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Ar#ficial	
  Intelligence:	
  	
  
The	
  Next	
  Big	
  Thing	
  	
  
from	
  a	
  computer	
  vision	
  perspec0ve	
  	
  
VSLab	
  
清大電機
孫民
What’s	
  the	
  Next	
  Big	
  Thing?	
  
h2p://research.microso6.com/en-­‐us/um/redmond/events/fs2015	
  
Goal	
  	
  
“big	
  data	
  being	
  the	
  source,	
  machine	
  
learning	
  being	
  the	
  technique,	
  and	
  AI	
  
being	
  the	
  outcome”	
  	
  
by	
  Prof.	
  Hsuan-­‐Tien	
  Lin	
  at	
  IEEE	
  BigData	
  2016	
  
	
  
Many	
  kinds	
  of	
  source	
  (data)	
  and	
  
outcomes	
  (AI	
  tasks)	
  can	
  be	
  trained	
  end-­‐
to-­‐end	
  using	
  Deep	
  Learning	
  (DL)	
  
Classical	
  AI	
  Tests:	
  Turing	
  Test	
  
by	
  Alan	
  Turing	
  in	
  1950	
  
Chatbot@F8	
  
h2ps://developers.facebook.com/videos/f8-­‐2016/keynote/	
  
Classical	
  AI	
  Tests:	
  CAPTCHA	
  
Breaking	
  CAPTCHA	
  
by	
  vicarious.com	
  
AlphaGo	
  
2016	
  by	
  Google	
  DeepMind	
  
Are	
  these	
  what	
  AI	
  all	
  about?	
  
2014	
  Subfields	
  of	
  AI	
  
2015	
  
Ar#fical	
  General	
  Intelligence	
  (AGI)	
  
Deep	
  Learning	
  (DL)	
  
•  Data	
  
•  GPU	
  Compu0ng	
  
•  Talents	
  
DL	
  Fuses	
  AI-­‐subfields	
  
•  Vision	
  and	
  Language	
  
	
  
•  Vision	
  and	
  Control	
  
h2p://mscoco.org/	
  
Atari	
  Breakout	
  game	
  &	
  AlphaGo,	
  DeepMind.	
  
-­‐>	
  AGI	
  
•  Mul0ple	
  Encoding	
  and	
  Decoding	
  
Image	
  Cap#oning	
  
f(	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  )	
  =	
  
The	
  man	
  at	
  bat	
  is	
  
ready	
  to	
  swing	
  	
  
at	
  the	
  pitch	
  
Vision	
   Language	
  
Recurrent	
  Neuron	
  Network	
  (RNN)	
  
credit:	
  Nature	
  
convolu0ons	
  
Convolu#on	
  Neuron	
  Network	
  (CNN)	
  
credit:	
  wiki	
  
Image	
  Ques#on	
  Answering	
  
h2p://visualqa.org/	
  
Zhen	
  et	
  al.	
  ECCV	
  2016	
  from	
  VSLab	
  and	
  Stanford	
  AI	
  Lab	
  
Big	
  Video	
  Data	
  with	
  Titles	
  
•  Pairs	
  of	
  
Raw	
  Video	
  	
  
CNN	
   CNN	
   CNN	
   CNN	
  
Title	
  
Viral	
  Videos	
  
Google	
  for	
  “viral	
  video	
  company”	
  
Large	
  Video	
  Repository	
  
Currently	
  28740	
  videos	
  and	
  keep	
  growing	
  
DL	
  Fuses	
  AI-­‐subfields	
  
•  Vision	
  and	
  Language	
  
	
  
•  Vision	
  and	
  Control	
  
h2p://mscoco.org/	
  
Atari	
  Breakout	
  game	
  &	
  AlphaGo,	
  DeepMind.	
  
