SlideShare a Scribd company logo
1 of 20
Download to read offline
La Marca, Núcleo de la Comunicación   @ElisavaBCN




                   Branding
                      with
          Social Media, Social Games &
                  Gamification




Barcelona, 23-05-2011                 @JaumeTeixi
Social Media


Started before 2.0
Usenet, BBSes...,
Feb. 1985 The WELL - Whole Earth 'Lectronic Link


Problems also
Clay Shirky - A Group is its Own Worst Enemy   [1]


Experts are not Futurologists
Exploited before Semantic Web
Facebook
Innovation:
Real Name, Pic, Wall, Notifications
News Feed: September 2006
Platform, Apps: 2007
Pages, Events, Places, Deals, Credits, Questions...


Interesting for Branding:
Facebook Pages [2]
Facebook Studio [3]
Facebook Marketing Solutions [4]
Facebook + Media      [5]

PR on Facebook    [6]



Interesting Timeline:
March 2004 – Out of Harvard
December 2004 – 1 million
September 2005 – US High Schools
July 2009 – 250 million
July 2010 – 500 million
January 2011 – 600 million
Twitter

Innovation:
From SMS to All kind of feeds. Platform API.
Asynchronous follow/followers: Interests/Audience
#hastags, conversations, TT, etc.


Interesting for Branding:
Twitter for Business   [7]

Twitter Media   [8]

5 successful Twitter marketing campaigns you should know about   [9]


Momentums:
Obama - Nov 2008
Space - @Astro_TJ 22-01-2010        [10]

Egypt Protests 2011
Japan Earthquake 2011
#acampadasol #acampadabcn #yeswecamp 15-05-2011
More... Social Networks


Foursquare – check-ins


Quora – questions


Hunch, GetGlue - interests


Linkedin - Professional – Branchout (FB)


GoMiso – tv


Whatever vertical marketplace...
Status of Social Media


Three Big Hypes:


Check-ins – Senseless Geolocation!


Coupons – Discount, Buy Now!


Gamification – All can be Played!
Future of Social Media?


Social Graph
Quora, Foursquare: automatically connect your
Facebook & Twitter contacts [11] [12]


360º By Default
Boundaries of Traditional and Social will disappear [13]


Instant Everything Generation
All mobile, rightnow! [14]
Network Effects


Streisand effect
Attempt to hide will spread more widely [15]


k-Factor - Viral phenomenon
Dion Hinchcliffe - The K-factor Lesson: How Social
Ecosystems Grow (Or Not) [16]


More...
Dion Hinchcliffe - Twenty-two power laws of the emerging
social economy [17]
Social Games


All Games are Social?
Jon Radoff - History of Social Games   [18]



Innovations
Social Graph Play: competition, sharing
Freemium Model - Microtransactions
Casual Gamers
MVP – Minimum Viable Product
Pivoting, A/B Tests, Metrics 4 All
BVG – Branded Virtual Goods
Social Games - Micro-Payments


Nicholas Lovell - 10 reasons microtransactions
are better than subscriptions [19]

1. Microtransactions are user-led, not developer-led
2. There is no “gate”
3. Players can spend when they want to
4. Players can spend as much as they want to
5. Microtransactions make it easy to keep the game fresh
6. Microtransactions are trackable
7. Microtransactions are flexible
8. Microtransactions offer A/B testing opportunities
9. Consumers have a limit to the number of subscriptions they are comfortable paying
10. Microtransactions make more money
Social Games – Zynga's Phenomenon
Tadhg Kelly - Zynga and the End of the Beginning [20]
  Real differences between the viral developers are:
   – Advertising strategy
   – Their willingness to exploit Facebook’s virality features
   – Ability to cross-promote within games.
   – Quality of internal metrics



Zynga - Momentums:
  –   Social Good: Haiti $3 million
  –   Is Zynga worth more than Electronic Arts?
  –   Gaga Ville
  –   14 acquisitions in 12 months


Social Networking Game Operators - Top 5 in 2010 [21]
  –   Zynga
  –   EA Playfish
  –   Disney Playdom
  –   Crowdstar
  –   RockYou
Social Games - Metrics

