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Anders Toxboe
Workshop
methods
How to use the
Persuasive Pattern
cards
Workshop tips
How to use the cards
Workshop tips
A good start
Identify yourself Identify your intent Identify what you
are looking for
Workshop tips
A good attitude
Non
judgemental
Relaxed Enjoyable
The right atmosphere
Workshop tips
A good approach
Learn
Analyze the information you’ve
collected to identify patterns and
insights.
Look
Observe people to discover what
they do rather than what they say
they do.
Ask
Enlist people’s participation to
elicit information relevant to your
project.
Try
Create simulations to help
empathize with people and to
evaluate proposed designs.
Workshop tips
A good facilitation
Remind
Remind workshop participants
of various approaches.
Focus
Pull participants back into focus
once straying away becomes
unproductive.
Suggest
Suggest and explain ways to
apply principles throughout all
stages of a project.
Restrain
Restrain yourself from being too
dominant. Only interfere when
it’s absolutely needed.
Workshop tips
A good facilitation
Use constraints
Constrain thinking to generate
volume in ideas.
New territory
Use analogous situations to take
you to new territory.
“Yes and…”
Defer judgement and build on
each other.
Selection criteria
Define selection criteria up to
choose the ideas you will take
forward.
Workshop tips
The Medici effect
"When you bring together diverse teams
and perspectives, you have the ability to
create an exponential increase in ideas" 

- Frans Johansson
Source: The Medici Effect, Frans Johansson, 2006
How to use the cards
Workshop goals
Concept
Sections
Components
Define what level you want to
brainstorm on
Best solution
is missed
Refinement Exploration
Refine
from here
Many alternate
solutions explored
X
X
X
X
X
X
X
Current
solution
Local maxima
Local maxima & better design
Design Optimization
What works best in the current model?
Design Innovation
What is the best possible model?
How to use the cards
The best goals…
… works for both innovation and optimization
Too narrowly defined goals
Will force optimization and make innovation harder
Too broadly defined goals
Will make refinement harder - any solution will do
Common design goals
Acquisition
How much does it cost to acquire
a new user?
Conversion
Where in your flow do your users
fall off as they move through a
funnel
Prevention
Do you want to prevent users
from deactivating their account?
Activation
Do you want to keep your users
on your site?
How to use the cards
How to use the cards
Workshop recipes
Recipe 1: What if…
Starting point:
I’m stuck, I need to come up with a
concept for my project
1. Pick random card from deck
2. Start dreaming up new features

along the card’s pattern
3. Repeat…
Force
thinking
outside the
box
Recipe 2: I need my users to…
Starting point:
I know what I want users to do, but not how to
achieve it.
1. Define outcome
2. Explore patterns to find out how outcome can be achieved
Explore behavioral goals
PATTERNHow can I use
Explore behavioral goals
to achieve GOAL
Recipe 3: Are there any other ways to…
Starting point:
I’ve got an existing working solution, but have hit a
dead end.
1. Define outcome
2. Remove already used patterns from deck OPTIONAL
3. Explore alternative patterns as to how outcome can be
achieved
Explore alternate solutions
Explore alternate solutions
If our existing
solution is a circle,
then what if we made
it a square instead?
Or what
about a triangle?
Recipe 4: Force connections
Starting point:
I need to innovate to a new solution
1. Define outcome
2. Pick a seemingly unrelated card
3. Force brainstorming your problem with the pattern

Forcing connections between unrelated things will force new perspectives,
which might not be related to the card you drew.
Explore alternate solutions
Force
thinking
outside the
box
Recipe 5: Reversing the problem
Starting point:
I need to innovate to a new solution rather than optimize
1. Reverse the problem

“What if we were to make people spam?”
2. Explore patterns to find out how outcome can be achieved

Exploring the reverse problem can lead to new perspectives that helps you
redefine your problem space.
Redefine problem space
Recipe 6: Switch it up
Starting point:
Multiple teams in same workshop. One team has already gone
through the whole deck and are out of ideas.
1. Define outcome
2. Explore patterns to find out how outcome can be achieved
3. Present solutions to other team
4. Switch solutions and brainstorm on to build on those ideas.

