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Post-Agile approaches – Agile
for the real world
Yuval Yeret
Senior Kanban/Agile Consultant @
www.AgileSparks.com
YuvalYeret.About()
• Senior Kanban/Agile Consultant @
www.AgileSparks.com
• Blogging at http://YuvalYeret.com
• Author of Holy Land Kanban
https://leanpub.com/holylandkanbanbestof
What is Agile all about?
We live in uncertain times…

http://www.derailleurconsulting.com/blog/complexity-and-noise-in-systems-development-projects
We need approaches that embrace uncertainty/complexity

http://www.derailleurconsulting.com/blog/complexity-and-noise-in-systems-development-projects
We are uncovering better ways of developing software by doing it and helping others do it.
Through this work we have come to value :

Individuals and
interactions

over

Working software

over

Customer
collaboration

Responding to
change

over

Process and
tools

Comprehensive
documentation
Contract
negotiation

over

Following
a plan

While there is value in the terms on the right
We value the items on the left more
)http://www.agilemanifesto.org)
Principles behind the Agile Manifesto

•

•

•

•
•

•

Our highest priority is to satisfy the customer
through early and continuous delivery of valuable
software.
Welcome changing requirements, even late in
development. Agile processes harness change for
the customer's competitive advantage.
Deliver working software frequently, from a couple
of weeks to a couple of months, with a preference
to the shorter timescale.
Business people and developers must work
together daily throughout the project.
Build projects around motivated individuals. Give
them the environment and support they need, and
trust them to get the job done.
The most efficient and effective method of
conveying information to and within a development
team is face-to-face conversation.

•
•

•
•
•
•

Working software is the primary measure of
progress.
Agile processes promote sustainable
development. The sponsors, developers, and
users should be able to maintain a constant
pace indefinitely.
Continuous attention to technical excellence and
good design enhances agility.
Simplicity--the art of maximizing the amount of
work not done--is essential.
The best architectures, requirements, and
designs emerge from self-organizing teams.
At regular intervals, the team reflects on how
to become more effective, then tunes and
adjusts its behavior accordingly.
Principles of Lean Flow
• Time=Money – Quantify cost of Delay
• Reduce batch sizes and work in progress
to enable faster feedback and faster time
to market
• Focus on flow/response time rather than
efficiency
• Reduce transaction costs to enable
smaller batch sizes
• Treat plans as hypothesis that will evolve
as new information becomes available
• Focus on quick feedback instead of firstpass success
Can you find principles that don’t match your reality?
Our highest priority is to satisfy the customer through
early and continuous delivery of valuable software.
Welcome changing requirements, even late in development.
Agile processes harness change for the customer's
competitive advantage.
Deliver working software frequently, from a couple of
weeks to a couple of months, with a preference to the
shorter timescale.
Business people and developers must work together daily
throughout the project.
Build projects around motivated individuals. Give them the
environment and support they need, and trust them to get
the job done.
The most efficient and effective method of conveying
information to and within a development team is face-toface conversation.

•
•

•

•
•

•

•
•
•
•
•
•

Time=Money – Quantify cost of Delay

•
•

•
•
•
•

Working software is the primary measure of progress.
Agile processes promote sustainable development. The
sponsors, developers, and users should be able to
maintain a constant pace indefinitely.
aspiring to Continuous attention to technical
excellence and good design enhances agility.
Simplicity--the art of maximizing the amount of work
not done--is essential.
The best architectures, requirements, and designs
emerge from self-organizing teams.
At regular intervals, the team reflects on how to
become more effective, then tunes and adjusts its
behavior accordingly.

Reduce batch sizes and work in progress to enable faster feedback and faster time to market
Focus on flow/response time rather than efficiency
Reduce transaction costs to enable smaller batch sizes
Treat plans as hypothesis that will evolve as new information becomes available
Focus on quick feedback instead of first-pass success
History of key Lean/Agile Frameworks

Kanban – 2010s
Evolve into
Lean/Agile
Focus on the flow

Scrum – 2000s
Jump into Lean/Agile
Still the leading classic agile approach

Extreme Programming – 90s
Lean/Agile Engineering practices

Bring in the right practices at the right time, but ignore at your own risk!
Looking for Failure
• Do you have situations where Agile
DIDN’T/WON’T work?
• Let’s try to classify them into groups of root
causes for potential/actual failure
What are the challenges?
Why do agile PROJECTS fail?

http://www.versionone.com/state-of-agile-survey-results/
What is stopping further adoption in your organization?

http://www.versionone.com/state-of-agile-survey-results/
What is concerning you about Agile?

http://www.versionone.com/state-of-agile-survey-results/
Early Feedback / TTV – The Goal and the conflict…
Improve – Reduce Transaction Overhead

