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7Cs of Learning Design
Terese Bird, Leicester Learning Institute
University of Leicester, United Kingdom
• An overview of learning design
• Activities
1. How to ruin a course
2. Course Features
3. Tools to capture, communicate and
collaborate
4. Resource Audit
5. Salmon’s 5-stage model of online
activities
6. Course Map
7. Story board
8. Evaluation plan for your course
• Evaluation of the day
Learning outcomes
• Conceptualise the learning design process from
different perspectives
• Apply a range of learning design resources, tools
and methods to a learning intervention
• Critique a range of pedagogical approaches and
the role played by different technologies in
supporting these
• Review and debate the theoretical underpinnings
of learning design
• Develop an innovative storyboard, learning
activities and a structure for implementation
Learning Design
Key reference
Prof Diana Laurillard (2012)Teaching as a Design Science:
Building Pedagogical Patterns for Learning and Technology.
Designs
Why?
(Image from Michelle Maria, pixabay.com)
(Image from David Mark, pixabay.com)
(Image from dirkrenkema, pixabay.com)
King Saud University
(Image from Anja Osenberg, pixabay.com)
1 2 3 4 5 …
Assessment1
Tutorial
1stmeeting
Gets learners
geared up for
Reminds
MCQ MCQMCQ MCQ MCQMCQMCQ
E-tivity 1 E-tivity 2
Pod-1 Pod-2 Pod-3 Pod-4
Representation of a learning design:
Incorporating podcasts to support campus-based students’ online learning
Why designing for learning?
• ‘maintains the focus on the learner.’
• Learning design … implies we can design
learning. But we can’t!
• ‘But we can do our best to design for learning’
• We can ‘create the environment and
conditions within which the students find
themselves motivated and enabled to learn.’
(Laurillard, 2012, p. 67)
Laurillard (2012)
‘[Teaching is] closer to the kind of science, like
engineering, computer science, or
architecture, whose imperative it is to make
the world a better place: a design science’ (p.
1).
Laurillard (2012)
‘Teaching is more like a design science
because it uses what is known about teaching
to attain the goal of student learning, and uses
the implementation of its design to keep
improving them’ (p. 1).
Laurillard (2012)
‘Teaching is not rocket science. It is much
harder than that. Rocket science is about
moving atoms from a to b; teaching is about
moving minds. And the whole point is to
change those minds into independent thinkers
… .’ (p. 5).
‘If teaching, like engineering and architecture, were
to be treated as a design science, then the
practitioners themselves would be building the
knowledge base’ (Laurillard, 2012, p. 5).
Course aims
Intended learning
outcomes
Topics Learners’ personal goals
and needs
Actual
learning
outcomes
Learning activitiesTeaching activities
and assessment
The principal contextual factors influencing the design of teaching and learning (Laurillard, 2012, p. 65)
TEACHERS LEARNERS
Credits
Qualification
Requirements
Pre-requisites
Motivation
Approaches
Course aims
Intended learning
outcomes
Topics
Logistics
Motivations
Expectations
Knowledge
Skills
Learners’ personal goals
and needs
Actual
learning
outcomes
Learning activitiesTeaching activities
and assessment
TEACHERS LEARNERS
How do students (we) learn?
