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ZAL
BILIMORIA
Partner @a16z
@zalzally
PRODUCT MGMT 101
 Lucky enough to have spent 10 years as a PM at:
 Partner on the investing team at Andreessen Horowitz:
BRIEF INTRO
 Help your team
 Ship the right product
 To the right audience
THE ROLE OF A PM
A good product manager…
 Is the CEO of the product
 Is the glue that fills the gaps within a team
 Defines & manages the delivery of the product
 Builds the right process to collaboratively decide on the
correct priorities, making sure the entire team is
onboard
 Can articulate how exceeding the goals & metrics of their
product would bolster the company’s overall strategy
 Thinks about the story they want written by the press
 Is constantly shipping new/improved products
WHAT IS PRODUCT MGMT?
Source: http://benhorowitz.files.wordpress.com/2010/05/good-product-manager.pdf
A bad product manager…
 Doesn’t communicate enough w/team & stakeholders
 Misunderstands and/or assumes user goals/desires
 Puts out fires all day vs. leveraging their knowledge
 Makes excuses for not shipping the right product
 Constantly wants to be told what to do
 Combines all problems into one
 Never explains the obvious
WHAT IS PRODUCT MGMT?
Source: http://benhorowitz.files.wordpress.com/2010/05/good-product-manager.pdf
Being a PM can be
reduced to 3 sets of
responsibilities:
Strategy
Prioritization
Execution
RESPONSIBILITIES
Source: http://blog.adamnash.com/2011/12/16/be-a-great-product-leader/
Strategy is generated from answering 2 questions:
 What game are we playing?
 How do we keep score?
STRATEGY
Source: http://blog.adamnash.com/2011/12/16/be-a-great-product-leader/
Comes down to defining the goals & how to measure them
 Regularly engage with & learn from customers/stakeholders
 Identify pain points & opportunities to make their lives better
 Define the metrics that will make your product a success
 Determine where the product needs to be in 6-12 months
 Results:
 1) aligned efforts
 2) better motivation
 3) innovative ideas
 4) products that move the needle
STRATEGY
Source: http://blog.adamnash.com/2011/12/16/be-a-great-product-leader/
Ideas will come from everywhere, so you must prioritize
 Prioritize projects based on metrics, time, & effort
 The faster you & your team can make an impact by positively
moving the metrics, the more leeway & credibility you’ll gain
 Additionally, you’ll get a good grasp for how a successfully
completed cycle of product development will look like
 Launches build team-wide motivation
 That’s why it’s best to get a few quick-n-easy wins under your
belt if you’re just getting started as a PM
PRIORITIZATION
What’s the best way to bucket ideas?
 Supports the overall strategy
 Metrics movers
 User needs
 User delight
Quick note on bugs:
 If it’s painful & more than ~10% of
users complain about it, fix it fast.
 Otherwise, prioritize it accordingly.
PRIORITIZATION
Move fast, break things
 Implement what you’ve learned, which is formalized in a PRD
 Find edge cases & move through them quickly
 The best PMs are the best QA people on a team
 Once eng starts building the product, you can begin working
on your next product in the queue, but remember that a v2
iteration of the current project will likely be required
EXECUTION
 Over-communicates with all stakeholders
 Regularly learns new things from users -- & teaches that to
others on their team/organization
 Takes & circulates detailed, action-oriented notes
 Draws mocks, rough designs, or workflows when needed
 Coordinates constantly with other PMs
 Seeks buy-in for the overall direction from management
SOME DAILY PM TASKS
Which products are winning today?
 Simplest, easiest-to-use products
Why is that?
 Fatter pipes
 Instant gratification
 Supercomputer in your pocket
SIMPLICITY
PM’S FRAMEWORK
Quantitative Qualitative Collaborative
Your Own Gut
 It’s about how well you really understand your users
 How they work (“day in the life”)
 How they use your product
 When they use your product
 Where they use your product
 Why they use your product
 Why they use your product, then stop using it
 Why & when they recommend your product to others
YOUR GUT WILL DEVELOP OVER TIME
 Over-communicate. As a rule. Always.
