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Design the future
of the
Web Industry



That is… Design Thinking methods and Rapid
prototyping as your innovation strategy

William Donovan (@willdonovan) #EOTW
Hi,
Are you ready for a warm up, post
  lunch?

Who has every tried improvisation?
Workshop’s Aim
An understanding of Design Thinking and
  and how this approach can position
  your projects with a strategic edge

Imaging and discover project
  opportunities

Experience rapid prototyping
The Question
How can we best showcase the
  activities,
  skills and
  talents

of web professionals




                               ?
Who is @willdonovan




What does Igloo Digital do
   with a UX’r & Design
   Thinker in the house
Open Innovation
Design & Thinking - The Movie
Design thinking
4  values
of design thinking
                               1.  Human centred

                               2.  Collaborative

                               3.  Optimistic

                               4.  Experimental
                 Co-Creative
                  Evidencing
                    Holistic
Human
Centred
Design
Desirability

Viability

Feasibility
Multi Disciplinary
The Competitive Edge
Thinking
Differently
Using strategic process

Thinking differently
about design

“design for more than
just the product, or the
ROI”

“Design your business
model”
Kids,
learning design thinking
IDEO are teaching Kids design thinking so that
they can deal with the complex problems of
tomorrow.
The Design Process
Double Diamond
Divergent and convergent thinking
The process as a journey
Convergent Thinking



        Converge
Solution Seduction
“solutionism.” The word for the belief
that with enough data about many
complex aspects of life—including not
just politics but also crime, traffic,
and health—we can fix problems of
inefficiency.
       Evgeny Morozov (Author)
       The Net Delusion: The Dark Side of Internet Freedom
Quote 
“We can’t solve problems by
using the same kind of thinking
we used when we created
them.” Albert Einstein
DEDUCTIVE     reasoning works from the more general to the more specific, informally
called a “top-down” or “waterfall” approach. Thinking up a theory about our topic,
then narrow down to more specific hypotheses that we can test. We narrow down even
further when we collect observations to address the hypotheses. This leads to test
the hypotheses with specific data -- a confirmation (or not) of our original
theories.

                                                                        theory
                 Scientific
     theory
                                                                      tentative
                                                                      hypothesis

   hypothesis
                       INDUCTIVE/DEDUCTIVE
                                                                        pattern

  observation


                                                                     observation

  confirmation                                           Design

INDUCTIVE     reasoning works from specific observations to broader generalizations
and theories, informally called a "bottom up" approach. In inductive reasoning, we
begin with specific observations and measures, begin to detect patterns and
regularities, formulate some tentative hypotheses that we can explore, and finally
end up developing some general conclusions or theories.
Divergent Thinking



        Diverge
Design thinking
Although design processes are in reality nonlinear, it
is possible to articulate an outline structure.
It is important to understand that this structure is
iterative in it’s approach
3.05 PM   Divergent – Discover    (20 min)

1.25 PM   Convergent – Define     (25 min)

3.50 PM   Coffee Break – Research (20 min)

4.05 PM   Divergent – Develop     (15 min)

4.55 PM   Rapid prototyping       (20 min)

4.55 PM   Convergent – Deliver    (5 min)

5.00 PM   Pitch                   (1 min each)
Welcome the funny feeling of uncertainty
Doing, not talking
Have Fun
Rules of engagement
"   Yes, and…

"   Defer judgment

"   Go for quantity

"   One conversation at a time

"   Encourage wild ideas

"   Build on the ideas of others

"   Stay focused on the topic

"   Be visual
Get Organised
"   Get into groups of 5 people

"   What idea do you want to work on?

"   Nominate a team Deputy to capture at
  the end
Get Challenged
How can we best showcase the activities,
skills and talents of web professionals?

"   In Recruitment

"   In Accreditation

"   In Training

"   In Lobbying (Internet Filter, NBN)
Opening Exercise
    This is quick exercise to discover what we
        have in common to work together on


"   Get your pens ready

"   Draw…
Discover
Research




                         Ethnography




           Observation




                                       Immersion
Ideo HCD
Learn          Look        Ask           Try
Analyse the    Observe     Enlist        Create
information    people to   people’s      situations
you’ve         discover    participati   to help
collected to   what they   on to         empathise
identify       DO rather   elicit        with people
patterns and   than what   information   and to
insights.      they say    relevant to   evaluate
               they do.    your          proposed
                           project       designs.
Your turn
     Team Share and Capture – dSchool method

"   Use the 5 Whys

"   Identify the current causes and
  people (Internal and external)
5 Whys
HOW: Ask “Why?”
questions in response
to 5 consecutive
answers.