• Learning through acquisition
• Learning through inquiry
• Learning through discussion
• Learning through practice
• Learning through collaboration
(Laurillard, 2012)
Promise and reality
Social and
participatory media
offer new ways to
communicate and
collaborate
Wealth of free
resources and tools
Not fully exploited
Replicating bad pedagogy
Lack of time and skills
Digital Literacy Skills
http://edudemic.com/2013/04/important-21st-century-skills/
Creativity
Multi-tasking
Performance
Simulation
Appropriation
Play
Distributed cognition
Judgment
Collective
Intelligence
Transmedia
Navigation
Networking
Negotiation
Jenkins et al., 2006
Lisa Marie Blaschke on fb
Learning Design
Shift from belief-based, implicit
approaches to design-based, explicit
approaches
Encourages reflective, scholarly practices
Promotes sharing and discussion
Learning Design
A design-based approach to
creation and support of courses
http://olds.ac.uk
The 7Cs of Learning Design
Conceptualise
Vision
CommunicateCreate/Capture ConsiderCollaborate
Activities
Combine
Synthesis
Consolidate
Implementation
http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
Conceptualise
• Vision for the course,
including:
– Why, who and what you want to
design
– The key principles and
pedagogical approaches
– The nature of the learners
Conceptualise
Course Features
Personas
Course features
• Pedagogical approaches
• Principles
• Guidance and support
• Content and activities
• Reflection and demonstration
• Communication and collaboration
http://cloudworks.ac.uk/cloud/view/5950
Principles
Theory based Practice based Cultural
Aesthetics
Political
International Serendipitous Community based
Sustainable
Professional
Pedagogical
approaches
Inquiry based Problem based Case based
Dialogic
Situative
Vicarious Didactic Authentic
Constructivist
Collaborative
Guidance &
Support
Learning pathway Mentoring Peer support
Scaffolded
Study skills
Tutor directed Help desk Remedial support
Library support
Step by step
Content &
Activities
Brainstorming Concept mapping Annotation
Assimilative
Jigsaw
Aggregating
resources
Learner generated
content
Information
handling
Pyramid
Modeling
Reflection &
Demonstration
Diagnostic E-Assessment E-Portfolio
Formative
Summative
Peer feedback Vicarious Presentation
Reflective
Feed forward
Communication &
Collaboration
Structured debate Flash debate Group project
Group
aggregation
Group
presentation
Pair debate For/Against debate
Question &
Answer
Group project
Peer critique
Create/Capture
• Finding and creating
interactive materials
– Undertaking a resource audit of
existing OER
– Planning for creation of
additional multimedia such as
interactive materials, podcasts
and videos
– Mechanism for enabling
learners to create their own
content
Capture
Resource Audit
Learner Generate
Content
Communicate
• Designing activities that foster
communication, such as:
– Looking at the affordances of
the use of different tools to
promote communication
– Designing for effective online
moderating
Communicate
Affordances
E-moderating
Collaborate
• Designing activities that foster
collaboration, such as:
– Looking at the affordances of
the use of different tools to
promote collaboration
– Using CSCL (collaborative)
Pedagogical Patterns such as
JIGSAW, Pyramid, etc.
Collaborate
Affordances
CSCL Ped.
Patterns
http://tinyurl.com/5stagemodel
Consider
• Designing activities that foster
reflection
• Mapping Learning Outcomes
(LOs) to assessment
• Designing assessment
activities, including
– Diagnostic, formative,
summative assessment and
peer assessment
Collaborate
LOs/Assessment
Assessment
Ped. Patterns
Combine
• Combining the learning activities
into the following:
– Course View which provides a
holistic overview of the nature of
the course
– Activity profile showing the
amount of time learners are
spending on different types of
activities
– Storyboard: a temporal sequence
of activities mapped to resources
and tools
– Learning pathway: a temporal
sequence of the learning designs
Combine
Course View
Activity Profile
Storyboard
Learning Pathway
Course View
E-tivity Rubric: http://tinyurl.com/SPEED-e5
Purpose: To start mapping out your module/course, including your plans for
guidance and support, content and the learner experience, reflection and
demonstration, and communication and collaboration.
Activity profile
• Types of learner activities
– Assimilative
– Information Handling
– Communication
– Production
– Experiential
– Adaptive
– Assessment
Start End
Assessment
Learning Outcomes
Consolidate
• Putting the completed design
into practice
– Implementation: in the classroom,
through a VLE or using a
specialised Learning Design tool
– Evaluation of the effectiveness of
the design
– Refinement based on the
evaluation findings
– Sharing with peers through social
media and specialised sites like
Cloudworks
Combine
Implementation
evaluation
Refinement
Sharing
Course features
• Pedagogical approaches
• Principles
• Guidance and support
• Content and activities
• Reflection and demonstration
• Communication and collaboration
http://cloudworks.ac.uk/cloud/view/5950
Activity 1: Course Features
E-tivity Rubric: http://tinyurl.com/SPEED-e4
Purpose: To consider the features you want to include in your
module/course, which will determine not only the look and feel of the
course, but also the nature of the learners’ experience.