Ideal WIP
WITH
Leaner more agile
processes

Ideal WIP
With CURRENT
processes

Current WIP

Earlier Feedback/Faster TTV/Cheaper to deal with feedback

Lower process overheads
Changes that Agile will drive:
What will happen if
• Infrastructure Investments
we don’t do this?
(release automation, test automation, etc)
• Evolve the organizational
(new roles, cross-functional teams, etc)
• New skills
(Vertical story-slicing, retrospectives, agile architecture, etc)
• New habits
(Frequent customer interaction, frequent release, less specialization)
• Transparency
(problems and uncertainty painfully visible rather than hidden)

Henrik Kniberg

But no need to do it
all at once
Try Scrum here…
• 20 different applications (each developer knows 1)
• Build takes 2 days. Dev Sanity is 30 man days
effort.
• Hardening/Release cycle takes 600 man days
• System has lots of technical debt – a tough swamp to
move through – very hard to finish story
design+development in less than 7-10 days.
• Business is built of silos – no single empowered
product owner for the entire backlog nor for each
MMF.
Scrum SWOT analysis
Strengths

Weaknesses

• Simple
• Structure brings safety, comfort
• Strong improvement engine done right
• Very popular, lots of people know the basics
• Many examples of organizations that did it
• Can scale if you build it from real scrums

• Few understand the real engine that makes
Scrum work and therefore abuse it
• Hard to do right and fragile when abused
• Too many think they know how to do it (but
don’t)
• Requires tech/org revolutions to work
• Scaling requires full pure scrum, not really
applicable for most legacy enterprises

Opportunities

Threats

• Raise awareness to the patterns/engine that is
required for Scrum to really work to increase
success with it
• Evolve from Scrum Master to Agile Lead
• Clarify role of management in the picture

• Growing frustration by people that
experienced bad Scrum that don’t want to
work in an agile env again because of it
• Legacy organizations don’t want or cannot
change very fast, which makes Scrum less
relevant there.
• Lack of clear role for Management
Agile SWOT analysis
Strengths

Weaknesses

• Very effective when done right
• Lots of success stories and ways to go about
it that fit different scenarios
• Driven by a real business need as well as
support by a strong ecosystem these days

• Classic agile approaches struggle with the
legacy enterprise for which the agile “crash
diet” is tough to bear
• Like many other great approaches - watered
down and became “cargo cult” as it crossed
into mainstream

Opportunities

Threats

• Emphasize the thinking/principles over the
practices
• Find ways to go agile towards agile to
accommodate legacy enterprises
• Provide better scale blueprints to clarify the
direction for legacy enterprises

• Agile Zealots are a turnoff for the
pragmatists in the mainstream market
• Growing dissatisfaction over bad practicesfocused initiatives
• Growing frustration from legacy
management abusing agile to serve their
micro-management push-based stressful
blame-culture
Kanban – EVOLVE towards
Lean/Agile
Smaller Work Units – MVP/MMF/User Stories
Visualize – Understand your system
Manage Flow - Stop starting start Finishing
Make Process Policies Explicit – to enable
empowerment/delegation to teams and people
• Optimize WIP – To start driving improvement,
eliminating wasteful waits/multi-tasking
• Implement Feedback Loops – Own your process
• Improve Collaboratively, Evolve Experimentally (using
models/scientific method)
•
•
•
•

23
Kanban SWOT analysis
Strengths

Weaknesses

•Easy to start with
•Solid scaling approach even if not purely agile
•Applies end to end not just to the development team
•Accommodates legacy constraints
•Principles focused – liked by people who buy into the
principles but want to customize their approach
•Applies to your process, no need to create new process
from scratch.

•Without limiting WIP and focusing on flow will not
provide predictability or drive improvement
•Confusion over “is it a tool, is it a methodology, is it a
method” leads to people not leveraging it effectively.
•The new boy on the block – has to overcome lots of Scrum
propaganda/FUD against it
•Requires patience and determination due to evolutionary
nature
•Cadence/Rhythm is optional and ignored by many –
weakening flow of feedback, delivery and improvement
•Lack of structure confuses & frightens a lot of people

Opportunities

Threats

•Emphasize Cadence/Rhythm by combining with Scrum
elements
•Leverage real success stories that are out there
•The favorite approach of the
“DevOps”/”SaaS”/”Continuous Delivery” crowd (and for
good reasons as it is the best fit for their needs)

•SAFe is easier to grasp for the common enterprise
•Scrum is quite entrenched at the team level
Add to Kanban from Scrum
• Rhythm of the Sprints/Iterations – Product
Feedback, Process Feedback, Adapt the plan and
the process
• Agile Teams – when it makes sense – depends on
the context, timing, readiness for change
• “Scrum Master” / “Agile Lead”?
• Product Owner?
ScrumBan – Evolve your Scrum
towards Flow using Kanban
• Visualize using Kanban board
• Manage Flow - Stop starting start Finishing
WITHIN a sprint and across the
upstream/downstream
• Measure and focus on cycle times within and
across sprints
• Allow flow across sprint boundaries, using WIP
Limits to drive focus/collaboration/predictability
rather than a strict sprint commitment
26
Scaling using Kanban
Deliver an end to end flow of
MMF Board
Accelerate & Improve feedback/collaboration
by creating a flow of Stories within MMFs
Managing flow across the program
Agile Release
Train level

Project

Project2

Project3 Team1
Project3 Team2

30

Small
projects/CRs
team
A different approach to Scaling
Agile
SAFe SWOT analysis
Strengths

Weaknesses

• Very elaborate – answers many questions in a
single place
• the legacy enterprise can see itself doing this
• Built on good proven principles and practices
• Integrates well with Scrum at the team level

• If treated as a “take it and adopt it” might kill
evolutionary engine towards good fit for the
organization
• Relatively new – not much knowledge and
experience out there
• Copyright/IP nature frightens/confuses
practitioners/consultants.

