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Ipw 2015 summary (for students)

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IPW 2015 Introduction

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Ipw 2015 summary (for students)

  1. 1. Inter-disciplinary Project Work Summary for students 30.12.2014
  2. 2. What is IPW? • Inter-Disciplinary Project Work (IPW) aims to provide opportunities for students to explore the inter-relationships and inter-connectedness of subject-specific knowledge. • Through the IPW curriculum, students will be able to: – use design thinking as a way of problem solving – foster collaborative learning skills – source for information and apply it critically – improve oral and written communication skills
  3. 3. Our Theme: Helping our elderly
  4. 4. Understanding Goals • How can we approach a problem? – Design thinking is a way of thinking in order to approach the problem. • Why do we use design thinking? – We need to take into account the user and the process when designing solutions. • What can we do to improve the school? – We can all take action at an individual and community level to improve our surroundings.
  5. 5. Structure of IPW in 2015 • Year Long curriculum 2 periods per week • 3-4 people per group • Platform: LMS Courses, Forum, Web 2.0 tools
  6. 6. Structure of IPW in 2013 • Non-examinable, but graded – “IPW” will be reflected as a subject with a grade in the students’ report slips. A: 70% and above B: 60–69% C: 50–59% D: 49% and below
  7. 7. Scheme of Work WK Activities Assessments 1 - 2 Team formation / IPW Overview / Introduction into Design Thinking 2 - 5 Empathise • Mindmap (10%) • Presentation (15%) 6 - 7 Define • Report / Presentation (10%) 8 - 14 Ideate • Image Board (15%) • Design (10%) 15 - 19 Prototype • Blog updates (15%) 20 - 21 Testing • Final Product (15%) Reflections will be awarded 10%
  8. 8. LMS Login
  9. 9. Groupings • Form groups of 3 to 4 – At least 1 member of different gender – At least 2 different races • Inform your teacher of the groupings (to be keyed into Google Document)
  10. 10. • Group leader: moderates discussions, keeps the group on task, assures work is done by all, and makes sure all have opportunity to participate and learn. • Timekeeper: monitors time and moves group along so that they complete the task in the available time, keeps area clean, assumes role of any missing group member. • Recorder: takes notes of the group's discussion and prepares a written conclusion. • Checker: makes sure that all group members understand the concepts and the group's conclusions. 6. Group Roles (to rotate for every phase of Design Thinking) For groups of 5, the 5th person will be the observer, to remind people to play their roles
  11. 11. Q&A

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