SlideShare a Scribd company logo
1 of 42
BUILDING YOUR USER
RESEARCH TOOLKIT
The Product Mentor Talk
Ian Moulton
October 7, 2015
• 12 years of experience building products
• 9 years in product management roles
• 5 different organizations
ABOUT ME
Organizations:
1. Startup: 60 employees – NYC, CA & WI – founded 2003
2. Cooperative: 3,200 employees – NYC, DC & CA – founded 1846
3. Digital: 200 employees – NYC – founded 1953
4. Startup: 7 employees – NYC – founded 2008
5. Hybrid: 250 employees – NYC & Montreal – founded 1998
ABOUT ME
Products:
• Consumer web (news websites, video players, YouTube channel)
• Business web tools (CMS for news and video publishers)
• Consumer mobile (iOS and Android apps)
• Consumer web (college guide, “Ask an Alum” service on websites)
• Business web tool (“Ask an Alum” admin tool for organizations)
• Consumer app/hardware (digital jukebox)
• Business web-based tools (jukebox management tools)
ABOUT ME
Source: http://spectechular.walkme.com/april-fools-day-people-think-product-managers/
ABOUT ME
INSPIRATION
Source: http://www.slideshare.net/DamienPeters/so-you-think-you-want-to-be-a-product-manager
PRODUCT MANAGERS
AGE DEGREE
GENDER
MAJOR
Source: http://blog.alpha-ux.co/2015-product-management-trends
PRODUCT MANAGERS
PRODUCT TYPE REVENUEEXPERIENCE
Source: http://blog.alpha-ux.co/2015-product-management-trends
PRODUCT MANAGERS
OUR CHALLENGES WHAT WE WANT# OF PRODUCTS
Source: http://blog.alpha-ux.co/2015-product-management-trends
PRODUCT MANAGERS
WHAT WE DO CONDUCTING RESEARCH
Source: http://blog.alpha-ux.co/2015-product-management-trends
“Know thy user, and you are not thy user.”
- Arnie Lund
• You are the most one persona, but you are also too close to product
• Take notes when you first see the product
WHAT IS USER RESEARCH?
WHAT IS THE GOAL?
http://www.tamingdata.com/2010/07/08/the-project-management-tree-swing-cartoon-past-and-present/
WHAT IS THE GOAL?
http://antigravity.hubpages.com/hub/All-about-pharma-product-manager-jobs#
WHAT IS USER RESEARCH?
• User Research focuses on understanding user behaviors,
needs, and motivations through observation techniques,
task analysis, and other feedback methodologies.
• Design research describes any number of investigative
techniques used to add context and insight to the design
process.
• Good user research provides actionable and testable
insights into users’ needs.
• User research helps us to understand how other people
live their lives, so that we can respond more effectively to
their needs with informed and inspired design
solutions.
http://www.nngroup.com/articles/which-ux-research-methods/
METHODS
BUILDING YOUR TOOLKIT
Establish a baseline
• Develop hypotheses
Try a variety of methods
• Methods will vary by product
Mix and Match
• Focus group and prototyping
• Contextual interviews and online surveys
• Etc.
METHODS
http://www.nngroup.com/articles/which-ux-research-methods/
CONTEXTUAL INTERVIEWS
Researchers watch and listen as users work in the user’s
own environment
PROS:
• Qualitative, observed data
• Provides insight:
• Issues users are facing
• Equipment they are working with
• How their space is set-up
• Type of internet connection , etc.
• How long it takes to complete tasks
• Presence of people willing to assist users
CONS:
• Limited quantitative/measured data
Source: http://www.usability.gov/what-and-why/user-research.html
FOCUS GROUPS
A moderated discussion to learn about users’ attitudes,
beliefs, desires, and reactions to concepts.
• Typically 5-10 participants
• Researchers usually select participants based on
specific traits (e.g. age, ethnicity, occupation, etc.)
PROS:
• Qualitative, observed data
CONS:
• Don’t get to verify or observe reported experiences
TIPS:
• Decide on topics and pre-test questions
• Take notes and consider taping discussion
• Plan to spend about two hours with the group
Source: http://www.usability.gov/what-and-why/user-research.html
INDIVIDUAL INTERVIEWS
Probes attitudes, beliefs, desires, and experiences to get
a deeper understanding of your users.
• Most similar to focus groups
• Talk to only one person at a time (can also be done
over phone, IM, etc.)
PROS:
• Have more time to discuss topics in detail
• Do not have to worry about inevitable group dynamics
• Can adjust your interviewing style to your interviewee
TIPS
• Take place at start of the development cycle while you
are developing or reviewing product objectives
• Develop collection of contacts (“friendlys”)
Source: http://www.usability.gov/what-and-why/user-research.html
PERSONAS
Create reliable and realistic representations of your key
audience segments for reference.
• Should be completed early in the project to help inform
site functionality, help uncover gaps, or highlight new
opportunities
PROS:
• Helps you evaluate new feature ideas
• Ensure content is written to the appropriate audiences
• Aids in uncovering universal features and functionality
TIPS:
• Create groups based on qualitative and some
quantitative user research and web analytics.
• Give clear picture of user's expectations
• Describe real people with backgrounds, goals, values
Source: http://www.usability.gov/what-and-why/user-research.html
ONLINE SURVEYS
A series of questions asked to multiple users; helps you
learn about the people who use your product.
• Done before a redesign, after new launch, ongoing, etc.
QUESTIONS TO ASK:
• Ask how satisfied users are with your product
• Ask if users would recommend your product to others
• Include a mix of open-ended and “closed” questions
• Ask if a respondent is willing to answer more in-depth
questions in a follow-up survey or interview.
TIPS:
• Keep your surveys as brief as possible
• Provide estimated completion time, progress indicator
• How satisfied users are with your site
Source: http://www.usability.gov/what-and-why/user-research.html
CARD SORTING
Participants organize topics into categories that make
sense to them and they may also help you label these
groups.
• Can help evaluate the information architecture of a site
• Builds structure for site; decide what goes on
homepage
• Helps you label categories and navigation
• “Closed Sort” specifies certain categories, “Open Sort”
does not.
TIPS:
• Limit number of cards (30-40 max)
• Randomize order of cards
• Consider remote sorting
• Consider an open sort as part 1 and a closed sort as
part 2 of your process.
Source: http://www.usability.gov/what-and-why/user-research.html
PROTOTYPING
Allows you to gather feedback from users while you are
still planning and designing your product
• Low-fidelity prototypes are often paper-based and do
not allow user interactions.
• Range from a hand-drawn to printouts
• Quicker to create
• Rough sketches may make users feel more
comfortable suggesting changes
• High-fidelity prototypes are generally digital and
usually allow realistic user interactions
• Collects true human performance data
• Can be used to demonstrate actual products to
clients, management
PROS:
• Cheaper to make changes before any code has been
written than to wait until after the implementation is
complete.
Source: http://www.usability.gov/what-and-why/user-research.html
PARALLEL DESIGN
With the parallel design technique, several people create
an initial design from the same set of requirements.
PROS
• A range of ideas to be generated quickly and cost
effectively.
• Compresses concept development schedule.
• Final design can benefit from all ideas proposed.
• Case study results showed the improvement in
measured usability from version 1 to 2 was 18 percent
with traditional iterative design and 70 percent with
parallel design
