Personal Information
Organization / Workplace
Shenzhen, Guangdong, China China
Occupation
Principal Engineer - Tencent
Industry
Technology / Software / Internet
Website
http://blog.csdn.net/xoyojank
- Presentations
- Documents
- Infographics
Physically Based Lighting in Unreal Engine 4
Lukas Lang
•
5 years ago
Colin Barre-Brisebois - GDC 2011 - Approximating Translucency for a Fast, Cheap and Convincing Subsurface-Scattering Look
Colin Barré-Brisebois
•
13 years ago
Past, Present and Future Challenges of Global Illumination in Games
Colin Barré-Brisebois
•
6 years ago
Frostbite on Mobile
Electronic Arts / DICE
•
8 years ago
Masked Software Occlusion Culling
Intel® Software
•
7 years ago
Unreal Summit 2016 Seoul Lighting the Planetary World of Project A1
Ki Hyunwoo
•
7 years ago
Rendering AAA-Quality Characters of Project A1
Ki Hyunwoo
•
8 years ago
Unreal Open Day 2017 Designing Robo Recall
Epic Games China
•
7 years ago
Unreal Open Day 2017 The Art of Robo Recall
Epic Games China
•
7 years ago
Unreal Open Day 2017 Bringing Paragon Characters to Life
Epic Games China
•
7 years ago
Future of unreal
Ning Hu
•
8 years ago
Ue4灯光应用最佳实践
Ning Hu
•
8 years ago