Personal Information
Organization / Workplace
Korea Korea, South
Occupation
Principal Research Engineer at Nexon
Industry
Technology / Software / Internet
Website
thelevelcat.prosite.com/
About
●Since 2000, Specialized Realtime 3D Environment Artist. Technical Artist. / Architect
Bachelor degrees in Architectural Engineering
●Based on Architectural Experiences, create art assets refer to historical constructions, harmonic environments and indoor/outdoor lighting.
● Experienced various middleware Engine like UE4, Unity 3D , CryEngine Sandbox, Gamebryo.
Have been participated many PC online projects / several mobile platform Android / iOS projects.
●Has good communication skill with technical directors, engine programmers and art directors.
self-driven, tech-friendly, try find out better solution and optimize art production pipeline.
Expertized shearing archived knowledge
Tags
ndc2015
ndc
mentalray
3ds max
unity3d
한글출력
언리얼엔진4
한글
언리얼
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- Presentations
- Documents
- Infographics
Hair in Tomb Raider
Wolfgang Engel
•
11 years ago
그래픽 최적화로 가...가버렷! (부제: 배치! 배칭을 보자!) , Batch! Let's take a look at Batching! - Unite Seoul 2016
ozlael ozlael
•
8 years ago
유니티 그래픽 최적화, 어디까지 해봤니 (Optimizing Unity Graphics) NDC15 Ver.
ozlael ozlael
•
8 years ago
Rendering techniques
Jinho Yoo
•
6 years ago
Moving Frostbite to Physically Based Rendering
Electronic Arts / DICE
•
9 years ago
Taking Killzone Shadow Fall Image Quality Into The Next Generation
Guerrilla
•
9 years ago
Stochastic Screen-Space Reflections
Electronic Arts / DICE
•
8 years ago
DirectX 11 Rendering in Battlefield 3
Electronic Arts / DICE
•
13 years ago
Hable John Uncharted2 Hdr Lighting
ozlael ozlael
•
14 years ago
Ssao
Minsu Park
•
11 years ago
구세대 엔진 신데렐라 만들기 최종본 유트브2
Kyoung Seok(경석) Ko(고)
•
11 years ago