Source: http://www.usability.gov/what-and-why/user-research.html
FIRST CLICK TESTING
Examines what a test participant would click on first on the
interface in order to complete their intended task
• Can be performed on a functioning website, a
prototype, or a wireframe
• When users' first click is down the right path, 87%
eventually succeed (vs. 46%)
TIPS:
• Track each click.
• Time how long it takes the user to make this click.
• Compare two different designs (e.g. old and new)
• After each task attempt, have participants indicate how
confident they were they found the right location.
Source: http://www.measuringu.com/blog/first-click.php
EXPERT REVIEW
Usability experts review your site’s interface and compare
it against accepted usability principles
PROS:
• Results in a list of potential usability issues
• Can be done quickly, early in the process
CONS:
• May identify more minor issues and fewer major issues
• Relies on single individual
TIPS:
• Avoid or use in combination with other research
• Perform diligence on expert
Source: http://www.usability.gov/what-and-why/user-research.html
TASK ANALYSIS
Learning about ordinary users by observing them in action
to understand in detail how they perform their tasks and
achieve their intended goals.
• Important to complete early in the process:
• Requirements gathering
• Developing content strategy
TIPS:
• Identify high-level tasks and break them down into
subtasks.
Source: http://www.usability.gov/what-and-why/user-research.html
USABILITY TESTING
Identifies user frustrations and problems with your site
through one-on-one sessions where a "real-life" user
performs tasks on your site.
• Learn if participants can complete specified tasks
• Identify how long it takes to complete specified tasks
• Find out if participants are satisfied
• Identify changes required to improve user performance
and satisfaction
• See if usability objectives are met
TIPS:
• Budget for more than one usability test.
• Factor in:
• Time: Plan, execute, analyze
• Recruiting
• Participant Compensation
• Rental Costs Source: https://www.drupal.org/node/1319120,
Source: http://www.usability.gov/what-and-why/user-research.html
SELECTING METHODS
“One of the biggest challenges in performing user
research is determining which research approaches to
apply and when to apply them.”
- Demetrius Madrigal and Bryan McClain, uxmatters.com
TIPS:
- Early
- Regularly (plan for it)
- Quick and dirty
PROCESS
www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
OBJECTIVES
1. Ask questions
• “Who would share program clips?”
• “How frequently would viewers share clips?”
• “Why would people choose to share clips?”
2. Identify overall objective
• You need to be able to reach that objective in the
time frame you have allotted for the research.
• Document in a one-pager.
Source: www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
HYPOTHESES
• Creates awareness to help minimize bias
• Helps you select the right methods
• Use your early hypotheses to help communicate what
you’ve discovered through research.
• E.g. “We believed [A], but discovered [B].”
• The more the merrier
Source: www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
METHODS
Building a Foundation
• Surveys, observational or contextual interviews, and
market and trend explorations
• Addressing unanswered questions about user base
Generating Inspiration and Ideas
• Card sorting, paper prototyping and other participatory
design activities
• Feedback is not about refining, but opening up new
possibilities
Evaluating and Informing Design
• Usability testing, heuristic evaluations, cognitive
walkthroughs and paper prototyping
• Refine design comps, simulations and code prototypes
Source: www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
CONDUCT
• Test draft versions of your activities on coworkers.
• E.g. Your team will recruit eight users to meet with for
one hour each over three evenings, which will allow
you to speak with people when they’re most likely to be
watching TV.
• Capturing and analyzing notes, photos, videos and
other materials that you collect as you go.
• Think on your feet.
Source: www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
SYNTHESIS
What am I learning?
• “Did we prove or disprove our hypotheses?”
• “Is there a pattern in the data that suggests new design
considerations?”
• “Do I need to change what design activities I plan to do
next?”
• “What gaps in knowledge have I uncovered and might
need to research at a later date?”
Source: www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
ORGANIZATIONAL ENGAGEMENT
Source: http://project-management.com/understanding-responsibility-assignment-matrix-raci-matrix/
PRODUCT MANAGERS – USER RESEARCH
WHY WE DO IT METHODS
Source: http://blog.alpha-ux.co/2015-product-management-trends
USER RESEARCH DURING DESIGN
DESIGN
“Usability testing is the killing field of cherished notions.”
- David Orr
Failure comes when you don’t listen. You can’t put something out there and assume
it’s great. It’s up to us to make sure we’re listening to improve our chances for
success—if not this time, next time.”
—Alan Lewis
PRODUCT MANAGERS WEIGH IN
• Use InvisionApp to turn wireframes into clickable prototype.
• Employ screenshare and conduct interviews over the phone.
• Build personas, target the most valuable (can't be all things to all
people).
• Establish habit of having at least one research story in each sprint.
• Require that anything that affects your user funnel be tested.
• Create positive and negative press releases for each release.
• Had trouble recruiting people, so started a Meetup (now in SF)
• Similar Meetup: http://www.meetup.com/testtube/
• Site invited user participants in NY area, links to SurveyMonkey
• 1 hour in-person interview = $50 Amazon card. Lots of signups.
• Build it into the cycle. Make time quarterly for user research.
• Keep a running log of hypotheses that you need to test.
Michael Enriquez
• Contently
• Datalot
• IDGA
Obinna Nwokolo
• Shutterstock
• Mastercard
• Microsoft
Stephanie Neill
• Ask.com
• Lionsgate
• Mindjet
PRODUCT MANAGERS WEIGH IN
“Customers always know what’s wrong. They can’t always tell you
what they want, but they always can tell you what’s wrong.
-Carly Fiorina
• Recruiting users: C Space, Amazon Mechanical Turks, Fiverr.
• Also amassed user community for continual testing.
• Sprint-based approach doing research in 2-week bursts.
• Lot of work in a short amount of time; fits into tight timelines
• Agile, sprint-based research was THE key way to make the time.
• “Without it you could render your entire product useless and then
the investment is blown.
• Qualitative interviews have themes. It’s easy to find pain points.
• Keep participants from going to solutions; keep them in user mode.
• Never underestimate how many users are willing to take a survey.
• Easy to never get to research unless it is built into the project plan.
• “Good results can come when the whole team is thinking about the
research and testing and gear up for it together. ”
Jenn Bornstein
• TouchTunes
• DirecTV
• Nielsen
Rich Kang
• BeyondCurious
• TouchTunes
• Caesars
Matt Saunders
• Marvel
• Mindspark
• Associated Press
WHAT NOT DO
7 Sins of User Research:
• Credulity – the stocking example
• Dogmatism – the “right way” to do research
• Bias
• Obscurantism – help your team understand your users
• Laziness – relying on old data, etc.
• Vagueness – learn a lot about a little – what if you could only ask one question?
• Hubris – be concise, not excessive in detail
Source: http://www.userfocus.co.uk/articles/7-sins-of-user-research.html

