2. • Definition of digital youth work
• Policy recommendations for
developing digital youth work
• Examples of innovative good
practices
• List of relevant training needs for
digital youth work
• List of online available training
material
• Full report: https://
publications.europa.eu/s/fouj
3. Definition of digital youth work
• Digital youth work means proactively using and/or addressing digital media and
technology in youth work.
• Digital youth work is not a youth work method - digital youth work can be included in any
youth work setting (open youth work, youth information and counselling, youth clubs, detached
youth work…).
• Digital youth work has the same goals as youth work in general, and using digital media
and technology in youth work should always support these goals.
• Digital youth work can happen in face-to-face situations as well as in online
environments - or in a mixture of these two. Digital media and technology can be used either
as a tool, an activity or a content in youth work.
• Digital youth work is underpinned by the same ethics, values and principles as youth work.
• Youth workers in this context refer to both paid and volunteer youth workers.
4. Expert Group on Digitalization and Youth:
Training needs for digital youth work
1. Understanding digitalisation of society
2. Knowing how to plan, design and evaluate digital
youth work
3. Supporting young people in information and data
literacy
4. Supporting young people in communication skills
5. Supporting young people in digital creativity
6. Supporting young people in safety skills
7. Knowing how to reflect and evaluate own work &
skills
5. Training needs for digital youth work
Key messages from the expert group:
- Every youth worker must understand the
importance of digitalisation
- Youth workers do not need to be tech experts
- Most important thing is to know how to
include digital elements in one’s own work
- Interest towards technology is more
important than skills, as skills outdate very
quickly
6. Council Conclusions on Digital Youth Work
• Will be adapted in November 2019
• Continuum for the council conclusions on smart youth work
(2017)
• Focus on supporting future foresight and systemic / strategic
developement of digital youth work
7. • Verke as organisation
• Digital youth work in
Finnish municipalities
• Innobox & exercises
In this session
10. Verke’s goals 2018-2019
1. Knowledge of ways of using digital media and technology
will increase and expand in the field of youth work
2. The structures of youth work will support the use of digital
media and technology in youth work
3. Innovative youth work services and concepts using digital
media and technology will be created
11. What does Verke do?
Train professionals:
Last year over 2600 participants
in 14 provinces
Produce materials:
videos, guides, article
publications, podcasts etc.
Consult:
Innovation partnerships,
memberships in steering groups
Facilitate networking:
SomeCamp, Friday chats, other events
Research:
Surveys on digital youth work,
research collaborations
Communicate:
newsletter, blog,
social media, #digi10-challenge
12. Topics in Verke’s trainings
and materials
• Digitalisation and the future of technology
• AI as a colleague
• AR (augmented reality) and VR (virtual reality) in youth work
• New forms of youth participation
• Social media and digital games in youth work
• Strategic development of digital youth work
• Technology education and electronic tinkering in youth work
• See also: https://www.verke.org/materials-2/?lang=en
Training sessions are
always tailored to the
needs and wishes of the
organisations
15. Innobox enables organisations to create
new things or improve old ones. So take
up the challenge and create something
new – perhaps something amazing!