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Thomas C. Lawrence
AGENDA
•Introduction
•Environmental Analysis
  •Competitor Map
  •BCG
  •SWOT
  •Porter’s 5 Forces
•Distribution
•Industry Environmental Model
•Life Cycle
•Financials
•Rules of the game
•Key success factors
•Recommendations
Marvel Product and Services

                                                                                       16


     Publishing15            Toys16                     Licensing15



•Comics                     •Marvel                     •Portfolio of    •Motion Pictures
                            characters                  Characters
•Trade Paperbacks                                                        •Direct-to-Video
                                                        •Toy licensing
•Advertising                                                             •Television
                                                        and production
•Custom Project                                                          •Video Games

                             The toy segment‟s
Primary target market for    products are aimed
its comic books has been     primarily at boys age 4-
male teenagers and           12 and collectors.2
young adults in the 13 to
23 year old age group.2
Competitor Map
                                            Since 2000, each Marvel character
                                  Archie
                                  Comics                based film have taken in
                                                           on average close to $400
                                DC Comics
                                                              million in world wide
                               PUBLISHING                       box office receipts.
Marvel is the
fourth
leading
licensor in          INDIRECT COMPETITORS
the world.




                                               MOVIES
                LICENSING




                                                               UA
It raked in
$5 billion                                                             In 2008, the
in retail
sales.                 DIRECT COMPETITORS                              company will
                                                                       makes it debut as
                                                                     producer of the first
                                                                    of 10 films. The
                                  TOYS                         company predicts a
                                                            windfall of $170 to $800
                                                 million in revenue from toys and
                                  UA
                                            merchandising from the movie slate.
BCG Growth Share Matrix applied to PPD Business Units
                      High
                      90%




           42.78 %                                                                                     Licensing
Market Growth Rate




                      Mid
                      20%

                     14.7 %                 Publishing




                                                                                                  Toys
                     1.7 %
                      Low
                      0%
                                 High                                                                                Mid                     Low.
                                 50%                                                                                                          5%
                                                                                                                     1%

                                                 40 %                                       6.7 %            2.7 %
                                                                                                    Relative Market Share
                         Source: ---. “Increasing global CRO market growth forecast.” Goldman Sachs Pharmaceutical Services. Sep 23, 2003.
Strengths to Weaknesses: 1.9

        Quantitative SWOT Analysis                                                                                                                                                               Opportunities to Threats: 2.2
                                                                                                                                                                                                       Total SWOT: 4.1

                                       STRENGTHS                                                 Weight         Rank      Total                                       WEAKNESSES                                                Weight          Rank      Total
                                                                                                              (-5 to 5)                                                                                                                       (-5 to 5)

Building Infrastructure & Layering Strategy                                                     0.3       5               1.5     Investor Confidence and Departure of Key Leaders                                             0.4       -2               -0.8
Strong brand recognition and loyalty. Acquisition of Core Concepts to be used as a                                                Marvel is still viewed by many as a comic book company despite changing its name
vehicle to promote its characters universe to the in-school market and custom comics.                                             to Marvel Entertainment. Investors still remember when the firm was putting out fires
Core Concepts specializes in distributing free school supplies with featured advertising                                          stemming from its previous bankruptcy (10). Avi Arad resignation (18). Worried that
nationwide instrumental in targeting a new demographic (8). The comic publishing is a                                             Spidey is a “one trick pony”(21).
KSF for the business leading to movies, toys, video games, etc. (11). Layering strategy
product selling even without a movie (17).

License Diversification – Video Games, Global Markets                                           0.4       4               1.6     Potential Take Over Target                                                                   0.3       -1               -0.3
Video games based on licensed IP are more likely to succeed than games based on                                                   Marvel relatively undervalued shares makes it a prime take over target for a large
original IP. Therefore, Marvel‟s video game licensing opportunities are likely to remain                                          media conglomerate or other related entertainment or electronic gaming business.
robust (1). Recently opened offices in the UK and Japan to facilitate international                                               The company now has a clean balance sheet with no debt and a pile of cold hard
growth (10). It is also striving to negotiate greater guaranteed royalties with a more                                            cash. (8).
concentrated and higher caliber base of licensees resulting in more revenue streams
and adding to the bottom line. Marvel leaning more towards entering into profit
participation, first dollar participation gross participation, and equity participation
agreements. Marvel now controls an estimated 80% of the Sony JV (8).

Migration to In-House Production for films could drive Growth                                   0.2       3               0.6     Smaller than Competitors in every Segment                                                    0.3       -3               -0.9
Transition of Marvel‟s film business from a license-only model to a hybrid                                                        Licensing segment – DC Comics, Walt Disney, NBC Universal. Publishing segment -
licensing/ownership model could strengthen Marvel‟s film business. The non-recourse                                               primarily DC Comics, but publishing now competes with other media. Toy segment –
nature of the film financing facility limits Marvel‟s risk. Its success will be determined by                                     Hasbro, Mattel, Jakks Pacific.
its ability to produce successful films (1). Marvel has a very robust pipeline of upcoming
movie releases (8).

Toy Business in Transition                                                                      0.1       2               0.2
Marvel‟s clever new deal with Hasbro in FY07 and the termination of the TBWW
license. Licensing rate for new deal is smaller, but Hasbro has core competencies in
sales and marketing should drive higher volume, which will grow toy division operating
income (1). This move makes strategic sense because of Hasbro‟s worldwide clout (2).