Linoit canvas
• Complete the Carpe Diem Resource Audit
sheet, indicating which OER you will include
and what resources you need to create
Activity 2: Resource Audit
• A range of tools for capturing resources, and
for fostering communication and collaboration
will be introduced.
Activity 3: Tools to capture,
communicate and collaborate
Activity 4: Course Map
E-tivity Rubric: http://tinyurl.com/SPEED-e5
Purpose: To start mapping out your module/course, including your plans for
guidance and support, content and the learner experience, reflection and
demonstration, and communication and collaboration.
Activity 5: Activity Profile
E-tivity Rubric: http://tinyurl.com/SPEED-e6
Purpose: To consider the balance of activity types that will be
included in your module/course.
Activity Profile Flash Widget
Start End
Learning
Outcomes
LO1
LO2
LO3
LO4
Assessment
LO1
LO2
LO3
LO4
Storyboard
Activity 6: Storyboard
E-tivity Rubric: http://tinyurl.com/SPEED-e8
Purpose: To develop a storyboard for your module/course in which
the learning outcomes are aligned with the assessment events, topics
(contents) and e-tivities.
Linoit Canvas
Storyboard
http://linoit.com
Activity 7: Rubrics for evaluation
Purpose: To devise a set of criteria for evaluating the success of the
design in a real learning context
• Brainstorming some criteria to evaluate the
success of the design in a real learning context
• Try and focus on measurable/observable things
• Think about what data collection you might use –
classroom observation, surveys, interviews
• Post its: Things I liked, room for improvement,
etc.
Evaluation and Action Plan
• Three words to
describe the workshop
• What I liked
• Suggestions for
improvements
• Action plan
Three words…
Things I liked…
Suggestions for improvement
Action plan…
• OULDI website
http://www.open.ac.uk/blogs/OULDI/
• Carpe Diem website
http://www.le.ac.uk/carpediem
• 7Cs OER page
http://www2.le.ac.uk/projects/oer/oers/beyond-
distance-research-alliance/7cs-workshop-resources
• Cloudworks http://cloudworks.ac.uk/
Useful sites and resources
• EDUCAUSE 7 things you should know about…
–http://www.educause.edu/research-and-
publications/7-things-you-should-know-about
•Commoncraft videos
–http://www.commoncraft.com/
•Voicethread
–http://voicethread.com/L
•LINOI
–http://en.linoit.com/
Useful sites and resources
• PATHBRITE e-portolfio
–https://pathbrite.com/
•Dropbox
–http://dropbox.com/
•Telling stories with data
–http://visual.ly/
•Collating content
–https://storify.com/
•Quadblogging
–http://quadblogging.net/blog/2012/11/27/what-is-
quadblogging/
Useful sites and resources
Mobile Learning
Materials:
Big ideas, simple
steps
Terese Bird t.bird@le.ac.uk
Leicester Learning Institute, University of Leicester
What will we talk about?
• LMS / VLE
• Text
• Sound
• Video
• Interactive
• Free or cheap
Mobile-friendly LMS for interactivity (free ones)
• Edmodo
• Course Sites
• iTunes U Course
• Wordpress blogs
• Facebook private
group
• Xerte - Nottingham
• NOT free: a bespoke
app
Edmodo
• Easy, fast, free
• Mobile ready
• Facebook-like
• Join our group –
Groups, click +,
Join, code is
62rbkd
Special iTunes U Course – only iPads,
iPhones, iPod Touch
Anyone can make iTunes U Courses
https://itunesu.itunes.apple.com/coursemanager
Use Safari, Firefox, or Chrome
iTunes U
• Distribute pdf, epub, mp3, and mp4 formats
• Share with the world
• Windows and Mac computers
• Make iTunes U Course as an individual
• iTunes U Course is private to your students
• iTunes U course is iOS only
What format for content?
