SlideShare a Scribd company logo
1 of 60
The Conducttr Conference 2014
Belén Santa-Olalla
Game of Thrones:
Immersive experience and audience engagement
@belen_santa
#cdttr2014
Brief
Episodic content + Participation
Ruled by
broadcasting
Ruled by audience
participation
Storyworld
Episodes are just another piece
• More entry points
• More engagement levels
Social
Media
Online
events
Live events
A new world awaits…
https://www.youtube.com/watch?v=X8HpCyIJqxI
Conducttr Role
AUDIENCE
DATABASE
CONTENT
DATABASE
GAME
LOGIC
SOCIAL MEDIA,
EMAIL
TELEPHONE
NETWORKS
DATA
LOG
PLAYER
INCLUDES:
• POINTS
• BADGES
• INVENTORY
AS WELL AS
• MESSAGES
• POSTS
• STATUS UPDATES
Team
• Project leader & Storytelling
Belén Santa-Olalla
• Game Mechanics & QA
Robert Pratten
• Implementation & Managemen
Eduardo Iglesias
• Project leader
Berni Melero
• Management & Production
Javier López
• Social Media Strategy
Cristina de Pablos
• Communications and Events
Cristina Merino
• Graphic Design & GoT QA
Gastón Mass
• Project leader
Gregòire Sierra
• Interface developer
Gilles Boison
Timescale
• Dec’13 – Conversation starts
• 15 Feb – Proposal gets approved
• 22 Feb – Spot shoot and Performance
• 17-18 Mar – Shoot webseries
• 7 Apr – Launch 4th season
Getting ready War
Experience development
2 31 4 5 6 7 8 9
Discovery
10
2 31 4 5
Live
Events
Online
Experience
Series
episodes
Webseries
Performance Coronation
22 Feb 7 Apr 5 May 16 June
Project Management
Premise
19 Realms
Choose your Family
Choose your Realm
World building
• Hinge territory:
Game of Thrones + Contemporary Spain
“Location” Touchpoints
Fort
Town Square
Battlefield
Organic Brand Integration
Forest
Brothel
Militar Camp
Working with available resources
• What do we have in house?
– Illustrator – Strategy Guide
– Production Unit – Webseries
– Broadcast slots – Spots and TV shows
• Turning around limitations:
– One actor - monologue
– Addressing the audience
– Making the most out of exteriors
Character development
The wildling known as Edwyck
Will people identify with him?
• Dry character
• Rough language
• Outlaw (deserted The Wall)
===================================
• Depth of character – Beneath the mask
• Hard unveiled past
• Sense of belonging: “Niñitos” (Kiddies)
• One-and-one conversation with “warriors”
• Clearly empowered by the character
Scriptwriting
One single scriptwriter Character Bible
Unified tone across all channels
- Webseries
- Live events
- Conversation on Facebook
- Graphic campaign
The power of Live Events http://www.youtube.com/watch?v=rfrgpVx6kDY
http://19reinos.canalplus.es/Coronacion.html
Designing Game Mechanics
ATTRIBUTES
BADGES
INVENTORY
Three types of actions
• Training actions
#pledgeloyalty #moverealm #buypotion
Get familiarized with the universe, improve avatar
• Combat actions
#attack #seduce #betray #givecoin
Generate conversation, involve 3rd party
• War actions
#attack REALM
Organize strategy, create sense of community (1hr/week)
Potions
Special Items
The importance of pacing
Levels of engagement
Interactive
Non-active
Producer
General
content
Interactive
content
Deep
content
Mike Dicks at BleedinEdge
Casual player:
@19Reinos #Atack #MAD #Viveponiente
Badges
Loyalty Badges
Frequent players, not necessarily very active
Courage Badges
Really active players
Different people enjoy different things
http://amyjokim.com/2012/09/19/social-engagement-whos-playing-how-do-they-like-to-engage/
Achievers
SocializersExplorers
Killers
Bartle types
Blend story and game mechanics
Channeling behaviours
• Rewarding behaviours that generate conversation
• Not rewarding behaviours than might generate spam
or cheating
Balancing wealth in game economy
Law of conservation
Flexibility – weekly wage
Codes
JWZE8
Implementation
…leaves room
for responses
on-the-fly
https://www.youtube.com/watch?v=6LE6QeXsGdc
Automated interactivity…
Encourage User Generated Content
Leave gaps to be filled
Listen and react
“Let it go”
19 Reinos Stats
• +5600 players
• 126,500 messages on Twitter
• 3200 tweets per battle
• Final battle: 123 tweets per minute
• 36,000 attacks
• 1300 seductions
• 5400 betrayals
• 6000 coin exchanges
• 155 kingslayers
• 82 kings during the game
• More than 1000 people in Callao at the coronation
Take-aways
1. Define roles and design your own collaboration
2. Create User Journey (Platforms & Emotional)
3. Engage: play with pacing and personalization
4. Be flexible: Add wins and remove fails
5. Consider different types of audiences
6. Never underestimate their intelligence
7. Create a territory and let it go
And always…
AUDIENCE
…place the audience at the centre
Belén Santa-Olalla
Senior Creative Consultant
@Belen_Santa
Email: belen@tstoryteller.com
Web: http://www.conducttr.com