Opportunities

Threats

• Rides the wave of the confused mainstream
legacy enterprises that have to become more
agile these days. The elaborate prescriptive
guidance to scaling agile is what they want…
(even if not always what they need…)
• Emphasize its nature as a guide book rather than
a guided tour
• Make it easier to work with from a copyrights/IP
perspective

• Oriented towards “Slow agile” not the future of
“Continuous Delivery” so if “DevOps”
strengthens it becomes less relevant
• When organizations build the right decoupled
agile teams no need for it (see Spotify, Amazon
for example)

http://scaledagileframework.com/
1. Visualize & Manage the Flow

2. Business Value Driven Development

1.

1.

2.

3.
4.

5.
6.
7.
8.

9.

10.

11.
12.
13.
14.

15.

Visualize main Work types (using Kanban Board or similar) to create flow
awareness
Definition of what Done (Working Tested Software) means is clear and
adhered to (“DoD”) so real flow is measured and so exceptions drive
discussion/improvement.
Visualize who is working on what in order to be aware of level of multi
tasking and dependency on specific people.
Commitment to finishing work over starting new (eventually reaching a
WIP level that “feels OK” for the team) to start to “weakly” constrain and
improve flow.
Use flow diagrams/charts (e.g. CFDs) to provide predictability and insight into
flow
Visualize and focus on blocked work so major flow efficiency issues are
addressed
Visualize work that is queued/waiting between people/workflow states to start
raise to awareness reasons for queuing and identify options for reducing
Awareness of Work Types and Work Items and differences in handling, in order
to enable expectation setting with different stakeholders for different needs &
allow people to make intelligent flow decisions according to the context
Some areas in the flow have local work in process (WIP) limits - leading to
lower WIP and cycle times and more explicit opportunities to learn from the
(lack of) flow
Visualize work variability and seek to reduce it (e.g. using Cycle Time Control
Charts) so that overall average cycle time is improved and there is less
uncertainty about velocity/cycle times enabling more aggressive planning
Explicit WIP limit at workflow level - Single workflow full pull – catching more
flow problems and driving WIP/cycle time even lower.
Next is re-prioritized continuously (no commitment in Next)- Deferred Pull
decisions (dynamic prioritization) in order to enable business agility.
Definition of what “Ready for work” means is clear and adhered to in order to
minimize rework or blocks due to unready work occupying the WIP.
Guidelines for how to pull work (selection from ‘Next’/prioritization of WIP) are
clear to everyone and adhered to so that most decisions can be decentralized
and made faster as well as driving discussion about how to work and resulting
in experiments/improvements
Capacity is allocated to Investment Themes using work in process limits so that
it is possible to ensure certain investment in each theme.

2.

3.
4.
5.

6.

7.

8.
9.
10.

Product owner sees working software frequently and uses the feedback to adapt the
scope/timeline plan
Work items are integrative and testable cross-cutting across the architecture if necessary
(e.g. User Stories). Done = Deployable and Performant/Secure, enabling real
feedback/learning.
Work items are integrative testable & SMALL - can be delivered in days thereby tightening
the internal team level feedback loop
frequent feedback from stakeholders/users is used to adapt the scope/timeline closing a real
feedback beyond the product owner.
Escaping Defects and other kinds of Failure Demand (Waste) are analyzed using Five Whys or
another kind of root cause analysis process in order to determine reasons for missing them
earlier in the process.
Value is delivered in iterative chunks using Minimally Marketable Features (MMFs) thereby
achieving business agility – faster time to market and keeping more options open to what will
be delivered after the current MMFs.
Requirements that are Hypothesis are validated Using MVP/MVF in a fast learning loop that
includes Beta/Early Access programs or Continuous Delivery, in order to enable safe/cheapto-fail experiments about risky but worthy ideas.
Feature Usefulness and Successfulness is evaluated as part of the development lifecycle.
Learning is applied to improve the feature and future ideas.
Frequent Delivery to real users - up to 8 weeks apart
Continuous Delivery - work items are deployed/activated/validated as part of the work life
cycle - in a matter of hours/days thereby minimizing the work done without feedback that it is
in the right direction

1.

2.
3.

4.

5.
6.
7.

8.
9.