-­‐>	
  AGI	
  
•  Mul0ple	
  Encoding	
  and	
  Decoding	
  
Vision	
  and	
  Control	
  
h2ps://gym.openai.com/	
  
•  Learning	
  to	
  play	
  game	
  with	
  weak	
  supervision:	
  
	
  Reinforcement	
  Learning	
  (RL)	
  
Where	
  It	
  All	
  Begins	
  …	
  	
  
by	
  DeepMind	
  in	
  NIPS	
  2013	
  Deep	
  Learning	
  Wrokshop	
  
Playing Atari with
Deep Reinforcement Learning
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Control:	
  Learning	
  to	
  Act	
  
Play	
  Breakout	
  equals	
  to	
  
•  Input:	
  screen	
  images	
  
•  Output:	
  ac0ons	
  	
  
	
  	
  	
  (do	
  nothing	
  |	
  left	
  |	
  right)	
  	
  
Supervised	
  
Classifica0on	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Supervised	
  Solu#on	
  	
  
•  Training data:	
  Record	
  experts	
  game	
  
sessions	
  
•  Target label:	
  Ac0on	
  experts	
  take	
  at	
  every	
  
step	
  
•  What	
  if	
  there’s	
  no	
  expert?	
  
•  This	
  is	
  not	
  how	
  human	
  learns	
  
Problems:	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
How	
  Human	
  Learns	
  
•  Don’t	
  need	
  somebody	
  to	
  tell	
  us	
  a	
  million	
  
0mes	
  which	
  move	
  to	
  choose	
  at	
  each	
  screen	
  
•  Just	
  need	
  occasional feedback	
  that	
  we	
  
did	
  the	
  right	
  thing	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Reinforcement	
  Learning	
  
•  Somewhere	
  between	
  supervised	
  and	
  
unsupervised	
  learning	
  
•  Sparse	
  and	
  time-delayed	
  labels	
  
Based	
  only	
  on	
  those	
  rewards,	
  the	
  agent	
  has	
  
to	
  learn	
  to	
  behave	
  in	
  the	
  environment.	
  	
  
A	
  ra0onal	
  agent	
  should	
  op0mize	
  total	
  
reward.	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
RL	
  in	
  A	
  Nutshell	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Markov	
  Decision	
  Process	
  
•  State	
  
	
  
•  Action	
  
	
  
•  Reward
The	
  probability	
  of	
  the	
  next	
  state	
  si+1	
  depends	
  only	
  on	
  
current	
  state	
  si	
  and	
  ac0on	
  ai.
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Episode	
  
One	
  episode	
  of	
  this	
  process	
  (e.g.	
  one	
  game)	
  forms	
  a	
  
finite	
  sequence	
  of	
  states,	
  ac0ons	
  and	
  rewards:	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Example:	
  Breakout	
  
•  State: game	
  screen	
  
	
  
•  Action:





•  Reward:	
  game	
  score	
  
1. do	
  nothing	
  
2.	
  le6	
  
3.	
  right	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Example:	
  Breakout	
  
•  State: successive 

game	
  screens	
  
	
  
•  Action:





•  Reward:	
  game	
  score	
  
1. do	
  nothing	
  
2.	
  le6	
  
3.	
  right	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
•  To	
  perform	
  well,	
  we	
  should	
  also	
  take	
  future	
  
rewards	
  into	
  account,	
  how	
  to	
  do	
  that?	
  
Total reward:
Total future reward:
Reward	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Discounted	
  Future	
  Reward	
  
•  However,	
  since	
  the	
  environment	
  is	
  
stochas0c,	
  intui0vely	
  one	
  should	
  earn	
  
reward	
  as	
  soon	
  as	
  possible	
  
Total discounted future reward:
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Q	
  func#on	
  
•  Q(s, a):
The	
  maximum discounted future reward	
  	
  
when	
  we	
  perform	
  ac0on	
  a	
  in	
  state	
  s,	
  	
  
and	
  con0nue	
  optimally	
  from	
  that	
  point	
  on.	
  
It represents the “quality” of a certain action in a given state.
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
How	
  to	
  Choose	
  Ac#on?	
  
Here	
  π	
  represents	
  the	
  policy,	
  	
  
the	
  rule	
  how	
  we	
  choose	
  an	
  ac0on	
  in	
  each	
  state.	
  
