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Designing Pleasurable
         Experiences
                                                                       ReMIX Atlanta 8 May 2010
                                                                              Zachary Pousman
                                                                         Sr. Experience Architect
                                                                                    IQ Interactive


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Today, Iʼll try to

   Convince you
    that designing pleasurable experiences can
    help you build better products, connect
    more closely with users, and be a differentiator
    for your business (or your clientʼs business).




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Theory
                   Iʼll present a few theoretical foundations and
                   formulations of pleasure (and try to get the
                   holistic nature of human life).




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Practice
                Iʼll also present some themes and practical tips
                and tricks for designing for pleasure.




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Examples
            Of course, examples speak louder
            than anything else.




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Big stuff




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Small stuff




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Tiny stuff
             Depending on the context and audience,
             even things like sub-pixel rendering
             can increase pleasure.




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What is pleasure?
What kind of pleasures are there?




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Definition
Definition
er, we know it when we see it...
Iʼm not sure a definition from the dictionary is
helpful -- what is helpful is thinking of all the
different kinds of pleasures that you
experience. And then to remember that youʼre
not (exactly) like everyone.



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Seems like there are lots
         Kinds
         Types
       Taxonomies

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Kinds
        Types
      Taxonomies




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People are
                                                   not robots.
                                                   People are not automatons, who are
                                                   only interested in efficiency and
                                                   effectiveness.People have a whole
                                                   host of individual ʻways of beingʼ
                                                   and ways of interacting in the world.




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Survival
breathing, homeostasis, food, water, sleep, sex



Safety
bodily security, property security, financial security,




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Survival
breathing, homeostasis, food, water, sleep, sex



Safety
bodily security, property security, financial security



Belonging / Love
friendship, family, intimacy



Esteem
self-esteem, identity, achievement, confidence



Self-actualization
morality, problem solving, creativity, personal growth




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Maslow’s Hierarchy of Needs
                                                         Self-actualization


                           Esteem


              Belonging / Love


                           Safety


                        Survival
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4 types of Pleasure
 Designing Pleasurable Products
 (Jordan 2003, following Tiger 1992)

                                          Ideo-pleasure
                                               Identity, intellectual




Physio-pleasure                                                                                 Socio-pleasure
Sensorial pleasures                                                                             the pleasure that comes from
                                                                                                social life




                                       Psycho-pleasure
                          Cognitive load (usability term), matching mental models

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Emotional Design
Don Norman, 2003




      Visceral
      Sensorial, nearly subconscious, pleasures


      Behavioral
      Usability



      Reflective
      the pleasure that comes from social life, identity, etc.




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“Attractive things work better.”



      For evidence, see the CHI 2010 paper ʻAttractive phones don't
      have to work better: independent effects of attractiveness,
      effectiveness, and efficiency on perceived usabilityʼ by Quinn
      and Tran, 2010. There is one of these papers nearly every year
      where effectiveness is more correlated with aesthetics than with
      efficiency.
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The Product Ecology
Forlizzi, J. (2008). The Product Ecology: Understanding Social
Product Use and Supporting Design Culture. International
Journal of Design vol. 2, no. 1




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“Most people make the
                    mistake of thinking design is
                    what it looks like.
                    That’s not what we think design
                    is. It’s not just what it looks like
                    and feels like...Design is how
                    it works.”



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Hierarchy of design
considerations
From Stephen P. Anderson (via poetpainter.com)


                                                     Meaningful

                                                     Pleasurable

                                        Convenient

                                            Usable

                                          Reliable

                                        Functional
Is there a business case for
building into our systems?


Definitely.




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ROI: easy marketing,
more use, longer-term use



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(but) match the
experience to attributes
 that people care about
                   In order to get the best return on investment
                   in pleasurable products, think about the
                   individuals... Not everyone gets the same
                   pleasure from the same experience inputs.