 Status updates, progress reports, snippets, etc. –
whatever works for your team
 Whether it’s email, phone, IM, Slack, messaging app,
or just walking over to a team member, just do it
 Don’t forget to “manage up”: understand the goals of
both your manager & their manager, & determine
how best to communicate your team’s
projects/progress with that in mind
 Don’t make assumptions: verify. WRITE IT DOWN.
COMMUNICATION
 Maybe not the typical 30
seconds, but 2 minutes
 This will help you, your team,
management, stakeholders,
& all others who want to
better understand what
you’re building
 If you can’t say it in 120s, go
back to the drawing board
 Physically write this down,
word for word
 Make it memorable
YOUR ELEVATOR PITCH
 The clearer the PM’s mandate, the more
successful the PM
 PMs often encounter…
 Too many barriers
 Organizational silos
 Vagueness on what they can and cannot do
 Once ambiguity is reduced around
deliverables or specific authority, team
performance will improve
THE MANDATE OF A PM
THE TYPICAL PRODUCT CYCLE
Research Theorize
Build
Mocks
User
Testing
Strategize
Finalize
Design
Write PRD
Estimate
Resources
Prioritize
Allocate
Resources
Build Test
Beta
Rollout
Measure Iterate Launch Iterate Launch
THE PRD CAN BE A POWERFUL TOOL
 Team
 Timelines
 Metrics
 Deliverables/Goals
 Platform Availability
 Targeted Problems
 Product Description
 Primary Use Cases
 Secondary Use Cases
 Edge Cases
 Mocks/Designs
 Cross-Device
Functionality
 Testing Plan
 GTM Plan
 Checklist
 Design Spec
 Eng Spec
 Tracking Spec
PRD = Product Requirements Document
WATERFALL VS. AGILE
AGILE
 Faster
 Detailed enough to
get started
 Open to changes as
new info is surfaced
 Daily standups for 5-
15 minutes each
 Rapid
communication
WATERFALL
 Slower
 Wait to start eng until
everything is defined
 Deep info silos
between teams
 Weekly team mtgs
that last an hour
 “It’s on the PRD”
EXPECTATIONS
 Remember, even the smallest task can take time for an
engineer to complete.
 The questions that all engineers hate when PMs ask them:
 “How easy would it be to do X?”
 “How long would it take to do Y?”
 Consider the following – engineers need to…
 Understand the problem
 Find the best solution
 Write the code
 Test the code across platforms
 Launch/iterate on it
 All while suffering distractions & constant context switching
BUGS VS. NEW FEATURES
 This is a constant balancing act
 Generally speaking, the 80/20 rule is often a good one
 80% of time spent on new features
 20% on bugs
 There will always be bugs, especially with edge cases
 Many bugs are automagically squashed when new features are built
 You never want to take your eye off your long-term goals
MEASURE!
 If you don’t measure it, you can’t improve it
 Make sure to track your most critical user actions
 Your eng team will need to either implement them manually
or tag them using an analytics tool such as Mixpanel, etc.
 Verify that the tagging code is identical to the dashboard
language that you’re using
DON’T BE A “WHAT’S NEXT” PM
Once a product, major
feature, or set of features
is launched, validate that
it’s working properly & the
metrics are moving in the
right direction, as expected.
If not, iterate on it. Do not
move onto another project
until you & your users are
happy – otherwise, your
effort in launching that first
product will have been a
complete waste.
TIME MANAGEMENT
25%
Learn from
your users,
either directly
via focus
groups or
interviews, or
indirectly via
data analysis
25%
Translate
those
learnings into
a strategic
plan on what
to build by
writing PRDs,
drawing
mocks, etc.
25%
Day-to-day
w/broader
team on
current/upcomi
ng product
launch, while
constantly
communicating
expectations
25%
Constant
coordination
w/other PMs,
x-functional
teams, & the
broader org to
find
opportunities
to collaborate
PMs gain power via expertise & knowledge.