Regular Lessons Learned events
(frequency of no less than every 1-4
weeks) with actionable outcomes (e.g.
Retrospectives/Kaizen)
People at all levels are highly aware and
involved in improvement activity
Actionable Improvement Work is visualized
and managed using “Stop starting start
finishing”
Leaders are aware of the current
operational capabilities (may require
metrics)
Leaders have an operational capabilities
goal
Team/Group knows the current process
challenge they are targeting
Team/Group knows what obstacles are
preventing them from overcoming the
current process challenge, what is currently
being addressed and how
Team/Group allocates capacity/time slots
for improvement work
Team/Group uses models to look at their
condition and suggest experiments

1.

2.

3.

4.

5.
6.

All people involved in a work item work on it more or less
in the same time period (Developers, Testers,
Functional/Product) minimizing the overhead/waste from
context switching/recalling past work.
All people involved in a work item (even across silos) can
collaborate directly with each other without third parties like
team leads in every coordination/communication loop enabling
faster decisions and more scalable operation.
People working together act as a team with shared
accountability to end to end delivery thereby decisions are
more value than silo-focused
Significant aspects of goals and rewards are oriented towards
team performance/goals (rather than individual performance)
driving collaboration not just individualism.
Team environment is as collaboration friendly as possible
Individuals are involved in performance feedback of the people
they are working with, to encourage teamwork

2

15
14
13
12
11
10
9
8
7
6
5
4
3
2
1
0

1

4. Engineering Practices
1.

3

2.
3.
4.
5.
6.

There is a clear definition of what "Coding Done" means and people are
working according to it
People are expected to write SOLID/CLEAN code and estimations reflect
it
Automation coverage is planned and implemented as an integral part of
production code implementation
Defects created as part of new development are fixed as early as possible
and in any case before considering that work item as done
There is a Test Automation Pyramid strategy guiding Automation coverage
decisions (Preference to Unit Tests>>API tests>>UI tests)
People are expected to refactor smelly code as part of "Coding Done“ and
estimations reflect it
Functional Design is specified Test-Driven (ATDD/BDD)
Sustained or improved code coverage is verified at build time using code
coverage analysis tools (e.g. Sonar)
Team is pro-actively and methodically improving collective ownership
All code is reviewed in small batches, gaps are closed within hours
People have access to the tools they need to do effective SW engineering
A prioritized backlog of Technical Debt (ugly code, missing tests, etc.) is
available and capacity is allocated to reducing it
Team maintains a high level of Collective ownership - most tasks can be
pulled by many members of the team without a major effect on efficiency
Technical Code Design is Test-Driven (TDD)
Regression cycle costs days at most (due to high level of automation)

Shallow/Deep Agile
7

7. Improve

3. Individuals & Interactions
Feedback Loops

4

7.
8.

6

9.
10.
11.
12.

5

13.

6. Empowered Teams and Individuals
1.
2.
3.

4.
5.
6.
7.
8.
9.
10.

Daily planning meetings (a.k.a. Standups) are used by people to manage their day to day
work (instead of work scheduled by supervisors and pushed onto them)
Autonomy - People have a high degree of control over the project day 2 day execution Choose tasks to pull, where to focus
Reason/Intent is communicated as part of every requirement/work item, to increase
motivation as well as empower people to do the right thing for the context rather than blindly
follow a plan
People pull to capacity - by using Team Estimation approaches or just pull to WIP
Autonomy - People have a high degree of control over their personal & professional destiny
The behavior that is incentivized (formally and informally) is aligned with lean/agile thinking
- Flow, Improvement, Trust, Whole Team, Low WIP, Safe to fail experiments, etc.
People work in small teams (not more than 10, ideally around 5-7) enabling good
communication and direct collaboration as well as effective meetings and interaction
Managers are pro-actively and methodically seeking ways to improve autonomy of teams and
individuals as a way to enable faster decisions as well as higher engagement/motivation
People are given opportunity to improve their mastery of areas which interest them
People can shape their work environment – technologies, facilities, etc.

14.
15.

5. Build & Deployment
1.
2.
3.
4.

5.
6.

Continuous Integration – automatic build running at
least nightly
All code and artifacts are versioned using a single
scheme
Build is trigged automatically upon code checked in
Automated regression tests run as part of build and give
a green/red binary answer (no need for analysis to
determine success/failure)
Frequent check-ins to common branch
Build failures are addressed immediately. Repeated
build failures trigger a stop the line event

http://www.slideshare.net/yyeret/leanagile-depth-assessment
Lets discuss failure patterns along the agile journey
(That this framework minimizes)

http://www.agilesparks.com/AS%20Way
To summarize, Agile CAN fail, if you:
• Go for it without a good reason/motivation or without
communicating the purpose to people
• Choose the wrong implementation approach for your humane
and technological context
• Expect it to happen auto-magically instead of requiring
investment, attention, leadership
• Expect it to deliver results without any changes to
culture/capabilities/way things are done at all levels
• Expect it to happen in a single linear big planning up front
fashion
• Do it without the right knowledge/experience/guidance
appropriate for your situation.
(A legacy enterprise != small fresh technology startup)
Agile WILL succeed, if you:
• Start with the end in mind – Have a real clear purpose that everyone
buys into
• T into account the humane and technological context and choose an
ake
appropriate implementation approach and keep inspecting and adapting
along the way based on what really happens.
• Prepare for investing time, money, and management attention
• Welcome the need to change how things are done (at all levels)
• Understand that it is an agile journey involving continuous planning and
adjustment, safe to fail experiments, successes and small failures, and a
lot of learning
• Make sure you have the right people and/or the right help/guidance to
challenge you, inspire you, keep you safe, keep you focused, keep you
confident you can make it.
AgileSparks
•

