SlideShare a Scribd company logo
1 of 62
ART STYLE AND
WORKING FROM
PRECEDENTS
Game Prototyping – Kent State University
ChristopherTotten
ChristopherTotten - @totter87
ChristopherTotten - @totter87
Dan Silber – portfolio work
ChristopherTotten - @totter87 http://gameartstudentbullfrog
.tumblr.com/
Hi dad…
ChristopherTotten - @totter87
ChristopherTotten - @totter87
ChristopherTotten - @totter87
Takeaways?
ChristopherTotten - @totter87
Takeaways
An “art history” perspective on game art
An overview of possible trends in indie game art
Finding opportunities for reaching artists with existing
skills
Benefits of traditional media knowledge in game analysis
and design
Open conversation on art production methods
ChristopherTotten - @totter87
GENRE
(grouping of media based on form, medium, subject matter,
or other organizing criteria)
ChristopherTotten - @totter87
ChristopherTotten - @totter87
genre
History painting – Religious, historic, or allegorical topics
Portrait painting
Genre painting – scenes of everyday life
Landscape
Animal painting
Still life
ChristopherTotten - @totter87
genre
History painting –
Religious, historic, or
allegorical topics
ChristopherTotten - @totter87
Karl Bryullov, The Last Day of Pompeii, 1827-1833, State
Russian Museum, St. Petersburg
Gustave Courbet, A Burial at Ornans, 1849-1850, Musée
d'Orsay, Paris, France
ChristopherTotten - @totter87
Jesse van Dijk, Concept art for Destiny, 2014, Found on
Kotaku Australia “Fine Art”
Left: Andy Park Concept art for God of War III, 2010
Right: Screenshot from God of War III
ChristopherTotten - @totter87
ChristopherTotten - @totter87
ChristopherTotten - @totter87
Left: Gomez sprite from Fez, 2012
Right: The Works of Geoffrey Chaucer by William Morris’s
Kelmscott press, 1896
ChristopherTotten - @totter87
ChristopherTotten - @totter87
20181985
ChristopherTotten - @totter87
From: Sh*tty Gamer
Takes twitter:
@GamerTakes
ChristopherTotten - @totter87
Cuphead background
art by Caitlin Russel
Theories of
game
analysisChristopherTotten - @totter87
SINGLE WORKTHEORY
(an approach to studying games that considers them as single,
self-contained objects)
COLLECTED WORKTHEORY
(an approach to studying games that considers them as
collections of artworks that work together to form an
experience)
Hi dad…
I’m
proud of
you son
PRECEDENT
(studying previous works of art to inform your own)
Manifold Garden by
William Chyr
?
ChristopherTotten - @totter87
Dr. Smalls and the Giant Who Forgot His
Name by GP LabZ
Jet Set Willy by Matthew Smith
Learning goals
• Game design history
• Art direction
• Platform analysis
• Trend analysis
DESIGNTHINKING
(synthesizing disparate bodies of knowledge
into a single product or solution)
“My favorite thing about being an architect is that
if I’m doing, for example, a hospital project, I get
to learn about doctors and what they do during
their day, and how to make it easier.”
~Matthew Geiss
Walden by Tracy Fullerton
Dialect by Elizabeth LePensee and Thorny Games
Brukel by Bob De Schutter
“It is the best of what we can do with art all wrapped up
into something that becomes greater than its parts.Within
games we have illustration, sculpture, musical scoring,
narrative, and poetry.”
~ Chris Melissinos, game developer and curator, The Art of
Video Games

More Related Content

More from Christopher Totten

GDC Education Summit 2018: "You Made a Game, Now What?" Industry Awareness in...
GDC Education Summit 2018: "You Made a Game, Now What?" Industry Awareness in...GDC Education Summit 2018: "You Made a Game, Now What?" Industry Awareness in...
GDC Education Summit 2018: "You Made a Game, Now What?" Industry Awareness in...Christopher Totten
 