More Related Content

Viewers also liked

Viewers also liked (6)

Interactive storytelling : Beginning at the end.
Interactive storytelling : Beginning at the end.Interactive storytelling : Beginning at the end.
Interactive storytelling : Beginning at the end.
 
Immersive Storyworld: Creative Process Inside Out
Immersive Storyworld: Creative Process Inside OutImmersive Storyworld: Creative Process Inside Out
Immersive Storyworld: Creative Process Inside Out
 
Transmedia Card Deck
Transmedia Card DeckTransmedia Card Deck
Transmedia Card Deck
 
TMCRK Hunger Games Case Study
TMCRK Hunger Games Case StudyTMCRK Hunger Games Case Study
TMCRK Hunger Games Case Study
 
Transmedia Playbook
Transmedia PlaybookTransmedia Playbook
Transmedia Playbook
 
T is for Transmedia: Learning through Transmedia Play
T is for Transmedia: Learning through Transmedia PlayT is for Transmedia: Learning through Transmedia Play
T is for Transmedia: Learning through Transmedia Play
 

Similar to Game of Thrones: Immersive experience and audience engagement

The Miracle Mile Paradox ARG Case study
The Miracle Mile Paradox ARG Case studyThe Miracle Mile Paradox ARG Case study
The Miracle Mile Paradox ARG Case studyApril Arrglington
 
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементовТрансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементовAnastasiya Mironova
 
Spangas Cinekid 22 october 2009 Amsterdam
Spangas Cinekid 22 october 2009 AmsterdamSpangas Cinekid 22 october 2009 Amsterdam
Spangas Cinekid 22 october 2009 AmsterdamWilko van Iperen
 
Social Games Design Workshop
Social Games Design WorkshopSocial Games Design Workshop
Social Games Design WorkshopAki Järvinen
 
Rivera_Victor_BUS_PB1_2024-January03.pdf
Rivera_Victor_BUS_PB1_2024-January03.pdfRivera_Victor_BUS_PB1_2024-January03.pdf
Rivera_Victor_BUS_PB1_2024-January03.pdfvxrivera
 
Rivera_Victor_BUS_PB1_2024-Jan032024.pdf
Rivera_Victor_BUS_PB1_2024-Jan032024.pdfRivera_Victor_BUS_PB1_2024-Jan032024.pdf
Rivera_Victor_BUS_PB1_2024-Jan032024.pdfvxrivera
 
Introduction to Social Film Marketing and Distribution
Introduction to Social Film Marketing and DistributionIntroduction to Social Film Marketing and Distribution
Introduction to Social Film Marketing and DistributionWolfgang Gumpelmaier-Mach
 
Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation o...
Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation o...Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation o...
Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation o...Filmteractive
 
Mobile Learning Academy
Mobile Learning AcademyMobile Learning Academy
Mobile Learning AcademyRonald Lenz
 
Mobile Learning Academy general presentation
Mobile Learning Academy   general presentationMobile Learning Academy   general presentation
Mobile Learning Academy general presentationRonald Lenz
 
Rivera_Victor_BUS_PB1_03032024-MARC.pptx
Rivera_Victor_BUS_PB1_03032024-MARC.pptxRivera_Victor_BUS_PB1_03032024-MARC.pptx
Rivera_Victor_BUS_PB1_03032024-MARC.pptxvxrivera
 
StoryWorld 2012 Story Hack Presentation
StoryWorld 2012 Story Hack PresentationStoryWorld 2012 Story Hack Presentation
StoryWorld 2012 Story Hack Presentationstorycode
 
Remarkable by Design: Story-led Innovation
Remarkable by Design: Story-led InnovationRemarkable by Design: Story-led Innovation
Remarkable by Design: Story-led InnovationRobert Pratten
 
World Council for Curriculum & Instruction Presentation
World Council for Curriculum & Instruction PresentationWorld Council for Curriculum & Instruction Presentation
World Council for Curriculum & Instruction PresentationJason Rosenblum, PhD
 
Unleash Real Estate Brokerage Value
Unleash Real Estate Brokerage ValueUnleash Real Estate Brokerage Value
Unleash Real Estate Brokerage ValueDoug Devitre
 