TOTAL                                                                                           1                         3.9     TOTAL                                                                                        1                          -2.0

                                     OPPORTUNITIES                                               Weight         Rank      Total                                          THREATS                                                Weight          Rank      Total
                                                                                                              (-5 to 5)                                                                                                                       (-5 to 5)

Strategic / Ultimate Alliances                                                                  0.3       5               1.5     Character Library & Film Flops and Intellectual Property Rights                              0.6       -2               -1.2
Marvel should continue to enter into clever strategic alliances, joint ventures, and                                              There is a fundamental risk that Marvel can not make money on 2 nd tier characters
licensing deals. It should look to make deals with Pixar for 3-D movie or TV series. Look                                         like Black Widow, Deathlok, Ghost Rider, and Luke Cage. A licensee‟s use of
at Cartoon Network or Fox Kids for launching new TV series. Look at major network for                                             characters could dilute or destroy their value. To date, the company has been
live-action series for secondary realistic characters. Seek out Electronic Arts and Take-                                         successful with 2nd tier characters like Blade – Vampire Hunter and Daredevil.
Two Interactive for video games(10). Look at numerous opportunities in a wide variety                                             Ownership and profit participation of characters could be in dispute and subject to
of markets and technologies.                                                                                                      litigation (3).

Licensing                                                                                       0.4       4               1.6     Threats to Toy Biz                                                                           0.3       -1               -0.3
Licensing excluding the Sony JV increased 53% y-o-y due to ability to leverage global                                             Continuing consolidation of the toy retailers, creating pricing pressures on toy
market opportunities Marvel will begin to see benefits of layering strategy in continuing                                         licensees, could hurt Marvel. Geopolitical risks of manufacturing toys in the Far East
efforts to license i.e. wireless category (4). 450 active licenses and growing (8).                                               and currency fluctuations. Marvel relies on a master toy licensee for a significant
                                                                                                                                  portion of its toy production. Delays in manufacturing and distribution and/or financial
                                                                                                                                  and operational concerns could impede sales (3).

Putting infrastructure in place to tap into Future Growth                                       0.3       3               0.9     Studio Operations                                                                            0.1       -3               -0.3
New entertainment veteran COO of Marvel Studios. Expand producing its own films                                                   Competition for Marvel‟s “tent pole movies”, as competitors film franchises can be
using external non-recourse financing. Distributing films for direct-to-video – a good                                            released near Marvel movie releases and diminish box office performance, as well as
medium to introduce and promote new and secondary characters. TV Program and                                                      take away toy shelf space. Marvel also relies upon studios for production and release
even live theatrical productions, among other projects. Hiring new head of Video Game                                             dates of movies. Decisions by a studio could hurt character tie-in licensing
Development to further exploit video game licensing opportunities (5). New market                                                 opportunities, particularly with toy sales. In regard to its film financing studio, Marvel
entry into dog & cat accessories, pet food and pet tents. (6). Leverage better-known                                              has participated in film production but lacks experience in running a full studio (3).
characters to increase exposure of the lesser-known franchise by interconnecting                                                  Independent studios are few and far between these days. Generally, this is because
storyline throughout the Marvel Universe (8).                                                                                     of the hit-driven nature of the business, high overhead and capital costs and
                                                                                                                                  competition among major studios (7).

TOTAL                                                                                           1                         4.0     TOTAL                                                                                        1                          -1.8
Weight         Rank       Total
                                           STRENGTHS                                                                                    (-5 to 5)
Building Infrastructure & Layering Strategy                                                                            0.3          5               1.5
Strong brand recognition and loyalty. Acquisition of Core Concepts to be used as a vehicle to promote its
characters universe to the in-school market and custom comics. Core Concepts specializes in distributing
free school supplies with featured advertising nationwide instrumental in targeting a new demographic (8).
The comic publishing is a KSF for the business leading to movies, toys, video games, etc. (11). Layering
strategy product selling even without a movie (17).




                    License Diversification – Video Games, Global Markets
License Diversification – Video Games, Global Markets         0.4     4                                                                             1.6
Video games based on licensed IP are more likely to succeed than games based on original IP. Therefore,
                   Video games based on licensed IP are more likely to succeed than
Marvel‟s video game licensing opportunities are likely to remain robust (1). Recently opened offices in the UK
                   games based on original IP. Therefore, Marvel‟s video game
and Japan to facilitate international growth (10). It is also striving to negotiate greater guaranteed royalties
with a more concentrated and higher caliber base of licensees resulting in more revenue streams and adding
                   licensing opportunities are likely to remain robust . Recently opened                           1
to the bottom line. Marvel leaning more towards entering into profit participation, first dollar participation gross
participation, and equity participation agreements. Marvel now controls an estimated 80% of the Sony JV (8).
                   offices in the UK and Japan to facilitate international growth10. It is
                   also striving to negotiate greater guaranteed royalties with a more
                   concentrated and higher caliber base of licensees resulting in more
Migration to In-House Production for films could drive adding to the bottom line. Marvel leaning more
                   revenue streams and Growth                                                                   0.2 3                               0.6
Transition of Marvel‟s film business from a license-only model to a hybrid licensing/ownership model could
strengthen Marvel‟s film business. entering into profit participation, first dollar participation
                   towards The non-recourse nature of the film financing facility limits Marvel‟s risk. Its
                   gross participation, and equity participation agreements. Marvel now
success will be determined by its ability to produce successful films (1). Marvel has a very robust pipeline of
upcoming movie releases (8).
                   controls an estimated 80% of the Sony JV 8.