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Think about restaurants



Price




                                 Quality
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Think about restaurants
                                                                          Bachanalia
                                         Rathbunʼs



                                               JCT Kitchen
Price                                                 Holman & Finch

                      Tacqueria Del Sol

                                    FarmBurger

             Subway
        Taco Bell                          Antico Pizza Neopoletana



                                    Quality
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Examples
   (and themes)



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Exaggeration
From Cartoons to the User Interface
Chang, B. and Ungar, D. Proceedings of UIST 1993
Physicality
                                                   “Please the senses”


                                                   “Touch gestures should provide a
                        +                          delightful experience to your
                                                   application whether a single gesture
                                 refresh           is initiated, or a combination of
                                                   chained gestures. Touch delights the
                                                   senses as the user gets to see the
                 scroll                            interaction match the performance.
                                                   Single, multi-touch, and even
                                                   chained gestures can provide a more
                                                   colorful, intuitive experience.”

                                                   From: Page 8 of Windows Phone 7
                                                   Guidelines Document


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Try it at
www.health.msn.com
Progress: Achievements
Progress: Achievements




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Points!
Beyond badges, Foursquare also                    Points in Farmville are so ʻvaluableʼ that
has points and a leaderboard                      there are tons of cheat codes / plans...




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Personality


                           whoops screen




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Personality
Personality




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Support reflection




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Say hello to Tableau Machine



Create a mirror of
domestic space
and the ‘vibe’
rhythms and
moods of home
life.


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Tableau Machine
System Implementation Overview




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Quiet times such as
                                               watching TV, reading...




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Active times alone such as
                              vacuuming, exercising...




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Social times such as family
                                                 meals, homework, games...




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Wild times such as play,
                                                  fighting, parties...




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Tableau Machine
Pleasures are momentary
but also long-term      Household A


   • Three households in Atlanta
    GA
   • 6-8 weeks
   • Elicitation techniques:
                                                    Household B
      • Interviews
      • Feltboard
      • Wordgame
      • Print outs




                                                    Household C


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Household C




‘NIKO’




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Printing




                                           Household B



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Printing

 Household A   Average 1.46 / day

 Household B   Average 3.16 / day

 Household C   Average 12.64 / day




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Deepening of
             Reflection




                                                                                      Household C



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Social sharing / reputation

               • reward activities you
                 want. people feel a deep
                 need to manage
                 reputation

               • Amazon ʻtop 500
                 reviewerʼ

               • review was helpful,
                 pleasure for the reader,
                 not the writer.
Ambiguous Actions
 (users create the
 meaningfulness)



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‘Poke’




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‘Wink’




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‘Friend’/‘Follow’




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Open up spaces
to unravel ambiguity



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http://www.flickr.com/photos/alexsegre/




                                     People print.
                                     A lot.
                                      3.2 billion reams of “office paper”
                                      used by “businesses” (in 2004).
                                      Source: NADEP Environmental Program Office Report 2005.


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http://www.flickr.com/photos/alexsegre/




                                     And usage is going
                                     up, not down.
                                     Global production in the pulp, paper
                                     and publishing sector is expected to
                                     increase by 77% from 1995 to 2020.
                                     Source: OECD Environmental Outlook 2001


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Imprint
• Make visible the invisible traces that are
  frequently unexamined
• Data reflects back the social life

• Data about sustainability

• Growing catalog of visualizaitons




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Beyond paper....
Energy
Manufacturing
Toner
Printers
Transportation
Environmental
   degradation

                                                 Powersave: 100w @ 22hours = $0.50 / day

                                                 Active: 600w @ 2hours = $0.25 / day
                                                                                                      http://cchrc.org/math.html




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Kiosk...




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Tag Cloud




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Tag Cloud




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Work vs Play




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Human vs Computer




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Refer to one another
(specific to this community)




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Refer to one another
(specific to this community)




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Refer to one another
(specific to this community)




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Pages printed




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Looking for sites!




