2. Introduction – ChristopherTotten
• Game Artist in Residence
• Executive organizer: Smithsonian
American Art MuseumArcade
• Author on games, art, and
architecture
• Game developer
3. “Games for learning in museums and elsewhere are at their worst when they
emerge from the muck as clever but joyless experiences. It is too easy—at any
museum—to settle for a matching game or a quiz or any flavor of chocolate-
covered broccoli…”
~James Collins, U.S. Department of Education
6. Curation
• Not just games but artistic
parts of games?
• Music
• Artwork
• Oral histories
• Fan contributions
Game concept art on display, Art of Video Games at the
Smithsonian American Art Museum (SAAM)
8. Curation
• Games as commissioned art or
stimulations of creativity?
Lissitzky’s Revenge – a game made to accompany
Constructivist works
9. Technology
• How can technology change
how visitors interact with
museums?
Text Rain by Camille Utterback and Romy Achituv, on
display at SAAM’s Watch This!: Revelations in Media Art
10. Technology
• How can we add new
interactivity to art and
exhibitions?
Interactive header installation Hit It! at Pitch to Pixel -
National Football Museum, Manchester, UK