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Welcome to Global Game Jam
2017!
 IGDA DC and Matthew Mauriello
 Sponsors: Video Game Voters Network, RandomNerds.com, ProBuilder
 Tools providers: Tobii eye tracking
The 2017 diversifiers are
 Beyond the doors of perception (Tobii Sponsored) - Use Tobii's eye tracking device to extend your
player's view in-game and break the 4th wall! Jammers can incorporate Extended View,
Awareness or both effects into their game. - Design, Code
 Don’t say a word (ESA Sponsored) - A multiplayer game that requires communication between
players, without relying on text or voice. - Accessibility, Design, Code
 The colour and the shape - A colour-based game that can also be played by people who have any
kind of difficulty seeing colour. - Accessibility, Art, Design
 I see what you're saying - All audio is subtitled, and the presentation of the subtitles (e.g. size,
colour, container) can be customised by player. - Accessibility, Code
 Another way in - Allow players to choose which input method they want to use, e.g. choice
between mouse or keyboard, choice between tilt, virtual stick or tap, choice between controller or
voice. - Accessibility, Design
 Spaced - Played using only the spacebar - no mouse, no other inputs. - Accessibility, Design
 Old Masters - The art style of your game is based off of a master artist's style (i.e. Picasso,
Klimt, Van Gogh). – Art
 Chipping In - The game uses only 8 bit style audio, only 8 bit style visuals, or both. - Audio, Art
 Local Lore - Incorporate a local urban legend, myth, lore, or history into your game. - Art,
Design
 Lost library card- All sound sources are recorded or synthesised during the jam. - Audio
The 2017 diversifiers are
 Chipping In - The game uses only 8 bit style audio, only 8 bit style visuals, or both. - Audio, Art
 Local Lore - Incorporate a local urban legend, myth, lore, or history into your game. - Art,
Design
 Lost library card- All sound sources are recorded or synthesised during the jam. - Audio
 Virtuoso - A physical musical instrument is used as an input device. - Audio, Design, Code
 Public information - Use offline or live data from a public API in your game. - Code
 NOT THE BEES - The mechanic is based on swarm tactics. - Code, Design
 Game Legacy - Each playthrough of the game affects the next. - Code, Design
 Vriends - A VR game where people inside VR and people outside VR have to work together. -
Design
 Crowd Control - Your game must be played by 8 or more players. - Design
 Time Lord - Your game offers variations based on the time of day it is played. - Design
 To me, to you - The game must have a single playable character that is controlled by two
players. - Design
 Instrumental - All sound is sourced from variations of a single instrument, e.g. different types of
guitar, or different types of piano. - Audio
 Switcharoo! - Two teams swap games halfway through the jam and finish the other's game. -
Meta
VIDEO GAME VOTERS
NETWORK
 The Video Game Voters Network is the grassroots community for
ESA, comprised of over 1.3 million gamers. We defend video games
from intrusive legislation and unjust attacks against gamers in the
media.
 Every year, ESA produces its Essential Gamer Facts, a report
aimed at providing insight into who plays video games, how they
play and what they play.
YOUR CHALLENGE: INCLUSIVENESS AND DIVERSITY
AMONG VIDEO GAME PLAYERS
Many people who don’t play video games don’t understand who video game players
are in 2017. Stereotypes of antisocial teenage boys in basements are off-base, yet
this perception continues to be the prevailing image that is thought of by those who
don’t play games. In reality, gamers are over 40 percent female, the average gamer
is 35 years old and in the United States, there is an average of 1.7 individuals who
play video games in each household, according to the ESA essential facts about the
computer and video game industry.
Video games are an essential part of US culture across demographics and it’s time
to change these dated stereotypes.
Your challenge: to create a game that educates the community about the qualities
of video game players and shifts the perception of what it means to play games.
 Day 1 - Intro
 6:30 pm: Announcements and Keynote (McKinley 101)
 7:00 - 7:15 pm: Brainstorming
 7:15 - 8:00 pm: Team forming activity and move to jam-space (Jam
spaces revealed during opening events)
 8:00 - ?: JAM!
