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Chapter 7

Educational Innovation
Mission 1
Describes the Definition and
Classifications of Learning Environments.
The definition of Learning Environments.
Learning environment refers to conditions that
affect student learning both concrete and
abstract.
• Concrete Environmental or Physical
Environment such as building, table, chair,
medias etc.
• Abstract Environmental or Psychological
Environmental such as conception ,knowledge
,attitude etc.
1. Constructivist Web-Based
Learning Environments.

2. Constructivist Multimedia
3. Learning packages
for knowledge creation
Mission 2
Analysis using learning innovative
accordance with the context of
the 3 schools.

 Premsawadsi School
 Mahachai School
 Tessabanwadtad School
(1) Premsawadsi School
Need….
 Stimulating learner.
 Realistic Learning Situations.
 The learner to interact with
multiple virtual characters.
 Self-assessment and content
review resource
But !!
 Can't Connect to the Internet.
Innovation for Premsawadsi
School
Programmed Instruction

interaction

Program

Student

 Programmed instruction enables students to work
individually.
 One of the better-known methods of student-centred
learning.
Innovation for Premsawadsi
School

 As the technology developed,
other media, such as radio,
television video and
computer, came into use.
(2) Mahachai School
Need….
Innovation that……
 no time limit
 no placed limit
 can apply with school’s materials
 support students’ self-direction
 support both synchronous and
asynchronous learning

 To make learning environment.
 To support learning management and students’
learning
Innovation for Mahachai School
E-learning
Innovation for Mahachai School
E-learning

 Flexibility, Accessibility, Convenience
 Cross-platform Support
 Browsers and Internet Connections
are Widely Available
 Inexpensive Worldwide Distribution
 Ease of Updates
 Savings in Travel Cost and Time
(3) Tessabanwadtad School
Need….
 Learner construct knowledge
by themselves.
 The problem situation is
learning source of the learner.
 Intervention can support
collaboration solution.
 Can exchange ideas with each other all the time.
 Innovations developed to be used learning style.
Innovation for Tessabanwadtad
School
Network learning style

Innovation
for Educational

https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQ4m_H0sFGYy-BIOCfWVMQnCFrZzgs551m4Er0f2U5MEES48Zgq
Innovation for Tessabanwadtad
School
Multimedia
Learning style

Innovation for Educational

https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTiPGVtAvsUZYmpahxXM9arnGgGBuV--115FPoT9dHqRDNt7UK1
Innovation for Tessabanwadtad
School
Environments
learning style

Constructivist learning
Environments
o Problem based learning
o Resource
o Scaffolding
o Coaching
o Collaboration

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRZuK87tOwgnJsXSoIzkRVVUGUHR4Wiyd4thTtfK5kqEcsQL1mRsw
Open Approach…
Open-ended approach originated in Japan
during 1970s

Students engaging in open-ended
problems
The Open Approach based on
The self-learning activity

Consistent with the nature of
mathematical knowledge.
Is correlated with the decision of the
teachers.
The goals of Open Approach..

Provides an opportunity for students to
solve problems by their own mathematical
thinking as well as to see a variety of
solution from other students
The four steps of Open Approach..
Posing open-ended problems
Students’ self-learning
Whole class discussion and comparison

Summarize through connecting students’
mathematical ideas emerged in the classroom
Example of activity…
Subject : Comparison of Length
Step 1 : Posing open-ended problems
Step 2 : Students’ self-learning
Step 2 : Students’ self-learning
Step 3 : Whole class discussion and comparison
Step 4 : Summarize through connecting students’
mathematical ideas emerged in the classroom
Educational Innovation Chapter 7 Defines Learning Environments

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Educational Innovation Chapter 7 Defines Learning Environments

  • 2.
  • 3. Mission 1 Describes the Definition and Classifications of Learning Environments.
  • 4. The definition of Learning Environments. Learning environment refers to conditions that affect student learning both concrete and abstract. • Concrete Environmental or Physical Environment such as building, table, chair, medias etc. • Abstract Environmental or Psychological Environmental such as conception ,knowledge ,attitude etc.
  • 5. 1. Constructivist Web-Based Learning Environments. 2. Constructivist Multimedia 3. Learning packages for knowledge creation
  • 6. Mission 2 Analysis using learning innovative accordance with the context of the 3 schools.  Premsawadsi School  Mahachai School  Tessabanwadtad School
  • 7. (1) Premsawadsi School Need….  Stimulating learner.  Realistic Learning Situations.  The learner to interact with multiple virtual characters.  Self-assessment and content review resource But !!  Can't Connect to the Internet.
  • 8. Innovation for Premsawadsi School Programmed Instruction interaction Program Student  Programmed instruction enables students to work individually.  One of the better-known methods of student-centred learning.
  • 9. Innovation for Premsawadsi School  As the technology developed, other media, such as radio, television video and computer, came into use.
  • 10. (2) Mahachai School Need…. Innovation that……  no time limit  no placed limit  can apply with school’s materials  support students’ self-direction  support both synchronous and asynchronous learning  To make learning environment.  To support learning management and students’ learning
  • 11. Innovation for Mahachai School E-learning
  • 12. Innovation for Mahachai School E-learning  Flexibility, Accessibility, Convenience  Cross-platform Support  Browsers and Internet Connections are Widely Available  Inexpensive Worldwide Distribution  Ease of Updates  Savings in Travel Cost and Time
  • 13. (3) Tessabanwadtad School Need….  Learner construct knowledge by themselves.  The problem situation is learning source of the learner.  Intervention can support collaboration solution.  Can exchange ideas with each other all the time.  Innovations developed to be used learning style.
  • 14. Innovation for Tessabanwadtad School Network learning style Innovation for Educational https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQ4m_H0sFGYy-BIOCfWVMQnCFrZzgs551m4Er0f2U5MEES48Zgq
  • 15. Innovation for Tessabanwadtad School Multimedia Learning style Innovation for Educational https://encrypted-tbn2.gstatic.com/images?q=tbn:ANd9GcTiPGVtAvsUZYmpahxXM9arnGgGBuV--115FPoT9dHqRDNt7UK1
  • 16. Innovation for Tessabanwadtad School Environments learning style Constructivist learning Environments o Problem based learning o Resource o Scaffolding o Coaching o Collaboration https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRZuK87tOwgnJsXSoIzkRVVUGUHR4Wiyd4thTtfK5kqEcsQL1mRsw
  • 17.
  • 18. Open Approach… Open-ended approach originated in Japan during 1970s Students engaging in open-ended problems
  • 19. The Open Approach based on The self-learning activity Consistent with the nature of mathematical knowledge. Is correlated with the decision of the teachers.
  • 20. The goals of Open Approach.. Provides an opportunity for students to solve problems by their own mathematical thinking as well as to see a variety of solution from other students
  • 21. The four steps of Open Approach.. Posing open-ended problems Students’ self-learning Whole class discussion and comparison Summarize through connecting students’ mathematical ideas emerged in the classroom
  • 22. Example of activity… Subject : Comparison of Length
  • 23. Step 1 : Posing open-ended problems
  • 24. Step 2 : Students’ self-learning
  • 25. Step 2 : Students’ self-learning
  • 26. Step 3 : Whole class discussion and comparison
  • 27. Step 4 : Summarize through connecting students’ mathematical ideas emerged in the classroom