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your game
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your game"You Made a Game, Now What?" #6: Game Feel - "Juicing" your game
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your gameChristopher Totten
 
"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practices"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practicesChristopher Totten
 
"You Made a Game, Now What?" Week3 building your studio identity
"You Made a Game, Now What?" Week3 building your studio identity"You Made a Game, Now What?" Week3 building your studio identity
"You Made a Game, Now What?" Week3 building your studio identityChristopher Totten
 
"You Made a Game, Now What?" Week2 game production methods and realities
"You Made a Game, Now What?" Week2 game production methods and realities"You Made a Game, Now What?" Week2 game production methods and realities
"You Made a Game, Now What?" Week2 game production methods and realitiesChristopher Totten
 
GDC 2017 Education Soapbox: Game Academia's "Art Problem"
GDC 2017 Education Soapbox: Game Academia's "Art Problem" GDC 2017 Education Soapbox: Game Academia's "Art Problem"
GDC 2017 Education Soapbox: Game Academia's "Art Problem" Christopher Totten
 
Chris Totten - Gorgeous Games CDK
Chris Totten - Gorgeous Games CDKChris Totten - Gorgeous Games CDK
Chris Totten - Gorgeous Games CDKChristopher Totten
 
ECGC 2015 - Level design like an architect
ECGC 2015 - Level design like an architect ECGC 2015 - Level design like an architect
ECGC 2015 - Level design like an architect Christopher Totten
 
MAGFest 2015: Is game art art - game art's parallel's in art history.
MAGFest 2015: Is game art art - game art's parallel's in art history. MAGFest 2015: Is game art art - game art's parallel's in art history.
MAGFest 2015: Is game art art - game art's parallel's in art history. Christopher Totten
 

More from Christopher Totten (13)

GDC Education Summit 2018: "You Made a Game, Now What?" Industry Awareness in...
GDC Education Summit 2018: "You Made a Game, Now What?" Industry Awareness in...GDC Education Summit 2018: "You Made a Game, Now What?" Industry Awareness in...
GDC Education Summit 2018: "You Made a Game, Now What?" Industry Awareness in...
 
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your game
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your game"You Made a Game, Now What?" #6: Game Feel - "Juicing" your game
"You Made a Game, Now What?" #6: Game Feel - "Juicing" your game
 
"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practices"You Made a Game, Now What?" Week 5: Playtesting best practices
"You Made a Game, Now What?" Week 5: Playtesting best practices
 
"You Made a Game, Now What?" Week3 building your studio identity
"You Made a Game, Now What?" Week3 building your studio identity"You Made a Game, Now What?" Week3 building your studio identity
"You Made a Game, Now What?" Week3 building your studio identity
 
"You Made a Game, Now What?" Week2 game production methods and realities
"You Made a Game, Now What?" Week2 game production methods and realities"You Made a Game, Now What?" Week2 game production methods and realities
"You Made a Game, Now What?" Week2 game production methods and realities
 
GDC 2017 Education Soapbox: Game Academia's "Art Problem"
GDC 2017 Education Soapbox: Game Academia's "Art Problem" GDC 2017 Education Soapbox: Game Academia's "Art Problem"
GDC 2017 Education Soapbox: Game Academia's "Art Problem"
 
Games+ museums
Games+  museumsGames+  museums
Games+ museums
 
Games+ museums lightning talk
Games+ museums lightning talkGames+ museums lightning talk
Games+ museums lightning talk
 
Au ggj intro2017_no_theme
Au ggj intro2017_no_themeAu ggj intro2017_no_theme
Au ggj intro2017_no_theme
 
Chris Totten - Gorgeous Games CDK
Chris Totten - Gorgeous Games CDKChris Totten - Gorgeous Games CDK
Chris Totten - Gorgeous Games CDK
 
ECGC 2015 - Level design like an architect
ECGC 2015 - Level design like an architect ECGC 2015 - Level design like an architect
ECGC 2015 - Level design like an architect
 
ECGC 2015 - Is Game Art Art?
ECGC 2015 - Is Game Art Art? ECGC 2015 - Is Game Art Art?
ECGC 2015 - Is Game Art Art?
 