Medium Positives Negatives
Text •Speed
•Pre-existing material
•Flat
•Does not communicate
emotion
Image •Much communicated in a
single simple package
•Can be misleading without
context
Sound •More communicated by
voice than just words
•Convenient for
multitasking
•Smaller file than video
•Not seen as flashy as
video?
Video •Most info communicated
•Great for demonstrating
skills
•Bulky and padded
•Demands attention
Handy guide to ebooks
File format What device positives negatives
pdf Everything Runs on everything Does not flow so
hard to read on
small screens
epub Everything but
Kindle
•Best for phones
•Flows, takes
advantage of the
devices’s power
•Open source,
somewhat
futureproof
Cannot view on a
computer unless
install a reader
(Calibre)
mobi Kindle Kindle is big Kindle only
.ibooks Apple iBooks only •Pretty & easy
•iPad is market
leader for now
•Apple iBooks only
•Notation a
problem
Longer documents: what format?
Student
device
Best file
format
App or
program to
create
App or
program to
read
Notes
Smartphones .epub Calibre
Or Mac Pages
iOS – iBooks
Android -
Aldiko
Also need
Dropbox on
the phone
Tablets .pdf Save as pdf iOS –
Notability
Android –
Adobe Reader
Annotations
important
BYOD mixed Epub and pdf
Only Apple .pdf
.ibooks
iBooks Author Notability
iBooks
iBooks – takes
time but can
add
multimedia
Calibre
• Easy to do:
– Take a Word doc
– Make sure images are inline
– Save as web page
– Import into Calibre
– Save as epub (or mobi for Kindle)
• Pdf to epub doesn’t really work
• Also try epubbud.com
Take advantage of free iBooks Author
Other facts about ebooks
• Embedded multimedia ebooks is iOS only for
now
• Android app for epub ebooks: Aldiko
• Kindle app on any device
• If you have a production department, buy
inDesign
• If you are an individual producer, buy a Mac
and get Pages
PDF books on mobile
• Just use simple pdf
• Can be edited with apps – Notability,
Goodreader
Sound
• Why sound?
– Copyright is easier – recorded lectures
– File size is smaller
– Listeners can do something else at the same time
– No bad hair days – staff like it!
– Voice communicates more than the printed word
– Excellent, easy way to close distance
Creating and working with sound
• Record with mobile devices/phones
• Audacity
• Garageband
• Quicktime Pro
• Window Sound Recorder
• But please save as mp3 (wma and wav are
dead)
• And apps!!!...
Audioboo and SoundCloud
• Like YouTube for sound
• Record in browser
• Audioboo app allows recording on mobile
• SoundCloud website allows you to download
mp3
• Limited length of recordings
Sound threaded discussions
• Wimba Voiceboard
• Voice Thread
• Voxopop
Examples of use
• Audio feedback – increased marks & retention
http://www.le.ac.uk/duckling
• Voice discussions
• Audioboo – Field use – listen to teacher’s
description of a flower, student audio-records
her own comments and findings
• Student can record, using Audioboo for
iPhone
Video
• Have you ever made a YouTube video?
YouTube facts
• Time limit at first
• Great to embed into LMS
• Comments are a mixed blessing
• Good statistics
• Use branding
• Not too easy to download the video
Vimeo
• Longer video
than YouTube
• Much less junk
• Pretty much just
as easy to do
• Downloadable
Screencastomatic and ScreenR
Other screencast options
• CamStudio – free Windows application
• Quicktime Pro – free on Macs, built into Mac
operating system
Not free:
Camtasia, Captivate, Articulate – all very good
and can include interactivity
Recorded lectures
• Record the face or just the slides?
• Streaming or download?
• Automatic enterprise, or one-by-one?
• Huge server space required, very expensive
• Screen capture software: QuickTime,
Camtasia, iShowU
• Just do a narrated Powerpoint, screen capture
change to mp4
Editing movies – keep it simple
• iMovie – free with Mac – saves as .mov, .mp4
• Windows MovieMaker – but doesn’t save as
mp4
• Only go to Final Cut Express if you have to!