ARPU Average Revenue Per User
ARPPU Average Revenue Per Paying User


Churn Constant loss and gain of members


Cohort Analysis - Aggregates On Time


DAU/MAU Comparing Daily Active Users to Monthly Active Users


Lifetime Value


User Acquisition Cost


Viral Rate/Virality - k-Factor
Gamification – Jueguificación


Game Mechanics for Non-Game Activities       [22] [23] [24]


Techniques
Achievements: Badges
Levels
Leaderboards
Progress Status
Awards, Redeem, Trade, Gift
Casual Games to Live/Work Activities
Gamification – Industry Veterans

Opinions


Ian Bogost – Exploitationware   [25]



Richard A. Bartle – Serious Games Want a Game        [26]



Amy Jo Kim – Smart Gamification        [27]



Jane Mcgonigal – Game Mechanic vs. Spirit     [28]



Simon Wiscombe (Student) - Rethinking Gamification
don't focus on achievements…target the journey, rather than the goal   [29]
Gamification – 10 Rules


Nicholas Lovell - The Ten Rules Of Gamification   [30]


  1. You’re not making a game
  2. Know what you are trying to achieve
  3. Be prepared not to gamify
  4. Games are rubbish at customer acquisition
  5. Retention is crucial, yet criminally overlooked
  6. Monetisation may sound great, but focus on your core business
  7. No, games are not just about competition
  8. Beware unintended consequences
  9. Make it personal
  10. Gamification is a process, not a project
Gamification – Branding


     How To Play With Your Customers       [31] [32]



            Playing Gives You a Sense of
          Urgent Optimism: Don't Give Up!


        Content with Commerce / Community


          Advergaming is not Gamification


          Newsgames are not Gamification


           Edugames are not Gamification


Respect Organic Virality: Don't Spam The Social Graph
Gamification – Opportunity


Engagement and Loyalty
  Customize products
  Special Offers: Collections and Scarcity


From The Begining
  Loyalty Cards: SkyPoints, Air Miles
  Customer Experience: Starbucks [33]


Today's
  Mint.com your savings plus your tasks, etc. [34] [35]
  Huffington Post and Mashable with social graph, personalization, badges, etc. [36] [37]
  Kiip: A New Intersection For Branding, Advertising and Gaming [38]
  Empire Ave: Your Social Reputation is now a Game [39]
  A Way to Make Performance Reviews Fun–Really [40]
Gamification – Service Marketing


Past: From Product to Service


Now: From Service to Experience



Drive Customer Retention


Differentiate Your Brand!
Gamification – Industry Players

Gamification Companies:
Cynergy
Badgeville
Big Door Media
Bunchball
SpectrumDNA
Gamify
iActionable
more... [41]


2011 First Conferences:
gamificationsummit.com   [42]

Jan 20-21 – San Francisco
Sep 15-16 – New York


CHI 2011 Workshop: Gamification:   [43]

May 7, 2011, Vancouver, BC, Canada
Thanks!



     @JaumeTeixi




    www.totfan.com
  @TOTFAN_Games
www.fb.com/totfangames

More Related Content

What's hot

Games for Change Methodology
Games for Change MethodologyGames for Change Methodology
Games for Change MethodologyGames for Change
 
M2 Research: CES Presentation - Game Trends in 2013
M2 Research: CES Presentation - Game Trends in 2013 M2 Research: CES Presentation - Game Trends in 2013
M2 Research: CES Presentation - Game Trends in 2013 Wanda Meloni
 
Dev con5 gamification
Dev con5 gamificationDev con5 gamification
Dev con5 gamificationPlayScreen
 
Social game monetizing
Social game monetizingSocial game monetizing
Social game monetizingMu'min Santoso
 
Don't be anti-social (2013-Oct-21)
Don't be anti-social (2013-Oct-21)Don't be anti-social (2013-Oct-21)
Don't be anti-social (2013-Oct-21)Gerald Tan
 
Sse indie europe_group6b
Sse indie europe_group6bSse indie europe_group6b
Sse indie europe_group6bErik Bywall
 
Social Media Impact On Gaming
Social Media Impact On GamingSocial Media Impact On Gaming
Social Media Impact On GamingCapstrat
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?Socialphysicist
 
Innovation Date
Innovation DateInnovation Date
Innovation DateJude Ower
 
Social Gaming Revolution (2013-Sep-11)
Social Gaming Revolution (2013-Sep-11)Social Gaming Revolution (2013-Sep-11)
Social Gaming Revolution (2013-Sep-11)Gerald Tan
 
