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BUILDING YOUR STUDIO IDENTITY
TOPICS
• First steps!
• Choosing an identity
• What’s in a name?
• Logo tips
• What is your studio’s “thing”?
• Slogan/identity statement
• Establishing communication channels
• Website
• Social media
• Press kit
• Getting “out there”
FIRST STEPS!
CONGRATULATIONS, YOU
HAVE A GAME STUDIO!!!
Is it really that easy?
FIRST STEPS
• Have a product first, then make
your company
• New/young studio – have a “vertical
slice”
• A team with enough experience
(years in AAA) to know how to finish
projects – can get away with concept
art to show
FIRST STEPS
• Decide structure
• Single-owner LLC
• Easier taxes, but needs strong
agreement with collaborators
• Multi-owner LLC
• Others own a piece, but more
difficult for taxes
FIRST STEPS
• DoContract:
• https://docontract.com/
• NOT LEGAL ADVICE
• https://graphicartistsguild.org/tools_r
esources/letter-of-agreement
CHOOSING AN IDENTITY
• Name?
• Slogan/Identity statement?
• Logo?
https://www.pixilart.com/pixel-parrot
NAME + VALUES
• BE AWARE! Your studio’s name and
logo may project a certain image
• “We make these types of games”
NAME + VALUES
• Make the games you want to make!
• …But be self-aware enough if your
branding conflicts with your product
NAME + VALUES
• Much better!
NAME + VALUES
• Ask yourself…
• What is my studio about?
• What kind of games do I want to
make?
• What audience do I want to appeal
to?
NAME + VALUES
• Slogan and reason to be
• Why do you make games?
• “I want to make the kind of
games I’d like to play.” IS NOT
GOOD ENOUGH
LOGO + VALUES
LOGO + VALUES
LOGO + VALUES
• Logos can/should be consistent but
adaptable
LOGO VARIANTS
• Logos can/should be consistent but
adaptable
• Have at least 4 versions
• Wide
• Tall
• Small
• One-color
https://www.greateststorycreative.com/biz/why-you-need-
logo-variations
LOGO VARIANTS
COMMUNICATION CHANNELS
• Get these up early:
• Website
• Twitter
• Facebook page(s)
• Other social media
• Gamedev social media
WEBSITE
• Where to post?
• Wix
• Weebly
• Hosting
• If you host:
• NameCheap
• Dreamhost
• Filezilla
TWITTER
• Have a separate account from
your personal one
• Tweetdeck.Twitter.com
• General social media rule:
schedule a day/time to tweet
and tweet regularly
• Write and schedule tweets in
advance
• #Use #Hashtags
• #GameDev
• #IndieGames
• #IndieDev
• #GamesInCLE
• #ScreenshotSaturday
FACEBOOK PAGES
• Easy to use from your own
Facebook page
• Allow fans to view and follow
your projects
• Good to have one for your
studio and sometimes for
individual projects
• Allows you to communicate
with your audience
OTHER SOCIAL MEDIA
• Absolutely have a YouTube
channel
• Consider making analysis,
livestream, or review-
focused content
• That can also be a job in and
of itself
• Twitch
• Pinterest?
• Instagram?
• Patreon?
#GAMEDEV SOCIAL MEDIA
• Itch.io
• GameJolt
• IndieDB
• Steam
• TIGSource forums
OH…AND A QUICK WORD ON
KICKSTARTER
• IT’S GREAT!
• But it’s not free money...
• Plan to spend >2 months planning your campaign
• Researching the marketplace/comparable games
• Pre-launch reviews
• Pre-launch press
• Making a video
• Choosing reward tiers
• Getting quotes from vendors
• Designing stretch goals
• Setting up business
• Making your bank account to attach to the campaign
SO WHAT’S A “PRESS KIT”?
• Press kit – a collection of
standard assets that you
prepare to help the press talk
about your company
• Description
• History
• List of features (games only)
• List of projects
• Videos
• Images
• Logos and icons
• Other articles/press coverage
• Awards
• Team members
• Contact info
WHY A PRESS KIT?
• Convenience – press will feel better about
covering you if they don’t have to dig
• Control your message – you create the content
so press are using your words as their resource
• Work/time saver – Your assets in 1 place = easy
festival entry or page creation
GETTING YOURSELF OUT THERE
• Success and visibility do not happen overnight
• It takes time
• And patience
• And work
• And you know what? It might suck sometimes…
• But you can do it!
GETTING YOURSELF OUT THERE
• NETWORK!!!!!!!!!
• Collaborators
• Publicity
• Reviewers
• Advice
• Organizations to join/follow
• International Game Developers Association
(IGDA)
• Cleveland Game Developers (CGD)
• Cleveland Game Co-Op
• Global Game Jam
GETTING YOURSELF OUT THERE
• Conferences/events
• GDEX (Columbus, OH)
• East Coast Game Conference (Raleigh, NC)
• Game Developers Conference (San Francisco, CA)
• IndieCade (NYC and LA)
• PAX (Seattle, Austin, and Boston)
• Boston Festival of Indie Games (Boston FIG)
• Bit Bash (Chicago, IL)
• MAGFest (National Harbor, MD)
• SAAM Arcade (Washington, DC)
GETTING YOURSELF OUT THERE
• A word on press/reviews
• E-mail everyone you can
• Prepare a standard outreach e-mail that
highlight’s your game’s unique aspects
• YouTubers are your friend
• Start with people at a similar “level” as you
• Offer exclusives when possible

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"You Made a Game, Now What?" Week3 building your studio identity

  • 2. TOPICS • First steps! • Choosing an identity • What’s in a name? • Logo tips • What is your studio’s “thing”? • Slogan/identity statement • Establishing communication channels • Website • Social media • Press kit • Getting “out there”
  • 3. FIRST STEPS! CONGRATULATIONS, YOU HAVE A GAME STUDIO!!! Is it really that easy?