– Bleeped out sounds
– Fuzzed out faces
– A cut-out logo floating over the image
Easy interactive
• ‘Clever’ Powerpoint with internal links, save as
pdf – for an example, try this:
http://tinyurl.com/corahapp
• Prezi
Thank you!!!
• tmb10@le.ac.uk - Willing to help!
• These slides are on Slideshare:
• http://www.slideshare.net/tbirdcymru
• (Make an account and log in, to download
slides)

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7 Cs of Learning Design

  • 1. 7Cs of Learning Design Terese Bird, Leicester Learning Institute University of Leicester, United Kingdom
  • 2. • An overview of learning design • Activities 1. How to ruin a course 2. Course Features 3. Tools to capture, communicate and collaborate 4. Resource Audit 5. Salmon’s 5-stage model of online activities 6. Course Map 7. Story board 8. Evaluation plan for your course • Evaluation of the day
  • 3. Learning outcomes • Conceptualise the learning design process from different perspectives • Apply a range of learning design resources, tools and methods to a learning intervention • Critique a range of pedagogical approaches and the role played by different technologies in supporting these • Review and debate the theoretical underpinnings of learning design • Develop an innovative storyboard, learning activities and a structure for implementation
  • 4. Learning Design Key reference Prof Diana Laurillard (2012)Teaching as a Design Science: Building Pedagogical Patterns for Learning and Technology.
  • 6. (Image from Michelle Maria, pixabay.com)
  • 7. (Image from David Mark, pixabay.com)
  • 10. (Image from Anja Osenberg, pixabay.com)
  • 11. 1 2 3 4 5 … Assessment1 Tutorial 1stmeeting Gets learners geared up for Reminds MCQ MCQMCQ MCQ MCQMCQMCQ E-tivity 1 E-tivity 2 Pod-1 Pod-2 Pod-3 Pod-4 Representation of a learning design: Incorporating podcasts to support campus-based students’ online learning
  • 12. Why designing for learning? • ‘maintains the focus on the learner.’ • Learning design … implies we can design learning. But we can’t! • ‘But we can do our best to design for learning’ • We can ‘create the environment and conditions within which the students find themselves motivated and enabled to learn.’ (Laurillard, 2012, p. 67)
  • 13. Laurillard (2012) ‘[Teaching is] closer to the kind of science, like engineering, computer science, or architecture, whose imperative it is to make the world a better place: a design science’ (p. 1).
  • 14. Laurillard (2012) ‘Teaching is more like a design science because it uses what is known about teaching to attain the goal of student learning, and uses the implementation of its design to keep improving them’ (p. 1).
  • 15. Laurillard (2012) ‘Teaching is not rocket science. It is much harder than that. Rocket science is about moving atoms from a to b; teaching is about moving minds. And the whole point is to change those minds into independent thinkers … .’ (p. 5).
  • 16. ‘If teaching, like engineering and architecture, were to be treated as a design science, then the practitioners themselves would be building the knowledge base’ (Laurillard, 2012, p. 5).