PSFK Future of Gaming Report
PSFK Future of Gaming Report PSFK Future of Gaming Report
PSFK Future of Gaming Report PSFK
 
2012.10.23 serious game expo - social serious games
2012.10.23 serious game expo  - social serious games2012.10.23 serious game expo  - social serious games
2012.10.23 serious game expo - social serious gamesSuccub_int
 
Gamechange (khailee)
Gamechange (khailee)Gamechange (khailee)
Gamechange (khailee)Joel Lim
 
GameSalad article - Defy Mag summer 2011
GameSalad article - Defy Mag summer 2011GameSalad article - Defy Mag summer 2011
GameSalad article - Defy Mag summer 2011David Meacham
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningJane McGonigal
 
The State of Game Development
The State of Game Development The State of Game Development
The State of Game Development Wanda Meloni
 

What's hot (19)

Games for Change Methodology
Games for Change MethodologyGames for Change Methodology
Games for Change Methodology
 
M2 Research: CES Presentation - Game Trends in 2013
M2 Research: CES Presentation - Game Trends in 2013 M2 Research: CES Presentation - Game Trends in 2013
M2 Research: CES Presentation - Game Trends in 2013
 
Dev con5 gamification
Dev con5 gamificationDev con5 gamification
Dev con5 gamification
 
Social game monetizing
Social game monetizingSocial game monetizing
Social game monetizing
 
Games for Change Overview
Games for Change OverviewGames for Change Overview
Games for Change Overview
 
Getting serious with games
Getting serious with gamesGetting serious with games
Getting serious with games
 
Don't be anti-social (2013-Oct-21)
Don't be anti-social (2013-Oct-21)Don't be anti-social (2013-Oct-21)
Don't be anti-social (2013-Oct-21)
 
Sse indie europe_group6b
Sse indie europe_group6bSse indie europe_group6b
Sse indie europe_group6b
 
Social Media Impact On Gaming
Social Media Impact On GamingSocial Media Impact On Gaming
Social Media Impact On Gaming
 
Gamification: How Effective Is It?
Gamification: How Effective Is It?Gamification: How Effective Is It?
Gamification: How Effective Is It?
 
Innovation Date
Innovation DateInnovation Date
Innovation Date
 
Zynga's game plan
Zynga's game planZynga's game plan
Zynga's game plan
 
Social Gaming Revolution (2013-Sep-11)
Social Gaming Revolution (2013-Sep-11)Social Gaming Revolution (2013-Sep-11)
Social Gaming Revolution (2013-Sep-11)
 
PSFK Future of Gaming Report
PSFK Future of Gaming Report PSFK Future of Gaming Report
PSFK Future of Gaming Report
 
2012.10.23 serious game expo - social serious games
2012.10.23 serious game expo  - social serious games2012.10.23 serious game expo  - social serious games
2012.10.23 serious game expo - social serious games
 
Gamechange (khailee)
Gamechange (khailee)Gamechange (khailee)
Gamechange (khailee)
 
GameSalad article - Defy Mag summer 2011
GameSalad article - Defy Mag summer 2011GameSalad article - Defy Mag summer 2011
GameSalad article - Defy Mag summer 2011
 
Epic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of LearningEpic Win - Why Gaming is the Future of Learning
Epic Win - Why Gaming is the Future of Learning
 
The State of Game Development
The State of Game Development The State of Game Development
The State of Game Development
 

Similar to Branding with Social Media, Social Games & Gamification

How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...
How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...
How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...Jose Briones
 
I game conference investing in educational technology
I game conference   investing in educational technologyI game conference   investing in educational technology
I game conference investing in educational technologyStephanie Stroh
 
Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)Raf Keustermans
 
The Game of Gamification
The Game of GamificationThe Game of Gamification
The Game of GamificationSignal
 
Gamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing toolGamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing toolCrayon
 
Social Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and PitfallsSocial Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and PitfallsLars Bojen
 
Social Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and PitfallsSocial Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and PitfallsLars Bojen
 
Creating an engaging Digital Strategy
Creating an engaging Digital StrategyCreating an engaging Digital Strategy
Creating an engaging Digital StrategyDave Chaffey
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Gunter Blanckaert
 
9 trends that will shape Digital Marketing in 2016.
9 trends that will shape Digital Marketing in 2016. 9 trends that will shape Digital Marketing in 2016.
9 trends that will shape Digital Marketing in 2016. Black Marketing
 