 Day 2 - Jam
 11:00 am - Deadline to create user profile and game pages
 6:00 pm - Check-in and open playtesting time
 Day 3 - Outro
 1:00 pm - Deadline to upload games to GGJ Server
 2:00 pm - Cleanup time - pack up shop and clean your area
 3:00 - 5:00 pm: Presentations (McKinley 101)
 5:00 - 7:00 pm: Open game playing time (McKinley 101)
 Here is the listing of rooms available for GGJ and on what
days:
 McK T01—Friday, Saturday, Sunday
 Mck T10—Friday, Saturday, Sunday
 McK 100/MIL—Friday, Saturday, Sunday Please note the
video wall will not be available for use any of these days
 McK 101—Friday and Sunday; class scheduled 9-5 on
Saturday so not available until 5:15-5:30
 McK 102—Friday, Saturday, Sunday
 Mck 113—Friday, Saturday; class scheduled 9-5 on Saturday so
not available until 5:15-5:30
 McK 303—Friday, Saturday, Sunday
 McK 304—Friday, Saturday; class scheduled 9-5 on
Saturday so not available until 5:15-5:30
 McK 305—Friday, Saturday, Sunday
Individual passwords are
available from GGJ AU
volunteers
bit.ly/2iTg8Rx
 Directory structure download: ggj.s3.amazonaws.com/GGJ_directory_structure.zip
 GameName
 License file (included in link above)
 Source (includes game code/asset/project files)
 Release (executable for the game, include multiple builds for different architectures –
PC, Mac, Linux, etc.)
 Press (screenshots and video about the game, at least one 1024 x 768 image, notepad file
with any relevant links)
 Other (anything else you want such as credits, web links, etc.)
 Everyone can continue to fine tune what they make at GGJ. But the version they post on Sunday night
must always remain on the GGJ website. Even games that do not compile or work must go up.
 All jammers need to know this deadline. They must create an account on the GGJ website by 11:00am
Local Saturday. They should also associate themselves with a team/game project at that time. Follow
the instructions.pdf for directions.
 There are several parts outlined from here on. If you don’t want to know the theme, then stop here:
 1. Theme - mandatory
 2. Constraints – mandatory
 3. Diversifiers – optional for a greater challenge.
 4. Game Voters Network Diversity theme – optional for a greater challenge
 Please contact me if you have any questions. Please do not post anything about the theme on social
media until Hawaii sees the theme. Remember, it is best for people to interpret themselves.
 Good Luck!

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Au ggj intro2017_no_theme

  • 1. Welcome to Global Game Jam 2017!
  • 2.  IGDA DC and Matthew Mauriello  Sponsors: Video Game Voters Network, RandomNerds.com, ProBuilder  Tools providers: Tobii eye tracking
  • 3.
  • 4. The 2017 diversifiers are  Beyond the doors of perception (Tobii Sponsored) - Use Tobii's eye tracking device to extend your player's view in-game and break the 4th wall! Jammers can incorporate Extended View, Awareness or both effects into their game. - Design, Code  Don’t say a word (ESA Sponsored) - A multiplayer game that requires communication between players, without relying on text or voice. - Accessibility, Design, Code  The colour and the shape - A colour-based game that can also be played by people who have any kind of difficulty seeing colour. - Accessibility, Art, Design  I see what you're saying - All audio is subtitled, and the presentation of the subtitles (e.g. size, colour, container) can be customised by player. - Accessibility, Code  Another way in - Allow players to choose which input method they want to use, e.g. choice between mouse or keyboard, choice between tilt, virtual stick or tap, choice between controller or voice. - Accessibility, Design  Spaced - Played using only the spacebar - no mouse, no other inputs. - Accessibility, Design  Old Masters - The art style of your game is based off of a master artist's style (i.e. Picasso, Klimt, Van Gogh). – Art  Chipping In - The game uses only 8 bit style audio, only 8 bit style visuals, or both. - Audio, Art  Local Lore - Incorporate a local urban legend, myth, lore, or history into your game. - Art, Design  Lost library card- All sound sources are recorded or synthesised during the jam. - Audio
  • 5. The 2017 diversifiers are  Chipping In - The game uses only 8 bit style audio, only 8 bit style visuals, or both. - Audio, Art  Local Lore - Incorporate a local urban legend, myth, lore, or history into your game. - Art, Design  Lost library card- All sound sources are recorded or synthesised during the jam. - Audio  Virtuoso - A physical musical instrument is used as an input device. - Audio, Design, Code  Public information - Use offline or live data from a public API in your game. - Code  NOT THE BEES - The mechanic is based on swarm tactics. - Code, Design  Game Legacy - Each playthrough of the game affects the next. - Code, Design  Vriends - A VR game where people inside VR and people outside VR have to work together. - Design  Crowd Control - Your game must be played by 8 or more players. - Design  Time Lord - Your game offers variations based on the time of day it is played. - Design  To me, to you - The game must have a single playable character that is controlled by two players. - Design  Instrumental - All sound is sourced from variations of a single instrument, e.g. different types of guitar, or different types of piano. - Audio  Switcharoo! - Two teams swap games halfway through the jam and finish the other's game. - Meta
  • 6.