Toy Business in Transition                                                                                             0.1          2               0.2
Marvel‟s clever new deal with Hasbro in FY07 and the termination of the TBWW license. Licensing rate for
new deal is smaller, but Hasbro has core competencies in sales and marketing should drive higher volume,
which will grow toy division operating income (1). This move makes strategic sense because of Hasbro‟s
worldwide clout (2).



TOTAL                                                                                                                  1                            3.9
Weight          Rank       Total
                             WEAKNESSES                                                                 (-5 to 5)

Investor Confidence and Departure of Key Leaders                                      0.4          -2               -0.8
Marvel is still viewed by many as a comic book company despite changing its name to
Marvel Entertainment. Investors still remember when the firm was putting out fires
stemming from its previous bankruptcy (10). Avi Arad resignation (18). Worried that
Spidey is a “one trick pony”(21).




Potential Take Over Target                                                               0.3       -1               -0.3
Marvel relatively undervalued shares makes it a prime take over target for a large media
               Investor Confidence and Departure of Key Leaders
conglomerate or other related entertainment or electronic gaming business. The
company now has a clean balance sheet with no debt and a pile ofa comic book company
                 Marvel is still viewed by many as cold hard cash. (8).  despite
               changing its name to Marvel Entertainment. Investors still
               remember when the firm was putting out fires stemming from its
               previous bankruptcy 10. Avi Arad resignation18. Worried that Spidey
               is a “one trick pony”21.
Smaller than Competitors in every Segment                                             0.3          -3               -0.9
Licensing segment – DC Comics, Walt Disney, NBC Universal. Publishing segment -
primarily DC Comics, but publishing now competes with other media. Toy segment –
Hasbro, Mattel, Jakks Pacific.




TOTAL                                                                                 1                             -2.0
Weight         Rank            Total
                               OPPORTUNITIES                                                                      (-5 to 5)

Strategic / Ultimate Alliances                                                                   0.3          5               1.5
Marvel should continue to enter into clever strategic alliances, joint ventures, and licensing
deals. It should look to make deals with Pixar for 3-D movie or TV series. Look at Cartoon
Network or Fox Kids for launching new TV series. Look at major network for live-action
series for secondary realistic characters. Seek out Electronic Arts and Take-Two Interactive
for video games(10). Look at numerous opportunities in a wide variety of markets and
technologies.



                                                                                                                              1.6
Licensing                                                                                        0.4          4
              Licensing
Licensing excluding the Sony JV increased 53% y-o-y due to ability to leverage global
market opportunities Marvel will begin to see benefits of layering strategy in continuing
efforts to license i.e. wirelessexcluding450 active licenses and growing (8). 53%
                Licensing category (4). the Sony JV increased     y-o-y due to ability
              to leverage global market opportunities Marvel will begin to see
              benefits of layering strategy in continuing efforts to license i.e.
              wireless category (4). 450 active licenses and growing (8).
Putting infrastructure in place to tap into Future Growth                                        0.3          3               0.9
New entertainment veteran COO of Marvel Studios. Expand producing its own films using
external non-recourse financing. Distributing films for direct-to-video – a good medium to
introduce and promote new and secondary characters. TV Program and even live
theatrical productions, among other projects. Hiring new head of Video Game
Development to further exploit video game licensing opportunities (5). New market entry
into dog & cat accessories, pet food and pet tents. (6). Leverage better-known characters
to increase exposure of the lesser-known franchise by interconnecting storyline throughout
the Marvel Universe (8).




TOTAL                                                                                            1                            4.0
Weight          Rank       Total
                                         THREATS                                                                            (-5 to 5)

Character Library & Film Flops and Intellectual Property Rights                                           0.6          -2               -1.2
There is a fundamental risk that Marvel can not make money on 2nd tier characters like Black
Widow, Deathlok, Ghost Rider, and Luke Cage. A licensee‟s use of characters could dilute or
destroy their value. To date, the company has been successful with 2nd tier characters like Blade
– Vampire Hunter and Daredevil. Ownership and profit participation of characters could be in
dispute and subject to litigation (3).




Threats to Toy Biz                                                                                        0.3          -1               -0.3
          Character Library & Film Flops and Intellectual Property Rights
Continuing consolidation of the toy retailers, creating pricing pressures on toy licensees, could
hurt Marvel. Geopolitical risks of manufacturing toys in the Far East and currency fluctuations.
         There is a fundamental risk that Marvel can not make money on 2nd tier
Marvel relies on a master toy licensee for a significant portion of its toy production. Delays in
manufacturing and distribution and/or financial and operational concerns could impede sales (3).
         characters like Black Widow, Deathlok, Ghost Rider, and Luke Cage. A
         licensee‟s use of characters could dilute or destroy their value. To date, the
         company has been successful with 2nd tier characters like Blade – Vampire
Studio Operations and Daredevil. Ownership and profit participation of characters could
         Hunter                                                                                  0.1 -3                                 -0.3
Competition for Marvel‟s “tent pole movies”, as competitors film franchises can be released near
         be in dispute and subject to litigation (3).
Marvel movie releases and diminish box office performance, as well as take away toy shelf
space. Marvel also relies upon studios for production and release dates of movies. Decisions by
a studio could hurt character tie-in licensing opportunities, particularly with toy sales. In regard to
its film financing studio, Marvel has participated in film production but lacks experience in
running a full studio (3). Independent studios are few and far between these days. Generally,
this is because of the hit-driven nature of the business, high overhead and capital costs and
competition among major studios (7).




