here are 10 and if you want 100 more examples of the real ROI benefits: 1 - Pizza Hut has enjoyed 12 times return on ROI from customer engagement in the past year since it has used a new solution to target customers through mobile, social, and in-store - A 38% improvement in Pizza Hut’s customer retention rate, 9% increase in customer visit/purchase frequency in just seven months, and up to 6% extra sales generated every month since the program was started. Click here for more. 2 – Pharmaca loyalty program includes 36% of Pharmaca’s customer base, 66% dollar-volume sales on the program and 56% of transactions go through it. Specifically, Pharmaca has seen a 50% increase in cross-shopping (retail, prescription, other departments) customers, and the per-member spend has gone up across the board by 15%. Also notable — a 5.2% increase in prescription count, and a 9.3% increase in overall sales. Click here for more. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 17. Rewards Programs Reap Real Rewards with Very Real ROI 3 – Fast casual/delivery chain – 27% increase in new loyalty customers who returned at least once after initial order. Loyalty customers who order 2+ times was 41% and ordered 3+ times was 22% compared to non-loyalty of 12% and 4% - yielding $96.90 added value per loyalty customer per year. Net ROI is $6,632 per month including cost of rewards. Click here for more. 4 - Extraco Bank raised their customer acquisitions by 700 percent. Extraco Bank in Texas was able to use gamification to teach their customers about certain benefits the bank has to offer. Ironically, they employed their gamification technique to help ease the pain of the news that free checking was going to go away for certain customers. Their rewards game had around 4,250 visitors and was able to convert 14% of visitors into a bonus banking account from their free checking account. The usual rate of conversion is less than 2%. Click here for more. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 18. Rewards Programs Reap Real Rewards with Very Real ROI 5 - CityOne is now IBM’s top sales lead generator. CityOne now serves as a sales tool for IBM salespeople. One hour of gameplay was given to “ambassadors” – the game is free but games could be customized for sales representatives based on the needs of clients. Creating a platform where sales representatives can cater to client’s pain points proved to be an incredibly useful feature of Innov8: City One. Click here for more. 6 – Teleflora drives increased sales with a bouquet of social offerings with 102% increase in referral traffic with 92% conversion. Toy manufacturer sees 300% increase in revenue. Click here for more. 7 – Magazine – increased readers by 80,000 in four months with 60% increase in revenues and 85% re-engagement (subscription). Click here for more on page 14 of slide show, also note Buffalo Wild Wings case study on page 10 with increased participation of 500%. 8 – Sales Competition – increased participation had long-standing impact afterward not just during event. A highly effective way to provide that nudge is to run a sales contest or use gamification principles that offer a reward, incentive, leaderboards, and status updates. Click here for more. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 19. Rewards Programs Reap Real Rewards with Very Real ROI 9 – Point your smartphone at outdoor posters and billboards and the app creates an augmented reality experience, allowing you to order a pizza, Domino’s is in the process of migrating to a pure digital environment and has been smart in its supporting tactics. Domino’s digital platforms comprise 30% of sales in the U.S.; in April 2014 it reached the $1 billion milestone in online sales – Forbes. Click here for more. 10 – 90 more case studies – Click here for more. Summary – ROI runs the gamut from “complete certainly” to “hard to measure but it works.” These examples are just a few of the more than 100 case studies explored during the research. ROI is both hard (dollars) and soft (happy customers). In developing a strategy whether via gamification (soft) or cash (hard) there are real benefits and actually a careful combination of both hard and soft provide even great rewards that anyone expected. The challenge is making rewards programs both fun and rewarding. References: Gamification 101 – click here for slide show © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 20. Special Case: Starbucks • There are 5 million Starbucks rewards customers and "we're just getting started," said Adam Brotman, Starbucks' chief digital officer, • 5.5 million email opt-ins allow for direct communication with customers and cuts down on coupon printing costs. • 25 percent of store transactions are prepaid increasing cash flow. • E-cards via Living Social and Google Offers produce quick sales bursts. Starbucks sold 600,000 e-cards on Google Offers. • Starbucks does 2.1 million mobile payment transactions per week. Brotman considers mobile to be the glue of the entire digital. "With mobile it all comes together and allows us to turbo charge everything across digital," he said. • As for the returns on investment, Brotman noted that the Web, mobile and social efforts combine to "give us lower cost of marketing per customer," said Brotman. "We can spend and rely far less on traditional and paid marketing," he added. • Meanwhile, the loyalty card programs give Starbucks a lot of data and insights for analytics. • Mobile payments move lines faster and increase sales velocity. • A deal with Square also turns out to be a cheaper way to process debit and credit cards over Starbucks' current processor. "Square gives us savings on credit and debit card processing and it's a real number," said Brotman. • Click here for complete article. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 21. 10 Business Benefits to Rewards/Loyalty Programs with Gamification Here are a few of the many benefits of rewards/loyalty programs including some thoughts on gamification and future trends: 1 – Drive customers to higher product margins (value propositions) – remix the portfolio by investing in higher value areas and making decisions on existing businesses that no longer support our high value strategy.* In addition, gamification in the form of crowdsourcing has proven successful in product design, development and testing of new products and business strategies. 2 – Drive the new customer experience from mere place to engaged experiential event - compelling dining experience for our customers, and superior business revenue results for our shareholders.* Gamification makes events from dining to tradeshows far more exciting for all involved. 3 – Move from “frequency” card (buy one, get one) to customer-focused and competitive-driven loyalty – from mere players to customer as partners. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 22. 