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The Entertainment
     Industry in Crisis
An Examination of the Future of Online Media Models

                     Greg Zuk
In a State of Crisis
Introduction of the Internet
      P2P File Sharing
      Piracy
      Current Business Models Failing
Milos Forman (Academy Award Winning Director): “Now, we all know the reasons
why we are here today. The most important one sounds very romantic: piracy. In my childhood
games I always wanted to be a pirate. Not his victim. I’d prefer to call it what it really is: a theft.
Internet thievery. When you think about it, Internet today is functioning as a dreamlike
supermarket where you can go, take anything your heart desired without paying for it.”
Business Models No Longer Cutting It

DVD and CD sales plummeting
Traditional Business Models not yielding enough
   Home Video sales normally account for 50% of a
   film’s process
   CD Sales are primary channel for Record companies
   to recoup their costs
Number of CD’s Sold Over the Last Years
Decline in DVD Sales Over Time

“Every studio is claiming, ‘We’re
O.K. so far, but we’ve looked at the
overall competitive sales data and
we have some concerns,’ ”-Amir
Malin, Qualia Capital

"Blockbuster films are generating
fewer DVD unit sales than in
previous cycles. Where a big picture
used to sell 20 million units, top
movies now struggle to reach 10
million units."-Alan Gould, Analyst
Where are We Now

Current Entertainment Business Model is Failing
Time to look to the FUTURE is NOW
   Completely open field
   Must act before situation worsens
   Potentially Extremely Lucrative
What is a Digital
Business Model?
Michael Rappa
Founder and Director of North
Carolina State University’s Institute
of Advanced Analytics
    Former MIT Professor
Host and Co-Chair of the 19th
Annual World Wide Web Conference
Well Regarded for his work in
technology education
Pioneer in Internet Business Models
What is a business Model?

A Business Model “is the method of doing business by which a company can
sustain itself -- that is, generate revenue. The business model spells-out how a
company makes money by specifying where it is positioned in the value chain.”-
Michael Rappa

Same idea translates to the digital marketplace

    Though philosophy same, web offers plethora of new options and
    opportunities

    Exchange rate of information and ideas almost unimaginable
Types of Online Models
The Models
Brokerage
Advertising
Infomediary
Merchant
Manufacturer/ Direct
Affiliate
Community
Subscription
Utility
Brokerage
Bring buyers and sellers
together to create a
transaction
Charge a fee for bringing
the transaction together
Orbitz, PayPal, Ebay,
Priceline.com
Advertising
Based around traditional business
model
Charge to advertise on website space
    banner ads, pop ups, etc.
Sell advertising information
    registering for a website like
    nytimes.com
Favorable position on searches
    google
Infomediary
Consumer or business habits are
of primary importance
Peoples tendencies can be
tracked on the web and this
information can be very valuable
help understand the market
DoubleClick (google owned),
Nielsen ratings
Merchant

Sounds like what it is
Wholesalers and retailers
sell goods or services in
web markets
Can either be purchased
outright or bid upon
Manufacturer/Direct
Web allows the actual
manufacturer to reach the customer
Eliminates need for middleman
Can purchase, lease or license
directly from the owner
benefits both the consumer and
manufacturer
Dell Computer
Affiliate
Websites that make deals with
larger websites to allow for the
larger sites to sell goods on the
smaller website or link themselves
through the smaller site
Pay Per Click
Percentage of the Sale
Amazon or Barnes and Noble
    Hemingway Example
Community
Based around loyalty and high
user attachment
Revenue extracted from
donations or sale of
supplementary products or
services or utilizing an additional
model such as advertising
Open Source, Open Content,
Social Networks
Subscription
Pay a fee for access to the
content
Like a magazine on television
subscription
Normally utilizes other models
such as advertising to increase
revenue
Netflix
Utility