  • 17. Course aims Intended learning outcomes Topics Learners’ personal goals and needs Actual learning outcomes Learning activitiesTeaching activities and assessment The principal contextual factors influencing the design of teaching and learning (Laurillard, 2012, p. 65) TEACHERS LEARNERS
  • 18. Credits Qualification Requirements Pre-requisites Motivation Approaches Course aims Intended learning outcomes Topics Logistics Motivations Expectations Knowledge Skills Learners’ personal goals and needs Actual learning outcomes Learning activitiesTeaching activities and assessment TEACHERS LEARNERS
  • 19. How do students (we) learn? • Learning through acquisition • Learning through inquiry • Learning through discussion • Learning through practice • Learning through collaboration (Laurillard, 2012)
  • 20. Promise and reality Social and participatory media offer new ways to communicate and collaborate Wealth of free resources and tools Not fully exploited Replicating bad pedagogy Lack of time and skills
  • 21. Digital Literacy Skills http://edudemic.com/2013/04/important-21st-century-skills/ Creativity Multi-tasking Performance Simulation Appropriation Play Distributed cognition Judgment Collective Intelligence Transmedia Navigation Networking Negotiation Jenkins et al., 2006 Lisa Marie Blaschke on fb
  • 22. Learning Design Shift from belief-based, implicit approaches to design-based, explicit approaches Encourages reflective, scholarly practices Promotes sharing and discussion Learning Design A design-based approach to creation and support of courses http://olds.ac.uk
  • 23. The 7Cs of Learning Design Conceptualise Vision CommunicateCreate/Capture ConsiderCollaborate Activities Combine Synthesis Consolidate Implementation http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
  • 24. Conceptualise • Vision for the course, including: – Why, who and what you want to design – The key principles and pedagogical approaches – The nature of the learners Conceptualise Course Features Personas
  • 25. Course features • Pedagogical approaches • Principles • Guidance and support • Content and activities • Reflection and demonstration • Communication and collaboration http://cloudworks.ac.uk/cloud/view/5950
  • 26. Principles Theory based Practice based Cultural Aesthetics Political International Serendipitous Community based Sustainable Professional
  • 27. Pedagogical approaches Inquiry based Problem based Case based Dialogic Situative Vicarious Didactic Authentic Constructivist Collaborative
  • 28. Guidance & Support Learning pathway Mentoring Peer support Scaffolded Study skills Tutor directed Help desk Remedial support Library support Step by step
  • 29. Content & Activities Brainstorming Concept mapping Annotation Assimilative Jigsaw Aggregating resources Learner generated content Information handling Pyramid Modeling
  • 30. Reflection & Demonstration Diagnostic E-Assessment E-Portfolio Formative Summative Peer feedback Vicarious Presentation Reflective Feed forward
  • 31. Communication & Collaboration Structured debate Flash debate Group project Group aggregation Group presentation Pair debate For/Against debate Question & Answer Group project Peer critique
  • 32. Create/Capture • Finding and creating interactive materials – Undertaking a resource audit of existing OER – Planning for creation of additional multimedia such as interactive materials, podcasts and videos – Mechanism for enabling learners to create their own content Capture Resource Audit Learner Generate Content
  • 33. Communicate • Designing activities that foster communication, such as: – Looking at the affordances of the use of different tools to promote communication – Designing for effective online moderating Communicate Affordances E-moderating
  • 34. Collaborate • Designing activities that foster collaboration, such as: – Looking at the affordances of the use of different tools to promote collaboration – Using CSCL (collaborative) Pedagogical Patterns such as JIGSAW, Pyramid, etc. Collaborate Affordances CSCL Ped. Patterns
  • 36. Consider • Designing activities that foster reflection • Mapping Learning Outcomes (LOs) to assessment • Designing assessment activities, including – Diagnostic, formative, summative assessment and peer assessment Collaborate LOs/Assessment Assessment Ped. Patterns
  • 37. Combine • Combining the learning activities into the following: – Course View which provides a holistic overview of the nature of the course – Activity profile showing the amount of time learners are spending on different types of activities – Storyboard: a temporal sequence of activities mapped to resources and tools – Learning pathway: a temporal sequence of the learning designs Combine Course View Activity Profile Storyboard Learning Pathway
  • 38. Course View E-tivity Rubric: http://tinyurl.com/SPEED-e5 Purpose: To start mapping out your module/course, including your plans for guidance and support, content and the learner experience, reflection and demonstration, and communication and collaboration.
