This presentation to the Chinese Association of Museums discusses the opportunities for museums to be part of a connected educational and social experience.
WORLD DEVELOPMENT REPORT 2024 - Economic Growth in Middle-Income Countries.
Connected Museums and Connected Learning
1. Robert Pratten
CEO & Founder
http://conducttr.com
robert@tstoryteller.com
twitter: @robpratten
Connected Museums:
Technology and Trends that are Transforming Visitor Experiences
6. Conducttr listens
for events and
responds based
on the story and
game mechanics
created by the
experience
designer…
... publishing
videos; turning on
a light; vibrating a
bracelet, awarding
badges, sending
tweets…
11. Example: Game of Thrones (Canal+)
AUDIENCE
DATABASE
CONTENT
DATABASE
GAME
LOGIC
SOCIAL
MEDIA, EMAIL
TELEPHONE
NETWORKS
DATA
LOG
PLAYER
INCLUDES:
• POINTS
• BADGES
• INVENTORY
AS WELL AS
• MESSAGES
• POSTS
• STATUS
UPDATES
26. Socio-economic trends
• Fewer jobs but more people
• Jobs of the future need employees who are
– Creative
– Collaborative
– Problem-solvers, not drones
• Flipped classrooms & connected learning
• Intelligent training systems
• Personalization of services
• Multi-cultural societies (immigration & integration)
31. Benefits of expanding beyond the museum walls
• Increased visits
• Increased word-of-mouth (leading to more visits)
• Increased sentiment
• Increased store sales
• Increased sponsorship (from better metrics & integration)
32. Data-driven storytelling
CO affects
• character’s mood
• tone of tweets & blog posts
• game difficulty?
Character responses
change based on air
quality in Mumbai, India
If air quality is good, she’s
happy otherwise she’s
grumpy or sad
A narrative unfolds based on the daily air quality. Hence data comes to life.
Your audience
33. How do we make culture engaging?
• Engagement comes with relevance & resonance
• Therefore goal is to personalize to make relevant
• Personalization is possible with knowledge of each person
– Preferences
– Their history (age, experiences)
– Their future (where does this experience fit in their stage of life?)
36. Stories add meaning and emotion
http://www.theguardian.com/science/the-h-
word/2015/oct/05/longitude-exhibition-tour-history-science
John Harrison’s sea clocks at Royal
Observatory, Greenwich
37. Games add understanding and learning
A team-based experience
lead by a facilitator.
Suitable for students 12+
A company’s business ethics and social
responsibility are called into question when one of
their space cargo rockets crashes into a neighboring
town
Product code: CVE2015
Now available in the
Conducttr Marketplace
Cosmic Voyage Enterprises
A 60 minute decision-based adventure to stimulate classroom discussion
39. Concept art for Dishonoured
http://megsdfgablog.blogspot.co.uk/2013/11/bradford-animation-festival-2013-viktor.html
40. Concept art for Assassin’s Creed
http://www.wallpaperup.com/tags/show/assassin+039+s
41. Create dynamic quest-based adventures
Profile Diary Locker
Quests
Contacts Check-ins
Profile Diary Locker
Quests
Home
Fight for freedom in
the colonies
Discover new species of
underwater sea life
Fulfil an odyssey
Steal a canon from
the army
20%
Profile Diary LockerHome
Fulfil an odyssey
Your journey begins in the West
Wing. Only the bold and the foolish
will attempt this quest!
Tell me.. which are you?
Ok, good. Tell me when you can see
the golden bird with the broken
tallon
I’m more courageous than I look!
Let’s get on with it!
Hold on, it’ll take me a while to get there
43. Connected experiences
Profile Diary Locker
Quests
Contacts Check-ins
Go on an adventure!
1. Become a renowned translator
2. Go on an odyssey
http://bm.cm.cr
onsite
44. Connected experiences Leaderboard
Jonesy 6 quests 10 Artefacts
Marks Family 5 quests 8 Artefacts
Profile Diary Locker
Quests
Home
Fight for freedom in
the colonies
Discover new species of
underwater sea life
Run with the bulls!
Steal a canon from
the army
20%
45. Visitor traffic management using branching
narrative based on
• Time of day (i.e. times of peak loading)
• Room occupancy (i.e. real-time data)
Profile Diary Locker
Quests
Home
Fight for freedom in
the colonies
Discover new species
of underwater sea life
Run with the bulls!
Steal a canon from
the army
20%
Profile Diary Locker
Quests
Home
Run with the bulls!
Steal a canon from
the army
20%
Light loading Heavy loading
Removewhenroomsover-occupied
46. Quest Example: Become a Renowned Translator
• It’s 1799. It’s hot and you’re exhausted.
• You’re with a French soldier digging the foundations of a fort extension at el-Rashid. He discovers
something unusual
– A: Investigate
– B: Where am I?!
• Where’s el-Rashid?
– You’re in the Nile Delta, at Fort St Julien located 65 km (40 mi) east of Alexandria. It’s better known as
Rosetta
– Captain: Hey? What’s that old stone you’ve got there?
– Soldier: I don’t know.. It’s got strange markings on it
– A: Investigate the markings
– B: Hide the stone in your coat (this could be valuable!)
• Investigate the Markings
– IF (ROOM 4 NOT BUSY) THEN “Go to the Egyptian Sculpture, Room 4 and look for artefact number xyz”
– ELSE “These markings are hieroglyphics and Greek from about 196 BC. Go to Room 13 and find the Greek
artefact abc”
Example traffic management
48. Reasons to use VR
• Virtually go to places that are inaccessible
– Too far, too expensive, too dangerous, too small, too fragile
– E.g. The moon, Paris, inside a volcano, inside the body, Altamira caves
• Virtually examine objects that can’t be held
– Fragile, rare, remote, destroyed, reconstructed
58. Personalized guide Virtual Reality
Adaptive
interpretation
Your personal history (activity feed)
Related content, characters
Alternative perspectives
Places to visit
Things to do
Maps
Activity Data
- What and who this person
did, saw, met, created
Home
Museum
Reality
Personal Learning Companion
Mobile device
59. Creating a transformative experience
Experience
Pedagogical
Feedback & Assessment
Scaffolding
Training objectives Facts & procedures
Characters
Choices
Consequences
Narrative
The story of thing
60. Creating a transformative experience
Experience
Pedagogical
Memory
Engagement
Distributed practice (time)
Localized (place)
Multimedia
Resonant
Motivation
Personalization
Flow
61. Personalized experience & exploration
of virtual world
Activity trace of virtual
experiences
- Places visited, people met,
objects found, events
witnessed, stories heard
Reflection
Conversation
Connection (to community,
knowledge)
The “Real Thing”
- See it, maybe touch it
Virtual Reality
Museum
Simulated environment that
adapts based on what is known
about the visitor
Personal Learning Companion
Mobile device
HomeSchool
Heritage Site
Augmented
Reality
Augmented &
Virtual Reality
Teacher-guided
interpretation
Serious Game
Activity Data
- What and who this person did,
saw, met, created
Preferences & Settings
- Personal backstory
- Male/Female/LBGT/etc.
- Age
Intelligent Engagement
System
- Creates adaptive
interpretation &
engagementThe “Real Place”
- See it, touch it
Connected
learning