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Will Evans
 @semanticwill

 Yana Kuchirko
@mslogophiliac
“When usability is inherent in the
 products we use, it’s invisible.
                    We don’t think about it. But we
                    know it’s there.”




                         Will Evans | Manager, User Experience Design   2
Defining Usability:




                      - International Organization of Standardization




                             Will Evans | Manager, User Experience Design   3
Critical Elements
Specific Context:



 Specific Users:

 Specific Goals:




                    Will Evans | Manager, User Experience Design   4
The 5 E’s of Usability
     Effective:



      Efficient:

    Engaging:



Error Tolerant:


Easy to Learn:



                   Will Evans | Manager, User Experience Design   5
Will Evans | Manager, User Experience Design   6
Evaluation of Product




                 Will Evans | Manager, User Experience Design   7
Will Evans | Manager, User Experience Design   8
Types of Usability Testing
    Formative




   Summative




                  Will Evans | Manager, User Experience Design   9
#AgileUX Process at TheLadders




                Will Evans | Manager, User Experience Design   10
Will Evans | Manager, User Experience Design   11
Establish Test Goals




                  Will Evans | Manager, User Experience Design   12
Determine The Process of Testing
  What to test:

 Where to test:

  How to test:




                  Will Evans | Manager, User Experience Design   13
Define the “Core” Audience




                 Will Evans | Manager, User Experience Design   14
Developing “Personas”




                 Will Evans | Manager, User Experience Design   15
Sample Persona: ‘Todd’




                 Will Evans | Manager, User Experience Design   16
Recruit Participants




                  Will Evans | Manager, User Experience Design   17
Create “real” testing scenarios




                   Will Evans | Manager, User Experience Design   18
Determine type of feedback




                 Will Evans | Manager, User Experience Design   19
Creating Questionnaires




   • Allows people to rate overall experience




                         Will Evans | Manager, User Experience Design   20
Creating Questionnaires




                 Will Evans | Manager, User Experience Design   21
Prepare a test schedule




                  Will Evans | Manager, User Experience Design   22
Write a Test Plan




                    Will Evans | Manager, User Experience Design   23
“We are testing the product, not you.”




                         Will Evans | Manager, User Experience Design   24
Moderator’s Script




                 Will Evans | Manager, User Experience Design   25
Being an Effective Moderator




   • Open-ended, non-leading questions
     beginning with “what” or “how”
     (never “why”!)




                       Will Evans | Manager, User Experience Design   26
Think-aloud Process



   • Why the participant is taking an action
   • What they think about the process
   • What they expect to happen (matching
     user mental model to system model)




                        Will Evans | Manager, User Experience Design   27
Understanding Your User
   • Users are people with a goal which
     the product needs to support




   • People are in a hurry to reach their goal and they
     rarely read text until they come across content
     that matches their goal
                        Will Evans | Manager, User Experience Design   28
“We finished testing.
 Now what does it all mean?”




                       Will Evans | Manager, User Experience Design   29
What Did We See?




               Will Evans | Manager, User Experience Design   30
What Does It Mean?




                Will Evans | Manager, User Experience Design   31
Triangulation Analysis




                 Will Evans | Manager, User Experience Design   32
What Should We Do About It?




                Will Evans | Manager, User Experience Design   33
Types of Severity Scales




                  Will Evans | Manager, User Experience Design   34
Making Recommendations




               Will Evans | Manager, User Experience Design   35
Framing Findings: Key Considerations




   • Will audience already believe changes
     are needed or must you convince them?




                       Will Evans | Manager, User Experience Design   36
Writing a Report




03/18/12           Will Evans | Manager, User Experience Design   37
Sample Report
Thanks!




Will Evans is Manager, Experience Design for TheLadders in New York City
with 15 years industry experience in interaction design, information
architecture, and user experience strategy. His experiences include
directing UX for social network analytics and terrorism risk modeling at
AIR Worldwide, UX Architect for Gather.com, and UX Architect for travel
search engine Kayak.com. He worked at Lotus/IBM where he was the
senior information architect, and for Curl – a DARPA-funded MIT project
when he was at the MIT Laboratory for Computer Science.

His passions include design and critical theory, postmodernism,
information visualization, psychology, neuroscience, and wine. He lives in
New York, NY, drinks far too much coffee, wears only black, and was
Design Co-Chair for the IxDA Interaction10 conference in Savannah,
Georgia in February, 2010. He also served on the board of directors of the
Information Architecture Institute leading marketing and events.

