Take a peek at the slide from the second installment of our 2020 roadmap: Live Games.
Watch the presentation on YouTube: https://www.youtube.com/watch?v=w6sn8bJiZ2g
Got questions about the roadmap? Check out the Q&A over on the Unity forum: https://on.unity.com/2wV3SwD
2. 2020 Roadmap: Live Games 2
2020 Roadmap: Core Engine & Creator
Tools
The model for shipping games has evolved
3. 2020 Roadmap: Live Games 3
70%+
Players drop off after 1 day*
*Unity Analytics 2020
4. 2020 Roadmap: Live Games
Our principles
4
1 —
Solves real
customer
challenges
2 —
Accessible to
every developer,
regardless of
whether you build
on Unity
3 —
Improve
player
engagement
4 —
Simple to use, out
of the box
2020 Roadmap: Core Engine & Creator
Tools
6. 2020 Roadmap: Live Games 6
P R O B L E M
Most games struggle with retention and obtaining
value from their players long term
2020 Roadmap: Core Engine & Creator
Tools
deltaDNA
7. 2020 Roadmap: Live Games 7
S O L U T I O N
Actionable insights to retain players and maximize
revenue
2020 Roadmap: Core Engine & Creator
Tools
deltaDNA
8. 2020 Roadmap: Live Games
What is deltaDNA?
8
Customer
segmentation
Analytics MessagingA/B testing
deltaDNA
9. 2020 Roadmap: Live Games
End-to-end player management platform
Fully GDPR- and COPPA-compliant
9
deltaDNA
10. 2020 Roadmap: Live Games
Why deltaDNA
10
Robust CRM and campaign
management tools for your
cross-channel campaigns
Easy-to-use, out-of-the-box
solution designed specifically
for games
Deep game analytics to
understand your entire player
lifecycle
1 — 2 — 3 —
deltaDNA
11. 2020 Roadmap: Live Games 11
Greener Grass
increases revenue by
58% using deltaDNA
C U S T O M E R H I G H L I G H T
deltaDNA
12. 2020 Roadmap: Live Games 12
C U S T O M E R H I G H L I G H T
— Significantly increased first purchases
(+40%) and revenue (+58%)
— Increased average revenue per daily
active user (ARPDAU) by 65%
— Did not negatively impact player
retention, level starts, or rewarded
video views
Using A/B testing with deltaDNA, Greener
Grass was able to measure conversion and
retention differences between showing no
interstitials and showing interstitials after an
introductory period.
Concerned about how interstitial ads
would impact their game
ResultsSolutionChallenge
deltaDNA
13. 2020 Roadmap: Live Games
Highlights
13
Released
deltaDNA’s powerful messaging, analytics, and
player management features give each customer
the best possible experience and let them
develop long-term relationships
In development
Predictive Segments alpha: Intelligent
segmentation via machine learning
2020 Roadmap: Core Engine & Creator
Tools
deltaDNA
14. 2020 Roadmap: Live Games 14
deltaDNA
deltadna.com
Try it for 30 days.
unity.com/predictivesegments
Sign up for the alpha.
deltaDNA
16. 2020 Roadmap: Live Games 16
P R O B L E M
Experimentation is manual, and most studios don’t
have access to machine learning or data science
2020 Roadmap: Core Engine & Creator
Tools
GameTune
17. 2020 Roadmap: Live Games 17
S O L U T I O N
Unity’s machine learning adjusts your game in
real-time to deliver optimal player experience
2020 Roadmap: Core Engine & Creator
Tools
GameTune
18. 2020 Roadmap: Live Games
More than segmentation
18
Every player gets the same
user experience
Segmented user experience Each player gets a different
experience
– Short tutorial
– Long tutorial
– Difficulty 1
– Difficulty 3
GameTune
19. 2020 Roadmap: Live Games
Machine learning optimization
Retention
Optimization target
Easy
Alternative 3
Tailored in real-time for each individual player
Hard
Alternative 1
Medium
Alternative 2
Hard
Player 1
Medium
Player 2
Hard
Player 3
GameTune
20. 2020 Roadmap: Live Games
Highlights
20
Released
Fully self-serve set-up
In development
Improvements to machine learning with
reinforcement learning
Templates for use cases, such as ad frequency
or IAP offers
2020 Roadmap: Core Engine & Creator
Tools
GameTune
21. 2020 Roadmap: Live Games 21
GameTune improved
revenue per download
by over 8% for
Idle Farming Empire
C U S T O M E R H I G H L I G H T
GameTune
22. 2020 Roadmap: Live Games 22
C U S T O M E R H I G H L I G H T
— Increased D3 retention by over 3% and
D7 retention by over 5%
— Increased revenue per download by
over 8%
— Learned which updates don’t have an
impact on their game
Futureplay implemented 4 different tests in
their game: tutorial progression speed, first
crop, bundle offer, and prestige.