More Related Content

What's hot

UX & UI Design: Differentiate through design
UX & UI Design: Differentiate through designUX & UI Design: Differentiate through design
UX & UI Design: Differentiate through designMoodLabs
 
Introduction to UX Research: Fundamentals of Contextual Inquiry
Introduction to UX Research: Fundamentals of Contextual InquiryIntroduction to UX Research: Fundamentals of Contextual Inquiry
Introduction to UX Research: Fundamentals of Contextual InquiryMarc Niola
 
UX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLESUX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLESJeremy Robinson
 
Prototyping for effective UX
Prototyping for effective UXPrototyping for effective UX
Prototyping for effective UXRan Liron
 
UX Design process, #UX, #Design Process, #Agile UX
UX Design process, #UX, #Design Process, #Agile UX UX Design process, #UX, #Design Process, #Agile UX
UX Design process, #UX, #Design Process, #Agile UX Murali Krishna
 
Putting Users in UX: Research Methods for Strategy
Putting Users in UX: Research Methods for StrategyPutting Users in UX: Research Methods for Strategy
Putting Users in UX: Research Methods for StrategyUsability Matters
 
Fundamentals and practices of UX research
Fundamentals and practices of UX research Fundamentals and practices of UX research
Fundamentals and practices of UX research Lucia Trezova
 
UX - User Experience Design and Principles
UX - User Experience Design and PrinciplesUX - User Experience Design and Principles
UX - User Experience Design and PrinciplesPeeyush Sahu CAPM®
 
UI / UX Design Processes
UI / UX Design ProcessesUI / UX Design Processes
UI / UX Design ProcessesMuhammad Hijazi
 
UX Research - Overview
UX Research - OverviewUX Research - Overview
UX Research - OverviewMike Gallers
 
UX Lesson 2: User Research
UX Lesson 2: User ResearchUX Lesson 2: User Research
UX Lesson 2: User ResearchJoan Lumanauw
 
UX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designUX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designMorgan McKeagney
 
UX lesson 3: Usability First
UX lesson 3: Usability FirstUX lesson 3: Usability First
UX lesson 3: Usability FirstJoan Lumanauw
 
UX Research - The Most Powerful Tool in Your Kit
UX Research - The Most Powerful Tool in Your KitUX Research - The Most Powerful Tool in Your Kit
UX Research - The Most Powerful Tool in Your KitMary Wharmby
 
General UX activities & process overview
General UX activities & process overviewGeneral UX activities & process overview
General UX activities & process overviewBen Melbourne
 

What's hot (20)

UX & UI Design: Differentiate through design
UX & UI Design: Differentiate through designUX & UI Design: Differentiate through design
UX & UI Design: Differentiate through design
 
Introduction to UX Research: Fundamentals of Contextual Inquiry
Introduction to UX Research: Fundamentals of Contextual InquiryIntroduction to UX Research: Fundamentals of Contextual Inquiry
Introduction to UX Research: Fundamentals of Contextual Inquiry
 
What is UX?
What is UX?What is UX?
What is UX?
 
UX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLESUX RULES: 10 ESSENTIAL PRINCIPLES
UX RULES: 10 ESSENTIAL PRINCIPLES
 
Prototyping for effective UX
Prototyping for effective UXPrototyping for effective UX
Prototyping for effective UX
 
Fundamentals of UX Design
Fundamentals of UX DesignFundamentals of UX Design
Fundamentals of UX Design
 
UX is not UI!
UX is not UI!UX is not UI!
UX is not UI!
 
UX Design process, #UX, #Design Process, #Agile UX
UX Design process, #UX, #Design Process, #Agile UX UX Design process, #UX, #Design Process, #Agile UX
UX Design process, #UX, #Design Process, #Agile UX
 
Putting Users in UX: Research Methods for Strategy
Putting Users in UX: Research Methods for StrategyPutting Users in UX: Research Methods for Strategy
Putting Users in UX: Research Methods for Strategy
 
Fundamentals and practices of UX research
Fundamentals and practices of UX research Fundamentals and practices of UX research
Fundamentals and practices of UX research
 
UX - User Experience Design and Principles
UX - User Experience Design and PrinciplesUX - User Experience Design and Principles
UX - User Experience Design and Principles
 
UI / UX Design Processes
UI / UX Design ProcessesUI / UX Design Processes
UI / UX Design Processes
 
UX Research - Overview
UX Research - OverviewUX Research - Overview
UX Research - Overview
 
UX Lesson 2: User Research
UX Lesson 2: User ResearchUX Lesson 2: User Research
UX Lesson 2: User Research
 
UX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & designUX 101: A quick & dirty introduction to user experience strategy & design
UX 101: A quick & dirty introduction to user experience strategy & design
 
UX lesson 3: Usability First
UX lesson 3: Usability FirstUX lesson 3: Usability First
UX lesson 3: Usability First
 
UX Research - The Most Powerful Tool in Your Kit
UX Research - The Most Powerful Tool in Your KitUX Research - The Most Powerful Tool in Your Kit
UX Research - The Most Powerful Tool in Your Kit
 
Ux design process
Ux design processUx design process
Ux design process
 
User Research
User ResearchUser Research
User Research
 
General UX activities & process overview
General UX activities & process overviewGeneral UX activities & process overview
General UX activities & process overview
 

Viewers also liked

Rewarding Your Own Research Panel - Panel Management Webinar
Rewarding Your Own Research Panel - Panel Management WebinarRewarding Your Own Research Panel - Panel Management Webinar
Rewarding Your Own Research Panel - Panel Management WebinarQualtrics
 
Why UX #FAILS (with notes)
Why UX #FAILS (with notes)Why UX #FAILS (with notes)
Why UX #FAILS (with notes)Chris Feix
 
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Anna Dahlström
 
E-Portfolios in Higher Education: Case Study & Literature Review
E-Portfolios in Higher Education: Case Study & Literature ReviewE-Portfolios in Higher Education: Case Study & Literature Review
E-Portfolios in Higher Education: Case Study & Literature ReviewStefanie Panke
 
Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014
Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014
Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014Melissa Perri
 
Online fraud in the Digital Gift Card Space
Online fraud in the Digital Gift Card SpaceOnline fraud in the Digital Gift Card Space
Online fraud in the Digital Gift Card SpaceChristopher Uriarte
 
ProductTank: What do UX people want from PMs and how can they best work toget...
ProductTank: What do UX people want from PMs and how can they best work toget...ProductTank: What do UX people want from PMs and how can they best work toget...
ProductTank: What do UX people want from PMs and how can they best work toget...Mind the Product
 
Trends in interactive design 2013
Trends in interactive design 2013Trends in interactive design 2013
Trends in interactive design 2013Prophets Agency
 
Embedded UX Research by Stijn Nieuwendijk @ UX Istanbul 2016
Embedded UX Research by Stijn Nieuwendijk @ UX Istanbul 2016 Embedded UX Research by Stijn Nieuwendijk @ UX Istanbul 2016
Embedded UX Research by Stijn Nieuwendijk @ UX Istanbul 2016 Valsplat
 
Sorting Skittles: A User Research Game
Sorting Skittles: A User Research GameSorting Skittles: A User Research Game
Sorting Skittles: A User Research GameAaron Hursman
 
Understand people to design great experiences: An introduction to user research
Understand people to design great experiences: An introduction to user researchUnderstand people to design great experiences: An introduction to user research
Understand people to design great experiences: An introduction to user researchMing Lee
 