•

•

•

•

Sparking Sustainable Delivery and Improvement
Approaches that help organizations deliver more
value while enjoying the journey
Inspire others to improve their way of working
by helping them invite new exciting relevant and
useful ways of thinking and doing into their
context in a way that focuses on value and is
sticky and sustainable
Public Training – Exposing the community to
exciting new ways to improve work and creating
the practitioner community to support
introduction and usage of those approaches
inside organizations
Planning, Training, On the job coaching and
supporting improvement programs
Contact us at www.agilesparks.com or
info@agilesparks.com

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Post-agile approaches - agile for the real world and how to avoid agile failure

  • 1. Post-Agile approaches – Agile for the real world Yuval Yeret Senior Kanban/Agile Consultant @ www.AgileSparks.com
  • 2. YuvalYeret.About() • Senior Kanban/Agile Consultant @ www.AgileSparks.com • Blogging at http://YuvalYeret.com • Author of Holy Land Kanban https://leanpub.com/holylandkanbanbestof
  • 3. What is Agile all about?
  • 4.
  • 5.
  • 6. We live in uncertain times… http://www.derailleurconsulting.com/blog/complexity-and-noise-in-systems-development-projects
  • 7. We need approaches that embrace uncertainty/complexity http://www.derailleurconsulting.com/blog/complexity-and-noise-in-systems-development-projects
  • 8. We are uncovering better ways of developing software by doing it and helping others do it. Through this work we have come to value : Individuals and interactions over Working software over Customer collaboration Responding to change over Process and tools Comprehensive documentation Contract negotiation over Following a plan While there is value in the terms on the right We value the items on the left more )http://www.agilemanifesto.org)
  • 9. Principles behind the Agile Manifesto • • • • • • Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. Business people and developers must work together daily throughout the project. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The most efficient and effective method of conveying information to and within a development team is face-to-face conversation. • • • • • • Working software is the primary measure of progress. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. The best architectures, requirements, and designs emerge from self-organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly.
  • 10. Principles of Lean Flow • Time=Money – Quantify cost of Delay • Reduce batch sizes and work in progress to enable faster feedback and faster time to market • Focus on flow/response time rather than efficiency • Reduce transaction costs to enable smaller batch sizes • Treat plans as hypothesis that will evolve as new information becomes available • Focus on quick feedback instead of firstpass success
  • 11. Can you find principles that don’t match your reality? Our highest priority is to satisfy the customer through early and continuous delivery of valuable software. Welcome changing requirements, even late in development. Agile processes harness change for the customer's competitive advantage. Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale. Business people and developers must work together daily throughout the project. Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done. The most efficient and effective method of conveying information to and within a development team is face-toface conversation. • • • • • • • • • • • • Time=Money – Quantify cost of Delay • • • • • • Working software is the primary measure of progress. Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely. aspiring to Continuous attention to technical excellence and good design enhances agility. Simplicity--the art of maximizing the amount of work not done--is essential. The best architectures, requirements, and designs emerge from self-organizing teams. At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly. Reduce batch sizes and work in progress to enable faster feedback and faster time to market Focus on flow/response time rather than efficiency Reduce transaction costs to enable smaller batch sizes Treat plans as hypothesis that will evolve as new information becomes available Focus on quick feedback instead of first-pass success
  • 12. History of key Lean/Agile Frameworks Kanban – 2010s Evolve into Lean/Agile Focus on the flow Scrum – 2000s Jump into Lean/Agile Still the leading classic agile approach Extreme Programming – 90s Lean/Agile Engineering practices Bring in the right practices at the right time, but ignore at your own risk!
  • 13. Looking for Failure • Do you have situations where Agile DIDN’T/WON’T work? • Let’s try to classify them into groups of root causes for potential/actual failure
  • 14. What are the challenges?
  • 15. Why do agile PROJECTS fail? http://www.versionone.com/state-of-agile-survey-results/
  • 16. What is stopping further adoption in your organization? http://www.versionone.com/state-of-agile-survey-results/
  • 17. What is concerning you about Agile? http://www.versionone.com/state-of-agile-survey-results/
  • 18. Early Feedback / TTV – The Goal and the conflict… Improve – Reduce Transaction Overhead Ideal WIP WITH Leaner more agile processes Ideal WIP With CURRENT processes Current WIP Earlier Feedback/Faster TTV/Cheaper to deal with feedback Lower process overheads
  • 19. Changes that Agile will drive: What will happen if • Infrastructure Investments we don’t do this? (release automation, test automation, etc) • Evolve the organizational (new roles, cross-functional teams, etc) • New skills (Vertical story-slicing, retrospectives, agile architecture, etc) • New habits (Frequent customer interaction, frequent release, less specialization) • Transparency (problems and uncertainty painfully visible rather than hidden) Henrik Kniberg But no need to do it all at once
