Personal Information
Organization / Workplace
Nerima-ku, Tokyo, Japan
Occupation
サウンドエンジニア・プログラマ
About
twitter: @tatmos
http://twitter.com/tatmos
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318809999&mt=8
Tags
interactive game design music
gamejam sound
audacity adx2le sound
sound workshop cri adx2 unity
vr
audio
unity sound game jam
ggj sound
unity sound tips adx2
sound workshop cri adx2
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Presentations
(12)Likes
(7)GLSLによるシェーダーアートことはじめ
Yoichi Hirata
•
9 years ago
Introducing libpd -Pdをアプリのサウンドエンジンに-
Yoichi Hirata
•
9 years ago
Objective-C が好きになる Tips & Hack
Taketo Sano
•
10 years ago
Unity ネイティブプラグインの作成について
Tatsuhiko Yamamura
•
11 years ago
The beginners guide of real-time audio processing (Part 1:Equalizer)
Hiroyuki Masuno
•
11 years ago
SIG-Audio準備会#2 オーディオツールの作り方 超入門編
Takafumi Inamori
•
11 years ago
Extending the Unity Editor
Masamitsu Ishikawa
•
12 years ago
Personal Information
Organization / Workplace
Nerima-ku, Tokyo, Japan
Occupation
サウンドエンジニア・プログラマ
About
twitter: @tatmos
http://twitter.com/tatmos
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=318809999&mt=8
Tags
interactive game design music
gamejam sound
audacity adx2le sound
sound workshop cri adx2 unity
vr
audio
unity sound game jam
ggj sound
unity sound tips adx2
sound workshop cri adx2
See more