  • 39. Activity profile • Types of learner activities – Assimilative – Information Handling – Communication – Production – Experiential – Adaptive – Assessment
  • 41. Consolidate • Putting the completed design into practice – Implementation: in the classroom, through a VLE or using a specialised Learning Design tool – Evaluation of the effectiveness of the design – Refinement based on the evaluation findings – Sharing with peers through social media and specialised sites like Cloudworks Combine Implementation evaluation Refinement Sharing
  • 42. Course features • Pedagogical approaches • Principles • Guidance and support • Content and activities • Reflection and demonstration • Communication and collaboration http://cloudworks.ac.uk/cloud/view/5950
  • 43. Activity 1: Course Features E-tivity Rubric: http://tinyurl.com/SPEED-e4 Purpose: To consider the features you want to include in your module/course, which will determine not only the look and feel of the course, but also the nature of the learners’ experience. Linoit canvas
  • 44. • Complete the Carpe Diem Resource Audit sheet, indicating which OER you will include and what resources you need to create Activity 2: Resource Audit
  • 45. • A range of tools for capturing resources, and for fostering communication and collaboration will be introduced. Activity 3: Tools to capture, communicate and collaborate
  • 46. Activity 4: Course Map E-tivity Rubric: http://tinyurl.com/SPEED-e5 Purpose: To start mapping out your module/course, including your plans for guidance and support, content and the learner experience, reflection and demonstration, and communication and collaboration.
  • 47. Activity 5: Activity Profile E-tivity Rubric: http://tinyurl.com/SPEED-e6 Purpose: To consider the balance of activity types that will be included in your module/course. Activity Profile Flash Widget
  • 49. Activity 6: Storyboard E-tivity Rubric: http://tinyurl.com/SPEED-e8 Purpose: To develop a storyboard for your module/course in which the learning outcomes are aligned with the assessment events, topics (contents) and e-tivities. Linoit Canvas
  • 51. Activity 7: Rubrics for evaluation Purpose: To devise a set of criteria for evaluating the success of the design in a real learning context • Brainstorming some criteria to evaluate the success of the design in a real learning context • Try and focus on measurable/observable things • Think about what data collection you might use – classroom observation, surveys, interviews • Post its: Things I liked, room for improvement, etc.
  • 52. Evaluation and Action Plan • Three words to describe the workshop • What I liked • Suggestions for improvements • Action plan
  • 57. • OULDI website http://www.open.ac.uk/blogs/OULDI/ • Carpe Diem website http://www.le.ac.uk/carpediem • 7Cs OER page http://www2.le.ac.uk/projects/oer/oers/beyond- distance-research-alliance/7cs-workshop-resources • Cloudworks http://cloudworks.ac.uk/ Useful sites and resources
  • 58. • EDUCAUSE 7 things you should know about… –http://www.educause.edu/research-and- publications/7-things-you-should-know-about •Commoncraft videos –http://www.commoncraft.com/ •Voicethread –http://voicethread.com/L •LINOI –http://en.linoit.com/ Useful sites and resources
  • 59. • PATHBRITE e-portolfio –https://pathbrite.com/ •Dropbox –http://dropbox.com/ •Telling stories with data –http://visual.ly/ •Collating content –https://storify.com/ •Quadblogging –http://quadblogging.net/blog/2012/11/27/what-is- quadblogging/ Useful sites and resources
  • 60. Mobile Learning Materials: Big ideas, simple steps Terese Bird t.bird@le.ac.uk Leicester Learning Institute, University of Leicester
  • 61. What will we talk about? • LMS / VLE • Text • Sound • Video • Interactive • Free or cheap
  • 62. Mobile-friendly LMS for interactivity (free ones) • Edmodo • Course Sites • iTunes U Course • Wordpress blogs • Facebook private group • Xerte - Nottingham • NOT free: a bespoke app
  • 63. Edmodo • Easy, fast, free • Mobile ready • Facebook-like • Join our group – Groups, click +, Join, code is 62rbkd
  • 64. Special iTunes U Course – only iPads, iPhones, iPod Touch
  • 65. Anyone can make iTunes U Courses https://itunesu.itunes.apple.com/coursemanager Use Safari, Firefox, or Chrome
  • 66. iTunes U • Distribute pdf, epub, mp3, and mp4 formats • Share with the world • Windows and Mac computers • Make iTunes U Course as an individual • iTunes U Course is private to your students • iTunes U course is iOS only