WHY: This exercise
forces people to
examine and express the
underlying reasons for
their behaviour and
attitudes.
Identify
                     Needs,
                     Identify
                     Insights




Empathy map
WHY: Gain a deeper understanding of
the people connected in your
project.
Empathy map
HOW:
UNPACK:
SAY: What are some quotes and defining words your user said?
DO: What actions and behaviors did you notice?
THINK: What might your user be thinking? What does this tell
you about his or her beliefs?
FEEL: What emotions might your subject be feeling?



IDENTIFY NEEDS: “Needs” are human emotional or physical
necessities.

IDENTIFY INSIGHTS: An “Insight” is a remarkable
realization that you could leverage to better respond
to a design challenge.
Define
Elimination


                      Refine




              Focus
Define
• Scope
• Stakeholders
• Environment
• Impact
Personas

                  Jake Murray
                  Age:23
                  Gender: Male
                  Jake has recently left an accounting degree as he realised
                  that being stuck in spreadsheets not was not for him.

                  Jake grew up playing sport and participating in sporting
                  clinics for young kids which he found extremely rewarding.

                  Jake is looking for a good life balance of activity with
                  physical and mental challenges that feel like he has
                  achieved something each day.




The personas are archetypes built after a
preceding exhaustive observation of the
potential users.
Persona template
Customer
Journey
Map out the customers
journey step by step

Map out the touch-
points in the process
Storyboard
Enrich the touch-points,
communicate the story
How might we…

  Problem Statement



User + Need = Insight
How might we…




User + Need = Insight
TEST PLAN
Validate your assumptions and
if others feel this is an
important problem
Develop
       Iterate




                 Prototype




Test
Develop
"   Use Cases / Scenarios

"   Storyboarding

"   Prototyping

"   Testing

"   Business model testing
Create your first use case
Design for human behaviour
“Put HOT TRIGGERS in front of MOTIVATED
people”
Prototyping


Prototype
Test early,
test often
from the Lean Start-up
Rapid Prototyping 20 mins




The key here is to DO more than
             THINK.

               AIM – FIRE - ADJUST

Create the Prototype:              15 mins

Test round:                  10 mins

Discuss & make amendments:         10 mins

(Test round:                 10 mins)
Rapid Prototyping
Thinking through doing
Aim-Fire-Adjust
Getting it wrong quickly
Wireframes
"   Quick sketches

"   Easy to updated

"   Easy to throw
   away

"   No code, no
   design

"   Testable
Facebook
"   How does

   someone engage?

"   What are they

   doing?

"   How is it

   social?
Role play – story telling
Storyboard
Prototyping tools
Role play / theatre

Art installation,

location based activity

Advertising campaign, poster / online

Comic / illustration / Storyboard

Song

Game / board game, mobile game

Mobile app

Website
Deliver
           Plan



                           Manage


Document



                  Review
Deliver
"   Business case

"   Working group

"   Service Blueprint

"   Business Model

"   Prototype

"   The Cover Story
Cover Story – Tomorrow’s Headline
Cover Story – Tomorrow’s Headline
      A Funny thing happened on the way
              to the Internet…
1.  Tell the AWIA story     5.  “Quotes” can be from
                               anyone as long as
2.  “Cover” tells the BIG      they’re related to
   story of their              the story.
   success.
                            6.  “Brainstorm” is for
3.  “Headlines” convey         documenting initial
   the substance of the        ideas for the cover
   cover story.                story.

4.  “Sidebars” reveal       7.  “Images” are for
   interesting facets of       supporting the
   the cover story.            content with
                               illustrations.
Service Blueprint
             Stages of a Service


Find       Buy       Use       Support

In each step identify:
 "   The user’s actions

 "   Touchpoints

 "   Front of house staff / resource

 "   Back of house staff / resource
Business model canvas
Business model canvas
Project: Business model   Company: TimeFinda   Date: Wed Mar 13 2013




                          8                       7                        2   4   1




                                                  6                            3




                                                                       9
                                                                                   5


 © willdonovan 2011
Pitch
"   Know your Audience

"   Highlight the potential

"   Build a narrative

"   Communicate the value

"   Be specific about your needs

"   Encourage contribution
Pitch
        Develop the 60 second elevator pitch



"   What are you out to achieve?

"   Who is the audience?