If	
  we	
  know	
  Q	
  func0on,	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Q	
  Func#on	
  Implementa#on	
  
ac#on	
  0	
   ac#on	
  1	
   ac#on	
  2	
  
state	
  0	
   -­‐2	
   -­‐1	
   5	
  
state	
  1	
   3	
   2	
   3	
  
state	
  2	
   5	
   6	
   -­‐6	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
If	
  We	
  Use	
  Pixels	
  as	
  State	
  
1.  Resize	
  images	
  to	
  84x84	
  
2.  Convert	
  to	
  grayscale	
  with	
  256	
  levels	
  
3.  Use	
  last	
  4	
  frames	
  to	
  represent	
  state	
  
25684x84x4	
  =	
  1067970	
  	
  	
  possible	
  game	
  states	
  
We	
  can	
  never	
  cover	
  all	
  the	
  cases!	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
Vision	
  &	
  Controal:	
  Deep	
  Q	
  Network	
  
We	
  use	
  CNN	
  to	
  represent	
  Q	
  func0on,	
  which	
  takes:	
  
•  Input:	
  the	
  state	
  (4	
  game	
  screens)	
  and	
  ac0on	
  
•  Output:	
  Q-­‐values	
  of	
  different	
  ac0ons	
  a	
  (i.e.,	
  Q(s,a))	
  
slides	
  by	
  	
  
Yen-­‐Chen	
  Lin	
  
π(	
  	
  	
  	
  	
  	
  	
  )=argmaxaQ(	
  	
  	
  	
  	
  	
  	
  	
  ,a)	
  	
  
Fusing	
  Mul#ple	
  Sensors	
  
Ke#le%
Medium+wrap%
Ke#le%
Medium+wrap%
thumb+4+finger%
Manipula7on%
Region%
Side+view%
Chan	
  et	
  al.	
  ECCV	
  2015	
  from	
  VSLab	
  
Left Hand Head Right Hand 81
Lab
Office
Home
Left Hand Head Right Hand 82
Lab
Office
Home
Recogni#on	
  from	
  Wearable	
  Cameras	
  
Pred%
GT%
Pred%
GT%
Gesture%Recogni1on%
Object%Category%Recogni1on%
Real-­‐#me	
  Wearable	
  Demo	
  
Fisheye	
  camera	
   NVIDIA	
  TK1	
  
Real-­‐#me	
  Wearable	
  Demo	
  
cellphone,	
  bo2le,	
  keyboard,	
  mouse,	
  free	
  hand	
  
Take-­‐Home	
  Message	
  
•  Encoding	
  Source	
  (data)	
  
– N-­‐D	
  observa0on	
  
– N-­‐D	
  sequence	
  of	
  observa0ons	
  
•  Decoding	
  Outcome	
  (AI	
  tasks)	
  
– N-­‐D	
  single	
  output	
  
– N-­‐D	
  open-­‐ended	
  sequence	
  as	
  output	
  	
  
•  Mul0ple	
  Encoding	
  and	
  Decoding	
  
•  If	
  each	
  module	
  is	
  differen0able/approximately	
  
differen0able	
  -­‐>	
  End-­‐to-­‐End	
  Learning	
  
We	
  get	
  many	
  tools	
  to	
  tackle	
  
Ar#ficial	
  General	
  Intelligence	
  
	
  
Just	
  Try!	
  
Worse	
  Thing:	
  Do	
  Nothing	
  
My	
  Two	
  Cents	
  for	
  Taiwan	
  
Ques#ons	
  
•  Can	
  I	
  simply	
  ask	
  my	
  engineers	
  to	
  use	
  
open	
  source	
  deep	
  learning	
  tools	
  to	
  
create	
  new	
  products?	
  
Answer:	
  Yes	
  and	
  Not	
  really.	
  
Yes	
  –	
  if	
  you	
  want	
  to	
  complete	
  a	
  well-­‐known	
  
task.	
  But	
  Google’s	
  MLaaS	
  product	
  will	
  almost	
  
always	
  beat	
  you.	
  
Not	
  really	
  –	
  if	
  you	
  want	
  to	
  solve	
  your	
  own	
  
problem,	
  with	
  your	
  own	
  data.	
  You	
  need	
  talents	
  
or	
  make	
  engineers	
  not	
  afraid	
  of	
  failure.	
  
Where	
  can	
  I	
  find	
  talents?	
  
•  Most	
  talents	
  are	
  PhD	
  students	
  or	
  young	
  
professionals	
  in	
  the	
  US	
  and	
  EU.	
  
h2p://www.economist.com/news/business/21695908-­‐silicon-­‐valley-­‐fights-­‐talent-­‐universi0es-­‐struggle-­‐hold-­‐their	
  
How	
  can	
  we	
  compete?	
  