MAGFest 2015: Is game art art - game art's parallel's in art history.
MAGFest 2015: Is game art art - game art's parallel's in art history. MAGFest 2015: Is game art art - game art's parallel's in art history.
MAGFest 2015: Is game art art - game art's parallel's in art history.
 

Recently uploaded

MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...katerynaivanenko1
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIyuj
 
3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdfSwaraliBorhade
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一F La
 
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)jennyeacort
 
Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi
 
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...Amil baba
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricksabhishekparmar618
 
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCRCall In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCRdollysharma2066
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一Fi sss
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一Fi L
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,Aginakm1
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证nhjeo1gg
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Rndexperts
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档208367051
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree ttt fff
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfneelspinoy
 
Call Girls Meghani Nagar 7397865700 Independent Call Girls
Call Girls Meghani Nagar 7397865700  Independent Call GirlsCall Girls Meghani Nagar 7397865700  Independent Call Girls
Call Girls Meghani Nagar 7397865700 Independent Call Girlsssuser7cb4ff
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024CristobalHeraud
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一diploma 1
 

Recently uploaded (20)

MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
MT. Marseille an Archipelago. Strategies for Integrating Residential Communit...
 
How to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AIHow to Empower the future of UX Design with Gen AI
How to Empower the future of UX Design with Gen AI
 
3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf3D Printing And Designing Final Report.pdf
3D Printing And Designing Final Report.pdf
 
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
办理(宾州州立毕业证书)美国宾夕法尼亚州立大学毕业证成绩单原版一比一
 
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
Call Us ✡️97111⇛47426⇛Call In girls Vasant Vihar༒(Delhi)
 
Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.Mookuthi is an artisanal nose ornament brand based in Madras.
Mookuthi is an artisanal nose ornament brand based in Madras.
 
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...
NO1 Famous Amil Baba In Karachi Kala Jadu In Karachi Amil baba In Karachi Add...
 
Cosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable BricksCosumer Willingness to Pay for Sustainable Bricks
Cosumer Willingness to Pay for Sustainable Bricks
 
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCRCall In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
Call In girls Bhikaji Cama Place 🔝 ⇛8377877756 FULL Enjoy Delhi NCR
 
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
(办理学位证)埃迪斯科文大学毕业证成绩单原版一比一
 
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
办理学位证(TheAuckland证书)新西兰奥克兰大学毕业证成绩单原版一比一
 
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
'CASE STUDY OF INDIRA PARYAVARAN BHAVAN DELHI ,
 
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
在线办理ohio毕业证俄亥俄大学毕业证成绩单留信学历认证
 
Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025Top 10 Modern Web Design Trends for 2025
Top 10 Modern Web Design Trends for 2025
 
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
昆士兰大学毕业证(UQ毕业证)#文凭成绩单#真实留信学历认证永久存档
 
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree 毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
毕业文凭制作#回国入职#diploma#degree澳洲弗林德斯大学毕业证成绩单pdf电子版制作修改#毕业文凭制作#回国入职#diploma#degree
 
group_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdfgroup_15_empirya_p1projectIndustrial.pdf
group_15_empirya_p1projectIndustrial.pdf
 
Call Girls Meghani Nagar 7397865700 Independent Call Girls
Call Girls Meghani Nagar 7397865700  Independent Call GirlsCall Girls Meghani Nagar 7397865700  Independent Call Girls
Call Girls Meghani Nagar 7397865700 Independent Call Girls
 
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
PORTFOLIO DE ARQUITECTURA CRISTOBAL HERAUD 2024
 
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
办理(USYD毕业证书)澳洲悉尼大学毕业证成绩单原版一比一
 