"   What do you want them to do?

"   What are the next steps



Tells the story from the user’s perspective

Leave the audience with the hook wanting more
Fill in the capture form
                                                                                                                                       3–2 Refine Ideas                  IDEATION




                                                                                                       WHAT NEEDS OR OPPORTUNITIES DOES THE CONCEPT ADDRESS?


Describe Your Idea                                                                                     LETS STUDENTS HAVE FLEXIBILITY TO COLLABORATE IN THE CLASSROOM BUT
Create a concept description for the idea that you would like to prototype and repeat for each idea.
                                                                                                       ALSO PUT UP THEIR “DESK BLINDERS” WHEN THEY’RE TRYING TO FOCUS.

 CONCEPT NAME:                                                                                         ENABLES STUDENTS TO CONTINUE TO HAVE PERSONALIZED DESKS THAT

  FOLD-UP LEAF-DESK                                                                                    ALLOW FOR FLEXIBLE WORKSTYLES.


 SKETCH


                                                                                                       ONE-SENTENCE CONCEPT DESCRIPTION:


                                                                                                       THE MURPHY DESK, FOLD UP THE LEAVES FOR PRIVACY, FOLD OUT TO CREATE

                                                                                                       EXTENDED DESK SPACE FOR COLLABORATION.




                                                                                                       WHO DOES IT INVOLVE, BOTH IN BUILDING AND IN USING IT?


                                                                                                       - HELP FROM A WOODWORKER, SOMEONE WHO CAN SEW AND/OR HANDY-MAN
 HOW DOES IT WORK?

                                                                                                          VOLUNTEER PARENTS
  ADD A HINGE AND DESK LEAF TO EACH DESK TOP. THE LEAF WILL FOLD UP
                                                                                                       - CLASSROOM STUDENTS AND AFTER-SCHOOL ACTIVITIES GROUP WILL BENEFIT
  TO OFFER STUDENTS PRIVACY WHEN THEY’RE TRYING TO BE HEAD’S DOWN, OR

  FOLD OUT TO GIVE THEM MORE WORKSPACE WHEN THE STUDENTS WANT TO

  WORK AS A TEAM. ADD CASTERS TO THE DESK SO STUDENTS CAN EASILY

  MOVE THE DESK AROUND FOR COLLABORATION. DESK CUSHIONS!


                                                                                                       WHAT DO YOU HOPE TO LEARN MORE ABOUT THROUGH PROTOTYPING THIS IDEA?


                                                                                                       TEST THAT THE IDEA WORKS ON A FEW DESKS TO GET FUNDING FOR THE

                                                                                                       ENTIRE CLASS.
Summary
Take away points
"   Many ways to approach new projects

"   Understand the problem, not the
  solution

"   The importance of collaboration

"   You don’t need to be an expert
  designer to innovate
"   Content Strategy – be a content
  expert
Thank you
 Next Steps…

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Design the future of the Australian Web Industry with Design Thinking