TOTAL                                                                                                     1                             -1.8
Porter’s 5 Forces -- Entertainment Industry
                                        THREATOF NEW ENTRANTS
There is always the possibility of new entrants in the entertainment industry. Producers and or manufactures
   may create a product to carve out a particular market or segment niche. The industry has a history of
       employees banding together to create a new product to compete in the already in the full field,
    but getting a local or national distribution is challenging smaller entertainment providers team with
   already established distribution unit have an excellent chance of breaking ground into the market.(3).




                                                     L/M
BARGAINING POWER OF
        SUPPLIERS              RIVALRY AMONG EXISTING INDUSTRY                  BARGAINING POWER OF
Suppliers are creating new                         FIRMS                    H             BUYERS
       outlets for the          The entertainment industry no matter how         Consumers have the ability
  entertainment industry          fragmented it appears much of what is        To patronize or not to patronize
   through technological       Produced. In terms of entertainment is held    An entertainment outlet. However
   advances. The winner              closely by three U.S based media          The limited ownership prevents
  for battle technological      conglomerates, Disney, Viacom and Time           Consumers from believing
supremacy will lie solely on       Warner. These conglomerates direct            They will never deal with a
 which technological outlet    L              the entertainment                  Company they have been
 has the most partners.(2)       Market and the direction of the media. (1)    Dissatisfied with in the past (5).




                                                                          L
                                    THREAT OF SUBSTITUTE PRODUCTS
The threat of any type substitute in the entertainment in industry is high. Most often then not the threat comes
  in time of gift giving season when marketing dollars are spent more to sway people from one product to
  The other. This time of year is also filled with the hopes of new products entering the market to capture a
                                               hungry audience. (4)
Marvel outsources its
           distribution to its partners...
    Own          Control                           Package and
                              Create    Produce                  Distribute
intellectual   intellectual                          market
                              content   content                   content
  property       property                            content




                                                  Partners




               FUEL                               ENGINE
Distribution Channels

Movie producers   Marvel.com     Publishers          Licensing
                                  (Diamond Comic)       (Toy Biz)




                                Subscription
                               Specialty retail     Direct market
                                Retail outlets
Entertainment Industry Macro-Environment Model


Demographic/Economic Factors:                Technological / Physical
• Entertainment industry is                  Environment:
targeting segmented groups that              •Entertainment is available
have been long ignored including             in variety of ways including
ethnic cultures, language,                   online, cell phone and on-
religious and women and in a                 demand video(3)(4)
case by case basis adults only               •Sales in traditional
products.(5)(6)(7(8)(9)(11)(15).             entertainment merchandise
                                             has dropped(13)



Political/Legal Environment:
•Entertainment outlets are facing
parental lawsuits to prevent
particular products from being
place and or sold in a market or
setting.(1)
•Producers must keep vigilant on             Social / Cultural
product content in order to deal             Environment:
with either self regulated or                •Entertainment has reached
government regulation.in order               out to the community
to guarantee an investment                   conscious in educating it on
return. (2)                                  events and beliefs in the
•The threat of piracy and illegal            community(8)(10)
licensing is at stake in the
entertainment industry(11)
•The entertainment industry
lobbies to protect copyrighted
product(12)
Life Cycle

                                                          75% from additional release windows


            Movie                      25%                               50%                              25%
            Life
            Cycle                  Box-Office                      DVD/VHS/                         Broadcast TV
                                                                   Cable/VoD

            Current                    100% = 3-6 month lifespan
            Game
                                       Retail
            Life Cycle


            Game Life 3-6 Months                                          Unlimited lifespan
            Cycle with
                         Retail                                  Games-on-Demand Services
            Additional
            Windows
Source; NY Times, August 22, 2004: „To combat the problem, publishers are- again, in Hollywood fashion- scrambling to develop secondary
revenue streams. One is online games: selling subscriptions to play on the Internet‟
Marvel Financials
                                                   Actual and Estimated Net Sales


$700.00
                                                                                                                                                              $617.92
$600.00
                                                                                      $537.10
                   $513.46                                                                                                             $502.89                                           $505.05
$500.00                                                                                                           $471.95

                                                 $390.54




                                                                                                                                                 $311.22
$400.00




                                                                                                                                                                               $306.22
                                                                                                                            $290.22
                                                                $346.12




                                                                                                       $266.22
                                                                          $259.22
                                      $230.10




                                                                                                       T
                            $214.73

                           $212.79




$300.00




                                                                                                                                                                     $200.00
                                                                                             $180.00
                                                               $146.00
          PUBLISHING $85.94




                                                                                                                                                                                           $109.83
                                                                                                                                      $109.00
$200.00




                                                                                                                                                           $106.70
                                                            $105.00




                                                                                                                 $105.00




                                                                                                                                      $103.67
                                                                                                                 $100.73
                                                                                    $97.88
                                                           $95.12
                                                  $92.44