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Themes:
 Exaggeration
 Physicality
 Progress
 Identity
 Ambiguity


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Thanks




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Acknowledgements:
John Stasko PhD, Mario Romero PhD,
Hafez Rouzati, Mason Poe, Mason Brown
Roger Peters, Corey Schuman, Stephen Anderson
@@




Zach Pousman
Sr. Experience Architect
IQ Interactive

Follow me on Twitter @thinky (remember, points!)
www.thinky.org
www.iqinteractive.com

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Creating Pleasurable Experiences, Zach Pousman, ReMIX Atlanta

  • 1. Designing Pleasurable Experiences ReMIX Atlanta 8 May 2010 Zachary Pousman Sr. Experience Architect IQ Interactive Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 2. Today, Iʼll try to Convince you that designing pleasurable experiences can help you build better products, connect more closely with users, and be a differentiator for your business (or your clientʼs business). Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 3. Theory Iʼll present a few theoretical foundations and formulations of pleasure (and try to get the holistic nature of human life). Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 4. Practice Iʼll also present some themes and practical tips and tricks for designing for pleasure. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 5. Examples Of course, examples speak louder than anything else. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 6. Big stuff Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 7. Small stuff Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 8. Tiny stuff Depending on the context and audience, even things like sub-pixel rendering can increase pleasure. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 9. What is pleasure? What kind of pleasures are there? Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 11. Definition er, we know it when we see it... Iʼm not sure a definition from the dictionary is helpful -- what is helpful is thinking of all the different kinds of pleasures that you experience. And then to remember that youʼre not (exactly) like everyone. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 12. Seems like there are lots Kinds Types Taxonomies Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 13. Kinds Types Taxonomies Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 14. People are not robots. People are not automatons, who are only interested in efficiency and effectiveness.People have a whole host of individual ʻways of beingʼ and ways of interacting in the world. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 15. Survival breathing, homeostasis, food, water, sleep, sex Safety bodily security, property security, financial security, Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 16. Survival breathing, homeostasis, food, water, sleep, sex Safety bodily security, property security, financial security Belonging / Love friendship, family, intimacy Esteem self-esteem, identity, achievement, confidence Self-actualization morality, problem solving, creativity, personal growth Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 17. Maslow’s Hierarchy of Needs Self-actualization Esteem Belonging / Love Safety Survival Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 18. 4 types of Pleasure Designing Pleasurable Products (Jordan 2003, following Tiger 1992) Ideo-pleasure Identity, intellectual Physio-pleasure Socio-pleasure Sensorial pleasures the pleasure that comes from social life Psycho-pleasure Cognitive load (usability term), matching mental models Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 19. Emotional Design Don Norman, 2003 Visceral Sensorial, nearly subconscious, pleasures Behavioral Usability Reflective the pleasure that comes from social life, identity, etc. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 20. “Attractive things work better.” For evidence, see the CHI 2010 paper ʻAttractive phones don't have to work better: independent effects of attractiveness, effectiveness, and efficiency on perceived usabilityʼ by Quinn and Tran, 2010. There is one of these papers nearly every year where effectiveness is more correlated with aesthetics than with efficiency. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 21. The Product Ecology Forlizzi, J. (2008). The Product Ecology: Understanding Social Product Use and Supporting Design Culture. International Journal of Design vol. 2, no. 1 Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 22. “Most people make the mistake of thinking design is what it looks like. That’s not what we think design is. It’s not just what it looks like and feels like...Design is how it works.” Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 23. Hierarchy of design considerations From Stephen P. Anderson (via poetpainter.com) Meaningful Pleasurable Convenient Usable Reliable Functional
  • 24. Is there a business case for building into our systems? Definitely. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 25. ROI: easy marketing, more use, longer-term use Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 26. (but) match the experience to attributes that people care about In order to get the best return on investment in pleasurable products, think about the individuals... Not everyone gets the same pleasure from the same experience inputs. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 27. Think about restaurants Price Quality Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 28. Think about restaurants Bachanalia Rathbunʼs JCT Kitchen Price Holman & Finch Tacqueria Del Sol FarmBurger Subway Taco Bell Antico Pizza Neopoletana Quality Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 29. Examples (and themes) Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 30. Exaggeration From Cartoons to the User Interface Chang, B. and Ungar, D. Proceedings of UIST 1993
