This document discusses digital twins and real-time 3D experiences. It explains that digital twins allow for virtual testing of systems before applying them in the real world. Digital twins can predict outcomes and allow for virtual repairs rather than real damage. The document outlines how digital twin technology can be used across the entire product and building lifecycle for applications like simulation, visualization, and predictive maintenance. Examples of digital twins are provided for various industries like construction, aerospace, automotive, and manufacturing.
Take control of your SAP testing with UiPath Test Suite
Engineering.com webinar: Real-time 3D and digital twins: The power of a virtual visual copy
1. GenerativeArt—MadewithUnity
Real-time 3D and digital
twins: The power of a
virtual visual copy
Julien Faure
Director, Product
Marketing, Industrial
Unity
Guido Van Gageldonk
Co-founder & Chief
Technology Officer
Unit040
2. 2
◦ The need for personalized, real-time
experiences everywhere
◦ The who/what/where/why/how of digital
twins
◦ Digital twins in industry: Use cases and
demo
Agenda
9. 9
Real-time
3D & digital
twins
Design, simulation &
engineering
Production &
Construction
Service & usage
Marketing & sales
Across the product and building lifecycle
11. 11
Digital twins in a converged world
Buildings &
Infrastructure
Automotive, &
Manufacturing
Games &
Media
Autonomous
systems that
interact with smart
cities
Smart cities that
interact with
autonomous systems
Fun & interactive
home automation, in-
car and in-product
experiences
12. Ever more complex systems, less resources, and fierce competition.
Leading into an overly complex system-development-process,
with it a strong need for more agile digital methods.
WHY THE PROBLEM IN INDUSTRY GOING FORWARD
13. DIGITAL TWIN WHAT IS IT
DIGITAL TWIN REAL SYSTEM
A FULLY WORKING DIGITAL VERSION OF A SYSTEM
◦ Digital Twin behaves the same as the Real System would
◦ It allows for virtual testing, before applying it in the real world
◦ It predicts and shows what will happen
◦ Virtual damage/errors instead of real damage/errors
14. WHAT DO YOU NEED DIGITAL MATTER
DIGITAL MATTERDISCRETEVECTOR
15. DIGITAL TWIN PIPELINE
Digital Twin technology for the Industry, Over the entire lifecycle!
All made possible by a dynamic framework, powered by the most stabile engine in the world Unity3D.
R&D PRODUCTION SITE PLANNING INSTALLATION TRAINING MAINTENANCE
Virtual Simulation
Configurator
Visualization
Augmented
Mixed Reality
Dynamic DATA feed
Virtual Reality
16. REAL
system
Creating Data
VIRTUAL TWIN
of system
Virtual Testing through
Dynamic Data Coupling Status
Meteo
Maintenance
DATA
Predicting what will happen
High Tech Construction Aerospace
SIMILAR CHALLENGES DIFFERENT INDUSTRIES
17. A Virtual version of the system on top of the Real
system, for data management and maintenance.
To fully test a system in the Virtual world, before it
exists in the Real world.
DIGITAL TWINS DIFFERENT TYPES / BENEFITS
SYSTEM GO-LIVEDEVELOPMENT OPERATION & MRO
DIGITAL PROTOTYPE TWIN DIGITAL PRODUCT TWIN
You can apply Digital Twin technology in different phases of the product lifecycle
UP TO 20% SHORTER TIME-TO-MARKET
AND INCREASING…
BETTER SAFETY & VALIDATION
UP TO 25% COST REDUCTION
AND INCREASING…
EARLY FEEDBACK & PREDICTABILITY
FIRST-TIME-RIGHT-ENGINEERING
CLEAR COMMUNICATION
INCREASED UP TIME
19. USECASES USING DIGITAL TWINS
MODEL DRIVEN DESIGN
VIRTUAL PROTOTYPING
VIRTUAL SYSTEM VALIDATION
THROUGHPUT OPTIMIZATION
COLLISION DETECTION
PREDICTIVE MAINTENANCE
MACHINE LEARNING TRAINING GROUND/EVOLUTIONAIRY DESIGN
TRAINING OF CARBON BASED INTELLIGENCE
21. DISRUPTING THE NEXT DECADE IN INDUSTRY
CAE – Pre-calculated Simulation & Analysis
1960s 1990s
3D Game Engines