Build on each other’s ideas
Troubleshooting
What do to when it goes wrong
Participants can’t keep focus

1. Free their mind. Ask participants to have a notepad and a pen
at their hand and write everything down that isn’t related to what
they are to solve.
2. Smaller teams. Divide people into smaller teams to encourage
participation and accountability.
Troubleshooting
Ideas are not implementable

1. Focus on how instead of what. Don't stop at meaningless
what statements like "easiest to use" or "simple". How are you
going to do that? Once you have closed down on what, then
work focused on how to actually create delightful experiences.
Troubleshooting
ui-patterns.com - info@ui-patterns.com - @uipatternscom
Anders Toxboe
Pre-order the cards
at cards.ui-patterns.com

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Workshop methods for designing with persuasive patterns

  • 1. ui-patterns.com - info@ui-patterns.com - @uipatternscom Anders Toxboe Workshop methods How to use the Persuasive Pattern cards
  • 2. Workshop tips How to use the cards
  • 3. Workshop tips A good start Identify yourself Identify your intent Identify what you are looking for
  • 4. Workshop tips A good attitude Non judgemental Relaxed Enjoyable The right atmosphere
  • 5. Workshop tips A good approach Learn Analyze the information you’ve collected to identify patterns and insights. Look Observe people to discover what they do rather than what they say they do. Ask Enlist people’s participation to elicit information relevant to your project. Try Create simulations to help empathize with people and to evaluate proposed designs.
  • 6. Workshop tips A good facilitation Remind Remind workshop participants of various approaches. Focus Pull participants back into focus once straying away becomes unproductive. Suggest Suggest and explain ways to apply principles throughout all stages of a project. Restrain Restrain yourself from being too dominant. Only interfere when it’s absolutely needed.
  • 7. Workshop tips A good facilitation Use constraints Constrain thinking to generate volume in ideas. New territory Use analogous situations to take you to new territory. “Yes and…” Defer judgement and build on each other. Selection criteria Define selection criteria up to choose the ideas you will take forward.
  • 8. Workshop tips The Medici effect "When you bring together diverse teams and perspectives, you have the ability to create an exponential increase in ideas" 
 - Frans Johansson Source: The Medici Effect, Frans Johansson, 2006
  • 9. How to use the cards Workshop goals
  • 11. Best solution is missed Refinement Exploration Refine from here Many alternate solutions explored X X X X X X X
  • 13. Local maxima Local maxima & better design
  • 14. Design Optimization What works best in the current model? Design Innovation What is the best possible model?
  • 15. How to use the cards The best goals… … works for both innovation and optimization Too narrowly defined goals Will force optimization and make innovation harder Too broadly defined goals Will make refinement harder - any solution will do
  • 16. Common design goals Acquisition How much does it cost to acquire a new user? Conversion Where in your flow do your users fall off as they move through a funnel Prevention Do you want to prevent users from deactivating their account? Activation Do you want to keep your users on your site? How to use the cards
  • 17. How to use the cards Workshop recipes
  • 18. Recipe 1: What if… Starting point: I’m stuck, I need to come up with a concept for my project 1. Pick random card from deck 2. Start dreaming up new features
 along the card’s pattern 3. Repeat… Force thinking outside the box
  • 19. Recipe 2: I need my users to… Starting point: I know what I want users to do, but not how to achieve it. 1. Define outcome 2. Explore patterns to find out how outcome can be achieved Explore behavioral goals
  • 20. PATTERNHow can I use Explore behavioral goals to achieve GOAL
  • 21. Recipe 3: Are there any other ways to… Starting point: I’ve got an existing working solution, but have hit a dead end. 1. Define outcome 2. Remove already used patterns from deck OPTIONAL 3. Explore alternative patterns as to how outcome can be achieved Explore alternate solutions
  • 22. Explore alternate solutions If our existing solution is a circle, then what if we made it a square instead? Or what about a triangle?
  • 23. Recipe 4: Force connections Starting point: I need to innovate to a new solution 1. Define outcome 2. Pick a seemingly unrelated card 3. Force brainstorming your problem with the pattern
 Forcing connections between unrelated things will force new perspectives, which might not be related to the card you drew. Explore alternate solutions Force thinking outside the box
  • 24. Recipe 5: Reversing the problem Starting point: I need to innovate to a new solution rather than optimize 1. Reverse the problem
 “What if we were to make people spam?” 2. Explore patterns to find out how outcome can be achieved
 Exploring the reverse problem can lead to new perspectives that helps you redefine your problem space. Redefine problem space
  • 25. Recipe 6: Switch it up Starting point: Multiple teams in same workshop. One team has already gone through the whole deck and are out of ideas. 1. Define outcome 2. Explore patterns to find out how outcome can be achieved 3. Present solutions to other team 4. Switch solutions and brainstorm on to build on those ideas.
 Build on each other’s ideas
  • 26. Troubleshooting What do to when it goes wrong
  • 27. Participants can’t keep focus
 1. Free their mind. Ask participants to have a notepad and a pen at their hand and write everything down that isn’t related to what they are to solve. 2. Smaller teams. Divide people into smaller teams to encourage participation and accountability. Troubleshooting
  • 28. Ideas are not implementable
 1. Focus on how instead of what. Don't stop at meaningless what statements like "easiest to use" or "simple". How are you going to do that? Once you have closed down on what, then work focused on how to actually create delightful experiences. Troubleshooting
  • 29. ui-patterns.com - info@ui-patterns.com - @uipatternscom Anders Toxboe Pre-order the cards at cards.ui-patterns.com