Cutting-Edge Tactics To Spy On Your Competition
Cutting-Edge Tactics To Spy On Your CompetitionCutting-Edge Tactics To Spy On Your Competition
Cutting-Edge Tactics To Spy On Your CompetitionHanapin Marketing
 
User research for Product Managers - Product Tank London Jan 17
User research for Product Managers - Product Tank London Jan 17User research for Product Managers - Product Tank London Jan 17
User research for Product Managers - Product Tank London Jan 17Morag McLaren
 
Contextual inquiry case
Contextual inquiry caseContextual inquiry case
Contextual inquiry caseEva Durall
 
Product development at NerdWallet: Why user research is pivotal
Product development at NerdWallet: Why user research is pivotalProduct development at NerdWallet: Why user research is pivotal
Product development at NerdWallet: Why user research is pivotalUserTesting
 
MKT 471 Case Competition
MKT 471 Case CompetitionMKT 471 Case Competition
MKT 471 Case CompetitionDan Cappiello
 
Why User Research is must in Product Development
Why User Research is must in Product DevelopmentWhy User Research is must in Product Development
Why User Research is must in Product DevelopmentPuneet Arora
 
Jobs-To-Be-Done Theory
Jobs-To-Be-Done TheoryJobs-To-Be-Done Theory
Jobs-To-Be-Done TheoryAlex Kehr
 

Viewers also liked (20)

Rewarding Your Own Research Panel - Panel Management Webinar
Rewarding Your Own Research Panel - Panel Management WebinarRewarding Your Own Research Panel - Panel Management Webinar
Rewarding Your Own Research Panel - Panel Management Webinar
 
Why UX #FAILS (with notes)
Why UX #FAILS (with notes)Why UX #FAILS (with notes)
Why UX #FAILS (with notes)
 
From Paths to Sandboxes
From Paths to SandboxesFrom Paths to Sandboxes
From Paths to Sandboxes
 
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
Best Practice For UX Deliverables - Eventhandler, London, 05 March 2014
 
E-Portfolios in Higher Education: Case Study & Literature Review
E-Portfolios in Higher Education: Case Study & Literature ReviewE-Portfolios in Higher Education: Case Study & Literature Review
E-Portfolios in Higher Education: Case Study & Literature Review
 
Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014
Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014
Designing To Learn: Creating Effective MVP Experiments - Lean UX NYC 2014
 
Beyond User Research
Beyond User ResearchBeyond User Research
Beyond User Research
 
Online fraud in the Digital Gift Card Space
Online fraud in the Digital Gift Card SpaceOnline fraud in the Digital Gift Card Space
Online fraud in the Digital Gift Card Space
 
ProductTank: What do UX people want from PMs and how can they best work toget...
ProductTank: What do UX people want from PMs and how can they best work toget...ProductTank: What do UX people want from PMs and how can they best work toget...
ProductTank: What do UX people want from PMs and how can they best work toget...
 
Trends in interactive design 2013
Trends in interactive design 2013Trends in interactive design 2013
Trends in interactive design 2013
 
Embedded UX Research by Stijn Nieuwendijk @ UX Istanbul 2016
Embedded UX Research by Stijn Nieuwendijk @ UX Istanbul 2016 Embedded UX Research by Stijn Nieuwendijk @ UX Istanbul 2016
Embedded UX Research by Stijn Nieuwendijk @ UX Istanbul 2016
 
Sorting Skittles: A User Research Game
Sorting Skittles: A User Research GameSorting Skittles: A User Research Game
Sorting Skittles: A User Research Game
 
Understand people to design great experiences: An introduction to user research
Understand people to design great experiences: An introduction to user researchUnderstand people to design great experiences: An introduction to user research
Understand people to design great experiences: An introduction to user research
 
Cutting-Edge Tactics To Spy On Your Competition
Cutting-Edge Tactics To Spy On Your CompetitionCutting-Edge Tactics To Spy On Your Competition
Cutting-Edge Tactics To Spy On Your Competition
 
User research for Product Managers - Product Tank London Jan 17
User research for Product Managers - Product Tank London Jan 17User research for Product Managers - Product Tank London Jan 17
User research for Product Managers - Product Tank London Jan 17
 
Contextual inquiry case
Contextual inquiry caseContextual inquiry case
Contextual inquiry case
 
Product development at NerdWallet: Why user research is pivotal
Product development at NerdWallet: Why user research is pivotalProduct development at NerdWallet: Why user research is pivotal
Product development at NerdWallet: Why user research is pivotal
 
MKT 471 Case Competition
MKT 471 Case CompetitionMKT 471 Case Competition
MKT 471 Case Competition
 
Why User Research is must in Product Development
Why User Research is must in Product DevelopmentWhy User Research is must in Product Development
Why User Research is must in Product Development
 
Jobs-To-Be-Done Theory
Jobs-To-Be-Done TheoryJobs-To-Be-Done Theory
Jobs-To-Be-Done Theory
 

Similar to Conducting User Research

Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012Samantha Bailey
 
Becoming A User Advocate
Becoming A User AdvocateBecoming A User Advocate
Becoming A User AdvocateKarl Kaufmann
 
User interface design: definitions, processes and principles
User interface design: definitions, processes and principlesUser interface design: definitions, processes and principles
User interface design: definitions, processes and principlesDavid Little
 
Prototyping for web and mobile workshop
Prototyping for web and mobile workshopPrototyping for web and mobile workshop
Prototyping for web and mobile workshopSimon Phillips
 
Content Strategy and User Experience: Combination in Practice
Content Strategy and User Experience: Combination in PracticeContent Strategy and User Experience: Combination in Practice
Content Strategy and User Experience: Combination in PracticeAmy Grace Wells
 
Usability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter eventUsability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter eventKay Aubrey
 
User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an OverviewJulie Grundy
 
Guerilla Human Computer Interaction and Customer Based Design
Guerilla Human Computer Interaction and Customer Based DesignGuerilla Human Computer Interaction and Customer Based Design
Guerilla Human Computer Interaction and Customer Based DesignQuentin Christensen
 
Multi Platform User Exerience
Multi Platform User ExerienceMulti Platform User Exerience
Multi Platform User ExerienceTanya Zavialova
 
The Power of the UX Evaluation
The Power of the UX EvaluationThe Power of the UX Evaluation
The Power of the UX EvaluationJon Fukuda
 
Usability Testing To Prioritize Your Designs
Usability Testing To Prioritize Your DesignsUsability Testing To Prioritize Your Designs
Usability Testing To Prioritize Your DesignsElizabeth Snowdon
 
Building a Solid Foundation: Usability & Information Architecture WIAD Tampa ...
Building a Solid Foundation: Usability & Information Architecture WIAD Tampa ...Building a Solid Foundation: Usability & Information Architecture WIAD Tampa ...
Building a Solid Foundation: Usability & Information Architecture WIAD Tampa ...Karen Bachmann
 
UXD - A quick overview on what you need to work with your UX team
UXD - A quick overview on what you need to work with your UX team UXD - A quick overview on what you need to work with your UX team
UXD - A quick overview on what you need to work with your UX team Guilherme Rodrigues
 
