Keith Johnson talks about how two-screen has come of age and how his company SyncScreen is creating tools to open the imagination of the creative storywriting audience to think about how a narrative can be created that works across the two screens in harmony, real-time.
After a successful year developing a number of apps for producers and broadcasters in the UK and US, he believes that the novelty factor has worn off and it’s now time to let the creative community loose to invent some exciting new.
10. THE DISHARMONY GAME
IMAGINE ..... AN IMAGINATION GAP
The advent of so-called “second-screen” TV apps has surfaced a creative problem that
prevents this harmony from organically happening
It has exposed the imagination gap that exists in TV formats for the connected generation
and the lack of relevant creative and production skills to begin to address it.
22. Be clear on desired user experience
Be clear on objectives
Be clear on desired audience rewards and benefits for
their participation
Be sure to create added value content - multi-sensory
input is fine but must be sympathetic
Optimise the audience effect of real time synch
technology
CREATIVE PLANNING
25. Seek to seamlessly extend the story beyond the linear show with concurrent
storylines
Allow people to be part of the story, to interact with it
Be flexible, allow the story to take unexpected turns
Integrate social media
Use the real-time synch tech to build conversations
Conducttr / SyncScreen demo app
CRAFTING A TWO-SCREEN STORY