5. Promoting SME And Entrepreneurship In Mongolia By Battogtoh
DESIGN AND PRODUCT DEVELOPMENT THOUGHTS
1. DESIGN AND PRODUCT DEVELOPMENT
THOUGHTS ON CREATIVITY, FREEDOM,
ORIGINALITY, PROCESS AND BUSINESS
SANDRA DRASKOVIC, M.ARCH
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2. DESIGN is a road or a strategic approach in order to achieve a unique goal as a solution to a particular problem or a design brief.
DESIGN is a creative process which fosters future innovations and inventions.
DESIGN has evolved from a narrow discipline dealing with the form and function of products into a major new approach to developing anything from jewelry to business models.
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4. DESIGN IS ABILITY TO STAY IN A ZONE WHERE YOU DON’T KNOW WHAT IS GOING TO HAPPENED NEXT, TO EXPAND CAPACITY TOWARD UNCERTAINTY, WILLING TO CHASE DOWN IDEAS AND TO UNDERSTAND THAT NOT ALL GOING TO LEAD SOMEWHERE, BUT THE EXPERIENCE OF PURSUING IDEAS WILL INFLUENCE THE NEXT STEP. JULIE BURNSTEIN, AUTHOR
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5. INSPIRATION IS FOR AMATEURS, THE REST OF US JUST GET TO WORK. CHUCK CLOSE, ARTIST GENIUS IS 1% INSPIRATION AND 99% PERSPIRATION.” THOMAS EDISON, INVENTOR
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6. NOTHINGS IS ORIGINAL. I DON’T THINK THERE IS ANY CREATING WITHOUT BEING INFLUENCED BY OTHER WORK BY OTHER PEOPLE. IT CAN'T JUST COME FROM NOWHERE. WE SHOULD LET GO OF THIS ROMANTIC NOTION OF ORIGINALITY. KIRBY FERGUSON, FILM MAKER
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7. INNOVATION IN DESIGN THROUGH COPY / TRANSFORMATION / COMBINATION THE REMIX TECHNIQUE BY KIRBY FERGUSON, FILM MAKER
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10. TELL ME A STORY ... WE’RE ALWAYS LOOKING TO COMMUNICATE THE STORIES OF HOW A DESIGN SOLUTION EMERGED OVER TIME, HOW THE FINAL SOLUTION COMMUNICATES THE DESIGNER’S INTENT AND ALSO THE CLIENT’S NEEDS. GREGORY WALKER, PRINCIPLE AT HOUSER WALKER ARCHITECTURE FIRM OF ATLANTA.
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15. DESIGN PROCESS IS MORE IMPORTANT THAN THE RUSH TO PRODUCE A “CLEVER”, “ORIGINAL”, “CREATIVE”, “NEVER-SEEN-BEFORE” SOLUTION. 0. AN IDEA 1. PREPARATION 2. INCUBATION 3. ILLUMINATION 4. ITERATION 5. VERIFICATION 6. COLLABORATION
16. DESIGN MODEL: LINEAR, EXECUTIVE, CLOSED start point – end point “one size fits” all solution cause and effect content solution
DESIGN BRIEF
DESIGN PROCESS
PRODUCT
CAUSE OR WHY
CONTENT
EXPECTED
SOLUTION
17. DESIGN MODEL: NON-LINEAR , OPEN-END conscious + unconscious out of box experiment abstract + lateral thinking extraordinary solution
design
brief
rethinking
brief
analysis
Information research
mind
mapping
concept
development
innovation
design
solution
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19. CAN YOU SEE THE VOIDS? CAN YOU RECOGNIZE THE PROBLEMS? CAN YOU SEE WHAT NOBODY CAN SEE? CAN YOU SENSE THE NEED? CAN YOU HEAR THE VIBES? DO YOU LIKE TO COMPETE?
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AN IDEA
26. BE INDECISIVE. STEP BACK. DELAY DECISIONS UNTIL THE MOMENT THEY MUST BE MADE. THERE IS NO VALUE IN A DECISION ITSELF.
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INCUBATION
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28. ALL INFORMATION FROM THE PREPARATION AND INCUBATION STAGE COLLIDE TOGETHER AND YOU’VE REACH THE STAGE OF “OMG THAT’S AN IDEA” BUT YOU ARE NOT DONE YET.
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ILLUMINATION
35. REPEATING A PROCESS WITH
THE AIM OF APPROACHING A DESIRED SOLUTION IS ALSO KNOWN AS A REVISION. SOMETIMES THIRD REVISION IS A FINAL SOLUTION. OVERCOME IT.
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ITERATION(S)
40. CRAFTING THE MESSAGE BY USING CRITICAL AND COGNITIVE THINKING. BY COGNITIVE I MEAN ALL MENTAL OPERATIONS INVOLVED IN RECIEVING, EDITING, PROCESSING INFORMATION.
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VERIFICATION
59. INFORMATION ERA AND SOFTWARE TOOLS WE HAVE AVAILABLE BROUGHT US INTO THE COMPLEXITY OF THE WORLD THAT TRASCEND AND CHALLENGE THE LIMITS AND EXPERIENCES OF LONE CREATOR.
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COLLABORATION