5. Company Overview
• Vision:
“Global Top 3 IT Company by 2010”
• Size: globally 84,000+ employee (2008 year)
– Domestic: 28,659
– Oversea: 55,786
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6. Development Characteristics
• End Products (HW + SW)
– Stretched (fixed) schedule + fixed requirements
• Global launching
• Defects after release, cause recall!!
• Portion of SW is increasing more and more!
• Short development schedule
• Bitter competition of market
• Develop multiple models, concurrently
• Reflect market/customer needs, rapidly
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16. Plan
• Select one team
• Give 2 (full) day lecture
• Select 2~3 developers (active & fresh)
• 3+ month on-site coaching
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17. Actual
• Ported UTF on our develop. environment.
• Got a few “Unit Tested” features
• Refactoring a key feature of a module
• Tried to apply mock without readiness of HW or
3rd party library
• Gave some seminars (1 hr, 15 times) what they
frequently made mistakes.
• Built some scripts and tools for them.
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18. Lessons Learned
• Hard to work with developers (Busy!!)
• Close relationship is important
• Need to give some values to them
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26. Plan
• Select a whole module + one developer
– Ownership & Validation on target
• Give half day lecture
• 1 month (6+ month: maintenance)
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27. Actual
• Ported UTF on our develop. environment.
• Made a Best Practice
– Extract core logic from
UI and HW dependent code
– 400+ automated unit test cases
– 100% (statement) code coverage
– All regression test takes < 1s
– Used as a company-wide standard
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28. Lessons Learned
• Easy to progress and achieve
• Hard to spread it
• A few people feel better for using this way
• TDD, Unit Testing is not easy!!
(2 year experience)
• Still NAH syndrome!
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30. Last Year
• Just support only volunteer team
– Visibility and light-weight process : SCRUM!
– Strong commitment, but bottom-up approach
• As simple as possible è on demand
– Trust them!
• Share and Follow by themselves!
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34. 2004 2005 2006 2007 2008 2009 2010
김 창준
(애자일 컨설팅 社)
“Agile, XP”
Agile, XP
Agile, XP
Software 6σ
Software 6σ
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35. 2004 2005 2006 2007 2008 2009 2010
James W. Grenning
(Object Mentor 社)
“Extreme Programming Immersion
for
Embedded Software Developers”
Embedded Agile
Embedded Agile
Agile, XP
Agile, XP
Software 6σ
Software 6σ
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36. 2004 2005 2006 2007 2008 2009 2010
Bas Vodde
(Odd-e 社)
“Certified ScrumMaster”
Embedded Agile
Embedded Agile
Agile, XP
Agile, XP Scrum
Scrum
Software 6σ
Software 6σ
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37. 2004 2005 2006 2007 2008 2009 2010
James W. Grenning
(Renaissance Software Consulting 社)
“TDD in C”
Embedded Agile
Embedded Agile TDD in C
TDD in C
Agile, XP
Agile, XP Scrum
Scrum
Software 6σ
Software 6σ
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38. 2004 2005 2006 2007 2008 2009 2010
James W. Grenning
(Renaissance Software Consulting 社)
“Agile Embedded Design in C”
Design Principles
Design Principles
Embedded Agile
Embedded Agile TDD in C
TDD in C (embedded)
(embedded)
Agile, XP
Agile, XP Scrum
Scrum
Software 6σ
Software 6σ
37/46
39. 2004 2005 2006 2007 2008 2009 2010
Rebecca Wirfs-Brock
(Wirfs-Brock Associates 社)
“Agile Development and Design:
Principles and Best Practices”
Design Principles
Design Principles
Design Principles
Design Principles
Embedded Agile
Embedded Agile TDD in C
TDD in C (embedded)
(embedded)
Agile, XP
Agile, XP Scrum
Scrum
Software 6σ
Software 6σ
38/46
40. 2004 2005 2006 2007 2008 2009 2010
Bas Vodde
(Odd-e 社)
“Certified ScrumMaster”
+
Agile and Lean for PM
Design Principles
Design Principles
Design Principles
Design Principles
Embedded Agile
Embedded Agile TDD in C
TDD in C (embedded)
(embedded)
Agile, XP
Agile, XP Scrum
Scrum
Software 6σ
Software 6σ
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49. The 5 Levels of Agility populated with Agile Practices and Concepts
Ahmed Sidky
TDD
Pair Pgm.
Unit Test
http://www.agilejournal.com/content/view/411/33/