3. WHAT MAKES A TOOLKIT
Outline
• The toolkit concept;
• What does or does not
belong to a toolkit;
• A case study: GBL4ESL - a
digital toolkit for game-
based learning
• Breaking Barriers: where
we are now
4. THE TOOLKIT CONCEPT
• The traveller’s metaphor for a toolkit;
• What would you pack in your bag?
• What would you wish for as an aid to your
teaching?
• Log in to:
https://padlet.com/vanessa_camille/breaking_b
5. • What are your thoughts about the differences between
a toolkit and a digital toolkit?
• Think of a toolkit in terms of :
• Grouping of information in categories;
• Direction on how to use information;
• Information grouped according to target audiences, level of
competences and expected outcomes;
• content that includes purpose, outcomes and performance
expectations;
• interactive content;
• content that can be printed or captured.
6.
7.
8. WHAT THE TOOLKIT IS
NOT
• A repository for handouts;
• A repository for links;
• A repository for lesson plans;
• A curriculum plan;
9. WHAT THE TOOLKIT IS
• A collection of ideas, hints and strategies to
apply in a classroom grouped by category such
as subject/age/competence level;
• A collection of best practice guides in
implementing tools, applications and scenarios;
• A shared contribution of ideas, examples, and
experiences by teachers for teachers;
12. THE PROJECT
• This Erasmus+ KA2 project
targets the development of a
toolkit based on international
best practices and games-
based learning research and
offers the possibility of making
a game-based learning
framework for Maltese and
international teachers. A
database with scenarios driven
by experts, teachers, the
media-education-research
communities and students can
be used to teach a variety of
subjects and age group.
13. GBL4ESL; SCOPE
• Build an interactive online GBL platform and database
that serves as an educators' toolkit tailored to their
respective levels of expertise in GBL and is supported
by open-source games and other educational
resources;
• Facilitate peer collaboration in the creation of GBL
learning scenarios based on European and
international best practices that focus on English and
Mathematical competence building and the use of
14. GBL4ESL - WHERE WE ARE
AT
• The Digital Toolkit (beta version) is now live
at: http://toolkit-gbl.com/start
• The Guidebook (draft version) is available for
teachers to give feedback on
• A training activity will be held in Malta
between 12-16th September for the school
partners
21. THE CONCEPT MAP
Why?
• Needed to categorise information under
level competences, expected outcomes
and targeted performance
• Concept map headings follow the LOF
designed for Maltese schools (these follow
22. How?
• Using Bloom’s taxonomy, learning
outcomes are transferred to a
tangibly assessed competence;
• Competences can be measured in
terms of level order thinking skills:
recall, comprehension, analysis,
synthesis, evaluation & creation
23. What?
• Using the expected performance
outcomes, we can build activities that
can relate to the outcomes, and use
these activities to map scenarios
about how such activities can be
used in the adult classroom.
24. SO WHAT IS NEXT
• A toolkit is about sharing;
• It is not complete without input from people
who use it;
• In the upcoming workshop you will be asked
to design a template for a form, that can be
used in the toolkit, so that teachers can fill in
information.
25. • The questions you have to ask are: “If I
were to use the toolkit what information
would I like to see? What level of
categorisation would I want? What
information would help me in class?”
26. –Mark Van Doren
“The art of teaching is the art of assisting
discovery.”
THANK YOU