  • 7. VIDEO GAME VOTERS NETWORK  The Video Game Voters Network is the grassroots community for ESA, comprised of over 1.3 million gamers. We defend video games from intrusive legislation and unjust attacks against gamers in the media.  Every year, ESA produces its Essential Gamer Facts, a report aimed at providing insight into who plays video games, how they play and what they play.
  • 8.
  • 9. YOUR CHALLENGE: INCLUSIVENESS AND DIVERSITY AMONG VIDEO GAME PLAYERS Many people who don’t play video games don’t understand who video game players are in 2017. Stereotypes of antisocial teenage boys in basements are off-base, yet this perception continues to be the prevailing image that is thought of by those who don’t play games. In reality, gamers are over 40 percent female, the average gamer is 35 years old and in the United States, there is an average of 1.7 individuals who play video games in each household, according to the ESA essential facts about the computer and video game industry. Video games are an essential part of US culture across demographics and it’s time to change these dated stereotypes. Your challenge: to create a game that educates the community about the qualities of video game players and shifts the perception of what it means to play games.
  • 10.  Day 1 - Intro  6:30 pm: Announcements and Keynote (McKinley 101)  7:00 - 7:15 pm: Brainstorming  7:15 - 8:00 pm: Team forming activity and move to jam-space (Jam spaces revealed during opening events)  8:00 - ?: JAM!  Day 2 - Jam  11:00 am - Deadline to create user profile and game pages  6:00 pm - Check-in and open playtesting time  Day 3 - Outro  1:00 pm - Deadline to upload games to GGJ Server  2:00 pm - Cleanup time - pack up shop and clean your area  3:00 - 5:00 pm: Presentations (McKinley 101)  5:00 - 7:00 pm: Open game playing time (McKinley 101)
  • 11.  Here is the listing of rooms available for GGJ and on what days:  McK T01—Friday, Saturday, Sunday  Mck T10—Friday, Saturday, Sunday  McK 100/MIL—Friday, Saturday, Sunday Please note the video wall will not be available for use any of these days  McK 101—Friday and Sunday; class scheduled 9-5 on Saturday so not available until 5:15-5:30  McK 102—Friday, Saturday, Sunday  Mck 113—Friday, Saturday; class scheduled 9-5 on Saturday so not available until 5:15-5:30  McK 303—Friday, Saturday, Sunday  McK 304—Friday, Saturday; class scheduled 9-5 on Saturday so not available until 5:15-5:30  McK 305—Friday, Saturday, Sunday
  • 12. Individual passwords are available from GGJ AU volunteers
  • 14.  Directory structure download: ggj.s3.amazonaws.com/GGJ_directory_structure.zip  GameName  License file (included in link above)  Source (includes game code/asset/project files)  Release (executable for the game, include multiple builds for different architectures – PC, Mac, Linux, etc.)  Press (screenshots and video about the game, at least one 1024 x 768 image, notepad file with any relevant links)  Other (anything else you want such as credits, web links, etc.)
  • 15.  Everyone can continue to fine tune what they make at GGJ. But the version they post on Sunday night must always remain on the GGJ website. Even games that do not compile or work must go up.  All jammers need to know this deadline. They must create an account on the GGJ website by 11:00am Local Saturday. They should also associate themselves with a team/game project at that time. Follow the instructions.pdf for directions.  There are several parts outlined from here on. If you don’t want to know the theme, then stop here:  1. Theme - mandatory  2. Constraints – mandatory  3. Diversifiers – optional for a greater challenge.  4. Game Voters Network Diversity theme – optional for a greater challenge  Please contact me if you have any questions. Please do not post anything about the theme on social media until Hawaii sees the theme. Remember, it is best for people to interpret themselves.  Good Luck!

Editor's Notes

  1. ASHKON’S SLIDE
  2. ASHKON’S SLIDE
  3. ASHKON’S SLIDE