Culture

Reed Hastings 14 years ago

Игровые циклы (game loops)

Yaroslav Kravtsov 8 years ago

Activation, retention & engagement strategy

Eric Metelka 11 years ago

Killer Design Patterns for F2P Mobile/Tablet Games

Henric Suuronen 10 years ago

Platforms or Two-sided markets

Martin Westhead 10 years ago

Value Proposition Design

Yves Pigneur 8 years ago

UBER - Product Management Assignment

Eugene Levin 9 years ago