  • 4. FIRST STEPS • Have a product first, then make your company • New/young studio – have a “vertical slice” • A team with enough experience (years in AAA) to know how to finish projects – can get away with concept art to show
  • 5. FIRST STEPS • Decide structure • Single-owner LLC • Easier taxes, but needs strong agreement with collaborators • Multi-owner LLC • Others own a piece, but more difficult for taxes
  • 6. FIRST STEPS • DoContract: • https://docontract.com/ • NOT LEGAL ADVICE • https://graphicartistsguild.org/tools_r esources/letter-of-agreement
  • 7. CHOOSING AN IDENTITY • Name? • Slogan/Identity statement? • Logo? https://www.pixilart.com/pixel-parrot
  • 8. NAME + VALUES • BE AWARE! Your studio’s name and logo may project a certain image • “We make these types of games”
  • 9. NAME + VALUES • Make the games you want to make! • …But be self-aware enough if your branding conflicts with your product
  • 10. NAME + VALUES • Much better!
  • 11. NAME + VALUES • Ask yourself… • What is my studio about? • What kind of games do I want to make? • What audience do I want to appeal to?
  • 12. NAME + VALUES • Slogan and reason to be • Why do you make games? • “I want to make the kind of games I’d like to play.” IS NOT GOOD ENOUGH
  • 15. LOGO + VALUES • Logos can/should be consistent but adaptable
  • 16. LOGO VARIANTS • Logos can/should be consistent but adaptable • Have at least 4 versions • Wide • Tall • Small • One-color https://www.greateststorycreative.com/biz/why-you-need- logo-variations
  • 18.
  • 19. COMMUNICATION CHANNELS • Get these up early: • Website • Twitter • Facebook page(s) • Other social media • Gamedev social media
  • 20. WEBSITE • Where to post? • Wix • Weebly • Hosting • If you host: • NameCheap • Dreamhost • Filezilla
  • 21. TWITTER • Have a separate account from your personal one • Tweetdeck.Twitter.com • General social media rule: schedule a day/time to tweet and tweet regularly • Write and schedule tweets in advance • #Use #Hashtags • #GameDev • #IndieGames • #IndieDev • #GamesInCLE • #ScreenshotSaturday
  • 22. FACEBOOK PAGES • Easy to use from your own Facebook page • Allow fans to view and follow your projects • Good to have one for your studio and sometimes for individual projects • Allows you to communicate with your audience
  • 23. OTHER SOCIAL MEDIA • Absolutely have a YouTube channel • Consider making analysis, livestream, or review- focused content • That can also be a job in and of itself • Twitch • Pinterest? • Instagram? • Patreon?
  • 24. #GAMEDEV SOCIAL MEDIA • Itch.io • GameJolt • IndieDB • Steam • TIGSource forums
  • 25. OH…AND A QUICK WORD ON KICKSTARTER • IT’S GREAT! • But it’s not free money... • Plan to spend >2 months planning your campaign • Researching the marketplace/comparable games • Pre-launch reviews • Pre-launch press • Making a video • Choosing reward tiers • Getting quotes from vendors • Designing stretch goals • Setting up business • Making your bank account to attach to the campaign
  • 26. SO WHAT’S A “PRESS KIT”? • Press kit – a collection of standard assets that you prepare to help the press talk about your company • Description • History • List of features (games only) • List of projects • Videos • Images • Logos and icons • Other articles/press coverage • Awards • Team members • Contact info
  • 27. WHY A PRESS KIT? • Convenience – press will feel better about covering you if they don’t have to dig • Control your message – you create the content so press are using your words as their resource • Work/time saver – Your assets in 1 place = easy festival entry or page creation
  • 28. GETTING YOURSELF OUT THERE • Success and visibility do not happen overnight • It takes time • And patience • And work • And you know what? It might suck sometimes… • But you can do it!
  • 29. GETTING YOURSELF OUT THERE • NETWORK!!!!!!!!! • Collaborators • Publicity • Reviewers • Advice • Organizations to join/follow • International Game Developers Association (IGDA) • Cleveland Game Developers (CGD) • Cleveland Game Co-Op • Global Game Jam
  • 30. GETTING YOURSELF OUT THERE • Conferences/events • GDEX (Columbus, OH) • East Coast Game Conference (Raleigh, NC) • Game Developers Conference (San Francisco, CA) • IndieCade (NYC and LA) • PAX (Seattle, Austin, and Boston) • Boston Festival of Indie Games (Boston FIG) • Bit Bash (Chicago, IL) • MAGFest (National Harbor, MD) • SAAM Arcade (Washington, DC)
  • 31. GETTING YOURSELF OUT THERE • A word on press/reviews • E-mail everyone you can • Prepare a standard outreach e-mail that highlight’s your game’s unique aspects • YouTubers are your friend • Start with people at a similar “level” as you • Offer exclusives when possible