You become the central point for addressing questions with
respect to your product area.
USE CHECKLISTS
 Help your team
 Ship the right product
 To the right audience
THE ROLE OF A PM
ZAL
BILIMORIA
Partner @a16z
@zalzally
Q&A

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PM 101

  • 2.  Lucky enough to have spent 10 years as a PM at:  Partner on the investing team at Andreessen Horowitz: BRIEF INTRO
  • 3.  Help your team  Ship the right product  To the right audience THE ROLE OF A PM
  • 4. A good product manager…  Is the CEO of the product  Is the glue that fills the gaps within a team  Defines & manages the delivery of the product  Builds the right process to collaboratively decide on the correct priorities, making sure the entire team is onboard  Can articulate how exceeding the goals & metrics of their product would bolster the company’s overall strategy  Thinks about the story they want written by the press  Is constantly shipping new/improved products WHAT IS PRODUCT MGMT? Source: http://benhorowitz.files.wordpress.com/2010/05/good-product-manager.pdf
  • 5. A bad product manager…  Doesn’t communicate enough w/team & stakeholders  Misunderstands and/or assumes user goals/desires  Puts out fires all day vs. leveraging their knowledge  Makes excuses for not shipping the right product  Constantly wants to be told what to do  Combines all problems into one  Never explains the obvious WHAT IS PRODUCT MGMT? Source: http://benhorowitz.files.wordpress.com/2010/05/good-product-manager.pdf
  • 6. Being a PM can be reduced to 3 sets of responsibilities: Strategy Prioritization Execution RESPONSIBILITIES Source: http://blog.adamnash.com/2011/12/16/be-a-great-product-leader/
  • 7. Strategy is generated from answering 2 questions:  What game are we playing?  How do we keep score? STRATEGY Source: http://blog.adamnash.com/2011/12/16/be-a-great-product-leader/
  • 8. Comes down to defining the goals & how to measure them  Regularly engage with & learn from customers/stakeholders  Identify pain points & opportunities to make their lives better  Define the metrics that will make your product a success  Determine where the product needs to be in 6-12 months  Results:  1) aligned efforts  2) better motivation  3) innovative ideas  4) products that move the needle STRATEGY Source: http://blog.adamnash.com/2011/12/16/be-a-great-product-leader/
  • 9. Ideas will come from everywhere, so you must prioritize  Prioritize projects based on metrics, time, & effort  The faster you & your team can make an impact by positively moving the metrics, the more leeway & credibility you’ll gain  Additionally, you’ll get a good grasp for how a successfully completed cycle of product development will look like  Launches build team-wide motivation  That’s why it’s best to get a few quick-n-easy wins under your belt if you’re just getting started as a PM PRIORITIZATION
  • 10. What’s the best way to bucket ideas?  Supports the overall strategy  Metrics movers  User needs  User delight Quick note on bugs:  If it’s painful & more than ~10% of users complain about it, fix it fast.  Otherwise, prioritize it accordingly. PRIORITIZATION
  • 11. Move fast, break things  Implement what you’ve learned, which is formalized in a PRD  Find edge cases & move through them quickly  The best PMs are the best QA people on a team  Once eng starts building the product, you can begin working on your next product in the queue, but remember that a v2 iteration of the current project will likely be required EXECUTION
  • 12.  Over-communicates with all stakeholders  Regularly learns new things from users -- & teaches that to others on their team/organization  Takes & circulates detailed, action-oriented notes  Draws mocks, rough designs, or workflows when needed  Coordinates constantly with other PMs  Seeks buy-in for the overall direction from management SOME DAILY PM TASKS
  • 13. Which products are winning today?  Simplest, easiest-to-use products Why is that?  Fatter pipes  Instant gratification  Supercomputer in your pocket SIMPLICITY
  • 14. PM’S FRAMEWORK Quantitative Qualitative Collaborative Your Own Gut
  • 15.  It’s about how well you really understand your users  How they work (“day in the life”)  How they use your product  When they use your product  Where they use your product  Why they use your product  Why they use your product, then stop using it  Why & when they recommend your product to others YOUR GUT WILL DEVELOP OVER TIME
