A walk through of the 5 options that need to be walked through and considered before selecting a path for mult-screen / multi-device design and development. Responsive is the hot thing these days, but it is not the best option for many things. This walks through the considerations and options to get started on the right path.
6. How We Got Here
South Park Underpants Gnome Conjecture
Content /
Application /
Services
Something
? ? ?
Application
Responsive
? ? ?
7. User Focus
User’s have interest in content and services
on their devices.
Period.
No user ever asked for a responsive site.
Responsive is a developer focussed solution to make it easier
for them to work with crappy CMS and get content onto a
myriad of devices where users’ want the content.
8. Shift Happened
Users
About 2010
mobile use
began to shift
past > 50% for
many orgs.
Devices /
Interfaces
Today we have
many flavors of
mobile and many
screens on a
myriad of devices.
CMS
Yet, today our
Content
Management
Systems (CMS)
still suck.
9. What are we talking about?
Content
Focus is on
consuming text,
images, video, etc.
Applications
Users interact with
forms, objects, and
assets
Services
Content and apps
that have agents
that work without
needing interaction
10. How to Move Forward
Content /
Application /
Services
Thinking:
âť– User
âť– Device
âť– Source
Select
Best Option
13. Model of Attraction Receptors
Intellectual
Intellectual
âť– What are things called
- IA
âť– Match mental model
âť– Writing level
âť– Content strategy
14. Model of Attraction Receptors
Intellectual Perceptual
Perceptual
âť– What do things look
like
âť– Match user mental
model
âť– Quick judgement
âť– Visual & interaction
âť– Feel
15. Model of Attraction Receptors
Intellectual Perceptual
Mechanical
Mechanical
âť– Device and Network
âť– Bandwidth
âť– Processor power
âť– Graphics power
âť– Memory
âť– Storage
âť– Screen quality & size
âť– Interaction modes
20. User Facing Options
Responsive R
Native App N
Hybrid - HTML in
Native Wrapper H
Mobile
Focussed Site M
HTML5 App 5
21. Responsive
Best Use
âť– Text content
focus
âť– Wide variety of
device options
âť– Limited repeated
chrome
âť– Poor CMS used
& not changing
Pros
âť– Relatively easy to
modify for cross
device design
âť– Presentation layer
changes to meet
device constraints
âť– Good for limited
sites
Cons
âť– Gets complicated
fast
âť– Often leads to
heavy downloads
âť– Not best when
bandwidth limited
âť– Non-native
animation &
transition
R
22. Native App
Best Use
âť– Interaction
focussed app
âť– Services
âť– Large chrome
needed
âť– Bandwidth limited
âť– Known limited
device variety
âť– Games
âť– Native animation
/ transition
Pros
âť– One download for
chrome
âť– Regular use
downloads minimal
âť– Optimal IxD
âť– Best use of device
capabilities
âť– Fast and efficient
animation &
transitions
âť– Security
Cons
âť– Poor cross device
portability
âť– Not great for single
use
âť– Developer heavy
needs for broad
cross device use
âť– Needs app for
each device
âť– Update w/ OS
changes
N
23. Hybrid - HTML in Native Wrap
Best Use
âť– Light interaction
apps
âť– Heavy chrome
âť– Optimal layout
for device
âť– Heavy content
updates
Pros
âť– 1x download of
heavy chrome
âť– Great control of
layout
âť– Optimize for
devices
âť– Easy to update
content
Cons
âť– Needs download
âť– Needs app for
each device
âť– Update with OS
changes
âť– Not great for
games / heavy
interaction
H
24. Mobile Focussed Site - “m.”
Best Use
âť– Device genre
optimized
content
âť– Content heavy
âť– Audio / Video
offering
Pros
âť– Optimize for
device genre
âť– Large content
sites
âť– Bandwidth
optimized
âť– Light and fast web
Cons
âť– Media query / device
query not optimal yet
âť– Planning for user
wishes (desktop over
other)
âť– Slightly different
versions
âť– User cognitive
dissonance
âť– Needs good server
set-up
M
25. Mobile Focussed: Site Options
Generic Web
âť– Desk web content
optimized for
devices
âť– 1st step mobile
optimized site
Responsive
âť– Light and fast
âť– Small optimization
for variance
âť– Portrait /
Landscape shifts
Native App Wrapper
âť– Optimize chrome
âť– Best for low
bandwidth
M
26. HTML5 Application
Best Use
âť– Content heavy
site
âť– Devices with
modern browser
âť– Cross-OS
content heavy
Pros
âť– Developer build
efficiency gain
âť– Light interactive
with animations
âť– Control structure,
layout, & interaction
âť– User can set as
local app w/
storage / memory
set aside
Cons
âť– Animation,
transitions, and
interactions can be
slower than native
âť– App size can grow
quickly
âť– Keeping dev up-to-date
with OS &
browser updates
5
28. Constraints: Content Type
Long Text R M
Short Text R M
Interactive N
Multimedia N 5 H
Scalable H
graphics 5
Short
structured
(info cards)
R H N 5
Alerts N H
Chrome
Heavy N H 5
Forms R M
Applications N H 5
Maps N H
29. Framing with Constraints
Spreadsheet N H 5
Agents N H
Background
Services N H
Genre
specific
content
N H M
31. Start with This Pairing
Physical Mechanical +
Intellectual Perceptual
Use Context
âť– Device
âť– Location
âť– Environment
âť– Interoperation /
Continuity
âť– Task / Intent
32. Then, Work Your Way Out
Content
Focus is on
consuming text,
images, video, etc.
Applications
Users interact with
forms, objects, and
assets
Services
Content and apps
that have assets
that work without
needing interaction
33. Interaction &
Communication
• Light interaction with others
• Seeing others around an object of interest
• Seeing differences of perception
• Capturing context
• Where
• When
• Tools
• Background
• Interactions with others