Understanding The Value Of User Research, Usability Testing, and Information ...
Understanding The Value Of User Research, Usability Testing, and Information ...Understanding The Value Of User Research, Usability Testing, and Information ...
Understanding The Value Of User Research, Usability Testing, and Information ...Kyle Soucy
 
User Interface Design: Definitions, Processes and Principles
User Interface Design: Definitions, Processes and PrinciplesUser Interface Design: Definitions, Processes and Principles
User Interface Design: Definitions, Processes and PrinciplesMoodLabs
 
UX (User Experience) Process, May 2017
UX (User Experience) Process, May 2017UX (User Experience) Process, May 2017
UX (User Experience) Process, May 2017Gary Coker
 
The User Is Always Right (Usually): 4 User Research Methods That Get Results
The User Is Always Right (Usually): 4 User Research Methods That Get ResultsThe User Is Always Right (Usually): 4 User Research Methods That Get Results
The User Is Always Right (Usually): 4 User Research Methods That Get ResultsMichael Hartman
 

Similar to Conducting User Research (20)

Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012Usability Workshop, 11-8-2012
Usability Workshop, 11-8-2012
 
Becoming A User Advocate
Becoming A User AdvocateBecoming A User Advocate
Becoming A User Advocate
 
User interface design: definitions, processes and principles
User interface design: definitions, processes and principlesUser interface design: definitions, processes and principles
User interface design: definitions, processes and principles
 
Prototyping for web and mobile workshop
Prototyping for web and mobile workshopPrototyping for web and mobile workshop
Prototyping for web and mobile workshop
 
UX @ Harvard's IQSS (Elizabeth Quigley)
UX @ Harvard's IQSS (Elizabeth Quigley)UX @ Harvard's IQSS (Elizabeth Quigley)
UX @ Harvard's IQSS (Elizabeth Quigley)
 
Content Strategy and User Experience: Combination in Practice
Content Strategy and User Experience: Combination in PracticeContent Strategy and User Experience: Combination in Practice
Content Strategy and User Experience: Combination in Practice
 
Usability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter eventUsability Testing for Qualitative Researchers - QRCA NYC Chapter event
Usability Testing for Qualitative Researchers - QRCA NYC Chapter event
 
Mobile UX-COE
Mobile UX-COEMobile UX-COE
Mobile UX-COE
 
User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an Overview
 
Guerilla Human Computer Interaction and Customer Based Design
Guerilla Human Computer Interaction and Customer Based DesignGuerilla Human Computer Interaction and Customer Based Design
Guerilla Human Computer Interaction and Customer Based Design
 
Multi Platform User Exerience
Multi Platform User ExerienceMulti Platform User Exerience
Multi Platform User Exerience
 
Jan Moons at WUD16
Jan Moons at WUD16Jan Moons at WUD16
Jan Moons at WUD16
 
The Power of the UX Evaluation
The Power of the UX EvaluationThe Power of the UX Evaluation
The Power of the UX Evaluation
 
Usability Testing To Prioritize Your Designs
Usability Testing To Prioritize Your DesignsUsability Testing To Prioritize Your Designs
Usability Testing To Prioritize Your Designs
 
Building a Solid Foundation: Usability & Information Architecture WIAD Tampa ...
Building a Solid Foundation: Usability & Information Architecture WIAD Tampa ...Building a Solid Foundation: Usability & Information Architecture WIAD Tampa ...
Building a Solid Foundation: Usability & Information Architecture WIAD Tampa ...
 
UXD - A quick overview on what you need to work with your UX team
UXD - A quick overview on what you need to work with your UX team UXD - A quick overview on what you need to work with your UX team
UXD - A quick overview on what you need to work with your UX team
 
Understanding The Value Of User Research, Usability Testing, and Information ...
Understanding The Value Of User Research, Usability Testing, and Information ...Understanding The Value Of User Research, Usability Testing, and Information ...
Understanding The Value Of User Research, Usability Testing, and Information ...
 
User Interface Design: Definitions, Processes and Principles
User Interface Design: Definitions, Processes and PrinciplesUser Interface Design: Definitions, Processes and Principles
User Interface Design: Definitions, Processes and Principles
 
UX (User Experience) Process, May 2017
UX (User Experience) Process, May 2017UX (User Experience) Process, May 2017
UX (User Experience) Process, May 2017
 
The User Is Always Right (Usually): 4 User Research Methods That Get Results
The User Is Always Right (Usually): 4 User Research Methods That Get ResultsThe User Is Always Right (Usually): 4 User Research Methods That Get Results
The User Is Always Right (Usually): 4 User Research Methods That Get Results
 

More from Jeremy Horn

The Art of Prioritization
The Art of PrioritizationThe Art of Prioritization
The Art of PrioritizationJeremy Horn
 
Tips on communicating internally to different audiences
Tips on communicating internally to different audiencesTips on communicating internally to different audiences
Tips on communicating internally to different audiencesJeremy Horn
 
The Superpower for Highly Effective Product Managers
The Superpower for Highly Effective Product ManagersThe Superpower for Highly Effective Product Managers
The Superpower for Highly Effective Product ManagersJeremy Horn
 
How to transition from Product Management to Product Leadership
How to transition from Product Management to Product LeadershipHow to transition from Product Management to Product Leadership
How to transition from Product Management to Product LeadershipJeremy Horn
 
How to stay productive and find time to do deep work as a product manager
How to stay productive and find time to do deep work as a product managerHow to stay productive and find time to do deep work as a product manager
How to stay productive and find time to do deep work as a product managerJeremy Horn
 
Alignment of strategy, roadmap, and backlog
Alignment of strategy, roadmap, and backlogAlignment of strategy, roadmap, and backlog
Alignment of strategy, roadmap, and backlogJeremy Horn
 
Importance of iterative interview of the stakeholders
Importance of iterative interview of the stakeholdersImportance of iterative interview of the stakeholders
Importance of iterative interview of the stakeholdersJeremy Horn
 
A Guide to Components for Product Managers
A Guide to Components for Product ManagersA Guide to Components for Product Managers
A Guide to Components for Product ManagersJeremy Horn
 
The rule of seven: how to structure your product organization to succeed
The rule of seven: how to structure your product organization to succeedThe rule of seven: how to structure your product organization to succeed
The rule of seven: how to structure your product organization to succeedJeremy Horn
 
Product Owner vs. Product Manager
Product Owner vs. Product ManagerProduct Owner vs. Product Manager
Product Owner vs. Product ManagerJeremy Horn
 
Building Rapport with your Team as a Product Manager
Building Rapport with your Team as a Product ManagerBuilding Rapport with your Team as a Product Manager
Building Rapport with your Team as a Product ManagerJeremy Horn
 
User Research is a Surprise
User Research is a SurpriseUser Research is a Surprise
User Research is a SurpriseJeremy Horn
 
Product Manage Your Way into a Product Management Job
Product Manage Your Way into a Product Management JobProduct Manage Your Way into a Product Management Job
Product Manage Your Way into a Product Management JobJeremy Horn
 
Build vs. Buy - Evaluating Technology Decisions
Build vs. Buy - Evaluating Technology DecisionsBuild vs. Buy - Evaluating Technology Decisions
Build vs. Buy - Evaluating Technology DecisionsJeremy Horn
 
