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Maya Dynamics Basics
Course overview
Author: Khieu Van Bang
Email: tribang.nd@gmail.com
 SESSION 01 – Introduces Maya Dynamics
 SESSION 02 – Animation Particle Basics
 SESSION 03 – Emitters
 SESSION 04 – Field & Collision Effect
 SESSION 05 – MEL and Expression
 SESSION 06 – Particle Materials
 SESSION 07 – Object Desintegration
 SESSION 08 – Particle Instanter
 SESSION 09 – Particle Goal
 SESSION 10 – Advanced Goal & Instanter
 SESSION 11 – Fluid Effect Basics
Course overview
SESSION 01 – Introduces Maya Dynamics
 Dynamics overview:
 What we can do with Maya Dynamics ?
 Overall Requirements.
 Architecture and Features.
 Getting started with Particle Tool:
 Getting started with Particle Tool
 Understanding Particle objects: creating particles, set display attributes,
animate the particles render the particles, ...
SESSION 02 – Animation Particle Basics
 Create and motion control Particles:
 Create particle in different environments.
 Parent an object to dynamic motion.
 Set key particle.
 Motion paths.
 Examples:
 Create a text effect.
 Creating a simple virtual experiments.
SESSION 03 – Emitters
 Basics:
 What is Emitters ?
 Working with type Emitters: omni, directional and volume.
 Create Emitters from Object.
 Examples:
 The spacecraft flight.
 Open Water Tap.
SESSION 04 – Field & Collision Effect
 Field:
 What is field ? How to add dynamic field ?
 Work with fields.
 Collision effect:
 What is collision effect ?
 Make collide.
 Make particle collision events.
 Examples:
 Water poured into a glass.
 Rain on car.
SESSION 05 – MEL and Expression
 Basics:
Why using MEL & expressions?
Differences between MEL and expression.
What you can do by using MEL and Expression ?
 MEL Basics:
 How Maya Uses MEL.
 Script Editor.
 MEL Commands .
 Variables .
 Return Values.
 Expression:
 Create expression.
 Helpful Resources.
SESSION 06 – Particle Materials
 Basics:
 Shaders/Materials.
 Working with color Particle : RGB, Expression and
RampMap.
 Texture :
 Which type Particle, we can use texture?
 Create textures on Adobe Photoshop.
 Apply textures to particles.
 Examples:
 Create a spacecraft flying in the sky stars.
SESSION 07 – Object Desintegration
 Create with Ram menterial:
 Some Object Desintegration created from Ram
menterial.
 How to create a Object Desintedgration with Ram
menterial ?
 Create with nCloth:
 What is nCloth ?
 How to create a Object Desintedgration with nCloth?
SESSION 08 – Particle Instanter
 Instanter Particle:
 What is Particle Instanter ?
 What we can do with Particle Instanter ?
 How to create a Particle Instanter ?
 Integrated with Instanter Particle:
 Create Integrated with Instanter Particle.
 Practical situations.
 Exercise:
 Flying lanterns.
SESSION 09 – Particle Goal
 Overview Particle Goal :
 What is Particle Goal ?
 What we can do with Particle Goal ?
 Integrated with Particle Goal :
 Create Integrated with Particle Goal.
 Practical situations.
 Exercise:
 Create a virtual experiments.
SESSION 10 – Advanced Goal & Instanter
 Fantasy Particle(Advanced Goal)
 What is Fantasy Particle ?
 How to create a Fantasy Particle ?
 Advanced Instanter
 Some examples advanced particle instanter.
 Create falling leaves.
SESSION 11 – Fluid Effect Basics
 Overview Fluid Effect
 What is Fluid Effect ?
 Types of Fluid Effect.
 Working with Fluid Pond
Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence;
Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision;
InitialState; Keyframe Emission; Keyframe Object; Raytraced Water, ...
 Working with Fluid Ocean
Learning contents: Create Ocean; Customize Ocean; Control Render; Floating
Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object, ...
 Working with Visor Library
Learn how to use templates.
Create a virtual lab.

