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NOSQL GAMES
 Patrick Huesler
  wooga GmbH
Do you like to



play?
technical
challenges
monthly active users

20,543,500
for Diamond Dash

 http://www.appdata.com/apps/facebook/127995567256931-diamond-dash (03/10/2012)
daily active users

3,871,133
for Diamond Dash

http://www.appdata.com/apps/facebook/127995567256931-diamond-dash (03/10/2012)
backend traffic up to

 6,500 RPS
for Monster World
what does mean that for a


Database?
read/write ratio?

write heavy
Wooga’s
EVOLUTION
of architecture
Facebook

           Game backend
 Flash


            Reporting


 iOS
Built with

       LAMP
... well, nginx instead of
           apache
mysql does

scale
for certain

use cases
with the right

 people
To the

cloud
Let’s use

  Rails
instead of PHP
load balancer


app server     app server        app server



    master shard 1      master shard 2

     slave shard 2          slave shard 2
long

story
 short
load balancer


app   app   app   app   app       app   app   app

app   app   app   app   app       app   app   app

app   app   app   app   app   app       app   app

db    db    db    db    db        db    db    db

db    db    db    db    db        db    db    db
different

use case
arcade games
 Are NOT
farming games
This is
    NOT
going to work
but there is

       Light
at the end of the tunnel
Move

SLOW PARTS
   to redis
rinsE and
 REPEAT
back to
dedicated
More
  bang
for the buck
Faster

Machines
faster
network
Let’s use

REdis
all the way
load balancer


app server   app server      app server


                redis

             redis slave
REDIS
HASH
all is well in

Redis Land
Memory
 Leaks
how does
 BGSAVE
work again?
dumps are
no longer
 working
This is
    NOT
going to work
Fix it with

Restore on
 Demand
Redis

 Disk Store
(never really supported)
Let’s go
Stateful
no

   database
is faster than no database
Let’s use

   S3
all the way
Let’s use

erlang
http://www.slideshare.net/wooga/from-0-to-1000000-daily-users-with-erlang
http://www.slideshare.net/wooga/from-0-to-1000000-daily-users-with-erlang
project
SPARTAN
it has to be
 ready
yesterday
It has to
 scale
enormously
node.js
What DB

  Scales
without sharding?
what DB has

masterless
replication?
Async
Saving
Riak
good enough

for now
good enough

for good
life with
Riak
1 {
 2     "userId" : 1000000011100,
 3     "xp" : 20,
 4     "coins" : 400,
 5     "cash" : 300,
 6     "rooms" : [
 7         {
 8             "id" : 1,
 9             "type" : "x-ray",
10             "status" : "busy"
11         }
12     ]
13 }
14
no

     SPoF
is plain awesome
bitcask was
suboptimal
for our use case
Do not
map/reduce
over all keys!
dreadful

ulimit
the tale of

riak Attach
Monsters go
Mobile
An iOS client is
     NOT
 a flash client
do we need a
database
   at all?
Could we just use

           s3
in a stateless architecture?
do we need a
backend
   at all?
what if the

client
 writes to

  S3?
wooga.com/
   jobs
Referenced Presentations
http://www.slideshare.net/wooga/how-to-handle-1000000-daily-users-without-using-a-cache-railswaycon-2012

http://www.slideshare.net/wooga/event-stream-processing-with-kafka-berlin-buzzwords-2012

http://www.slideshare.net/wooga/from-0-to-1000000-daily-users-with-erlang
Credits
Polar bear: http://www.flickr.com/photos/bestrated1/167630455/sizes/o/
Family: http://www.flickr.com/photos/adwriter/212098009/sizes/o/
cart: http://www.flickr.com/photos/41304880@N05/6187541490/
cow closeup: http://www.flickr.com/photos/sovietuk/227465632/sizes/o/
sparta: http://www.flickr.com/photos/legofenris/5008721616/sizes/l/
tank: http://www.flickr.com/photos/markkelley/1581559810/sizes/l/
bomb: http://www.flickr.com/photos/7969902@N07/511234695/

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