  • 31. Physicality “Please the senses” “Touch gestures should provide a + delightful experience to your application whether a single gesture refresh is initiated, or a combination of chained gestures. Touch delights the senses as the user gets to see the scroll interaction match the performance. Single, multi-touch, and even chained gestures can provide a more colorful, intuitive experience.” From: Page 8 of Windows Phone 7 Guidelines Document Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 32. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 35. Progress: Achievements Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 36. Points! Beyond badges, Foursquare also Points in Farmville are so ʻvaluableʼ that has points and a leaderboard there are tons of cheat codes / plans... Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 37. Personality whoops screen Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 39. Personality Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 40. Support reflection Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 41. Say hello to Tableau Machine Create a mirror of domestic space and the ‘vibe’ rhythms and moods of home life. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 42. Tableau Machine System Implementation Overview Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 43. Quiet times such as watching TV, reading... Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 44. Active times alone such as vacuuming, exercising... Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 45. Social times such as family meals, homework, games... Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 46. Wild times such as play, fighting, parties... Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 47. Tableau Machine Pleasures are momentary but also long-term Household A • Three households in Atlanta GA • 6-8 weeks • Elicitation techniques: Household B • Interviews • Feltboard • Wordgame • Print outs Household C Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 48. Household C ‘NIKO’ Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 49. Printing Household B Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 50. Printing Household A Average 1.46 / day Household B Average 3.16 / day Household C Average 12.64 / day Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 51. Deepening of Reflection Household C Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 52. Social sharing / reputation • reward activities you want. people feel a deep need to manage reputation • Amazon ʻtop 500 reviewerʼ • review was helpful, pleasure for the reader, not the writer.
  • 53. Ambiguous Actions (users create the meaningfulness) Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 54. ‘Poke’ Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 55. ‘Wink’ Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 56. ‘Friend’/‘Follow’ Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 57. Open up spaces to unravel ambiguity Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 58. http://www.flickr.com/photos/alexsegre/ People print. A lot. 3.2 billion reams of “office paper” used by “businesses” (in 2004). Source: NADEP Environmental Program Office Report 2005. Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 59. http://www.flickr.com/photos/alexsegre/ And usage is going up, not down. Global production in the pulp, paper and publishing sector is expected to increase by 77% from 1995 to 2020. Source: OECD Environmental Outlook 2001 Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 60. Imprint • Make visible the invisible traces that are frequently unexamined • Data reflects back the social life • Data about sustainability • Growing catalog of visualizaitons Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 61. Beyond paper.... Energy Manufacturing Toner Printers Transportation Environmental degradation Powersave: 100w @ 22hours = $0.50 / day Active: 600w @ 2hours = $0.25 / day http://cchrc.org/math.html Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 62. Kiosk... Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 63. Tag Cloud Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 64. Tag Cloud Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 65. Work vs Play Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 66. Human vs Computer Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 67. Refer to one another (specific to this community) Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 68. Refer to one another (specific to this community) Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 69. Refer to one another (specific to this community) Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 70. Pages printed Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 71. Looking for sites! Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 72. Themes: Exaggeration Physicality Progress Identity Ambiguity Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 73. Thanks Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.
  • 74. Acknowledgements: John Stasko PhD, Mario Romero PhD, Hafez Rouzati, Mason Poe, Mason Brown Roger Peters, Corey Schuman, Stephen Anderson @@ Zach Pousman Sr. Experience Architect IQ Interactive Follow me on Twitter @thinky (remember, points!) www.thinky.org www.iqinteractive.com Comments-added version for Slideshare. Some Rights Reserved. CC Remix with attribution for non-commercial uses.