User Research is About Surprise
User Research is About SurpriseUser Research is About Surprise
User Research is About SurpriseJeremy Horn
 
Using Product Management to Get a Product Management Gig
Using Product Management to Get a Product Management GigUsing Product Management to Get a Product Management Gig
Using Product Management to Get a Product Management GigJeremy Horn
 
Managing the Build / Buy Decision
Managing the Build / Buy DecisionManaging the Build / Buy Decision
Managing the Build / Buy DecisionJeremy Horn
 
When everything is chaos, focus on these 3 things
When everything is chaos, focus on these 3 thingsWhen everything is chaos, focus on these 3 things
When everything is chaos, focus on these 3 thingsJeremy Horn
 
Your assumptions are probably wrong.
Your assumptions are probably wrong.Your assumptions are probably wrong.
Your assumptions are probably wrong.Jeremy Horn
 
Core Product Management
Core Product ManagementCore Product Management
Core Product ManagementJeremy Horn
 

More from Jeremy Horn (20)

The Art of Prioritization
The Art of PrioritizationThe Art of Prioritization
The Art of Prioritization
 
Tips on communicating internally to different audiences
Tips on communicating internally to different audiencesTips on communicating internally to different audiences
Tips on communicating internally to different audiences
 
The Superpower for Highly Effective Product Managers
The Superpower for Highly Effective Product ManagersThe Superpower for Highly Effective Product Managers
The Superpower for Highly Effective Product Managers
 
How to transition from Product Management to Product Leadership
How to transition from Product Management to Product LeadershipHow to transition from Product Management to Product Leadership
How to transition from Product Management to Product Leadership
 
How to stay productive and find time to do deep work as a product manager
How to stay productive and find time to do deep work as a product managerHow to stay productive and find time to do deep work as a product manager
How to stay productive and find time to do deep work as a product manager
 
Alignment of strategy, roadmap, and backlog
Alignment of strategy, roadmap, and backlogAlignment of strategy, roadmap, and backlog
Alignment of strategy, roadmap, and backlog
 
Importance of iterative interview of the stakeholders
Importance of iterative interview of the stakeholdersImportance of iterative interview of the stakeholders
Importance of iterative interview of the stakeholders
 
A Guide to Components for Product Managers
A Guide to Components for Product ManagersA Guide to Components for Product Managers
A Guide to Components for Product Managers
 
The rule of seven: how to structure your product organization to succeed
The rule of seven: how to structure your product organization to succeedThe rule of seven: how to structure your product organization to succeed
The rule of seven: how to structure your product organization to succeed
 
Product Owner vs. Product Manager
Product Owner vs. Product ManagerProduct Owner vs. Product Manager
Product Owner vs. Product Manager
 
Building Rapport with your Team as a Product Manager
Building Rapport with your Team as a Product ManagerBuilding Rapport with your Team as a Product Manager
Building Rapport with your Team as a Product Manager
 
User Research is a Surprise
User Research is a SurpriseUser Research is a Surprise
User Research is a Surprise
 
Product Manage Your Way into a Product Management Job
Product Manage Your Way into a Product Management JobProduct Manage Your Way into a Product Management Job
Product Manage Your Way into a Product Management Job
 
Build vs. Buy - Evaluating Technology Decisions
Build vs. Buy - Evaluating Technology DecisionsBuild vs. Buy - Evaluating Technology Decisions
Build vs. Buy - Evaluating Technology Decisions
 
User Research is About Surprise
User Research is About SurpriseUser Research is About Surprise
User Research is About Surprise
 
Using Product Management to Get a Product Management Gig
Using Product Management to Get a Product Management GigUsing Product Management to Get a Product Management Gig
Using Product Management to Get a Product Management Gig
 
Managing the Build / Buy Decision
Managing the Build / Buy DecisionManaging the Build / Buy Decision
Managing the Build / Buy Decision
 
When everything is chaos, focus on these 3 things
When everything is chaos, focus on these 3 thingsWhen everything is chaos, focus on these 3 things
When everything is chaos, focus on these 3 things
 
Your assumptions are probably wrong.
Your assumptions are probably wrong.Your assumptions are probably wrong.
Your assumptions are probably wrong.
 
Core Product Management
Core Product ManagementCore Product Management
Core Product Management
 

Recently uploaded

Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMVoces Mineras
 
Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Kirill Klimov
 
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu MenzaYouth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menzaictsugar
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Seta Wicaksana
 
Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Riya Pathan
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCRashishs7044
 
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...ShrutiBose4
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesKeppelCorporation
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...ssuserf63bd7
 
APRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfAPRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfRbc Rbcua
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03DallasHaselhorst
 
Future Of Sample Report 2024 | Redacted Version
Future Of Sample Report 2024 | Redacted VersionFuture Of Sample Report 2024 | Redacted Version
Future Of Sample Report 2024 | Redacted VersionMintel Group
 
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCRashishs7044
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMintel Group
 
Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfrichard876048
 
Digital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfDigital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfJos Voskuil
 

Recently uploaded (20)

No-1 Call Girls In Goa 93193 VIP 73153 Escort service In North Goa Panaji, Ca...
No-1 Call Girls In Goa 93193 VIP 73153 Escort service In North Goa Panaji, Ca...No-1 Call Girls In Goa 93193 VIP 73153 Escort service In North Goa Panaji, Ca...
No-1 Call Girls In Goa 93193 VIP 73153 Escort service In North Goa Panaji, Ca...
 
Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)Japan IT Week 2024 Brochure by 47Billion (English)
Japan IT Week 2024 Brochure by 47Billion (English)
 
Call Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North GoaCall Us ➥9319373153▻Call Girls In North Goa
Call Us ➥9319373153▻Call Girls In North Goa
 
Memorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQMMemorándum de Entendimiento (MoU) entre Codelco y SQM
Memorándum de Entendimiento (MoU) entre Codelco y SQM
 
Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024Flow Your Strategy at Flight Levels Day 2024
Flow Your Strategy at Flight Levels Day 2024
 
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu MenzaYouth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
Youth Involvement in an Innovative Coconut Value Chain by Mwalimu Menza
 
Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...Ten Organizational Design Models to align structure and operations to busines...
Ten Organizational Design Models to align structure and operations to busines...
 
Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737Independent Call Girls Andheri Nightlaila 9967584737
Independent Call Girls Andheri Nightlaila 9967584737
 
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
8447779800, Low rate Call girls in New Ashok Nagar Delhi NCR
 
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...
Ms Motilal Padampat Sugar Mills vs. State of Uttar Pradesh & Ors. - A Milesto...
 
Annual General Meeting Presentation Slides
Annual General Meeting Presentation SlidesAnnual General Meeting Presentation Slides
Annual General Meeting Presentation Slides
 
International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...International Business Environments and Operations 16th Global Edition test b...
International Business Environments and Operations 16th Global Edition test b...
 
APRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdfAPRIL2024_UKRAINE_xml_0000000000000 .pdf
APRIL2024_UKRAINE_xml_0000000000000 .pdf
 
Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03Cybersecurity Awareness Training Presentation v2024.03
Cybersecurity Awareness Training Presentation v2024.03
 
Future Of Sample Report 2024 | Redacted Version
Future Of Sample Report 2024 | Redacted VersionFuture Of Sample Report 2024 | Redacted Version
Future Of Sample Report 2024 | Redacted Version
 
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
8447779800, Low rate Call girls in Kotla Mubarakpur Delhi NCR
 
Enjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCR
Enjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCREnjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCR
Enjoy ➥8448380779▻ Call Girls In Sector 18 Noida Escorts Delhi NCR
 
Market Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 EditionMarket Sizes Sample Report - 2024 Edition
Market Sizes Sample Report - 2024 Edition
 
Innovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdfInnovation Conference 5th March 2024.pdf
Innovation Conference 5th March 2024.pdf
 
Digital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdfDigital Transformation in the PLM domain - distrib.pdf
Digital Transformation in the PLM domain - distrib.pdf
 

Conducting User Research

  • 1. BUILDING YOUR USER RESEARCH TOOLKIT The Product Mentor Talk Ian Moulton October 7, 2015
  • 2. • 12 years of experience building products • 9 years in product management roles • 5 different organizations ABOUT ME
  • 3. Organizations: 1. Startup: 60 employees – NYC, CA & WI – founded 2003 2. Cooperative: 3,200 employees – NYC, DC & CA – founded 1846 3. Digital: 200 employees – NYC – founded 1953 4. Startup: 7 employees – NYC – founded 2008 5. Hybrid: 250 employees – NYC & Montreal – founded 1998 ABOUT ME
  • 4. Products: • Consumer web (news websites, video players, YouTube channel) • Business web tools (CMS for news and video publishers) • Consumer mobile (iOS and Android apps) • Consumer web (college guide, “Ask an Alum” service on websites) • Business web tool (“Ask an Alum” admin tool for organizations) • Consumer app/hardware (digital jukebox) • Business web-based tools (jukebox management tools) ABOUT ME
  • 7. PRODUCT MANAGERS AGE DEGREE GENDER MAJOR Source: http://blog.alpha-ux.co/2015-product-management-trends
  • 8. PRODUCT MANAGERS PRODUCT TYPE REVENUEEXPERIENCE Source: http://blog.alpha-ux.co/2015-product-management-trends
  • 9. PRODUCT MANAGERS OUR CHALLENGES WHAT WE WANT# OF PRODUCTS Source: http://blog.alpha-ux.co/2015-product-management-trends
  • 10. PRODUCT MANAGERS WHAT WE DO CONDUCTING RESEARCH Source: http://blog.alpha-ux.co/2015-product-management-trends
  • 11. “Know thy user, and you are not thy user.” - Arnie Lund • You are the most one persona, but you are also too close to product • Take notes when you first see the product WHAT IS USER RESEARCH?
  • 12. WHAT IS THE GOAL? http://www.tamingdata.com/2010/07/08/the-project-management-tree-swing-cartoon-past-and-present/
  • 13. WHAT IS THE GOAL? http://antigravity.hubpages.com/hub/All-about-pharma-product-manager-jobs#
  • 14. WHAT IS USER RESEARCH? • User Research focuses on understanding user behaviors, needs, and motivations through observation techniques, task analysis, and other feedback methodologies. • Design research describes any number of investigative techniques used to add context and insight to the design process. • Good user research provides actionable and testable insights into users’ needs. • User research helps us to understand how other people live their lives, so that we can respond more effectively to their needs with informed and inspired design solutions.
  • 16. BUILDING YOUR TOOLKIT Establish a baseline • Develop hypotheses Try a variety of methods • Methods will vary by product Mix and Match • Focus group and prototyping • Contextual interviews and online surveys • Etc.
  • 18. CONTEXTUAL INTERVIEWS Researchers watch and listen as users work in the user’s own environment PROS: • Qualitative, observed data • Provides insight: • Issues users are facing • Equipment they are working with • How their space is set-up • Type of internet connection , etc. • How long it takes to complete tasks • Presence of people willing to assist users CONS: • Limited quantitative/measured data Source: http://www.usability.gov/what-and-why/user-research.html
  • 19. FOCUS GROUPS A moderated discussion to learn about users’ attitudes, beliefs, desires, and reactions to concepts. • Typically 5-10 participants • Researchers usually select participants based on specific traits (e.g. age, ethnicity, occupation, etc.) PROS: • Qualitative, observed data CONS: • Don’t get to verify or observe reported experiences TIPS: • Decide on topics and pre-test questions • Take notes and consider taping discussion • Plan to spend about two hours with the group Source: http://www.usability.gov/what-and-why/user-research.html
  • 20. INDIVIDUAL INTERVIEWS Probes attitudes, beliefs, desires, and experiences to get a deeper understanding of your users. • Most similar to focus groups • Talk to only one person at a time (can also be done over phone, IM, etc.) PROS: • Have more time to discuss topics in detail • Do not have to worry about inevitable group dynamics • Can adjust your interviewing style to your interviewee TIPS • Take place at start of the development cycle while you are developing or reviewing product objectives • Develop collection of contacts (“friendlys”) Source: http://www.usability.gov/what-and-why/user-research.html
  • 21. PERSONAS Create reliable and realistic representations of your key audience segments for reference. • Should be completed early in the project to help inform site functionality, help uncover gaps, or highlight new opportunities PROS: • Helps you evaluate new feature ideas • Ensure content is written to the appropriate audiences • Aids in uncovering universal features and functionality TIPS: • Create groups based on qualitative and some quantitative user research and web analytics. • Give clear picture of user's expectations • Describe real people with backgrounds, goals, values Source: http://www.usability.gov/what-and-why/user-research.html
  • 22. ONLINE SURVEYS A series of questions asked to multiple users; helps you learn about the people who use your product. • Done before a redesign, after new launch, ongoing, etc. QUESTIONS TO ASK: • Ask how satisfied users are with your product • Ask if users would recommend your product to others • Include a mix of open-ended and “closed” questions • Ask if a respondent is willing to answer more in-depth questions in a follow-up survey or interview. TIPS: • Keep your surveys as brief as possible • Provide estimated completion time, progress indicator • How satisfied users are with your site Source: http://www.usability.gov/what-and-why/user-research.html
  • 23. CARD SORTING Participants organize topics into categories that make sense to them and they may also help you label these groups. • Can help evaluate the information architecture of a site • Builds structure for site; decide what goes on homepage • Helps you label categories and navigation • “Closed Sort” specifies certain categories, “Open Sort” does not. TIPS: • Limit number of cards (30-40 max) • Randomize order of cards • Consider remote sorting • Consider an open sort as part 1 and a closed sort as part 2 of your process. Source: http://www.usability.gov/what-and-why/user-research.html
  • 24. PROTOTYPING Allows you to gather feedback from users while you are still planning and designing your product • Low-fidelity prototypes are often paper-based and do not allow user interactions. • Range from a hand-drawn to printouts • Quicker to create • Rough sketches may make users feel more comfortable suggesting changes • High-fidelity prototypes are generally digital and usually allow realistic user interactions • Collects true human performance data • Can be used to demonstrate actual products to clients, management PROS: • Cheaper to make changes before any code has been written than to wait until after the implementation is complete. Source: http://www.usability.gov/what-and-why/user-research.html