  • 20. Try Scrum here… • 20 different applications (each developer knows 1) • Build takes 2 days. Dev Sanity is 30 man days effort. • Hardening/Release cycle takes 600 man days • System has lots of technical debt – a tough swamp to move through – very hard to finish story design+development in less than 7-10 days. • Business is built of silos – no single empowered product owner for the entire backlog nor for each MMF.
  • 21. Scrum SWOT analysis Strengths Weaknesses • Simple • Structure brings safety, comfort • Strong improvement engine done right • Very popular, lots of people know the basics • Many examples of organizations that did it • Can scale if you build it from real scrums • Few understand the real engine that makes Scrum work and therefore abuse it • Hard to do right and fragile when abused • Too many think they know how to do it (but don’t) • Requires tech/org revolutions to work • Scaling requires full pure scrum, not really applicable for most legacy enterprises Opportunities Threats • Raise awareness to the patterns/engine that is required for Scrum to really work to increase success with it • Evolve from Scrum Master to Agile Lead • Clarify role of management in the picture • Growing frustration by people that experienced bad Scrum that don’t want to work in an agile env again because of it • Legacy organizations don’t want or cannot change very fast, which makes Scrum less relevant there. • Lack of clear role for Management
  • 22. Agile SWOT analysis Strengths Weaknesses • Very effective when done right • Lots of success stories and ways to go about it that fit different scenarios • Driven by a real business need as well as support by a strong ecosystem these days • Classic agile approaches struggle with the legacy enterprise for which the agile “crash diet” is tough to bear • Like many other great approaches - watered down and became “cargo cult” as it crossed into mainstream Opportunities Threats • Emphasize the thinking/principles over the practices • Find ways to go agile towards agile to accommodate legacy enterprises • Provide better scale blueprints to clarify the direction for legacy enterprises • Agile Zealots are a turnoff for the pragmatists in the mainstream market • Growing dissatisfaction over bad practicesfocused initiatives • Growing frustration from legacy management abusing agile to serve their micro-management push-based stressful blame-culture
  • 23. Kanban – EVOLVE towards Lean/Agile Smaller Work Units – MVP/MMF/User Stories Visualize – Understand your system Manage Flow - Stop starting start Finishing Make Process Policies Explicit – to enable empowerment/delegation to teams and people • Optimize WIP – To start driving improvement, eliminating wasteful waits/multi-tasking • Implement Feedback Loops – Own your process • Improve Collaboratively, Evolve Experimentally (using models/scientific method) • • • • 23
  • 24. Kanban SWOT analysis Strengths Weaknesses •Easy to start with •Solid scaling approach even if not purely agile •Applies end to end not just to the development team •Accommodates legacy constraints •Principles focused – liked by people who buy into the principles but want to customize their approach •Applies to your process, no need to create new process from scratch. •Without limiting WIP and focusing on flow will not provide predictability or drive improvement •Confusion over “is it a tool, is it a methodology, is it a method” leads to people not leveraging it effectively. •The new boy on the block – has to overcome lots of Scrum propaganda/FUD against it •Requires patience and determination due to evolutionary nature •Cadence/Rhythm is optional and ignored by many – weakening flow of feedback, delivery and improvement •Lack of structure confuses & frightens a lot of people Opportunities Threats •Emphasize Cadence/Rhythm by combining with Scrum elements •Leverage real success stories that are out there •The favorite approach of the “DevOps”/”SaaS”/”Continuous Delivery” crowd (and for good reasons as it is the best fit for their needs) •SAFe is easier to grasp for the common enterprise •Scrum is quite entrenched at the team level
  • 25. Add to Kanban from Scrum • Rhythm of the Sprints/Iterations – Product Feedback, Process Feedback, Adapt the plan and the process • Agile Teams – when it makes sense – depends on the context, timing, readiness for change • “Scrum Master” / “Agile Lead”? • Product Owner?
  • 26. ScrumBan – Evolve your Scrum towards Flow using Kanban • Visualize using Kanban board • Manage Flow - Stop starting start Finishing WITHIN a sprint and across the upstream/downstream • Measure and focus on cycle times within and across sprints • Allow flow across sprint boundaries, using WIP Limits to drive focus/collaboration/predictability rather than a strict sprint commitment 26
  • 28. Deliver an end to end flow of
  • 29. MMF Board Accelerate & Improve feedback/collaboration by creating a flow of Stories within MMFs
  • 30. Managing flow across the program Agile Release Train level Project Project2 Project3 Team1 Project3 Team2 30 Small projects/CRs team
  • 31. A different approach to Scaling Agile
  • 32. SAFe SWOT analysis Strengths Weaknesses • Very elaborate – answers many questions in a single place • the legacy enterprise can see itself doing this • Built on good proven principles and practices • Integrates well with Scrum at the team level • If treated as a “take it and adopt it” might kill evolutionary engine towards good fit for the organization • Relatively new – not much knowledge and experience out there • Copyright/IP nature frightens/confuses practitioners/consultants. Opportunities Threats • Rides the wave of the confused mainstream legacy enterprises that have to become more agile these days. The elaborate prescriptive guidance to scaling agile is what they want… (even if not always what they need…) • Emphasize its nature as a guide book rather than a guided tour • Make it easier to work with from a copyrights/IP perspective • Oriented towards “Slow agile” not the future of “Continuous Delivery” so if “DevOps” strengthens it becomes less relevant • When organizations build the right decoupled agile teams no need for it (see Spotify, Amazon for example) http://scaledagileframework.com/