Local	
  Students	
  
•  Our	
  students	
  know	
  deep	
  learning	
  is	
  HOT!	
  
[	
  Deep	
  Learning	
  Workshop	
  中研院	
  ]	
  500	
  位參加者	
  
Case	
  Study:	
  NTHU@TW	
  Undergraduate	
  
h2ps://github.com/yenchenlin1994/DeepLearningFlappyBird	
  
Case	
  Study:	
  UNIST@Korean	
  Undergraduate	
  
To-­‐Do	
  for	
  Local	
  Students	
  
•  We	
  need	
  more	
  students	
  to	
  work	
  on	
  	
  
– realis0c	
  deep	
  learning	
  projects	
  with	
  	
  
– enough	
  computer	
  resource	
  
•  We	
  need	
  some	
  of	
  them	
  to	
  stay	
  in	
  our	
  local	
  
industry	
  
Advanced	
  Deep	
  Learning	
  Course	
  at	
  NTHU	
  (105學年)	
  
1.  Taught	
  by	
  a	
  group	
  of	
  profs	
  
2.  Topics	
  including	
  latest	
  DNN	
  models,	
  distributed	
  
training,	
  DL	
  for	
  embedded	
  system	
  
3.  Sponsored	
  by	
  MTK	
  and	
  ITRI	
  巨資中心	
  
4.  More	
  sponsors	
  are	
  welcomed!	
  
For	
  Talents	
  Abroad	
  
Get	
  in	
  the	
  Talents	
  Race!	
  
h2p://cvpr2016.thecvf.com/exhibit/industry_expo	
  
For	
  Talents	
  Abroad	
  
Most	
  of	
  them	
  fresh	
  PhDs	
  
1	
  Billion	
  Pledged	
  USD	
  
For	
  Talents	
  Abroad	
  
AI	
  is	
  happening	
  Fast	
  
Thanks!	
  