  • 25. PARALLEL DESIGN With the parallel design technique, several people create an initial design from the same set of requirements. PROS • A range of ideas to be generated quickly and cost effectively. • Compresses concept development schedule. • Final design can benefit from all ideas proposed. • Case study results showed the improvement in measured usability from version 1 to 2 was 18 percent with traditional iterative design and 70 percent with parallel design Source: http://www.usability.gov/what-and-why/user-research.html
  • 26. FIRST CLICK TESTING Examines what a test participant would click on first on the interface in order to complete their intended task • Can be performed on a functioning website, a prototype, or a wireframe • When users' first click is down the right path, 87% eventually succeed (vs. 46%) TIPS: • Track each click. • Time how long it takes the user to make this click. • Compare two different designs (e.g. old and new) • After each task attempt, have participants indicate how confident they were they found the right location. Source: http://www.measuringu.com/blog/first-click.php
  • 27. EXPERT REVIEW Usability experts review your site’s interface and compare it against accepted usability principles PROS: • Results in a list of potential usability issues • Can be done quickly, early in the process CONS: • May identify more minor issues and fewer major issues • Relies on single individual TIPS: • Avoid or use in combination with other research • Perform diligence on expert Source: http://www.usability.gov/what-and-why/user-research.html
  • 28. TASK ANALYSIS Learning about ordinary users by observing them in action to understand in detail how they perform their tasks and achieve their intended goals. • Important to complete early in the process: • Requirements gathering • Developing content strategy TIPS: • Identify high-level tasks and break them down into subtasks. Source: http://www.usability.gov/what-and-why/user-research.html
  • 29. USABILITY TESTING Identifies user frustrations and problems with your site through one-on-one sessions where a "real-life" user performs tasks on your site. • Learn if participants can complete specified tasks • Identify how long it takes to complete specified tasks • Find out if participants are satisfied • Identify changes required to improve user performance and satisfaction • See if usability objectives are met TIPS: • Budget for more than one usability test. • Factor in: • Time: Plan, execute, analyze • Recruiting • Participant Compensation • Rental Costs Source: https://www.drupal.org/node/1319120, Source: http://www.usability.gov/what-and-why/user-research.html
  • 30. SELECTING METHODS “One of the biggest challenges in performing user research is determining which research approaches to apply and when to apply them.” - Demetrius Madrigal and Bryan McClain, uxmatters.com TIPS: - Early - Regularly (plan for it) - Quick and dirty
  • 32. OBJECTIVES 1. Ask questions • “Who would share program clips?” • “How frequently would viewers share clips?” • “Why would people choose to share clips?” 2. Identify overall objective • You need to be able to reach that objective in the time frame you have allotted for the research. • Document in a one-pager. Source: www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
  • 33. HYPOTHESES • Creates awareness to help minimize bias • Helps you select the right methods • Use your early hypotheses to help communicate what you’ve discovered through research. • E.g. “We believed [A], but discovered [B].” • The more the merrier Source: www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
  • 34. METHODS Building a Foundation • Surveys, observational or contextual interviews, and market and trend explorations • Addressing unanswered questions about user base Generating Inspiration and Ideas • Card sorting, paper prototyping and other participatory design activities • Feedback is not about refining, but opening up new possibilities Evaluating and Informing Design • Usability testing, heuristic evaluations, cognitive walkthroughs and paper prototyping • Refine design comps, simulations and code prototypes Source: www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
  • 35. CONDUCT • Test draft versions of your activities on coworkers. • E.g. Your team will recruit eight users to meet with for one hour each over three evenings, which will allow you to speak with people when they’re most likely to be watching TV. • Capturing and analyzing notes, photos, videos and other materials that you collect as you go. • Think on your feet. Source: www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
  • 36. SYNTHESIS What am I learning? • “Did we prove or disprove our hypotheses?” • “Is there a pattern in the data that suggests new design considerations?” • “Do I need to change what design activities I plan to do next?” • “What gaps in knowledge have I uncovered and might need to research at a later date?” Source: www.smashingmagazine.com/2013/09/5-step-process-conducting-user-research/
  • 38. PRODUCT MANAGERS – USER RESEARCH WHY WE DO IT METHODS Source: http://blog.alpha-ux.co/2015-product-management-trends
  • 39. USER RESEARCH DURING DESIGN DESIGN “Usability testing is the killing field of cherished notions.” - David Orr Failure comes when you don’t listen. You can’t put something out there and assume it’s great. It’s up to us to make sure we’re listening to improve our chances for success—if not this time, next time.” —Alan Lewis
  • 40. PRODUCT MANAGERS WEIGH IN • Use InvisionApp to turn wireframes into clickable prototype. • Employ screenshare and conduct interviews over the phone. • Build personas, target the most valuable (can't be all things to all people). • Establish habit of having at least one research story in each sprint. • Require that anything that affects your user funnel be tested. • Create positive and negative press releases for each release. • Had trouble recruiting people, so started a Meetup (now in SF) • Similar Meetup: http://www.meetup.com/testtube/ • Site invited user participants in NY area, links to SurveyMonkey • 1 hour in-person interview = $50 Amazon card. Lots of signups. • Build it into the cycle. Make time quarterly for user research. • Keep a running log of hypotheses that you need to test. Michael Enriquez • Contently • Datalot • IDGA Obinna Nwokolo • Shutterstock • Mastercard • Microsoft Stephanie Neill • Ask.com • Lionsgate • Mindjet
  • 41. PRODUCT MANAGERS WEIGH IN “Customers always know what’s wrong. They can’t always tell you what they want, but they always can tell you what’s wrong. -Carly Fiorina • Recruiting users: C Space, Amazon Mechanical Turks, Fiverr. • Also amassed user community for continual testing. • Sprint-based approach doing research in 2-week bursts. • Lot of work in a short amount of time; fits into tight timelines • Agile, sprint-based research was THE key way to make the time. • “Without it you could render your entire product useless and then the investment is blown. • Qualitative interviews have themes. It’s easy to find pain points. • Keep participants from going to solutions; keep them in user mode. • Never underestimate how many users are willing to take a survey. • Easy to never get to research unless it is built into the project plan. • “Good results can come when the whole team is thinking about the research and testing and gear up for it together. ” Jenn Bornstein • TouchTunes • DirecTV • Nielsen Rich Kang • BeyondCurious • TouchTunes • Caesars Matt Saunders • Marvel • Mindspark • Associated Press
  • 42. WHAT NOT DO 7 Sins of User Research: • Credulity – the stocking example • Dogmatism – the “right way” to do research • Bias • Obscurantism – help your team understand your users • Laziness – relying on old data, etc. • Vagueness – learn a lot about a little – what if you could only ask one question? • Hubris – be concise, not excessive in detail Source: http://www.userfocus.co.uk/articles/7-sins-of-user-research.html

Editor's Notes

  1. If you can find somewhere where everything is happening in the same place, grab it.
  2. I aspire to be one of the key personas of the products I work on, but need to remind myself I am not all users.
  3. Me: haven’t done it.
  4. ME: Different designs for homepage, etc.
  5. ME: we did it with a prototype and found out what % were going to search, to see if we moved the needle
  6. Don’t be afraid to share rough ideas.