  • 33. 1. Visualize & Manage the Flow 2. Business Value Driven Development 1. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. Visualize main Work types (using Kanban Board or similar) to create flow awareness Definition of what Done (Working Tested Software) means is clear and adhered to (“DoD”) so real flow is measured and so exceptions drive discussion/improvement. Visualize who is working on what in order to be aware of level of multi tasking and dependency on specific people. Commitment to finishing work over starting new (eventually reaching a WIP level that “feels OK” for the team) to start to “weakly” constrain and improve flow. Use flow diagrams/charts (e.g. CFDs) to provide predictability and insight into flow Visualize and focus on blocked work so major flow efficiency issues are addressed Visualize work that is queued/waiting between people/workflow states to start raise to awareness reasons for queuing and identify options for reducing Awareness of Work Types and Work Items and differences in handling, in order to enable expectation setting with different stakeholders for different needs & allow people to make intelligent flow decisions according to the context Some areas in the flow have local work in process (WIP) limits - leading to lower WIP and cycle times and more explicit opportunities to learn from the (lack of) flow Visualize work variability and seek to reduce it (e.g. using Cycle Time Control Charts) so that overall average cycle time is improved and there is less uncertainty about velocity/cycle times enabling more aggressive planning Explicit WIP limit at workflow level - Single workflow full pull – catching more flow problems and driving WIP/cycle time even lower. Next is re-prioritized continuously (no commitment in Next)- Deferred Pull decisions (dynamic prioritization) in order to enable business agility. Definition of what “Ready for work” means is clear and adhered to in order to minimize rework or blocks due to unready work occupying the WIP. Guidelines for how to pull work (selection from ‘Next’/prioritization of WIP) are clear to everyone and adhered to so that most decisions can be decentralized and made faster as well as driving discussion about how to work and resulting in experiments/improvements Capacity is allocated to Investment Themes using work in process limits so that it is possible to ensure certain investment in each theme. 2. 3. 4. 5. 6. 7. 8. 9. 10. Product owner sees working software frequently and uses the feedback to adapt the scope/timeline plan Work items are integrative and testable cross-cutting across the architecture if necessary (e.g. User Stories). Done = Deployable and Performant/Secure, enabling real feedback/learning. Work items are integrative testable & SMALL - can be delivered in days thereby tightening the internal team level feedback loop frequent feedback from stakeholders/users is used to adapt the scope/timeline closing a real feedback beyond the product owner. Escaping Defects and other kinds of Failure Demand (Waste) are analyzed using Five Whys or another kind of root cause analysis process in order to determine reasons for missing them earlier in the process. Value is delivered in iterative chunks using Minimally Marketable Features (MMFs) thereby achieving business agility – faster time to market and keeping more options open to what will be delivered after the current MMFs. Requirements that are Hypothesis are validated Using MVP/MVF in a fast learning loop that includes Beta/Early Access programs or Continuous Delivery, in order to enable safe/cheapto-fail experiments about risky but worthy ideas. Feature Usefulness and Successfulness is evaluated as part of the development lifecycle. Learning is applied to improve the feature and future ideas. Frequent Delivery to real users - up to 8 weeks apart Continuous Delivery - work items are deployed/activated/validated as part of the work life cycle - in a matter of hours/days thereby minimizing the work done without feedback that it is in the right direction 1. 2. 3. 4. 5. 6. 7. 8. 9. Regular Lessons Learned events (frequency of no less than every 1-4 weeks) with actionable outcomes (e.g. Retrospectives/Kaizen) People at all levels are highly aware and involved in improvement activity Actionable Improvement Work is visualized and managed using “Stop starting start finishing” Leaders are aware of the current operational capabilities (may require metrics) Leaders have an operational capabilities goal Team/Group knows the current process challenge they are targeting Team/Group knows what obstacles are preventing them from overcoming the current process challenge, what is currently being addressed and how Team/Group allocates capacity/time slots for improvement work Team/Group uses models to look at their condition and suggest experiments 1. 2. 3. 4. 5. 6. All people involved in a work item work on it more or less in the same time period (Developers, Testers, Functional/Product) minimizing the overhead/waste from context switching/recalling past work. All people involved in a work item (even across silos) can collaborate directly with each other without third parties like team leads in every coordination/communication loop enabling faster decisions and more scalable operation. People working together act as a team with shared accountability to end to end delivery thereby decisions are more value than silo-focused Significant aspects of goals and rewards are oriented towards team performance/goals (rather than individual performance) driving collaboration not just individualism. Team environment is as collaboration friendly as possible Individuals are involved in performance feedback of the people they are working with, to encourage teamwork 2 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 1 4. Engineering Practices 1. 