  • 16.  Over-communicate. As a rule. Always.  Status updates, progress reports, snippets, etc. – whatever works for your team  Whether it’s email, phone, IM, Slack, messaging app, or just walking over to a team member, just do it  Don’t forget to “manage up”: understand the goals of both your manager & their manager, & determine how best to communicate your team’s projects/progress with that in mind  Don’t make assumptions: verify. WRITE IT DOWN. COMMUNICATION
  • 17.  Maybe not the typical 30 seconds, but 2 minutes  This will help you, your team, management, stakeholders, & all others who want to better understand what you’re building  If you can’t say it in 120s, go back to the drawing board  Physically write this down, word for word  Make it memorable YOUR ELEVATOR PITCH
  • 18.  The clearer the PM’s mandate, the more successful the PM  PMs often encounter…  Too many barriers  Organizational silos  Vagueness on what they can and cannot do  Once ambiguity is reduced around deliverables or specific authority, team performance will improve THE MANDATE OF A PM
  • 19. THE TYPICAL PRODUCT CYCLE Research Theorize Build Mocks User Testing Strategize Finalize Design Write PRD Estimate Resources Prioritize Allocate Resources Build Test Beta Rollout Measure Iterate Launch Iterate Launch
  • 20. THE PRD CAN BE A POWERFUL TOOL  Team  Timelines  Metrics  Deliverables/Goals  Platform Availability  Targeted Problems  Product Description  Primary Use Cases  Secondary Use Cases  Edge Cases  Mocks/Designs  Cross-Device Functionality  Testing Plan  GTM Plan  Checklist  Design Spec  Eng Spec  Tracking Spec PRD = Product Requirements Document
  • 21. WATERFALL VS. AGILE AGILE  Faster  Detailed enough to get started  Open to changes as new info is surfaced  Daily standups for 5- 15 minutes each  Rapid communication WATERFALL  Slower  Wait to start eng until everything is defined  Deep info silos between teams  Weekly team mtgs that last an hour  “It’s on the PRD”
  • 22. EXPECTATIONS  Remember, even the smallest task can take time for an engineer to complete.  The questions that all engineers hate when PMs ask them:  “How easy would it be to do X?”  “How long would it take to do Y?”  Consider the following – engineers need to…  Understand the problem  Find the best solution  Write the code  Test the code across platforms  Launch/iterate on it  All while suffering distractions & constant context switching
  • 23. BUGS VS. NEW FEATURES  This is a constant balancing act  Generally speaking, the 80/20 rule is often a good one  80% of time spent on new features  20% on bugs  There will always be bugs, especially with edge cases  Many bugs are automagically squashed when new features are built  You never want to take your eye off your long-term goals
  • 24. MEASURE!  If you don’t measure it, you can’t improve it  Make sure to track your most critical user actions  Your eng team will need to either implement them manually or tag them using an analytics tool such as Mixpanel, etc.  Verify that the tagging code is identical to the dashboard language that you’re using
  • 25. DON’T BE A “WHAT’S NEXT” PM Once a product, major feature, or set of features is launched, validate that it’s working properly & the metrics are moving in the right direction, as expected. If not, iterate on it. Do not move onto another project until you & your users are happy – otherwise, your effort in launching that first product will have been a complete waste.
  • 26. TIME MANAGEMENT 25% Learn from your users, either directly via focus groups or interviews, or indirectly via data analysis 25% Translate those learnings into a strategic plan on what to build by writing PRDs, drawing mocks, etc. 25% Day-to-day w/broader team on current/upcomi ng product launch, while constantly communicating expectations 25% Constant coordination w/other PMs, x-functional teams, & the broader org to find opportunities to collaborate PMs gain power via expertise & knowledge. You become the central point for addressing questions with respect to your product area.
  • 28.  Help your team  Ship the right product  To the right audience THE ROLE OF A PM