Kommon Sense is a multipurpose and multi layer communication tool kit that provides functional education in communication skills across different segments of the society. It is an effort to entrench and expose the mind to strategic thinking and creative communication. The tool kit comprises of a pack of cards, a diary and an anthology.
2. Kommon Sense is a strategic
communication tool whose mechanics
is predicated on principles and skills
such as; Communication, Strategic
Thinking, Creative Thinking, Emotional
Intelligence, Conflict Management,
Negotiation Skills, Commerce,
Personality Profiling, Marketing,
Leadership, Entrepreneurship, Values,
Ethics and Morality. Kommon Sense
was invented by Victor Prince Dickson
in 2012 and published by El-spice
Media Group in Jos, Plateau State of
Nigeria In 2013.
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INTRODUCTION:
3. Maze
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The overall objective of Kommon Sense is to simplify the complex
learning process of strategic communications into a fulfilled
experience that can be domesticated and applied in different
sectors and at multiple levels.
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• Navigating your way through this maze of principles in one
sitting is what makes Kommon Sense the best learning tool for
strategic communication in the world.
5. • Inside a pack of Kommon Sense there are 72 Cards of
different values. Each of these cards represents,
captures and symbolizes major issues that have direct
relevance and consequence in our modern day life,
issues such as Justice, Truth, Love, Marriage, Freedom,
Religion, Sex, Money, Power, Life and Death. Etc.
• To play Kommon Sense you must understand two key
things; the key words/ elements and the rules. And this
you will find in every pack of Kommon Sense.
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6. STAKE HOLDERS:
• These are the preferred name for those who will participate
in this strategic communication duel. This can be as few as
two persons or as much as ten, irrespective of expertise,
social status, profession and age. However, it is important
to note that even numbers makes the voting process easier
to count whenever the need for voting arises.
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7. FIELD OF CONTEXT:
• Because Kommon Sense is a tool to be applied in and at
different levels and on multiple subject matters, there is
the need to always define the context of the play and this
must be a collective agreement by all the stake holders.
For instance, Entrepreneurship can be a field of play, in
which case before any connection is made; this will serve
as the contextual reference. Either that or you can decide
to go universal and open the connections to a universal
context.
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8. CONNECTION:
• In Kommon Sense, connection means you must find
the value and the meanings of how one card relates to
another. This means that you must establish these
relationships with adequate explanation based on the
agreed field of context because it is your context that
qualifies your connections.
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9. TIME ZONE:
• In Kommon Sense moderation is key. In other to
moderate the connections by stakeholders, there is
need to decide on a time limit for connections.
• This can be 1, 2 or 3 minutes.
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10. VOTING:
• Kommon Sense also is predicated on democratic principles.
Therefore when there is a conflict of agreement over
connections among stakeholders, a vote is called for by the
simple raise up of hands in support or against. The simple
majority carries the day, meaning that that connection has
been accepted by the house even if a few disagree.
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11. GO TO SCHOOL:
• In Kommon Sense, ‘go to school’ is a call to action when a
stakeholder fails to make an accepted connection. It is
like a consequence, at this point the stakeholder retrieves
the card he/she played and pick one from the deck of
cards at the centre. Symbolizing the need to learn and
improve.
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12. • From your share of cards connect a card to the one at the
centre.
• Explain this connection in clear terms.
• Allow stakeholders to respond to your connections: this
response may come in form of acceptance or call for further
clarification or outright rejection. IF your connection is
accepted, the process continues to the next person, if not, you
have only two more opportunities to re-explain your
connection and if on your third attempt you fail to connect,
then you retrieve your card and go to school. In the event that
some agree and others don’t you take a vote.
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13. KOMMON SENSE:
• In a pack of Kommon Sense, there are 5
master cards, called Kommon Sense.
• If you are lucky to have any of these, when
you play it, the next stakeholder by you
must go to school twice (pick 2 cards from
the deck) but if the stakeholder has the
Kommon Sense master card, they are at
liberty to use it to cancel yours.
• At that point we say Kommon Sense cancels
Kommon Sense.
KEY CARDS IN KOMMON SENSE:
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14. LIFE AND DEATH;
• In a pack of Kommon Sense there are
two cards, Life and Death.
• If a stakeholder has Death among
his/her share of cards, you can decide to
play and that ends the game abruptly
without any winner,
• but if any of the other stakeholders has
Life, they are at liberty to use it to
resurrect the process by placing it on
the Death card.
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15. MONEY:
• In a pack of Kommon Sense there are only two
Money cards, if you are lucky to draw any, you must
apply it wisely.
• To play money you buy any card of your choice
preferably a card among your cards, since there is
only one card for every issue, this will force
everyone to go to school before you play your
requested card.
• It is a subtle way of forcing all the stakeholders to go
to school at the same time and still get to play
another card of yours.
• However, before they embark on the school, you
must explain to them how money can buy what you
are demanding for, failure to do so takes you to
school and you lose the opportunity to play.
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16. KOMMON
SENSE
DIARY
MODULE:
• Experience has shown that during this strategic duel in
communication, meanings, values, convictions and intents,
that there is a great release of critical depth and profound
connections, so much that every time Kommon Sense is
applied stakeholders are always thrilled by the depth and
scope of their wisdom. In other to capture this deep thoughts
and reflections, we have introduced a process where each of
your connections or others can be documented for further
reference, study, and development and also for a possible
inclusion in our publication, Kommon Sense Anthologies… a
collection of the sixth sense.
17. • FINALLY, you must note that connections goes beyond
just verbal expressions, so for you to connect
successfully you must be attuned to the stakeholders,
their sensibilities, their convictions, value systems,
personality, culture and tradition, their dreams and
future. The ability to coordinate these key sensibilities is
the learning process where you begin to gather relevant
knowledge and connection skills and from then onward
grow in the ART OF STRATEGIC COMMUNICATIONS.
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18. YOU CAN ALSO ENJOY KOMMON SENSE OR IMPROVE
YOUR CONNECTIONS SKILLS ON THIS KOMMON
SENSE EXTENDED FORMATS. …..
• Kommon Sense Radio… a radio drama
• Kommon Sense Arena… a television reality show
• Kommon Sense Inter-College… competition for
secondary schools
• Kommon Sense Exclusive… an interactive and networking
session
• Kommon Sense DMC… a master class workshop on
understanding and building communication strategies
• Kommon Sense in Prisons… an inmates’ rehabilitation
program
• Kommon Sense Anthologies… a collection of Kommon
Sense connections
• Kommon Sense Global …. a cultural Exchange
programme for cultural integration.
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19. • Kommon Sense has gone beyond a product and a
brand to becoming a movement for critical, strategic
and creative thinking. It has been applied at various
platforms for different purposes.
• Do not be a spectator, join the kommon Sense surge
and build a connection to the future of meanings,
values and definitions.
• You can pick a copy of Kommon Sense at any up to
date book or media store or follow us to any
exhibition around you but must importantly you can
reach out to us for shipment.
• We are also looking for National , Regional and
global distributors.
• Kommon Sense will soon be available in a variety of
languages across the world.
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