  • 1. Design the future of the Web Industry That is… Design Thinking methods and Rapid prototyping as your innovation strategy William Donovan (@willdonovan) #EOTW
  • 2. Hi, Are you ready for a warm up, post lunch? Who has every tried improvisation?
  • 3. Workshop’s Aim An understanding of Design Thinking and and how this approach can position your projects with a strategic edge Imaging and discover project opportunities Experience rapid prototyping
  • 4. The Question How can we best showcase the activities, skills and talents of web professionals ?
  • 5. Who is @willdonovan What does Igloo Digital do with a UX’r & Design Thinker in the house
  • 7. Design & Thinking - The Movie
  • 8. Design thinking 4 values of design thinking 1.  Human centred 2.  Collaborative 3.  Optimistic 4.  Experimental Co-Creative Evidencing Holistic
  • 12. Thinking Differently Using strategic process Thinking differently about design “design for more than just the product, or the ROI” “Design your business model”
  • 13. Kids, learning design thinking IDEO are teaching Kids design thinking so that they can deal with the complex problems of tomorrow.
  • 15. Double Diamond Divergent and convergent thinking The process as a journey
  • 17. Solution Seduction “solutionism.” The word for the belief that with enough data about many complex aspects of life—including not just politics but also crime, traffic, and health—we can fix problems of inefficiency. Evgeny Morozov (Author) The Net Delusion: The Dark Side of Internet Freedom
  • 18. Quote “We can’t solve problems by using the same kind of thinking we used when we created them.” Albert Einstein
  • 19. DEDUCTIVE reasoning works from the more general to the more specific, informally called a “top-down” or “waterfall” approach. Thinking up a theory about our topic, then narrow down to more specific hypotheses that we can test. We narrow down even further when we collect observations to address the hypotheses. This leads to test the hypotheses with specific data -- a confirmation (or not) of our original theories. theory Scientific theory tentative hypothesis hypothesis INDUCTIVE/DEDUCTIVE pattern observation observation confirmation Design INDUCTIVE reasoning works from specific observations to broader generalizations and theories, informally called a "bottom up" approach. In inductive reasoning, we begin with specific observations and measures, begin to detect patterns and regularities, formulate some tentative hypotheses that we can explore, and finally end up developing some general conclusions or theories.
  • 21. Design thinking Although design processes are in reality nonlinear, it is possible to articulate an outline structure. It is important to understand that this structure is iterative in it’s approach
  • 22. 3.05 PM Divergent – Discover (20 min) 1.25 PM Convergent – Define (25 min) 3.50 PM Coffee Break – Research (20 min) 4.05 PM Divergent – Develop (15 min) 4.55 PM Rapid prototyping (20 min) 4.55 PM Convergent – Deliver (5 min) 5.00 PM Pitch (1 min each)
  • 23. Welcome the funny feeling of uncertainty
  • 26. Rules of engagement "   Yes, and… "   Defer judgment "   Go for quantity "   One conversation at a time "   Encourage wild ideas "   Build on the ideas of others "   Stay focused on the topic "   Be visual
  • 27. Get Organised "   Get into groups of 5 people "   What idea do you want to work on? "   Nominate a team Deputy to capture at the end
  • 28. Get Challenged How can we best showcase the activities, skills and talents of web professionals? "   In Recruitment "   In Accreditation "   In Training "   In Lobbying (Internet Filter, NBN)
  • 29. Opening Exercise This is quick exercise to discover what we have in common to work together on "   Get your pens ready "   Draw…
  • 30. Discover Research Ethnography Observation Immersion
  • 31. Ideo HCD Learn Look Ask Try Analyse the Observe Enlist Create information people to people’s situations you’ve discover participati to help collected to what they on to empathise identify DO rather elicit with people patterns and than what information and to insights. they say relevant to evaluate they do. your proposed project designs.
  • 32.
  • 33. Your turn Team Share and Capture – dSchool method "   Use the 5 Whys "   Identify the current causes and people (Internal and external)
  • 34. 5 Whys HOW: Ask “Why?” questions in response to 5 consecutive answers. WHY: This exercise forces people to examine and express the underlying reasons for their behaviour and attitudes.
  • 35. Identify Needs, Identify Insights Empathy map WHY: Gain a deeper understanding of the people connected in your project.
  • 36. Empathy map HOW: UNPACK: SAY: What are some quotes and defining words your user said? DO: What actions and behaviors did you notice? THINK: What might your user be thinking? What does this tell you about his or her beliefs? FEEL: What emotions might your subject be feeling? IDENTIFY NEEDS: “Needs” are human emotional or physical necessities. IDENTIFY INSIGHTS: An “Insight” is a remarkable realization that you could leverage to better respond to a design challenge.
