1. User Research
From Exploration to Ideation
Mumin Yu & Jen Wang
Mumin Yu Jen Wang
NTU iNSIGHT, Director of UXLab NTU iNSIGHT, Sr. UX Researcher of UXLab
USERXING, Founder & Principle Consultant
UiGathering, Committee Member
mumin.yu@userxing.com jen.wang@insight.ntu.edu.tw
2. User Centered Design
• Early focus on users and tasks
• Empirical measurement of product usage
• Iterative design
12. 1. Introduce
2. Switch to Inquiry
3. Observe and Ask
4. Record
5. Share Idea
6. Wrap up
Explore Envision
Collect Analyze Synthesize Diverge Converge Enrich Evaluate
! " # $ % & '
Contextual Group Affinity Wall Hot Visioning Plus
Inquiry Interpretation Diagraming Walking Ideas Minus
13. " Group Interpretation
• Group of 4-6 people
• Share inquiry experience
• Make sense of user’s behavior
• Capturing key findings
14. Collective Intellignece
Average Member Intelligence
Maximum Member Intellignece
0.6
Standardize regression coefficient
0.5
0.4
0.3
0.2
0.1
0
Study 1: Study 2:
Video Game Architectural Design
Important Characteristic of the Behavior
15. new note?
User’s Interpretations of the
Events, Artifacts and Problems
Breakdowns
18. ( Characteristic of the Behavior
) User’s Interpretation
* Breakdowns
+ Cultural Influences
, Insightful Quotes
- Questions
. Design Ideas
Rules of Recording
( One point only
) Who said or did what
* Stand alone
19. Note ID Quotation
User ID
Statement
Question
Design Idea
1. Assembly the team
2. Explain the process
3. Assign roles
4. Tell story (researcher)
5. Capture key findings (participants)
6. Write down on sticky note (notetaker)
7. Keep session on track (moderator)
20. Explore Envision
Collect Analyze Synthesize Diverge Converge Enrich Evaluate
! " # $ % & '
Contextual Group Affinity Wall Hot Visioning Plus
Inquiry Interpretation Diagraming Walking Ideas Minus
# Affinity Diagraming
21. • Group of 6-8 people
• Organize sticky notes
• Reveal users’ needs
25. Rules of Grouping
( Look beyond keyword
) There’s NO absolute right or wrong way
* Need NO consent from others
! " #
26. Rule of Labeling
( Blue: Avoid generalization that hides distinctions
) Pink: Reveal key issues in the data
* Green: Categorical and abstract
28. 1. Assembly the team
2. Explain the process
3. Group sticky notes together
4. Group sticky notes individually
5. Handle “bad” sticky notes
6. Label columns in pair
7. Reorganize the wall
29. Explore Envision
Collect Analyze Synthesize Diverge Converge Enrich Evaluate
! " # $ % & '
Contextual Group Affinity Wall Hot Visioning Plus
Inquiry Interpretation Diagraming Walking Ideas Minus
$ Wall Walking
30. 1. Think “What could we do?”
2. Extend others’ ideas
3. Write design ideas (DI) or questions (Q)
on a new post-it
4. Place DI next to the post-it you read
Rules of Wall Walking
( Alone and Silently
) From Top to Bottom
* Don’t Worry about Feasibility
31. Explore Envision
Collect Analyze Synthesize Diverge Converge Enrich Evaluate
! " # $ % & '
Contextual Group Affinity Wall Hot Visioning Plus
Inquiry Interpretation Diagraming Walking Ideas Minus
% Hot Ideas
32. 1. Discuss key issues from affinity
2. Write key issues on paper
3. List hot ideas according to key issues
4. Combine multiple ideas if possible
5. Write hot ideas on paper
Key Issues
33. Rules of Key Issues
( Most Central
) Top User Needs
* Not Design Ideas
Key Issues Hot Ideas
34. Explore Envision
Collect Analyze Synthesize Diverge Converge Enrich Evaluate
! " # $ % & '
Contextual Group Affinity Wall Hot Visioning Plus
Inquiry Interpretation Diagraming Walking Ideas Minus
& Visioning
35. 1. Assign roles: Pen, Poker, Participants
2. Vote for a hot idea to start with
3. Pen start asking “Who am I? What am I doing now?”
4. Participants take turns telling story
5. Pen draw on paper
6. Poker ask questions to clarify
36. Rules of Visioning
( No Judgement
) Story about Design Ideas
* Talk to Pen, not Each Other
Pen:
Participant 1:
Participant 2:
(
Participant 3:
Participant 1:
Poker:
Participant 2:
37. Explore Envision
Collect Analyze Synthesize Diverge Converge Enrich Evaluate
! " # $ % & '
Contextual Group Affinity Wall Hot Visioning Plus
Inquiry Interpretation Diagraming Walking Ideas Minus
' Plus & Minus
38. 1. Do evaluation when multiple versions are
created
2. Write down the “Plus” of the vision (+)
3. Write down the “Minus” of the vision (-)
4. Give a solution to each “Minus”
5. Consolidate good parts of the each vision
into one vision.
Rules of Plus and Minus
( User Needs
) Technology Doable
* Good Sale Potential
$ Organizational Mission
39. Explore Envision
Collect Analyze Synthesize Diverge Converge Enrich Evaluate
! " # $ % & '
Contextual Group Affinity Wall Hot Visioning Plus
Inquiry Interpretation Diagraming Walking Ideas Minus
http://www.cooper.com/journal/2011/08/you_cant_save_your_way_to_inno.html