Creating digital games for brands
Creating digital games for brandsCreating digital games for brands
Creating digital games for brandsnickshadbolt
 

Similar to Game of Thrones: Immersive experience and audience engagement (20)

The Miracle Mile Paradox ARG Case study
The Miracle Mile Paradox ARG Case studyThe Miracle Mile Paradox ARG Case study
The Miracle Mile Paradox ARG Case study
 
Chitchat
ChitchatChitchat
Chitchat
 
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементовТрансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
Трансмедийные проекты: сторителлинг, платформы, взаимодействие элементов
 
Spangas Cinekid 22 october 2009 Amsterdam
Spangas Cinekid 22 october 2009 AmsterdamSpangas Cinekid 22 october 2009 Amsterdam
Spangas Cinekid 22 october 2009 Amsterdam
 
Social Games Design Workshop
Social Games Design WorkshopSocial Games Design Workshop
Social Games Design Workshop
 
Rivera_Victor_BUS_PB1_2024-January03.pdf
Rivera_Victor_BUS_PB1_2024-January03.pdfRivera_Victor_BUS_PB1_2024-January03.pdf
Rivera_Victor_BUS_PB1_2024-January03.pdf
 
Rivera_Victor_BUS_PB1_2024-Jan032024.pdf
Rivera_Victor_BUS_PB1_2024-Jan032024.pdfRivera_Victor_BUS_PB1_2024-Jan032024.pdf
Rivera_Victor_BUS_PB1_2024-Jan032024.pdf
 
Introduction to Social Film Marketing and Distribution
Introduction to Social Film Marketing and DistributionIntroduction to Social Film Marketing and Distribution
Introduction to Social Film Marketing and Distribution
 
Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation o...
Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation o...Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation o...
Filmteractive Conference 2014: Belen Santa-Olalla (Conducttr) "The creation o...
 
Sl iab export
Sl iab exportSl iab export
Sl iab export
 
Mobile Learning Academy
Mobile Learning AcademyMobile Learning Academy
Mobile Learning Academy
 
Mobile Learning Academy general presentation
Mobile Learning Academy   general presentationMobile Learning Academy   general presentation
Mobile Learning Academy general presentation
 
Rivera_Victor_BUS_PB1_03032024-MARC.pptx
Rivera_Victor_BUS_PB1_03032024-MARC.pptxRivera_Victor_BUS_PB1_03032024-MARC.pptx
Rivera_Victor_BUS_PB1_03032024-MARC.pptx
 
StoryWorld 2012 Story Hack Presentation
StoryWorld 2012 Story Hack PresentationStoryWorld 2012 Story Hack Presentation
StoryWorld 2012 Story Hack Presentation
 
Remarkable by Design: Story-led Innovation
Remarkable by Design: Story-led InnovationRemarkable by Design: Story-led Innovation
Remarkable by Design: Story-led Innovation
 
Remarkable by Design: Story-led Innovation
Remarkable by Design: Story-led InnovationRemarkable by Design: Story-led Innovation
Remarkable by Design: Story-led Innovation
 
Final present mobi zone
Final present mobi zoneFinal present mobi zone
Final present mobi zone
 
World Council for Curriculum & Instruction Presentation
World Council for Curriculum & Instruction PresentationWorld Council for Curriculum & Instruction Presentation
World Council for Curriculum & Instruction Presentation
 
Unleash Real Estate Brokerage Value
Unleash Real Estate Brokerage ValueUnleash Real Estate Brokerage Value
Unleash Real Estate Brokerage Value
 
Creating digital games for brands
Creating digital games for brandsCreating digital games for brands
Creating digital games for brands
 

More from Transmedia Storyteller Ltd

Writing effective scenarios quick start guide 3.0
Writing effective scenarios   quick start guide 3.0Writing effective scenarios   quick start guide 3.0
Writing effective scenarios quick start guide 3.0Transmedia Storyteller Ltd
 
How To Translate Your Powerpoint Crisis Exercise Into A TeamXp Simulation
How To Translate Your Powerpoint Crisis Exercise Into A TeamXp SimulationHow To Translate Your Powerpoint Crisis Exercise Into A TeamXp Simulation
How To Translate Your Powerpoint Crisis Exercise Into A TeamXp SimulationTransmedia Storyteller Ltd
 
Learning in the Wild with Transmedia Storytelling
Learning in the Wild with Transmedia StorytellingLearning in the Wild with Transmedia Storytelling
Learning in the Wild with Transmedia StorytellingTransmedia Storyteller Ltd
 
Transmedia Storytelling for Life-Changing Experiences
Transmedia Storytelling for Life-Changing ExperiencesTransmedia Storytelling for Life-Changing Experiences
Transmedia Storytelling for Life-Changing ExperiencesTransmedia Storyteller Ltd
 