                                                                                                                                                                                         $89.00
                                                $68.00
           LICENSING




$100.00
           TOTAL
          TOYS




   $-
             2004A                        2005A             2006E             2007E                        2008E                2009E                2010E                        2011E
Rules of the Game
•Maintain control over characters
•Protect characters through licensing
•Protect brand equity through licensing
•Face in more stores/ distribution
•Something special for
holidays/occasions/community needs
•Be aware of knowledge of competitors and what
they are doing
•Competing for discretionary money since all
products are entertainment related
Key Success Factors
                                    Maintaining                         Layering
                                    creative                            strategy
  Library of character– each        control of    Conservative
  character has a strong fan base   characters    diversification
                                    and brands    strategy




Licensing-
straightening                                         Calculated risk
bargaining                                            taking with
power                                                  introducing
                                                      new characters
RECOMMENDATIONS

•If pet market takes off consider licensing deal with Petco
and upscale pet products in high-end pet boutiques. Create
super pets like DC Superman‟s dog Kyrpto, the Bathound,
etc.
•Look to acquire more proprietary content like Darkhorse
Comics or even DC Comics if Time Warner is willing to sell
the operation.
•Consider merging with another entity like Disney or
Electronic Arts to allow for further exploitation of character
library.
•Consider bidding for comic book, toys, and related
products for already established entities i.e. Transformers,
Star Wars, TCM, etc.
•Expand video game licensing by entering into agreements
with Electronic Arts, Take-Two Interactive, and others.
THE END ?

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Competitive Analysis Of Marvel Entertainment Pdf