9 Trends That Will Shape Digital Marketing in 2016
9 Trends That Will Shape Digital Marketing in 20169 Trends That Will Shape Digital Marketing in 2016
9 Trends That Will Shape Digital Marketing in 2016Webrepublic
 
Digital Marketing Trends 2016
Digital Marketing Trends 2016Digital Marketing Trends 2016
Digital Marketing Trends 2016Vivek Kedia
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social GamesCharles Pyo
 
Xing User Group Agile Rhein-Main: Innovation Games™
Xing User Group Agile Rhein-Main: Innovation Games™Xing User Group Agile Rhein-Main: Innovation Games™
Xing User Group Agile Rhein-Main: Innovation Games™Michael Tarnowski
 
Improve Product Design and Increase Sales Through Gamification
Improve Product Design and Increase Sales Through GamificationImprove Product Design and Increase Sales Through Gamification
Improve Product Design and Increase Sales Through GamificationAIPMM Administration
 
How to Leverage Mobile For Your Organization
How to Leverage Mobile For Your OrganizationHow to Leverage Mobile For Your Organization
How to Leverage Mobile For Your OrganizationMindgrub Technologies
 

Similar to Branding with Social Media, Social Games & Gamification (20)

Mobile, Social & Web Marketing
Mobile, Social & Web MarketingMobile, Social & Web Marketing
Mobile, Social & Web Marketing
 
Mobile games
Mobile gamesMobile games
Mobile games
 
How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...
How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...
How Gamification Can Help You Generate Ideas, Improve Product Design and Incr...
 
Mobile Marketing 101
Mobile Marketing 101Mobile Marketing 101
Mobile Marketing 101
 
I game conference investing in educational technology
I game conference   investing in educational technologyI game conference   investing in educational technology
I game conference investing in educational technology
 
Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)Games Are The New Normal (deck from GfK Tech Scouting conference)
Games Are The New Normal (deck from GfK Tech Scouting conference)
 
The Game of Gamification
The Game of GamificationThe Game of Gamification
The Game of Gamification
 
Gamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing toolGamification 101 - Why games are becoming a key marketing tool
Gamification 101 - Why games are becoming a key marketing tool
 
Social Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and PitfallsSocial Media and Games. Stats, Potentials and Pitfalls
Social Media and Games. Stats, Potentials and Pitfalls
 
Social Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and PitfallsSocial Media Games. Stats, Potentials and Pitfalls
Social Media Games. Stats, Potentials and Pitfalls
 
Creating an engaging Digital Strategy
Creating an engaging Digital StrategyCreating an engaging Digital Strategy
Creating an engaging Digital Strategy
 
Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?Do we need to Gamify (Digital) Marketing?
Do we need to Gamify (Digital) Marketing?
 
9 trends that will shape Digital Marketing in 2016.
9 trends that will shape Digital Marketing in 2016. 9 trends that will shape Digital Marketing in 2016.
9 trends that will shape Digital Marketing in 2016.
 
9 Trends That Will Shape Digital Marketing in 2016
9 Trends That Will Shape Digital Marketing in 20169 Trends That Will Shape Digital Marketing in 2016
9 Trends That Will Shape Digital Marketing in 2016
 
Digital Marketing Trends 2016
Digital Marketing Trends 2016Digital Marketing Trends 2016
Digital Marketing Trends 2016
 
Everything about Social Games
Everything about Social GamesEverything about Social Games
Everything about Social Games
 
Xing User Group Agile Rhein-Main: Innovation Games™
Xing User Group Agile Rhein-Main: Innovation Games™Xing User Group Agile Rhein-Main: Innovation Games™
Xing User Group Agile Rhein-Main: Innovation Games™
 
Improve Product Design and Increase Sales Through Gamification
Improve Product Design and Increase Sales Through GamificationImprove Product Design and Increase Sales Through Gamification
Improve Product Design and Increase Sales Through Gamification
 
Social media strategy
Social media strategySocial media strategy
Social media strategy
 
How to Leverage Mobile For Your Organization
How to Leverage Mobile For Your OrganizationHow to Leverage Mobile For Your Organization
How to Leverage Mobile For Your Organization
 