3 2. 3. 4. 5. 6. There is a clear definition of what "Coding Done" means and people are working according to it People are expected to write SOLID/CLEAN code and estimations reflect it Automation coverage is planned and implemented as an integral part of production code implementation Defects created as part of new development are fixed as early as possible and in any case before considering that work item as done There is a Test Automation Pyramid strategy guiding Automation coverage decisions (Preference to Unit Tests>>API tests>>UI tests) People are expected to refactor smelly code as part of "Coding Done“ and estimations reflect it Functional Design is specified Test-Driven (ATDD/BDD) Sustained or improved code coverage is verified at build time using code coverage analysis tools (e.g. Sonar) Team is pro-actively and methodically improving collective ownership All code is reviewed in small batches, gaps are closed within hours People have access to the tools they need to do effective SW engineering A prioritized backlog of Technical Debt (ugly code, missing tests, etc.) is available and capacity is allocated to reducing it Team maintains a high level of Collective ownership - most tasks can be pulled by many members of the team without a major effect on efficiency Technical Code Design is Test-Driven (TDD) Regression cycle costs days at most (due to high level of automation) Shallow/Deep Agile 7 7. Improve 3. Individuals & Interactions Feedback Loops 4 7. 8. 6 9. 10. 11. 12. 5 13. 6. Empowered Teams and Individuals 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Daily planning meetings (a.k.a. Standups) are used by people to manage their day to day work (instead of work scheduled by supervisors and pushed onto them) Autonomy - People have a high degree of control over the project day 2 day execution Choose tasks to pull, where to focus Reason/Intent is communicated as part of every requirement/work item, to increase motivation as well as empower people to do the right thing for the context rather than blindly follow a plan People pull to capacity - by using Team Estimation approaches or just pull to WIP Autonomy - People have a high degree of control over their personal & professional destiny The behavior that is incentivized (formally and informally) is aligned with lean/agile thinking - Flow, Improvement, Trust, Whole Team, Low WIP, Safe to fail experiments, etc. People work in small teams (not more than 10, ideally around 5-7) enabling good communication and direct collaboration as well as effective meetings and interaction Managers are pro-actively and methodically seeking ways to improve autonomy of teams and individuals as a way to enable faster decisions as well as higher engagement/motivation People are given opportunity to improve their mastery of areas which interest them People can shape their work environment – technologies, facilities, etc. 14. 15. 5. Build & Deployment 1. 2. 3. 4. 5. 6. Continuous Integration – automatic build running at least nightly All code and artifacts are versioned using a single scheme Build is trigged automatically upon code checked in Automated regression tests run as part of build and give a green/red binary answer (no need for analysis to determine success/failure) Frequent check-ins to common branch Build failures are addressed immediately. Repeated build failures trigger a stop the line event http://www.slideshare.net/yyeret/leanagile-depth-assessment
  • 34. Lets discuss failure patterns along the agile journey (That this framework minimizes) http://www.agilesparks.com/AS%20Way
  • 35. To summarize, Agile CAN fail, if you: • Go for it without a good reason/motivation or without communicating the purpose to people • Choose the wrong implementation approach for your humane and technological context • Expect it to happen auto-magically instead of requiring investment, attention, leadership • Expect it to deliver results without any changes to culture/capabilities/way things are done at all levels • Expect it to happen in a single linear big planning up front fashion • Do it without the right knowledge/experience/guidance appropriate for your situation. (A legacy enterprise != small fresh technology startup)
  • 36. Agile WILL succeed, if you: • Start with the end in mind – Have a real clear purpose that everyone buys into • T into account the humane and technological context and choose an ake appropriate implementation approach and keep inspecting and adapting along the way based on what really happens. • Prepare for investing time, money, and management attention • Welcome the need to change how things are done (at all levels) • Understand that it is an agile journey involving continuous planning and adjustment, safe to fail experiments, successes and small failures, and a lot of learning • Make sure you have the right people and/or the right help/guidance to challenge you, inspire you, keep you safe, keep you focused, keep you confident you can make it.
  • 37. AgileSparks • • • • • Sparking Sustainable Delivery and Improvement Approaches that help organizations deliver more value while enjoying the journey Inspire others to improve their way of working by helping them invite new exciting relevant and useful ways of thinking and doing into their context in a way that focuses on value and is sticky and sustainable Public Training – Exposing the community to exciting new ways to improve work and creating the practitioner community to support introduction and usage of those approaches inside organizations Planning, Training, On the job coaching and supporting improvement programs Contact us at www.agilesparks.com or info@agilesparks.com