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孫民/從電腦視覺看人工智慧 : 下一件大事

  • 1. Ar#ficial  Intelligence:     The  Next  Big  Thing     from  a  computer  vision  perspec0ve     VSLab   清大電機 孫民
  • 2. What’s  the  Next  Big  Thing?   h2p://research.microso6.com/en-­‐us/um/redmond/events/fs2015  
  • 3. Goal     “big  data  being  the  source,  machine   learning  being  the  technique,  and  AI   being  the  outcome”     by  Prof.  Hsuan-­‐Tien  Lin  at  IEEE  BigData  2016     Many  kinds  of  source  (data)  and   outcomes  (AI  tasks)  can  be  trained  end-­‐ to-­‐end  using  Deep  Learning  (DL)  
  • 4. Classical  AI  Tests:  Turing  Test   by  Alan  Turing  in  1950  
  • 6. Classical  AI  Tests:  CAPTCHA  
  • 7. Breaking  CAPTCHA   by  vicarious.com  
  • 8. AlphaGo   2016  by  Google  DeepMind   Are  these  what  AI  all  about?  
  • 10. 2015   Ar#fical  General  Intelligence  (AGI)  
  • 11. Deep  Learning  (DL)   •  Data   •  GPU  Compu0ng   •  Talents  
  • 12. DL  Fuses  AI-­‐subfields   •  Vision  and  Language     •  Vision  and  Control   h2p://mscoco.org/   Atari  Breakout  game  &  AlphaGo,  DeepMind.   -­‐>  AGI   •  Mul0ple  Encoding  and  Decoding  
  • 13. Image  Cap#oning   f(                      )  =   The  man  at  bat  is   ready  to  swing     at  the  pitch   Vision   Language   Recurrent  Neuron  Network  (RNN)   credit:  Nature   convolu0ons   Convolu#on  Neuron  Network  (CNN)   credit:  wiki  
  • 14. Image  Ques#on  Answering   h2p://visualqa.org/  
  • 15. Zhen  et  al.  ECCV  2016  from  VSLab  and  Stanford  AI  Lab  
  • 16. Big  Video  Data  with  Titles   •  Pairs  of   Raw  Video     CNN   CNN   CNN   CNN   Title  
  • 17. Viral  Videos   Google  for  “viral  video  company”  
  • 18. Large  Video  Repository   Currently  28740  videos  and  keep  growing  
  • 19. DL  Fuses  AI-­‐subfields   •  Vision  and  Language     •  Vision  and  Control   h2p://mscoco.org/   Atari  Breakout  game  &  AlphaGo,  DeepMind.   -­‐>  AGI   •  Mul0ple  Encoding  and  Decoding  
  • 20. Vision  and  Control   h2ps://gym.openai.com/   •  Learning  to  play  game  with  weak  supervision:    Reinforcement  Learning  (RL)  
  • 21. Where  It  All  Begins  …     by  DeepMind  in  NIPS  2013  Deep  Learning  Wrokshop   Playing Atari with Deep Reinforcement Learning slides  by     Yen-­‐Chen  Lin  
  • 22. Control:  Learning  to  Act   Play  Breakout  equals  to   •  Input:  screen  images   •  Output:  ac0ons          (do  nothing  |  left  |  right)     Supervised   Classifica0on   slides  by     Yen-­‐Chen  Lin  
  • 23. Supervised  Solu#on     •  Training data:  Record  experts  game   sessions   •  Target label:  Ac0on  experts  take  at  every   step   •  What  if  there’s  no  expert?   •  This  is  not  how  human  learns   Problems:   slides  by     Yen-­‐Chen  Lin  
  • 24. How  Human  Learns   •  Don’t  need  somebody  to  tell  us  a  million   0mes  which  move  to  choose  at  each  screen   •  Just  need  occasional feedback  that  we   did  the  right  thing   slides  by     Yen-­‐Chen  Lin  
  • 25. Reinforcement  Learning   •  Somewhere  between  supervised  and   unsupervised  learning   •  Sparse  and  time-delayed  labels   Based  only  on  those  rewards,  the  agent  has   to  learn  to  behave  in  the  environment.     A  ra0onal  agent  should  op0mize  total   reward.   slides  by     Yen-­‐Chen  Lin  
  • 26. RL  in  A  Nutshell   slides  by     Yen-­‐Chen  Lin  
  • 27. Markov  Decision  Process   •  State     •  Action     •  Reward The  probability  of  the  next  state  si+1  depends  only  on   current  state  si  and  ac0on  ai. slides  by     Yen-­‐Chen  Lin  
  • 28. Episode   One  episode  of  this  process  (e.g.  one  game)  forms  a   finite  sequence  of  states,  ac0ons  and  rewards:   slides  by     Yen-­‐Chen  Lin  
  • 29. Example:  Breakout   •  State: game  screen     •  Action:
 
 
 •  Reward:  game  score   1. do  nothing   2.  le6   3.  right   slides  by     Yen-­‐Chen  Lin  
  • 30. Example:  Breakout   •  State: successive 
 game  screens     •  Action:
 