Recently uploaded

The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...Neo4j
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?Igalia
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking MenDelhi Call girls
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Miguel Araújo
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024Rafal Los
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfEnterprise Knowledge
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsEnterprise Knowledge
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...Martijn de Jong
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsMaria Levchenko
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfsudhanshuwaghmare1
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessPixlogix Infotech
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxKatpro Technologies
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slidespraypatel2
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonAnna Loughnan Colquhoun
 

Recently uploaded (20)

The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...Workshop - Best of Both Worlds_ Combine  KG and Vector search for  enhanced R...
Workshop - Best of Both Worlds_ Combine KG and Vector search for enhanced R...
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?A Year of the Servo Reboot: Where Are We Now?
A Year of the Servo Reboot: Where Are We Now?
 
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
 
The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024The 7 Things I Know About Cyber Security After 25 Years | April 2024
The 7 Things I Know About Cyber Security After 25 Years | April 2024
 
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdfThe Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
The Role of Taxonomy and Ontology in Semantic Layers - Heather Hedden.pdf
 
IAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI SolutionsIAC 2024 - IA Fast Track to Search Focused AI Solutions
IAC 2024 - IA Fast Track to Search Focused AI Solutions
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...2024: Domino Containers - The Next Step. News from the Domino Container commu...
2024: Domino Containers - The Next Step. News from the Domino Container commu...
 
Handwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed textsHandwritten Text Recognition for manuscripts and early printed texts
Handwritten Text Recognition for manuscripts and early printed texts
 
Boost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdfBoost Fertility New Invention Ups Success Rates.pdf
Boost Fertility New Invention Ups Success Rates.pdf
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your Business
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
 
Slack Application Development 101 Slides
Slack Application Development 101 SlidesSlack Application Development 101 Slides
Slack Application Development 101 Slides
 
Data Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt RobisonData Cloud, More than a CDP by Matt Robison
Data Cloud, More than a CDP by Matt Robison
 

