Virtual reality technologies have long been the promise of the future but just out of reach for the mainstream. Recent VR innovations, though, have allowed instructional designers and learning engineers to create and distribute custom VR content in ways that make VR a transformative part of training and learning programs across industries. When combined with xAPI, these futuristic technologies allow you to gain never-before-captured insights from next-gen digital experiences.
This session will take a look at how VR powered by xAPI is currently being used by instructional designers, learning engineers, and L&D professionals to gain new insights from next-gen learning experiences. You will explore case studies that demonstrate how VR interactions allow learners to explore and participate in engaging and intuitive 360-degree virtual environments designed to expand their vision and promote learning, impact, and retention. You will see case studies demonstrating how organizations are using xAPI-enabled VR content to enhance learning, from safety and compliance to onboarding and training.
* Originally presented on 10/26/18 at DevLearn 2018 with Margaret Roth, Mel Milloway and John Blackmon.
3. Highlights from the
LinkedIn Workplace
Learning & Development
Report 2018
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Training for soft skills is
challenge #1
1
Read it here.
4. Highlights from the
LinkedIn Workplace
Learning & Development
Report 2018
Training for soft skills is
challenge #1
1
Balancing “today’s challenges
with tomorrow’s opportunities”
is hard
2
Read it here.
intro why vr analytics takeawayshow vr experiment
5. Highlights from the
LinkedIn Workplace
Learning & Development
Report 2018
Training for soft skills is
challenge #1
1
Balancing “today’s challenges
with tomorrow’s opportunities”
is hard
2
Digital has changed everything3 Read it here.
intro why vr analytics takeawayshow vr experiment
7. Mobile Planet by @LukeW
When we say VR:
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8. Mobile Planet by @LukeW
When we say VR:
We mean immersive, real-feel,
relevant, virtual world learning.
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9. When we say xAPI:
Google Images for xAPI
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10. We mean real-time, high quality
insights about learners when and
where they are.
When we say xAPI:
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11. When we say Next-Gen:
WUSL
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12. When we say Next-Gen:
We mean leveraging technology to
innovate, personalize, and evolve
learning into immersive experiences.
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14. ● Placing users in an
interactive learning
environment, replicating a
real life scenario
● Micro learning in action
● Learning by doing
We mean leveraging technology
to innovate, personalize, and
evolve learning.
What is Immersive Learning?
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15. ● Attention Rate
Immersive learning gets 100%
attention
● Retention Rate
VR Learning has shown an 80%
retention rate 1 year after training,
traditional training as low as 20%
after 1 week
We mean leveraging technology
to innovate, personalize, and
evolve learning.
Why Immersive Learning?
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16. ● Engagement rate
Gamified immersive learning is
“stickier” than other forms of
learning
● Freedom to Fail
Mistakes made in virtual reality
are mistakes not made in
reality
We mean leveraging technology
to innovate, personalize, and
evolve learning.
Why Immersive Learning?
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17. Immersive training allows front-line
workers to experience and navigate
difficult interactions in a
consequence-free environment.
The increased repetition enabled
by VR creates confidence and
comfort when employees are faced
with a difficult situation in the
actual working environment with
customers.
We mean leveraging technology
to innovate, personalize, and
evolve learning.
Customer Service at Chick-Fil-A
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18. Vanderbilt University School of
Nursing is using CenarioVR to train
nursing students on Ultrasound
technology. Because of the high cost
of equipment needed to train nursing
students, students had limited time
to train. Now they master their skills
in VR before they work on the
physical machine, lowering the
amount of time needed to be spent
with the equipment.
We mean leveraging technology
to innovate, personalize, and
evolve learning.
Healthcare at Vanderbilt University
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19. AIB International uses CenarioVR to
train line staff and inspectors on
sanitary and safety procedures on
the production floor. A single
mistake in any process on the line
can result in a complete loss of
production, so ensuring that each
employee has experienced the
process before live production is
vital.
We mean leveraging technology
to innovate, personalize, and
evolve learning.
Inspection & Safety at AIB
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20. Service Titan Corporation uses
CenarioVR to onboard staff at their
headquarters. New employees are
introduced to the facility and to key
staff through VR to encourage them
to discover all that is offered at the
facility and build social context for
their new team members .