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Session 00 – Course overview Maya Dynamics

  • 1. Maya Dynamics Basics Course overview Author: Khieu Van Bang Email: tribang.nd@gmail.com
  • 2.  SESSION 01 – Introduces Maya Dynamics  SESSION 02 – Animation Particle Basics  SESSION 03 – Emitters  SESSION 04 – Field & Collision Effect  SESSION 05 – MEL and Expression  SESSION 06 – Particle Materials  SESSION 07 – Object Desintegration  SESSION 08 – Particle Instanter  SESSION 09 – Particle Goal  SESSION 10 – Advanced Goal & Instanter  SESSION 11 – Fluid Effect Basics Course overview
  • 3. SESSION 01 – Introduces Maya Dynamics  Dynamics overview:  What we can do with Maya Dynamics ?  Overall Requirements.  Architecture and Features.  Getting started with Particle Tool:  Getting started with Particle Tool  Understanding Particle objects: creating particles, set display attributes, animate the particles render the particles, ...
  • 4. SESSION 02 – Animation Particle Basics  Create and motion control Particles:  Create particle in different environments.  Parent an object to dynamic motion.  Set key particle.  Motion paths.  Examples:  Create a text effect.  Creating a simple virtual experiments.
  • 5. SESSION 03 – Emitters  Basics:  What is Emitters ?  Working with type Emitters: omni, directional and volume.  Create Emitters from Object.  Examples:  The spacecraft flight.  Open Water Tap.
  • 6. SESSION 04 – Field & Collision Effect  Field:  What is field ? How to add dynamic field ?  Work with fields.  Collision effect:  What is collision effect ?  Make collide.  Make particle collision events.  Examples:  Water poured into a glass.  Rain on car.
  • 7. SESSION 05 – MEL and Expression  Basics: Why using MEL & expressions? Differences between MEL and expression. What you can do by using MEL and Expression ?  MEL Basics:  How Maya Uses MEL.  Script Editor.  MEL Commands .  Variables .  Return Values.  Expression:  Create expression.  Helpful Resources.
  • 8. SESSION 06 – Particle Materials  Basics:  Shaders/Materials.  Working with color Particle : RGB, Expression and RampMap.  Texture :  Which type Particle, we can use texture?  Create textures on Adobe Photoshop.  Apply textures to particles.  Examples:  Create a spacecraft flying in the sky stars.
  • 9. SESSION 07 – Object Desintegration  Create with Ram menterial:  Some Object Desintegration created from Ram menterial.  How to create a Object Desintedgration with Ram menterial ?  Create with nCloth:  What is nCloth ?  How to create a Object Desintedgration with nCloth?
  • 10. SESSION 08 – Particle Instanter  Instanter Particle:  What is Particle Instanter ?  What we can do with Particle Instanter ?  How to create a Particle Instanter ?  Integrated with Instanter Particle:  Create Integrated with Instanter Particle.  Practical situations.  Exercise:  Flying lanterns.
  • 11. SESSION 09 – Particle Goal  Overview Particle Goal :  What is Particle Goal ?  What we can do with Particle Goal ?  Integrated with Particle Goal :  Create Integrated with Particle Goal.  Practical situations.  Exercise:  Create a virtual experiments.
  • 12. SESSION 10 – Advanced Goal & Instanter  Fantasy Particle(Advanced Goal)  What is Fantasy Particle ?  How to create a Fantasy Particle ?  Advanced Instanter  Some examples advanced particle instanter.  Create falling leaves.
  • 13. SESSION 11 – Fluid Effect Basics  Overview Fluid Effect  What is Fluid Effect ?  Types of Fluid Effect.  Working with Fluid Pond Learning contents: Create Pond; Fluid Attributes; Pond Wake; Emission Turbulence; Shader Attributes; Match Object; Interactive; Simulation Quality; Make Collision; InitialState; Keyframe Emission; Keyframe Object; Raytraced Water, ...  Working with Fluid Ocean Learning contents: Create Ocean; Customize Ocean; Control Render; Floating Objects; Adjust Attribute; Motor Boats; Ocean Wake; Emitter from Object, ...  Working with Visor Library Learn how to use templates. Create a virtual lab.