Slides from the keynote at the MIndtrek 2018, Tampere, Finland. From the prehistory of the learning technology research to the history and the possible futures.
8. The slogan on the wall: "Programming is the second literacy.
The first one gives you knowledge: the second allows you to implement it in practice.”
1985-1986: Chkalovski Village School No. 2, Pravetz 82 computers.
Газета «Переславская неделя» / В. С. Спиридонов via Wikimedia Commons.
9. Three Things
1. The Prehistory of the Future
2. The History of the Future
3. Futures
10. Three Things
1. The Prehistory of the Future
2. The History of the Future
3. Futures
11. “We tend to overestimate the
effect of a technology
in the short run
and
underestimate the effect
in the long run.”
12. Roy Amara (Amaras Law)
The Institute for the Future / Stanford Research Institute
“We tend to overestimate the
effect of a technology
in the short run
and
underestimate the effect
in the long run.”
24. Effect
Pokémon GO
1980 2016
Steve Mann:
Wearable
computer
system
Pokémon GO
What really
happens
What
we think
that will
happen
2006
Shedlight: Augmented reality
with virtual annotation
25.
26. Effect
Pokémon GO
1980 2016
Steve Mann:
Wearable
computer
system
Pokémon GO
What really
happens
What
we think
that will
happen
2006
Shedlight: Augmented reality
with virtual annotation
36. Leinonen, T., Keune, A., Veermans, M. & Toikkanen, T (2016)
Mobile apps for reflection in learning: A design research in K-12
education. British Journal of Educational Technology.
Põldoja, H., Duval, E., Leinonen, T. (2016) Design and evaluation
of an online tool for open learning with blogs. Australasian
Journal of Educational Technology 32 (2).
Pejoska, J., Bauters, M., Purma, J., Leinonen T. (2016) Social
augmented reality: Enhancing context-dependent communication
and informal learning at work. British Journal of Educational
Technology.
Durall, E. & Leinonen, T. (2015). Why Do We Want Data for
Learning? Learning Analytics and the Laws of Media. in The Future
of Ubiquitous Learning Learning Designs for Emerging Pedagogies.
Springer International Publishing.
50. Analytics (for reflection and self-regulation)
audio and video recording
participation tracking
(voice to text) content analytics
sentiment
analytics
statistics
emotion
tracking
face and voice recognition
2018