  • 2. AGENDA •Introduction •Environmental Analysis •Competitor Map •BCG •SWOT •Porter’s 5 Forces •Distribution •Industry Environmental Model •Life Cycle •Financials •Rules of the game •Key success factors •Recommendations
  • 3. Marvel Product and Services 16 Publishing15 Toys16 Licensing15 •Comics •Marvel •Portfolio of •Motion Pictures characters Characters •Trade Paperbacks •Direct-to-Video •Toy licensing •Advertising •Television and production •Custom Project •Video Games The toy segment‟s Primary target market for products are aimed its comic books has been primarily at boys age 4- male teenagers and 12 and collectors.2 young adults in the 13 to 23 year old age group.2
  • 4. Competitor Map Since 2000, each Marvel character Archie Comics based film have taken in on average close to $400 DC Comics million in world wide PUBLISHING box office receipts. Marvel is the fourth leading licensor in INDIRECT COMPETITORS the world. MOVIES LICENSING UA It raked in $5 billion In 2008, the in retail sales. DIRECT COMPETITORS company will makes it debut as producer of the first of 10 films. The TOYS company predicts a windfall of $170 to $800 million in revenue from toys and UA merchandising from the movie slate.
  • 5. BCG Growth Share Matrix applied to PPD Business Units High 90% 42.78 % Licensing Market Growth Rate Mid 20% 14.7 % Publishing Toys 1.7 % Low 0% High Mid Low. 50% 5% 1% 40 % 6.7 % 2.7 % Relative Market Share Source: ---. “Increasing global CRO market growth forecast.” Goldman Sachs Pharmaceutical Services. Sep 23, 2003.
  • 6. Strengths to Weaknesses: 1.9 Quantitative SWOT Analysis Opportunities to Threats: 2.2 Total SWOT: 4.1 STRENGTHS Weight Rank Total WEAKNESSES Weight Rank Total (-5 to 5) (-5 to 5) Building Infrastructure & Layering Strategy 0.3 5 1.5 Investor Confidence and Departure of Key Leaders 0.4 -2 -0.8 Strong brand recognition and loyalty. Acquisition of Core Concepts to be used as a Marvel is still viewed by many as a comic book company despite changing its name vehicle to promote its characters universe to the in-school market and custom comics. to Marvel Entertainment. Investors still remember when the firm was putting out fires Core Concepts specializes in distributing free school supplies with featured advertising stemming from its previous bankruptcy (10). Avi Arad resignation (18). Worried that nationwide instrumental in targeting a new demographic (8). The comic publishing is a Spidey is a “one trick pony”(21). KSF for the business leading to movies, toys, video games, etc. (11). Layering strategy product selling even without a movie (17). License Diversification – Video Games, Global Markets 0.4 4 1.6 Potential Take Over Target 0.3 -1 -0.3 Video games based on licensed IP are more likely to succeed than games based on Marvel relatively undervalued shares makes it a prime take over target for a large original IP. Therefore, Marvel‟s video game licensing opportunities are likely to remain media conglomerate or other related entertainment or electronic gaming business. robust (1). Recently opened offices in the UK and Japan to facilitate international The company now has a clean balance sheet with no debt and a pile of cold hard growth (10). It is also striving to negotiate greater guaranteed royalties with a more cash. (8). concentrated and higher caliber base of licensees resulting in more revenue streams and adding to the bottom line. Marvel leaning more towards entering into profit participation, first dollar participation gross participation, and equity participation agreements. Marvel now controls an estimated 80% of the Sony JV (8). Migration to In-House Production for films could drive Growth 0.2 3 0.6 Smaller than Competitors in every Segment 0.3 -3 -0.9 Transition of Marvel‟s film business from a license-only model to a hybrid Licensing segment – DC Comics, Walt Disney, NBC Universal. Publishing segment - licensing/ownership model could strengthen Marvel‟s film business. The non-recourse primarily DC Comics, but publishing now competes with other media. Toy segment – nature of the film financing facility limits Marvel‟s risk. Its success will be determined by Hasbro, Mattel, Jakks Pacific. its ability to produce successful films (1). Marvel has a very robust pipeline of upcoming movie releases (8). Toy Business in Transition 0.1 2 0.2 Marvel‟s clever new deal with Hasbro in FY07 and the termination of the TBWW license. Licensing rate for new deal is smaller, but Hasbro has core competencies in sales and marketing should drive higher volume, which will grow toy division operating income (1). This move makes strategic sense because of Hasbro‟s worldwide clout (2). TOTAL 1 3.9 TOTAL 1 -2.0 OPPORTUNITIES Weight Rank Total THREATS Weight Rank Total (-5 to 5) (-5 to 5) Strategic / Ultimate Alliances 0.3 5 1.5 Character Library & Film Flops and Intellectual Property Rights 0.6 -2 -1.2 Marvel should continue to enter into clever strategic alliances, joint ventures, and There is a fundamental risk that Marvel can not make money on 2 nd tier characters licensing deals. It should look to make deals with Pixar for 3-D movie or TV series. Look like Black Widow, Deathlok, Ghost Rider, and Luke Cage. A licensee‟s use of at Cartoon Network or Fox Kids for launching new TV series. Look at major network for characters could dilute or destroy their value. To date, the company has been live-action series for secondary realistic characters. Seek out Electronic Arts and Take- successful with 2nd tier characters like Blade – Vampire Hunter and Daredevil. Two Interactive for video games(10). Look at numerous opportunities in a wide variety Ownership and profit participation of characters could be in dispute and subject to of markets and technologies. litigation (3). Licensing 0.4 4 1.6 Threats to Toy Biz 0.3 -1 -0.3 Licensing excluding the Sony JV increased 53% y-o-y due to ability to leverage global Continuing consolidation of the toy retailers, creating pricing pressures on toy market opportunities Marvel will begin to see benefits of layering strategy in continuing licensees, could hurt Marvel. Geopolitical risks of manufacturing toys in the Far East efforts to license i.e. wireless category (4). 450 active licenses and growing (8). and currency fluctuations. Marvel relies on a master toy licensee for a significant portion of its toy production. Delays in manufacturing and distribution and/or financial and operational concerns could impede sales (3). Putting infrastructure in place to tap into Future Growth 0.3 3 0.9 Studio Operations 0.1 -3 -0.3 New entertainment veteran COO of Marvel Studios. Expand producing its own films Competition for Marvel‟s “tent pole movies”, as competitors film franchises can be using external non-recourse financing. Distributing films for direct-to-video – a good released near Marvel movie releases and diminish box office performance, as well as medium to introduce and promote new and secondary characters. TV Program and take away toy shelf space. Marvel also relies upon studios for production and release even live theatrical productions, among other projects. Hiring new head of Video Game dates of movies. Decisions by a studio could hurt character tie-in licensing Development to further exploit video game licensing opportunities (5). New market opportunities, particularly with toy sales. In regard to its film financing studio, Marvel entry into dog & cat accessories, pet food and pet tents. (6). Leverage better-known has participated in film production but lacks experience in running a full studio (3). characters to increase exposure of the lesser-known franchise by interconnecting Independent studios are few and far between these days. Generally, this is because storyline throughout the Marvel Universe (8). of the hit-driven nature of the business, high overhead and capital costs and competition among major studios (7). TOTAL 1 4.0 TOTAL 1 -1.8