Futureplay needs to add new features
to the game so they can improve D7
retention.
They can only select a few tests to run
at a time, as each test is manual and
requires weeks to implement and
analyze.
ResultsSolutionChallenge
GameTune
23. 2020 Roadmap: Live Games 23
GameTune
unity.com/gametune
Sign up for the GameTune beta.
deltaDNA
25. 2020 Roadmap: Live Games 25
P R O B L E M
No comprehensive, reliable solution for content
management and delivery.
2020 Roadmap: Core Engine & Creator
Tools
CloudContentDelivery
26. 2020 Roadmap: Live Games 26
S O L U T I O N
Unity’s Cloud Content Delivery is an engine-
agnostic, convenient, and cost-effective
end-to-end content management and delivery
solution.
2020 Roadmap: Core Engine & Creator
Tools
CloudContentDelivery
27. 2020 Roadmap: Live Games
More than a CDN
27
Cloud Content Delivery
– CDN
– Players
Solution for management and
delivery of 2D/3D content
Global delivery of content to users
Engine-agnostic solution with
integration benefits for Unity users
Reliable, fully managed solution
CloudContentDelivery
28. 2020 Roadmap: Live Games
Why Unity’s Cloud Content Delivery
28
Faster time to market Convenient Reliable and fully monitored
Cost-effective Empowering
CloudContentDelivery
29. 2020 Roadmap: Live Games
Need Feature
Non-technical content release workflow
● Logical grouping of content into buckets with separate permission schemas
● Per-file revision and per-bucket release numbering
● Promote content releases from bucket-to-bucket instantly
● Create and set custom pointers to a release (“badging”)
● Managed via Developer Dashboard, or custom application with fully documented API
Solution that will work with my existing
Unity project(s) and doesn’t require a
time-consuming custom integration
● Directly integrated with Addressables system for end-to-end Unity runtime content
management
● Developer Dashboard integration provides convenient interfaces for all users
● Build and publish directly from Unity Cloud Build
Low-latency, global delivery of content to
users
● Regional client API request caching for consistent, fast response times
● Last-mile delivery backed by global CDN leader Akamai
Key Features
29
CloudContentDelivery
30. 2020 Roadmap: Live Games
Highlights
30
Prerelease
GA scheduled for 2020 mid-Q2. Will launch
with full management, delivery, and
support capabilities.
In development
We are focused on supporting advanced
features such as differential patching,
persistent data streams, and spatial data
queries.
2020 Roadmap: Core Engine & Creator
Tools
CloudContentDelivery
31. 2020 Roadmap: Live Games 31
Cloud Content Delivery
unity.com/ccd-signup
Sign up for the Cloud Content Delivery pilot
program.
CloudContentDelivery
33. 2020 Roadmap: Live Games
Summary
33
1 —
Deep analytics
and CRM
2 —
Easy content
management and
delivery
3 —
Machine
learning
expertise
2020 Roadmap: Core Engine & Creator
Tools
34. 2020 Roadmap: Live Games
Get in touch
34
— 30-day trial for deltaDNA: deltadna.com
— Sign up for Predictive Segments alpha: unity.com/predictivesegments
— Sign up for GameTune beta: unity.com/gametune
— Sign up for Cloud Content Delivery: unity.com/ccd-signup
2020 Roadmap: Core Engine & Creator
Tools