Art Style and Working from Precedents

Editor's Notes

  1. Today we’re here to talk about STYLE
  2. And art, and what art is
  3. Here’s the thing: The best game artists I know have lots of traditional art experience, but those skills are highlighted far less often than technical skills like rendering or proficiency with Photoshop or 3D art software.
  4. We’ve created a culture where new designers know software but can’t actually draw or use proper proportions.
  5. I have seen this in the wild…
  6. And it is terrifying…
  7. One problem is that our field de-emphasizes game making disciplines descended from the arts in favor of others.
  8. Even though the assets of games – art, music, level design, and so on – have clear influences from the broader landscape of the arts. A lot of that gets lost though, because we focus too much on the interactivity or the computing power that goes into graphic or audio fidelity.
  9. The other problem is a translation issue: we conflate skill with programs with artistic knowledge when that’s not the case
  10. There’s a bias towards software usage and technical art pipelines, and away from studying fine art principles.
  11. But when a game artist doesn’t know art, bad things can happen.
  12. So let’s break this pattern and talk about game art as art…
  13. The question is, what KIND of art is it?
  14. If we can contextualize game art as art, we can find historical precedents for solving some issues in the field such as lacking traditional art knowledge, lacking precedents for game art, and barriers to the field that currently exist for those without extensive technical training. We can also find opportunities for new art types in games and start an open discussion of trends we see in the field.
  15. First, let’s talk about the context of game art in art history. To do this we need to understand Genre.
  16. Today, we think of genres mainly in their literary or film contexts as they relate to the type of information the piece is transmitting or the type of story being told.
  17. In games, we think about the format of the game: 2D, 3D, First Person, etc.; or the game mechanics – platformer, adventure, role playing and so on.
  18. Between the 17th and 19th centuries, during the “academic art” period in France, art was strictly organized into a hierarchy of genres. These genres were separated not by style, but by topic of a painting, and had strict rules for how one could create art in each genre.
  19. Looking particularly at history painting, these were the paintings for which you could use monumental canvas sizes, nudes, and non-static topics. To have any of these elements in genres lower on the hierarchy was considered controversial. You could also only gain exposure as an artist under this tradition if you exhibited in official academy events.
  20. Gustave Courbet challenged this tradition by painting the funeral of his commoner uncle – a scene traditionally utilized for “genre” paintings – at roughly 24’ x 10’. This painting is indicative of the “realism” movement that celebrated common events with realistically rendered art works.
  21. Courbet and other artists’ breaking with the hierarchical form opened the doors for artists to explore other subject matter and techniques in painting, resulting in a plethora of styles and even entire art movements – Impressionism, Pointillism, Fauvism, Art Nouveau, Modernism, Cubism, Surrealism, Pop Art, and others.
  22. So what does all this have to do with video games?
  23. In modern popular video games, it’s common to depict scenes of epic setting or scale. Many big-industry commercial games, AAA games, utilize exhilaration a means to elicit “fun.” In many ways, they are like the history paintings highly valued by the academy art movement.
  24. Unlike history paintings, these pieces of art can vary in subject. Some eye-candy or mood-setting pieces of concept art show epic scenes just as The Last Day of Pompeii or the myriad of history paintings derived from the Bible did. Others conceptualize landscapes and close-ups of characters, depending on the production needs of the game.
  25. Regardless, these works are painted at very high resolutions to photorealistic standards and reinterpreted within games as scenes that best utilize the power of modern consoles while exciting the player.
  26. As it stands, we also have a limited “academy” scene in terms of how artists get “into the industry.” As an educator, I can observe the reactions of students to a culture of exclusivity in game art: beating themselves up trying to reach the high standards of the industry. Trying to all get into a few popular studios. I think this is a problem that the industry will have to soon address – lots of people studying games but too few jobs to accommodate them.
  27. Now, I know what you’re thinking…
  28. What about pixel art Chris?
  29. In a Digital Games Research Association Conference paper by scholar Jesper Juul titled High Tech, Low Tech Authenticity: The Creation of Independent Style at the Independent Games Festival, Juul explores the art history of winning games at the Independent Games Festival.