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Everybody Lies: Rapid Cadence Research & Usability Testing

  • 1. Will Evans @semanticwill Yana Kuchirko @mslogophiliac
  • 2. “When usability is inherent in the products we use, it’s invisible. We don’t think about it. But we know it’s there.” Will Evans | Manager, User Experience Design 2
  • 3. Defining Usability: - International Organization of Standardization Will Evans | Manager, User Experience Design 3
  • 4. Critical Elements Specific Context: Specific Users: Specific Goals: Will Evans | Manager, User Experience Design 4
  • 5. The 5 E’s of Usability Effective: Efficient: Engaging: Error Tolerant: Easy to Learn: Will Evans | Manager, User Experience Design 5
  • 6. Will Evans | Manager, User Experience Design 6
  • 7. Evaluation of Product Will Evans | Manager, User Experience Design 7
  • 8. Will Evans | Manager, User Experience Design 8
  • 9. Types of Usability Testing Formative Summative Will Evans | Manager, User Experience Design 9
  • 10. #AgileUX Process at TheLadders Will Evans | Manager, User Experience Design 10
  • 11. Will Evans | Manager, User Experience Design 11
  • 12. Establish Test Goals Will Evans | Manager, User Experience Design 12
  • 13. Determine The Process of Testing What to test: Where to test: How to test: Will Evans | Manager, User Experience Design 13
  • 14. Define the “Core” Audience Will Evans | Manager, User Experience Design 14
  • 15. Developing “Personas” Will Evans | Manager, User Experience Design 15
  • 16. Sample Persona: ‘Todd’ Will Evans | Manager, User Experience Design 16
  • 17. Recruit Participants Will Evans | Manager, User Experience Design 17
  • 18. Create “real” testing scenarios Will Evans | Manager, User Experience Design 18
  • 19. Determine type of feedback Will Evans | Manager, User Experience Design 19
  • 20. Creating Questionnaires • Allows people to rate overall experience Will Evans | Manager, User Experience Design 20
  • 21. Creating Questionnaires Will Evans | Manager, User Experience Design 21
  • 22. Prepare a test schedule Will Evans | Manager, User Experience Design 22
  • 23. Write a Test Plan Will Evans | Manager, User Experience Design 23
  • 24. “We are testing the product, not you.” Will Evans | Manager, User Experience Design 24
  • 25. Moderator’s Script Will Evans | Manager, User Experience Design 25
  • 26. Being an Effective Moderator • Open-ended, non-leading questions beginning with “what” or “how” (never “why”!) Will Evans | Manager, User Experience Design 26
  • 27. Think-aloud Process • Why the participant is taking an action • What they think about the process • What they expect to happen (matching user mental model to system model) Will Evans | Manager, User Experience Design 27
  • 28. Understanding Your User • Users are people with a goal which the product needs to support • People are in a hurry to reach their goal and they rarely read text until they come across content that matches their goal Will Evans | Manager, User Experience Design 28
  • 29. “We finished testing. Now what does it all mean?” Will Evans | Manager, User Experience Design 29
  • 30. What Did We See? Will Evans | Manager, User Experience Design 30
  • 31. What Does It Mean? Will Evans | Manager, User Experience Design 31
  • 32. Triangulation Analysis Will Evans | Manager, User Experience Design 32
  • 33. What Should We Do About It? Will Evans | Manager, User Experience Design 33
  • 34. Types of Severity Scales Will Evans | Manager, User Experience Design 34
  • 35. Making Recommendations Will Evans | Manager, User Experience Design 35
  • 36. Framing Findings: Key Considerations • Will audience already believe changes are needed or must you convince them? Will Evans | Manager, User Experience Design 36
  • 37. Writing a Report 03/18/12 Will Evans | Manager, User Experience Design 37
  • 39. Thanks! Will Evans is Manager, Experience Design for TheLadders in New York City with 15 years industry experience in interaction design, information architecture, and user experience strategy. His experiences include directing UX for social network analytics and terrorism risk modeling at AIR Worldwide, UX Architect for Gather.com, and UX Architect for travel search engine Kayak.com. He worked at Lotus/IBM where he was the senior information architect, and for Curl – a DARPA-funded MIT project when he was at the MIT Laboratory for Computer Science. His passions include design and critical theory, postmodernism, information visualization, psychology, neuroscience, and wine. He lives in New York, NY, drinks far too much coffee, wears only black, and was Design Co-Chair for the IxDA Interaction10 conference in Savannah, Georgia in February, 2010. He also served on the board of directors of the Information Architecture Institute leading marketing and events.