Mid 1990s 2000: First separate game engines
CAD – System hardware development
1960s
POWERFUL INTEGRATION INTO PRESPECTIVE THROUGH FMU*
SEAMLESS IMPORT INTO PRESPECTIVE OF ANY CAD MODEL
Unity 3D – 1st affordable game engine
2005 2012: Awarded Top Engine
UNITY 3D
GAME ENGINE AS CORE TECHNOLOGY
MDE & PLC & IOT – System Behaviour
DIRECT COMMUNICATION TO SIMULATION
22. POSSIBILITIES WITH A.I. THE NEXT DECADE IN INDUSTRY
SYSTEM
DIGITAL TWIN
ENVIRONMENT
VIRTUAL
ENVIRONMENT
LEARN
TRANSFER KNOWLEDGE
SYSTEM
SYSTEM
SYSTEM
SYSTEM
SYSTEM
SELF LEARNING SYSTEMS
EVOLUTIONARY DESIGN
23. HOW FIVE EASY STEPS
UPLOAD CAD
Insert 3D Engineering file into Prespective
DEFINE COMPONENTS
Select and define the components of the system
DEFINE BEHAVIOR
Create and define behavior of the components
CONNECT TO DATA
Connect the Digital Twin to dynamic data
TEST & VALIDATE
Test and validate the Digital Twin
of the system in the most
advanced Virtual environment
1
2
3
4
5
24. WITH FRAMEWORK FUNCTIONS
UPLOAD CAD
Prescissor
DEFINE COMPONENTS
Prepare
DEFINE BEHAVIOR
Prescripted & Prelogic
CONNECT TO DATA
Preplug, for PLC, logic controller, IOT or MDE connection
TEST & VALIDATE
Preplay & Prestore
26. EARLY INVOLVEMENT IN NEW PRODUCT INTRODUCTIONS
INTRODUCTION GROWTH MATURITY DECLINEDEVELOPMENT
VOLUME
t
€
ORIGINAL COST
COST WITH PRESPECTIVE
NEW PRODUCT INTRODUCTIONS
37. PROBLEM SOLUTION
SYSTEM ARCHITECT
Can now develop, test and iterate quickly on the
system design without hardware costs
+ Communication
+ Assumption testing
+ TCO
+ Less friction
SOFTWARE ENGINEER / MODELLER
Can now test the software on the system, before
the system is built
+ Early testing
+ Early feedback
+ Early and better delivery
3D CAD ENGINEER
Can now breathe life into the otherwise
static 3D model of the system
+ Communication
+ Show system behavior easily
MARKETING / SALES
Can now show, sell and try out the system
with the client
+ Communication
+ Client feedback
+ Early sales
CLIENT OF SYSTEM
Can now use the system;
Earlier, Better, Cheaper
+ Time to market
+ First time right
+ Predictive use & maintenance
+ Augmented information
+ TCO
SITE PREPARATION
Can now show, on site a fully working
virtual system
+ Communication
+ Client feedback
+ Visual confirmation
INSTALLATION & MAINTENANCE
Can now train virtually, and use AR on site
+ Fewer mistakes
+ Predictive maintenance
+ Better knowledge transfer
38. GAIN THE ADVANTAGE OF REALTIME SIMULATION & DIGITAL TWINNING
CAE – Pre-calculated Simulation & Analysis
1960s 1990s
Unity 3D – 1st affordable game engine
2005 2012: Awarded Top Engine
TYPE 1 COMPANY | HIGH RISK
Develops systems in 3D CAD software > Then builds the hardware >
Then software needs to make it work
TYPE 2 COMPANY | RISK
Develops systems in 3D CAD software > Then runs partial simulations on some parts >
Then builds the hardware > Then software needs to make it work
TYPE 3 COMPANY | CALCULATED RISK
Builds a virtual simulation-model of system > Then creates software for simulation >
Then runs simulations > Then develops the system all over in 3D CAD software >
Then builds the hardware > Then software needs to make it work
TYPE 4 COMPANY | EARLY VALIDATION – LOW RISK
Develops systems iteratively > By continuously simulating the real 3D CAD drawings as
they develop over time > Controlled by the real Machine Control software that is
developed and tested in parallel > Thereby validates the virtual system first >
Then builds hardware and delivers the validated working system >
Is futureproof by having the tools for the next step in Industry; Machine Learning >
Will overrun Type 1 & 2 and challenge Type 3 companies, by developing faster, more
agile, with less TCO
3D Game Engines
Mid 1990s 2000: First separate game engines
CAD – System hardware development
1960s