  • 7. Weight Rank Total STRENGTHS (-5 to 5) Building Infrastructure & Layering Strategy 0.3 5 1.5 Strong brand recognition and loyalty. Acquisition of Core Concepts to be used as a vehicle to promote its characters universe to the in-school market and custom comics. Core Concepts specializes in distributing free school supplies with featured advertising nationwide instrumental in targeting a new demographic (8). The comic publishing is a KSF for the business leading to movies, toys, video games, etc. (11). Layering strategy product selling even without a movie (17). License Diversification – Video Games, Global Markets License Diversification – Video Games, Global Markets 0.4 4 1.6 Video games based on licensed IP are more likely to succeed than games based on original IP. Therefore, Video games based on licensed IP are more likely to succeed than Marvel‟s video game licensing opportunities are likely to remain robust (1). Recently opened offices in the UK games based on original IP. Therefore, Marvel‟s video game and Japan to facilitate international growth (10). It is also striving to negotiate greater guaranteed royalties with a more concentrated and higher caliber base of licensees resulting in more revenue streams and adding licensing opportunities are likely to remain robust . Recently opened 1 to the bottom line. Marvel leaning more towards entering into profit participation, first dollar participation gross participation, and equity participation agreements. Marvel now controls an estimated 80% of the Sony JV (8). offices in the UK and Japan to facilitate international growth10. It is also striving to negotiate greater guaranteed royalties with a more concentrated and higher caliber base of licensees resulting in more Migration to In-House Production for films could drive adding to the bottom line. Marvel leaning more revenue streams and Growth 0.2 3 0.6 Transition of Marvel‟s film business from a license-only model to a hybrid licensing/ownership model could strengthen Marvel‟s film business. entering into profit participation, first dollar participation towards The non-recourse nature of the film financing facility limits Marvel‟s risk. Its gross participation, and equity participation agreements. Marvel now success will be determined by its ability to produce successful films (1). Marvel has a very robust pipeline of upcoming movie releases (8). controls an estimated 80% of the Sony JV 8. Toy Business in Transition 0.1 2 0.2 Marvel‟s clever new deal with Hasbro in FY07 and the termination of the TBWW license. Licensing rate for new deal is smaller, but Hasbro has core competencies in sales and marketing should drive higher volume, which will grow toy division operating income (1). This move makes strategic sense because of Hasbro‟s worldwide clout (2). TOTAL 1 3.9
  • 8. Weight Rank Total WEAKNESSES (-5 to 5) Investor Confidence and Departure of Key Leaders 0.4 -2 -0.8 Marvel is still viewed by many as a comic book company despite changing its name to Marvel Entertainment. Investors still remember when the firm was putting out fires stemming from its previous bankruptcy (10). Avi Arad resignation (18). Worried that Spidey is a “one trick pony”(21). Potential Take Over Target 0.3 -1 -0.3 Marvel relatively undervalued shares makes it a prime take over target for a large media Investor Confidence and Departure of Key Leaders conglomerate or other related entertainment or electronic gaming business. The company now has a clean balance sheet with no debt and a pile ofa comic book company Marvel is still viewed by many as cold hard cash. (8). despite changing its name to Marvel Entertainment. Investors still remember when the firm was putting out fires stemming from its previous bankruptcy 10. Avi Arad resignation18. Worried that Spidey is a “one trick pony”21. Smaller than Competitors in every Segment 0.3 -3 -0.9 Licensing segment – DC Comics, Walt Disney, NBC Universal. Publishing segment - primarily DC Comics, but publishing now competes with other media. Toy segment – Hasbro, Mattel, Jakks Pacific. TOTAL 1 -2.0
  • 9. Weight Rank Total OPPORTUNITIES (-5 to 5) Strategic / Ultimate Alliances 0.3 5 1.5 Marvel should continue to enter into clever strategic alliances, joint ventures, and licensing deals. It should look to make deals with Pixar for 3-D movie or TV series. Look at Cartoon Network or Fox Kids for launching new TV series. Look at major network for live-action series for secondary realistic characters. Seek out Electronic Arts and Take-Two Interactive for video games(10). Look at numerous opportunities in a wide variety of markets and technologies. 1.6 Licensing 0.4 4 Licensing Licensing excluding the Sony JV increased 53% y-o-y due to ability to leverage global market opportunities Marvel will begin to see benefits of layering strategy in continuing efforts to license i.e. wirelessexcluding450 active licenses and growing (8). 53% Licensing category (4). the Sony JV increased y-o-y due to ability to leverage global market opportunities Marvel will begin to see benefits of layering strategy in continuing efforts to license i.e. wireless category (4). 450 active licenses and growing (8). Putting infrastructure in place to tap into Future Growth 0.3 3 0.9 New entertainment veteran COO of Marvel Studios. Expand producing its own films using external non-recourse financing. Distributing films for direct-to-video – a good medium to introduce and promote new and secondary characters. TV Program and even live theatrical productions, among other projects. Hiring new head of Video Game Development to further exploit video game licensing opportunities (5). New market entry into dog & cat accessories, pet food and pet tents. (6). Leverage better-known characters to increase exposure of the lesser-known franchise by interconnecting storyline throughout the Marvel Universe (8). TOTAL 1 4.0