  • 37. Define Elimination Refine Focus
  • 39. Personas Jake Murray Age:23 Gender: Male Jake has recently left an accounting degree as he realised that being stuck in spreadsheets not was not for him. Jake grew up playing sport and participating in sporting clinics for young kids which he found extremely rewarding. Jake is looking for a good life balance of activity with physical and mental challenges that feel like he has achieved something each day. The personas are archetypes built after a preceding exhaustive observation of the potential users.
  • 41. Customer Journey Map out the customers journey step by step Map out the touch- points in the process
  • 43. How might we… Problem Statement User + Need = Insight
  • 44. How might we… User + Need = Insight
  • 45. TEST PLAN Validate your assumptions and if others feel this is an important problem
  • 46. Develop Iterate Prototype Test
  • 47. Develop "   Use Cases / Scenarios "   Storyboarding "   Prototyping "   Testing "   Business model testing
  • 48. Create your first use case
  • 49. Design for human behaviour “Put HOT TRIGGERS in front of MOTIVATED people”
  • 51. Test early, test often from the Lean Start-up
  • 52. Rapid Prototyping 20 mins The key here is to DO more than THINK. AIM – FIRE - ADJUST Create the Prototype: 15 mins Test round: 10 mins Discuss & make amendments: 10 mins (Test round: 10 mins)
  • 53. Rapid Prototyping Thinking through doing Aim-Fire-Adjust Getting it wrong quickly
  • 54. Wireframes "   Quick sketches "   Easy to updated "   Easy to throw away "   No code, no design "   Testable
  • 55. Facebook "   How does someone engage? "   What are they doing? "   How is it social?
  • 56. Role play – story telling
  • 58. Prototyping tools Role play / theatre Art installation, location based activity Advertising campaign, poster / online Comic / illustration / Storyboard Song Game / board game, mobile game Mobile app Website
  • 59. Deliver Plan Manage Document Review
  • 60. Deliver "   Business case "   Working group "   Service Blueprint "   Business Model "   Prototype "   The Cover Story
  • 61. Cover Story – Tomorrow’s Headline
  • 62. Cover Story – Tomorrow’s Headline A Funny thing happened on the way to the Internet… 1.  Tell the AWIA story 5.  “Quotes” can be from anyone as long as 2.  “Cover” tells the BIG they’re related to story of their the story. success. 6.  “Brainstorm” is for 3.  “Headlines” convey documenting initial the substance of the ideas for the cover cover story. story. 4.  “Sidebars” reveal 7.  “Images” are for interesting facets of supporting the the cover story. content with illustrations.
  • 63. Service Blueprint Stages of a Service Find Buy Use Support In each step identify: "   The user’s actions " Touchpoints "   Front of house staff / resource "   Back of house staff / resource
  • 64. Business model canvas Business model canvas Project: Business model Company: TimeFinda Date: Wed Mar 13 2013 8 7 2 4 1 6 3 9 5 © willdonovan 2011
  • 65. Pitch "   Know your Audience "   Highlight the potential "   Build a narrative "   Communicate the value "   Be specific about your needs "   Encourage contribution
  • 66. Pitch Develop the 60 second elevator pitch "   What are you out to achieve? "   Who is the audience? "   What do you want them to do? "   What are the next steps Tells the story from the user’s perspective Leave the audience with the hook wanting more
  • 67. Fill in the capture form 3–2 Refine Ideas IDEATION WHAT NEEDS OR OPPORTUNITIES DOES THE CONCEPT ADDRESS? Describe Your Idea LETS STUDENTS HAVE FLEXIBILITY TO COLLABORATE IN THE CLASSROOM BUT Create a concept description for the idea that you would like to prototype and repeat for each idea. ALSO PUT UP THEIR “DESK BLINDERS” WHEN THEY’RE TRYING TO FOCUS. CONCEPT NAME: ENABLES STUDENTS TO CONTINUE TO HAVE PERSONALIZED DESKS THAT FOLD-UP LEAF-DESK ALLOW FOR FLEXIBLE WORKSTYLES. SKETCH ONE-SENTENCE CONCEPT DESCRIPTION: THE MURPHY DESK, FOLD UP THE LEAVES FOR PRIVACY, FOLD OUT TO CREATE EXTENDED DESK SPACE FOR COLLABORATION. WHO DOES IT INVOLVE, BOTH IN BUILDING AND IN USING IT? - HELP FROM A WOODWORKER, SOMEONE WHO CAN SEW AND/OR HANDY-MAN HOW DOES IT WORK? VOLUNTEER PARENTS ADD A HINGE AND DESK LEAF TO EACH DESK TOP. THE LEAF WILL FOLD UP - CLASSROOM STUDENTS AND AFTER-SCHOOL ACTIVITIES GROUP WILL BENEFIT TO OFFER STUDENTS PRIVACY WHEN THEY’RE TRYING TO BE HEAD’S DOWN, OR FOLD OUT TO GIVE THEM MORE WORKSPACE WHEN THE STUDENTS WANT TO WORK AS A TEAM. ADD CASTERS TO THE DESK SO STUDENTS CAN EASILY MOVE THE DESK AROUND FOR COLLABORATION. DESK CUSHIONS! WHAT DO YOU HOPE TO LEARN MORE ABOUT THROUGH PROTOTYPING THIS IDEA? TEST THAT THE IDEA WORKS ON A FEW DESKS TO GET FUNDING FOR THE ENTIRE CLASS.
  • 69. Take away points "   Many ways to approach new projects "   Understand the problem, not the solution "   The importance of collaboration "   You don’t need to be an expert designer to innovate "   Content Strategy – be a content expert
  • 70. Thank you Next Steps…