We mean leveraging technology
to innovate, personalize, and
evolve learning.
Onboarding at Titan Corporation
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22. Pros
● Simplest method
● Can be used in your LMS or
anywhere on the web
● Can be embedded in other
authoring tools such as Lectora
Cons
● Least immersive option
Interactive 360° video
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23. Pros
● BYOD
● Minimal investment
● Customized headsets
Cons
● Quality depends on users
smartphone
● Gaze to select can be less
immersive than using a
controller
Cardboard Headset/Smartphone
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24. Pros
● Good quality Immersive
experience
Cons
● More expensive than better
options
● Limited to a few, expensive
smartphone types
Dedicated Smartphone VR Goggles
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25. Pros
● Very immersive
● No smartphone or laptop
needed
● Immersive sound, no
headphones needed
Cons
● A more expensive option
per user than Cardboard or
Web access
Standalone VR Headset
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26. Pros
● Highest level of immersion
Cons
● Very expensive
● Requires high end PC to work
with
● Connected by wire to PC
Connected VR Headset
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27. How do I make
these kind of
learning
experiences?
28. ● The experiment should put the
person in a position where it feels
lifelike and evokes emotion. They
must also navigate their
environment to achieve a task.
● Scenario: You work at the public
library. A customer comes in
frustrated that she cannot find the
book she is looking for, you need to
respond. How do you respond?
Designing for VR
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29. ● 2 hours of VR shooting &
development in Cenario VR
● VR Camera: Ricoh Theta S
● VR Tool: Cenario VR
● Data Collection: xAPI
● LRS + Visualization: Yet
Analytics
Development & Analytics
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30. VR Filming
● Plan your VR design
beforehand (scenario, scope
out the location etc.)
● Invest in a good VR camera
● Get a tripod
CenarioVR
● Plan your “order of
operations”
● Connect the narrative
Lessons Learned
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31. ● Hosted on CenarioVR
Works from the web, and with companion apps
on mobile devices and VR platforms. Both
Private and Public hosting is available
● Hosted on your LMS
CenarioVR publishes to SCORM 1.2, SCORM
2004, cmi5, and xAPI
● Hosted on your Website
CenarioVR publishes to HTML5 which can be
downloaded and used on any Web Server
● Embedded in traditional Web courses
HTML5 output can be used in a “Web Window”
in most authoring software
Distribution & Publishing
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32. ● Published content is natively xAPI, so
when hosted on CenarioVR, all
interactions are recorded and
reported through the Analytics tab
● Data can be drilled down to individual
users and/or individual scenarios
● All data can be downloaded as CSV
for further manipulation in
spreadsheets
● Data is interoperable with other xAPI
data and systems
Analyze Results with xAPI Data
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33. Browsers:
● Use Chrome 11+, Firefox 11+, Microsoft
Edge, or Safari 6+
Media:
● Equirectangular (360o
) JPG, PNG, or MP4
● 2D Images, A/V: GIF, JPG, PNG, MP3, MP4
Tips:
● Include an “escape”
● Include the “Complete Scenario” action for
SCORM
● Use Autoplay or provide a way to start and
stop media
● Add timed actions to the scene
Tech Specs & Interactions
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34. Publishing & Tracking Options
Publish to:
● CenarioVR Live and Mobile (xAPI)
● HTML5
● xAPI
● cmi5
● SCORM 1.2
● SCORM 2004
Publishing to SCORM will allow tracking
of the users score and completion
status. xAPI and cmi5 will allow tracking
of all navigation within the scenario.
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35. How do I work
towards next-gen
for my learning
team?
36. • Create interactivity so that users
can be immersed in the scenario.
• Link multiple 360° videos and
images into scenes that tell a story.
• Add knowledge checks and
branching to promote exploration
and trial & error.
• Distribute to viewers on a browser,
mobile device, or VR headset.
• Measure and analyze those
interactions to gain insights.
Tips for Immersive Learning Experiences
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37. 1. Sign up for a free trial at
cenariovr.com
2. Try out other types of
scenarios in the
CenarioVR Public
Scenario Library
3. Email us at
hello@yetanalytics.com if
you’d like these slides
What’s next?
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