  • 10. Weight Rank Total THREATS (-5 to 5) Character Library & Film Flops and Intellectual Property Rights 0.6 -2 -1.2 There is a fundamental risk that Marvel can not make money on 2nd tier characters like Black Widow, Deathlok, Ghost Rider, and Luke Cage. A licensee‟s use of characters could dilute or destroy their value. To date, the company has been successful with 2nd tier characters like Blade – Vampire Hunter and Daredevil. Ownership and profit participation of characters could be in dispute and subject to litigation (3). Threats to Toy Biz 0.3 -1 -0.3 Character Library & Film Flops and Intellectual Property Rights Continuing consolidation of the toy retailers, creating pricing pressures on toy licensees, could hurt Marvel. Geopolitical risks of manufacturing toys in the Far East and currency fluctuations. There is a fundamental risk that Marvel can not make money on 2nd tier Marvel relies on a master toy licensee for a significant portion of its toy production. Delays in manufacturing and distribution and/or financial and operational concerns could impede sales (3). characters like Black Widow, Deathlok, Ghost Rider, and Luke Cage. A licensee‟s use of characters could dilute or destroy their value. To date, the company has been successful with 2nd tier characters like Blade – Vampire Studio Operations and Daredevil. Ownership and profit participation of characters could Hunter 0.1 -3 -0.3 Competition for Marvel‟s “tent pole movies”, as competitors film franchises can be released near be in dispute and subject to litigation (3). Marvel movie releases and diminish box office performance, as well as take away toy shelf space. Marvel also relies upon studios for production and release dates of movies. Decisions by a studio could hurt character tie-in licensing opportunities, particularly with toy sales. In regard to its film financing studio, Marvel has participated in film production but lacks experience in running a full studio (3). Independent studios are few and far between these days. Generally, this is because of the hit-driven nature of the business, high overhead and capital costs and competition among major studios (7). TOTAL 1 -1.8
  • 11. Porter’s 5 Forces -- Entertainment Industry THREATOF NEW ENTRANTS There is always the possibility of new entrants in the entertainment industry. Producers and or manufactures may create a product to carve out a particular market or segment niche. The industry has a history of employees banding together to create a new product to compete in the already in the full field, but getting a local or national distribution is challenging smaller entertainment providers team with already established distribution unit have an excellent chance of breaking ground into the market.(3). L/M BARGAINING POWER OF SUPPLIERS RIVALRY AMONG EXISTING INDUSTRY BARGAINING POWER OF Suppliers are creating new FIRMS H BUYERS outlets for the The entertainment industry no matter how Consumers have the ability entertainment industry fragmented it appears much of what is To patronize or not to patronize through technological Produced. In terms of entertainment is held An entertainment outlet. However advances. The winner closely by three U.S based media The limited ownership prevents for battle technological conglomerates, Disney, Viacom and Time Consumers from believing supremacy will lie solely on Warner. These conglomerates direct They will never deal with a which technological outlet L the entertainment Company they have been has the most partners.(2) Market and the direction of the media. (1) Dissatisfied with in the past (5). L THREAT OF SUBSTITUTE PRODUCTS The threat of any type substitute in the entertainment in industry is high. Most often then not the threat comes in time of gift giving season when marketing dollars are spent more to sway people from one product to The other. This time of year is also filled with the hopes of new products entering the market to capture a hungry audience. (4)
  • 12. Marvel outsources its distribution to its partners... Own Control Package and Create Produce Distribute intellectual intellectual market content content content property property content Partners FUEL ENGINE
  • 13. Distribution Channels Movie producers Marvel.com Publishers Licensing (Diamond Comic) (Toy Biz) Subscription Specialty retail Direct market Retail outlets
  • 14. Entertainment Industry Macro-Environment Model Demographic/Economic Factors: Technological / Physical • Entertainment industry is Environment: targeting segmented groups that •Entertainment is available have been long ignored including in variety of ways including ethnic cultures, language, online, cell phone and on- religious and women and in a demand video(3)(4) case by case basis adults only •Sales in traditional products.(5)(6)(7(8)(9)(11)(15). entertainment merchandise has dropped(13) Political/Legal Environment: •Entertainment outlets are facing parental lawsuits to prevent particular products from being place and or sold in a market or setting.(1) •Producers must keep vigilant on Social / Cultural product content in order to deal Environment: with either self regulated or •Entertainment has reached government regulation.in order out to the community to guarantee an investment conscious in educating it on return. (2) events and beliefs in the •The threat of piracy and illegal community(8)(10) licensing is at stake in the entertainment industry(11) •The entertainment industry lobbies to protect copyrighted product(12)
  • 15. Life Cycle 75% from additional release windows Movie 25% 50% 25% Life Cycle Box-Office DVD/VHS/ Broadcast TV Cable/VoD Current 100% = 3-6 month lifespan Game Retail Life Cycle Game Life 3-6 Months Unlimited lifespan Cycle with Retail Games-on-Demand Services Additional Windows Source; NY Times, August 22, 2004: „To combat the problem, publishers are- again, in Hollywood fashion- scrambling to develop secondary revenue streams. One is online games: selling subscriptions to play on the Internet‟
  • 16. Marvel Financials Actual and Estimated Net Sales $700.00 $617.92 $600.00 $537.10 $513.46 $502.89 $505.05 $500.00 $471.95 $390.54 $311.22 $400.00 $306.22 $290.22 $346.12 $266.22 $259.22 $230.10 T $214.73 $212.79 $300.00 $200.00 $180.00 $146.00 PUBLISHING $85.94 $109.83 $109.00 $200.00 $106.70 $105.00 $105.00 $103.67 $100.73 $97.88 $95.12 $92.44 $89.00 $68.00 LICENSING $100.00 TOTAL TOYS $- 2004A 2005A 2006E 2007E 2008E 2009E 2010E 2011E
  • 17. Rules of the Game •Maintain control over characters •Protect characters through licensing •Protect brand equity through licensing •Face in more stores/ distribution •Something special for holidays/occasions/community needs •Be aware of knowledge of competitors and what they are doing •Competing for discretionary money since all products are entertainment related
  • 18. Key Success Factors Maintaining Layering creative strategy Library of character– each control of Conservative character has a strong fan base characters diversification and brands strategy Licensing- straightening Calculated risk bargaining taking with power introducing new characters
  • 19. RECOMMENDATIONS •If pet market takes off consider licensing deal with Petco and upscale pet products in high-end pet boutiques. Create super pets like DC Superman‟s dog Kyrpto, the Bathound, etc. •Look to acquire more proprietary content like Darkhorse Comics or even DC Comics if Time Warner is willing to sell the operation. •Consider merging with another entity like Disney or Electronic Arts to allow for further exploitation of character library. •Consider bidding for comic book, toys, and related products for already established entities i.e. Transformers, Star Wars, TCM, etc. •Expand video game licensing by entering into agreements with Electronic Arts, Take-Two Interactive, and others.