Transmedia metrics: Towards a new Transmedia Engagement Metrics model
Transmedia metrics: Towards a new Transmedia Engagement Metrics modelTransmedia metrics: Towards a new Transmedia Engagement Metrics model
Transmedia metrics: Towards a new Transmedia Engagement Metrics modelTransmedia Storyteller Ltd
 
Transmedia Broadcast: Engagement across Platforms
Transmedia Broadcast: Engagement across PlatformsTransmedia Broadcast: Engagement across Platforms
Transmedia Broadcast: Engagement across PlatformsTransmedia Storyteller Ltd
 
City of Conspiracy: How to turn Creative Passion into Revenue
City of Conspiracy: How to turn Creative Passion into Revenue City of Conspiracy: How to turn Creative Passion into Revenue
City of Conspiracy: How to turn Creative Passion into Revenue Transmedia Storyteller Ltd
 

More from Transmedia Storyteller Ltd (20)

Writing effective scenarios quick start guide 3.0
Writing effective scenarios   quick start guide 3.0Writing effective scenarios   quick start guide 3.0
Writing effective scenarios quick start guide 3.0
 
How To Translate Your Powerpoint Crisis Exercise Into A TeamXp Simulation
How To Translate Your Powerpoint Crisis Exercise Into A TeamXp SimulationHow To Translate Your Powerpoint Crisis Exercise Into A TeamXp Simulation
How To Translate Your Powerpoint Crisis Exercise Into A TeamXp Simulation
 
Crisis team training
Crisis team trainingCrisis team training
Crisis team training
 
Writing effective crisis scenarios
Writing effective crisis scenariosWriting effective crisis scenarios
Writing effective crisis scenarios
 
Scenario-based Learning & Simulation
Scenario-based Learning & SimulationScenario-based Learning & Simulation
Scenario-based Learning & Simulation
 
Learning in the Wild with Transmedia Storytelling
Learning in the Wild with Transmedia StorytellingLearning in the Wild with Transmedia Storytelling
Learning in the Wild with Transmedia Storytelling
 
Connected Museums and Connected Learning
Connected Museums and Connected LearningConnected Museums and Connected Learning
Connected Museums and Connected Learning
 
Transmedia Storytelling for Life-Changing Experiences
Transmedia Storytelling for Life-Changing ExperiencesTransmedia Storytelling for Life-Changing Experiences
Transmedia Storytelling for Life-Changing Experiences
 
How to Design Transformative Experiences
How to Design Transformative ExperiencesHow to Design Transformative Experiences
How to Design Transformative Experiences
 
Business Ethics and Social Responsibility
Business Ethics and Social ResponsibilityBusiness Ethics and Social Responsibility
Business Ethics and Social Responsibility
 
Categorising experiences
Categorising experiencesCategorising experiences
Categorising experiences
 
Creating projects for two-screens
Creating projects for two-screensCreating projects for two-screens
Creating projects for two-screens
 
Transmedia Performance and Pervasive Theatre
Transmedia Performance and Pervasive TheatreTransmedia Performance and Pervasive Theatre
Transmedia Performance and Pervasive Theatre
 
Films and wearable technology
Films and wearable technology Films and wearable technology
Films and wearable technology
 
Transmedia metrics: Towards a new Transmedia Engagement Metrics model
Transmedia metrics: Towards a new Transmedia Engagement Metrics modelTransmedia metrics: Towards a new Transmedia Engagement Metrics model
Transmedia metrics: Towards a new Transmedia Engagement Metrics model
 
Transmedia Broadcast: Engagement across Platforms
Transmedia Broadcast: Engagement across PlatformsTransmedia Broadcast: Engagement across Platforms
Transmedia Broadcast: Engagement across Platforms
 
The Storyworld of Things
The Storyworld of ThingsThe Storyworld of Things
The Storyworld of Things
 
City of Conspiracy: How to turn Creative Passion into Revenue
City of Conspiracy: How to turn Creative Passion into Revenue City of Conspiracy: How to turn Creative Passion into Revenue
City of Conspiracy: How to turn Creative Passion into Revenue
 
Transmedia Y Juego de Tronos
Transmedia Y Juego de TronosTransmedia Y Juego de Tronos
Transmedia Y Juego de Tronos
 
How to Build a Bigger ARG
How to Build a Bigger ARGHow to Build a Bigger ARG
How to Build a Bigger ARG
 

Game of Thrones: Immersive experience and audience engagement

Editor's Notes

  1. This addresses the agency/time issue but.. ..how do we address the communications needs?
  2. This addresses the agency/time issue but.. ..how do we address the communications needs?