  • 67. What format for content? Medium Positives Negatives Text •Speed •Pre-existing material •Flat •Does not communicate emotion Image •Much communicated in a single simple package •Can be misleading without context Sound •More communicated by voice than just words •Convenient for multitasking •Smaller file than video •Not seen as flashy as video? Video •Most info communicated •Great for demonstrating skills •Bulky and padded •Demands attention
  • 68. Handy guide to ebooks File format What device positives negatives pdf Everything Runs on everything Does not flow so hard to read on small screens epub Everything but Kindle •Best for phones •Flows, takes advantage of the devices’s power •Open source, somewhat futureproof Cannot view on a computer unless install a reader (Calibre) mobi Kindle Kindle is big Kindle only .ibooks Apple iBooks only •Pretty & easy •iPad is market leader for now •Apple iBooks only •Notation a problem
  • 69. Longer documents: what format? Student device Best file format App or program to create App or program to read Notes Smartphones .epub Calibre Or Mac Pages iOS – iBooks Android - Aldiko Also need Dropbox on the phone Tablets .pdf Save as pdf iOS – Notability Android – Adobe Reader Annotations important BYOD mixed Epub and pdf Only Apple .pdf .ibooks iBooks Author Notability iBooks iBooks – takes time but can add multimedia
  • 70. Calibre • Easy to do: – Take a Word doc – Make sure images are inline – Save as web page – Import into Calibre – Save as epub (or mobi for Kindle) • Pdf to epub doesn’t really work • Also try epubbud.com
  • 71. Take advantage of free iBooks Author
  • 72.
  • 73. Other facts about ebooks • Embedded multimedia ebooks is iOS only for now • Android app for epub ebooks: Aldiko • Kindle app on any device • If you have a production department, buy inDesign • If you are an individual producer, buy a Mac and get Pages
  • 74. PDF books on mobile • Just use simple pdf • Can be edited with apps – Notability, Goodreader
  • 75. Sound • Why sound? – Copyright is easier – recorded lectures – File size is smaller – Listeners can do something else at the same time – No bad hair days – staff like it! – Voice communicates more than the printed word – Excellent, easy way to close distance
  • 76. Creating and working with sound • Record with mobile devices/phones • Audacity • Garageband • Quicktime Pro • Window Sound Recorder • But please save as mp3 (wma and wav are dead) • And apps!!!...
  • 77. Audioboo and SoundCloud • Like YouTube for sound • Record in browser • Audioboo app allows recording on mobile • SoundCloud website allows you to download mp3 • Limited length of recordings
  • 78. Sound threaded discussions • Wimba Voiceboard • Voice Thread • Voxopop
  • 79. Examples of use • Audio feedback – increased marks & retention http://www.le.ac.uk/duckling • Voice discussions • Audioboo – Field use – listen to teacher’s description of a flower, student audio-records her own comments and findings • Student can record, using Audioboo for iPhone
  • 80.
  • 81. Video • Have you ever made a YouTube video?
  • 82. YouTube facts • Time limit at first • Great to embed into LMS • Comments are a mixed blessing • Good statistics • Use branding • Not too easy to download the video
  • 83. Vimeo • Longer video than YouTube • Much less junk • Pretty much just as easy to do • Downloadable
  • 85. Other screencast options • CamStudio – free Windows application • Quicktime Pro – free on Macs, built into Mac operating system Not free: Camtasia, Captivate, Articulate – all very good and can include interactivity
  • 86. Recorded lectures • Record the face or just the slides? • Streaming or download? • Automatic enterprise, or one-by-one? • Huge server space required, very expensive • Screen capture software: QuickTime, Camtasia, iShowU • Just do a narrated Powerpoint, screen capture change to mp4
  • 87. Editing movies – keep it simple • iMovie – free with Mac – saves as .mov, .mp4 • Windows MovieMaker – but doesn’t save as mp4 • Only go to Final Cut Express if you have to! – Bleeped out sounds – Fuzzed out faces – A cut-out logo floating over the image
  • 88. Easy interactive • ‘Clever’ Powerpoint with internal links, save as pdf – for an example, try this: http://tinyurl.com/corahapp • Prezi
  • 89. Thank you!!! • tmb10@le.ac.uk - Willing to help! • These slides are on Slideshare: • http://www.slideshare.net/tbirdcymru • (Make an account and log in, to download slides)