10 Business Benefits to Rewards/Loyalty Programs with Gamification 4 – Create multiple/omni customer experiences to gain deeper insights into customer behavioral and give them more insights and deeper knowledge of customer needs – give more, get more. Gamification is particularly useful in customer feedback “scoring” for contact center staff evaluations and company business processes including omni/cross-channel encounters (print, store, event, social, etc.) 5 – Change customer behavior toward use of technology - accelerating use of automation in product lines and being more aggressive in our use of global delivery skills and intellectual property across our service lines.” Gamification via apps demonstrates your business is more aligned with what the user carries in their hand and takes to bed. 6 – Change corporate alignment from “silo to solo” from centralized monarchial management (silo) to individually customized customer (solo) – from mass movie theatres to movies on demand (MOD self-service). This moves the customer engagement from reactive (playing catch up) to proactive business with the customer as co-pilot. Gamification takes skills used in other gaming systems and gets them involved in your business. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 23. 10 Business Benefits to Rewards/Loyalty Programs with Gamification 7 – Mobilize customer engagement – bricks to clicks and web to mobile – customers who use the Walmart app more often frequent Wal-Mart rather than their competitors’ stores.* Gamification can be used for instant rewards for both staff and customers. In addition, gamification can be more than a competitive experience but a shared collaborative one with other players/members/staff. Games should be more than zero-sum game to “lift all boats” and helping one helps all approach. 8 – Expand the meaning of channel partners (downline) and suppliers (technology partners) app features can give suppliers access to add their content and events – an app within an app. 9 – ROI and analytics mean more than just revenue benefits guiding market share, presence, perception, product mix and other factors – not just a one trick pony and a meal does not mean you have a conscience for customer health. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 24. 10 Business Benefits to Rewards/Loyalty Programs with Gamification 10 – Future trends in gamification changes the paradigm of customer engagement farther and faster than other means – game theory and artificial intelligence techniques will drive future customer engagement programs. Simulations of all kinds will be used internally to motivate staff and customers alike. Designing of games will evolve as part of nearly all business operations making the job of the job more efficient , effectively and certainly more fun. Bottom-line - Rewards/Loyalty are engaging deeper and deeper into the process of customer engagement experience. Today gamification is like the myriad of online/computer games that exist in many forms. How games change the customer engagement experience is certainly an exciting new frontier with many known pitfalls, likely new veins of gold and certainly many unknown perils but great rewards to those who pursue this new approach customer exploration and development. Sources: IBM, Loyalty360, Wal-Mart, TimeWarner, Knowledge Engineering (business applications of artificial intelligence) by Thomas B. Cross ebook available. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 25. Gamification – Monetization of Business Management 10 Tips in less than 1 Minute • Gamification is all the rage these days. In order to distill this down to something simple was the task at hand. Here are the briefly highlights after reviewing more than 100 documents, articles and reports. • 1 – Gamification is using game theory to manage, mobilize and motivate staff/customer/others blending work and play. • 2 – Gamification typically consists of a game and UI designer. The game designer sets the goals, rewards (hard dollars and soft benefits such as recognition, etc.) management, legal and outcome. The UI designer creates the user experience, fun, suspense, intrigue, storytelling, etc. For example, SAP used a golf game and Cisco used a scavenger hunt. • 3 – Gamification does not mean just via smartphones. • 4 – Gamification like sports, board and other game formats each have unique characteristics that tap into the human psyche for love, respect, honor, recognition, addiction, hunting, gathering and other factors. • 5 – Gamification can solve also mundane business problems – One UK organization achieved $41 million in hard savings by innovating its legacy business processes. • 6 – Gamification is the new means for collaboration and communication (C&C) or unified C&C. • 7 – Gamification means new business models as game theory no different than the vast array of games like chess or your favorite board game rises to the C-suite. In other words, future corporate strategy will be gamified. • 8 – Gamification systems learn new. • 9 – Gamification is not about monetary rewards. Numerous studies show non-monetary rewards such as peer recognition work even better. • 10 – Gamification means no “one size fits all” whether the task at hand or goal or the vast options for rewards leading to suggest like the myriad of computer/online/mobile games the market is ripe for new solutions. • NOTE: The complete article can be found on the RewardsVIPClub.com © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 26. General Conditions & Social Media Promotion  After discussions with customer, fees will be based on final proposal for different smartphone platforms such as Apple (iPhone, iPad, Apple Watch), Android, Windows, etc. Specific features and options will be based on customer discussions.  Estimated delivery is 6-12 or more weeks per smartphone platform based on final featureset. Customer test versions will be provided.  App feature enhancements, other app development, management and hosting and support is provided for the first month at no charge and thereafter based on support agreement. Customer will need to get an Apple Developer account at $99 per year as required for each unique app and dedicated server depending on the number of users and volume of user traffic and content postings.  Professional staff gamification and event design/development promotion services will be provided for one event or first month at no charge and thereafter based on proposal for professional services.  Social Media promotion to ~17,000 Twitter followers via various Twitter accounts will be provided at no charge for the first month. In addition, one press release development and distribution will also be provided at no charge including Google optimization.  Call 303-594-1694 or email cross@gocross.com to setup a call or meeting. © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 27. Company Background Here are just some of the apps approved by iTunes Appstore which can be found under Techtionary on iTunes. Twitter accounts @techtionary @beautyapps © Techtionary Company Confidential – www.rewardsvipclub.com/
  • 28. Rewards VIP Club © Techtionary Company Confidential – www.rewardsvipclub.com/ Specific Features and options will be based on customer discussions. Call 303-594-1694 or email cross@gocross.com to setup a call or meeting.