Branding with Social Media, Social Games & Gamification

  • 1. La Marca, Núcleo de la Comunicación @ElisavaBCN Branding with Social Media, Social Games & Gamification Barcelona, 23-05-2011 @JaumeTeixi
  • 2. Social Media Started before 2.0 Usenet, BBSes..., Feb. 1985 The WELL - Whole Earth 'Lectronic Link Problems also Clay Shirky - A Group is its Own Worst Enemy [1] Experts are not Futurologists Exploited before Semantic Web
  • 3. Facebook Innovation: Real Name, Pic, Wall, Notifications News Feed: September 2006 Platform, Apps: 2007 Pages, Events, Places, Deals, Credits, Questions... Interesting for Branding: Facebook Pages [2] Facebook Studio [3] Facebook Marketing Solutions [4] Facebook + Media [5] PR on Facebook [6] Interesting Timeline: March 2004 – Out of Harvard December 2004 – 1 million September 2005 – US High Schools July 2009 – 250 million July 2010 – 500 million January 2011 – 600 million
  • 4. Twitter Innovation: From SMS to All kind of feeds. Platform API. Asynchronous follow/followers: Interests/Audience #hastags, conversations, TT, etc. Interesting for Branding: Twitter for Business [7] Twitter Media [8] 5 successful Twitter marketing campaigns you should know about [9] Momentums: Obama - Nov 2008 Space - @Astro_TJ 22-01-2010 [10] Egypt Protests 2011 Japan Earthquake 2011 #acampadasol #acampadabcn #yeswecamp 15-05-2011
  • 5. More... Social Networks Foursquare – check-ins Quora – questions Hunch, GetGlue - interests Linkedin - Professional – Branchout (FB) GoMiso – tv Whatever vertical marketplace...
  • 6. Status of Social Media Three Big Hypes: Check-ins – Senseless Geolocation! Coupons – Discount, Buy Now! Gamification – All can be Played!
  • 7. Future of Social Media? Social Graph Quora, Foursquare: automatically connect your Facebook & Twitter contacts [11] [12] 360º By Default Boundaries of Traditional and Social will disappear [13] Instant Everything Generation All mobile, rightnow! [14]
  • 8. Network Effects Streisand effect Attempt to hide will spread more widely [15] k-Factor - Viral phenomenon Dion Hinchcliffe - The K-factor Lesson: How Social Ecosystems Grow (Or Not) [16] More... Dion Hinchcliffe - Twenty-two power laws of the emerging social economy [17]
  • 9. Social Games All Games are Social? Jon Radoff - History of Social Games [18] Innovations Social Graph Play: competition, sharing Freemium Model - Microtransactions Casual Gamers MVP – Minimum Viable Product Pivoting, A/B Tests, Metrics 4 All BVG – Branded Virtual Goods
  • 10. Social Games - Micro-Payments Nicholas Lovell - 10 reasons microtransactions are better than subscriptions [19] 1. Microtransactions are user-led, not developer-led 2. There is no “gate” 3. Players can spend when they want to 4. Players can spend as much as they want to 5. Microtransactions make it easy to keep the game fresh 6. Microtransactions are trackable 7. Microtransactions are flexible 8. Microtransactions offer A/B testing opportunities 9. Consumers have a limit to the number of subscriptions they are comfortable paying 10. Microtransactions make more money
  • 11. Social Games – Zynga's Phenomenon Tadhg Kelly - Zynga and the End of the Beginning [20] Real differences between the viral developers are: – Advertising strategy – Their willingness to exploit Facebook’s virality features – Ability to cross-promote within games. – Quality of internal metrics Zynga - Momentums: – Social Good: Haiti $3 million – Is Zynga worth more than Electronic Arts? – Gaga Ville – 14 acquisitions in 12 months Social Networking Game Operators - Top 5 in 2010 [21] – Zynga – EA Playfish – Disney Playdom – Crowdstar – RockYou
  • 12. Social Games - Metrics ARPU Average Revenue Per User ARPPU Average Revenue Per Paying User Churn Constant loss and gain of members Cohort Analysis - Aggregates On Time DAU/MAU Comparing Daily Active Users to Monthly Active Users Lifetime Value User Acquisition Cost Viral Rate/Virality - k-Factor
  • 13. Gamification – Jueguificación Game Mechanics for Non-Game Activities [22] [23] [24] Techniques Achievements: Badges Levels Leaderboards Progress Status Awards, Redeem, Trade, Gift Casual Games to Live/Work Activities
  • 14. Gamification – Industry Veterans Opinions Ian Bogost – Exploitationware [25] Richard A. Bartle – Serious Games Want a Game [26] Amy Jo Kim – Smart Gamification [27] Jane Mcgonigal – Game Mechanic vs. Spirit [28] Simon Wiscombe (Student) - Rethinking Gamification don't focus on achievements…target the journey, rather than the goal [29]
  • 15. Gamification – 10 Rules Nicholas Lovell - The Ten Rules Of Gamification [30] 1. You’re not making a game 2. Know what you are trying to achieve 3. Be prepared not to gamify 4. Games are rubbish at customer acquisition 5. Retention is crucial, yet criminally overlooked 6. Monetisation may sound great, but focus on your core business 7. No, games are not just about competition 8. Beware unintended consequences 9. Make it personal 10. Gamification is a process, not a project
  • 16. Gamification – Branding How To Play With Your Customers [31] [32] Playing Gives You a Sense of Urgent Optimism: Don't Give Up! Content with Commerce / Community Advergaming is not Gamification Newsgames are not Gamification Edugames are not Gamification Respect Organic Virality: Don't Spam The Social Graph
  • 17. Gamification – Opportunity Engagement and Loyalty Customize products Special Offers: Collections and Scarcity From The Begining Loyalty Cards: SkyPoints, Air Miles Customer Experience: Starbucks [33] Today's Mint.com your savings plus your tasks, etc. [34] [35] Huffington Post and Mashable with social graph, personalization, badges, etc. [36] [37] Kiip: A New Intersection For Branding, Advertising and Gaming [38] Empire Ave: Your Social Reputation is now a Game [39] A Way to Make Performance Reviews Fun–Really [40]
  • 18. Gamification – Service Marketing Past: From Product to Service Now: From Service to Experience Drive Customer Retention Differentiate Your Brand!
  • 19. Gamification – Industry Players Gamification Companies: Cynergy Badgeville Big Door Media Bunchball SpectrumDNA Gamify iActionable more... [41] 2011 First Conferences: gamificationsummit.com [42] Jan 20-21 – San Francisco Sep 15-16 – New York CHI 2011 Workshop: Gamification: [43] May 7, 2011, Vancouver, BC, Canada
  • 20. Thanks! @JaumeTeixi www.totfan.com @TOTFAN_Games www.fb.com/totfangames