 
 •  Reward:  game  score   1. do  nothing   2.  le6   3.  right   slides  by     Yen-­‐Chen  Lin  
  • 31. •  To  perform  well,  we  should  also  take  future   rewards  into  account,  how  to  do  that?   Total reward: Total future reward: Reward   slides  by     Yen-­‐Chen  Lin  
  • 32. Discounted  Future  Reward   •  However,  since  the  environment  is   stochas0c,  intui0vely  one  should  earn   reward  as  soon  as  possible   Total discounted future reward: slides  by     Yen-­‐Chen  Lin  
  • 33. Q  func#on   •  Q(s, a): The  maximum discounted future reward     when  we  perform  ac0on  a  in  state  s,     and  con0nue  optimally  from  that  point  on.   It represents the “quality” of a certain action in a given state. slides  by     Yen-­‐Chen  Lin  
  • 34. How  to  Choose  Ac#on?   Here  π  represents  the  policy,     the  rule  how  we  choose  an  ac0on  in  each  state.   If  we  know  Q  func0on,   slides  by     Yen-­‐Chen  Lin  
  • 35. Q  Func#on  Implementa#on   ac#on  0   ac#on  1   ac#on  2   state  0   -­‐2   -­‐1   5   state  1   3   2   3   state  2   5   6   -­‐6   slides  by     Yen-­‐Chen  Lin  
  • 36. If  We  Use  Pixels  as  State   1.  Resize  images  to  84x84   2.  Convert  to  grayscale  with  256  levels   3.  Use  last  4  frames  to  represent  state   25684x84x4  =  1067970      possible  game  states   We  can  never  cover  all  the  cases!   slides  by     Yen-­‐Chen  Lin  
  • 37. Vision  &  Controal:  Deep  Q  Network   We  use  CNN  to  represent  Q  func0on,  which  takes:   •  Input:  the  state  (4  game  screens)  and  ac0on   •  Output:  Q-­‐values  of  different  ac0ons  a  (i.e.,  Q(s,a))   slides  by     Yen-­‐Chen  Lin   π(              )=argmaxaQ(                ,a)    
  • 38. Fusing  Mul#ple  Sensors   Ke#le% Medium+wrap% Ke#le% Medium+wrap% thumb+4+finger% Manipula7on% Region% Side+view% Chan  et  al.  ECCV  2015  from  VSLab  
  • 39. Left Hand Head Right Hand 81 Lab Office Home
  • 40. Left Hand Head Right Hand 82 Lab Office Home
  • 41. Recogni#on  from  Wearable  Cameras   Pred% GT% Pred% GT% Gesture%Recogni1on% Object%Category%Recogni1on%
  • 42. Real-­‐#me  Wearable  Demo   Fisheye  camera   NVIDIA  TK1  
  • 43. Real-­‐#me  Wearable  Demo   cellphone,  bo2le,  keyboard,  mouse,  free  hand  
  • 44. Take-­‐Home  Message   •  Encoding  Source  (data)   – N-­‐D  observa0on   – N-­‐D  sequence  of  observa0ons   •  Decoding  Outcome  (AI  tasks)   – N-­‐D  single  output   – N-­‐D  open-­‐ended  sequence  as  output     •  Mul0ple  Encoding  and  Decoding   •  If  each  module  is  differen0able/approximately   differen0able  -­‐>  End-­‐to-­‐End  Learning   We  get  many  tools  to  tackle   Ar#ficial  General  Intelligence     Just  Try!   Worse  Thing:  Do  Nothing  
  • 45. My  Two  Cents  for  Taiwan  
  • 46. Ques#ons   •  Can  I  simply  ask  my  engineers  to  use   open  source  deep  learning  tools  to   create  new  products?   Answer:  Yes  and  Not  really.   Yes  –  if  you  want  to  complete  a  well-­‐known   task.  But  Google’s  MLaaS  product  will  almost   always  beat  you.   Not  really  –  if  you  want  to  solve  your  own   problem,  with  your  own  data.  You  need  talents   or  make  engineers  not  afraid  of  failure.  
  • 47. Where  can  I  find  talents?   •  Most  talents  are  PhD  students  or  young   professionals  in  the  US  and  EU.   h2p://www.economist.com/news/business/21695908-­‐silicon-­‐valley-­‐fights-­‐talent-­‐universi0es-­‐struggle-­‐hold-­‐their   How  can  we  compete?  
  • 48. Local  Students   •  Our  students  know  deep  learning  is  HOT!   [  Deep  Learning  Workshop  中研院  ]  500  位參加者  
  • 49. Case  Study:  NTHU@TW  Undergraduate   h2ps://github.com/yenchenlin1994/DeepLearningFlappyBird  
  • 50. Case  Study:  UNIST@Korean  Undergraduate  
  • 51. To-­‐Do  for  Local  Students   •  We  need  more  students  to  work  on     – realis0c  deep  learning  projects  with     – enough  computer  resource   •  We  need  some  of  them  to  stay  in  our  local   industry   Advanced  Deep  Learning  Course  at  NTHU  (105學年)   1.  Taught  by  a  group  of  profs   2.  Topics  including  latest  DNN  models,  distributed   training,  DL  for  embedded  system   3.  Sponsored  by  MTK  and  ITRI  巨資中心   4.  More  sponsors  are  welcomed!  
  • 52. For  Talents  Abroad   Get  in  the  Talents  Race!   h2p://cvpr2016.thecvf.com/exhibit/industry_expo  
  • 53. For  Talents  Abroad   Most  of  them  fresh  PhDs   1  Billion  Pledged  USD  
  • 55. AI  is  happening  Fast