  30. By observing the transition from AAA-like 3D games to retro pixel art, he contends that pixel art has become for many designers, a sort of return to the roots of video game graphics. An effort to recreate the authenticity of the game medium much as the Arts and Crafts movement of the 19th century created hand-made objects as a rebellion against the Industrial Revolution.
  31. Pixel art also has advantages: not only can it be very beautiful, it can also be accomplished in a very short amount of time. For many it is ideal for game jams and other quick game-making events. It also has a much lower barrier of entry for people who are otherwise “not the artistic type.”
  32. The downsides of pixel art, however, are that while it was once the sign of being “unique” it’s now EVERYWHERE…
  33. …and that it is not much different from how games looked decades ago. In many ways, it’s become just another “way video games are supposed to look.”
  34. It’s not that we need to change pixel art or any of these other styles, it’s that we need to change ourselves and get ourselves out of the mindset that graphical horsepower and photorealism equals quality.
  35. And especially as developers, we should be finding ways to not only change our attitudes, but use those changes to make inventive connections between games and art.
  36. So how do we do this? First, let’s talk about some theories of game analysis…
  37. The first is what I have observed as a dominant attitude that, in my opinion, causes a lot of these problems – Single Work Theory
  38. In terms of production, single work theory works a lot like Auteur Theory in film, where the director is considered the film’s author. In games, this is where you get a dominant “game designer”
  39. Without going into too much depth, this concept has been the subject of some ridicule in games even within the last year
  40. You’ve also heard me say this before, but this is also where my skepticism of the “games as magic wand” approach to serious games comes from: to merely have a game isn’t good enough, we have to focus on the content and way that the game is constructed to aim it towards transformational goals.
  41. The first is what I have observed as a dominant attitude that, in my opinion, causes a lot of these problems – Single Work Theory
  42. The first is what I have observed as a dominant attitude that, in my opinion, causes a lot of these problems – Single Work Theory
  43. So if we can allow ourselves to see games in this way and see individual parts of games has having come from the world beyond games…
  44. then maybe we can make games influenced by works beyond just other games and pop media.
  45. In design school, we were taught to use what’s called “precedent”, which is searching for previous works to help guide your own designs. Basically, if someone solved a problem similar to the one you have – a problem of site, construction, style, and so on – then research that previous work to see how you might proceed.
  46. But again, don’t just use other games as influences in your work, but works outside of games.
  47. Doing that can help you come up with some really unique things
  48. Now, those of you who are my students in my Game Prototyping course are wondering – what does this have to do with our project where we have to literally research games from old consoles and mimic their art and gameplay style?
  49. In the project, you are studying both the graphic limitations of a bygone console and the types of games that were popular on your chosen console in order to come up with a set of design criteria for your own work.
  50. In the project, you are studying both the graphic limitations of a bygone console and the types of games that were popular on your chosen console in order to come up with a set of design criteria for your own work.
  51. And according to the parameters I’ve set up for you, at some point you’re going to learn things like 2D game engines and pixel art, but those aren’t really the point – the software just supports these other artistic and design goals.
  52. That’s a skill called “design thinking”, which is the ability to synthesize disparate bodies of knowledge or bits of information into a single product or solution. “Design Thinking” has been buzzword-ified in recent years, but it’s nonetheless a powerful concept.
  53. One of my own professors put it this way when he was telling us about the experience of being an architect. If you can synthesize the needs of a project, platform, client, or even just a art movement you think is interesting, you can make games about any work or concept, and that can make your work more unique.
  54. Such as Abstract art…
  55. Or transcendentalism…
  56. Or literature…
  57. Or the development of language
  58. Or an old comic strip
  59. Or your family history…
  60. And that’s how we can make meaningful and artistically relevant games. It’s not about technical skill, but about a synthesis of artistic forms wrapped in the package we call games. We set artistic goals first, like make a game about the development of language, then work backwards to determine the best set of tools or materials that will help us accomplish our goals. The things that make games come from rich and storied histories, so it’s important to learn how to incorporate them into our works.