This document outlines the key principles of user experience (UX) design according to Thomas Glaeser, Head of UX at Delightex. It discusses how UX covers all interactions between humans and products/services. The UX framework involves understanding user needs, creating prototypes, and evaluating designs through user testing and feedback. Prototyping is important for learning early in the design process. Insights should be gathered through user research methods like interviews, observations and testing. The goal is to balance business goals, user goals and requirements to build products that are useful, usable and meaningful for users.
36. Our product/service helps people who want to
job/need by preventing action (e.g. reduce, avoid) and
promoting action (e.g. increase, enable).
(Unlike value proposition of existing solution)
51. Push Free
What Push is and why the user must download
and use it to free themselves up from blocked issues.
Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor
incididunt ut labore et dolore magna aliqua.
Download Push Free and start unblocking blah blah
blah……
orem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt
ut labore et dolore magna aliqua.
52.
53. Contact us
Tell us about your problems,
questions or praises
Include a screenshot of this page
&Send
✉Contact us
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Pattern: Dropdown/Toast
Behaviour: Dropdown
big entry field
grey body
Call to action, icon+text
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64. How do you like my new idea?
Do you want this?
Could think about using it?
How much would you pay for it?
What would be interesting for you?
Interview No-Noes
65. Can you talk me through the last time that happened?
Can you talk me through your workflow?
Why do you bother? Was there something joyful as well?
How do you currently deal with this problem?
What else have you tried?
How much money does this problem cost you?
Where does the money come from?
Who else should I talk to?
Interview
70. »When the cook tastes his
own soup, that‘s Inspection.
When the guests tastes his
soup, that‘s User Testing.«
71. 1. Give Feedback
2. Speak the language of the user
3. Give Control & Freedom
4. Be consistent and use Platform Standards
5. Help to prevent errors
6. Support recognition rather then recall
7. Be flexibel and efficient
8. Be clear and reduced
9. Be helpful in case of errors
10. Give support, if help is needed
10 Signs for a good UI
http://www.nngroup.com/articles/ten-usability-heuristics/
72. Ways to test
Think-Aloud / Co-
Discovery
Interview &
Questionnaires
Web-Analytics &
Mouse-Tracking
73. Ways to capture feedback
:( Bad experience
:I Not that good
:) Positive experience
Neutral quote
82. User Experience Design
✓ balances business goals, user goals and requirements.
✓ reveals user needs, that should high prio for any product.
✓ helps to save money by only developing what’s necessary.
✓ can spot growth opportunities for the product.
✓ reduces costs on user support.
✓ provides the skeleton for any product.
✓ is the starting point for any product.