“Pay as you go” philosophy
Pay for as much as you use
or access
Digital Model Attempts
Cases
DIVX
DRM
Radiohead
iTunes
Netflix
Pandora
Artistshare
DIVX Disaster
Digital Video Express (2/3 Owned by Circuit City) invented a DVD rental system based around a special encryption software
       Can’t copy or pirate the DVD due to the encryption
Came with Modem, Memory, and Encryption Chip
       Pay with the modem and your account
Can watch for 48 hours after playing
$300-$500 to get the player attached to regular DVD player
Purchase the rentable discs from Circuit City locations
Massive Failure
       Stopped After two years
       Cost CC about $114 Million
       People preferred to own
       Was not popular with film studios
The Iron Hand of DRM
Digital Rights Management
           Encryption Software attached to entertainment media to prevent consumers from copying it or pirating it
           Supported by 1998 DMCA
                    prevents all circumvention of DRM locks
           AACS Technology
                    Placed on HD DVD as encryption software 2006
                    Encryption key broken and distributed widely on the net
                               several times
                    Huge embarrassment to the film industry
Reaction
           Many proponents of remix or free culture have come out very harshly against DRM technology
                    limits our culture
                    fair use
Failure
Radical Radiohead
Online Release of In Rainbows (2007)
      Released without a label
      Pay what you want for the first disc online
             1.2 million people downloaded
             Average about $5 paid
      Several packages including actual CD and Vinyl form for a larger fee
             $80 deluxe package
      Massive Success
             Appealed to the average listener as well as the fanatic
Many bands have followed in this fashion
      Metallica who famously came out against Napster
iTunes dOminates dIgital
Digital media player created by Apple that is compatible with all current operating systems
        Released in 2001
        Plays video and music
                 Also has podcasts and live radio integrated
                 New Genius feature also a revolutionary technology in musical experience
        iTunes store
                 Purchase tracks or albums of all artists agreeing
                           99 cents a track (increased on some songs due to record label complaints)
                           Typically $9.99 for an album (depending on the album)
                           Initially DRM attached to their sold tunes
                                   As of 2009 no longer the case
                                        Shows the power iTunes has over the record labels
                           Offers the music cheaper than the record labels would like, but the ease of the program and relative affordability
                           has made it a massive success
Netflix
Online movie rental house
        revolutionized the home video industry
                 Founded in 1997 by Reed Hastings
                 Order all DVDs online and have them delivered to your house
                 Subscription model with a fee as low as $8.99
                            includes 1 DVD and unlimited streaming of films
                 Only certain distributors give their movies to Netflix
                            Takes away from their DVD sales overall
                            Competed directly with Blockbuster
                                     formerly closely associated to Viacom
        Keep revolutionizing
                 Deals with Sony and Microsoft to stream Netflix directly to the video game systems
                 Deals to get it through Blu-Ray Players
                 Deals with Tivo
                 Deals to stream directly to the TV
Pandora’s Struggle
Online Streaming Music Player that offers customizable song list based on what the consumer enjoys
        Created by the Music Genome Project
                    Hugely innovate technology trying to break down musical taste
        Available through both mobile phone and computer internet access
        Two business models to choose from
                    40 hours Free Advertisement based business model + $.99 after that
                    or An advertisement-less model $36 annually
        Special functions
                    Cannot skip more than 12 songs per 24 hours unless you have Vista or a paid account
                    Artists consistency is limited
        Royalties
                    Got into royalty and copyright disputes in 2007
                    Almost went bankrupt had to go to a semi-subscription model to stay alive
                              Almost lost their fan base, who wanted free streaming music
        While Pandora it sustains it is hard to consider it a massive success
                    it will continue to be fought by the record companies and as it becomes less and less free other more attractive models will take over
Innovative Artistshare
A website that facilitates the donation of funds to artists in exchange for
aiding in the creative process
    Allows fans to feel a part of the process
         VIP treatment and credit on all works
    Good for small scale artists to have access to the funding they need
         Small celebrities such as Rick Moranis
    A definite positive step, but far too idealistic in terms of becoming
    mainstream
A Look to the Future...
Two Horses of Two Different Colors
Both the film and the music
industry are certainly in crisis
Require two different Models
    Music Industry is 10 years
    further worse off
         Napster
         Cinemas are still a
         powerful draw
Music Model
P2P Collective Societies
Voluntary collective licensing: Electronic Frontier Foundation
     Music industry created collections of music that can be accessed for a monthly fee
            fee is divided up amongst the rights holders based on popularity of songs
            Can be integrated into the Internet bill to be less abrasive
     download as much as you like and share with whatever program you want
     Completely open to competition, which will allow for music labels to stay alive while
     existing in a reasonable and updated environment
     Promotes the industry’s involvement in digital music so that it can work to further the
     business model
     Resistance to the model will only hurt in the long run
In Exchange
There MUST be stricter enforcement of illegal downloading
   If there is to be cheap legal file sharing then the illegal
   must be eliminated
   Since there is a strong possibility of the fee being
   integrated into the Internet bill, the internet companies
   must be stringent in their monitoring of all ILLEGAL
   downloading
Follow Radiohead’s Example
Continue to release new albums as Radiohead did
    Pay what you want limited quality downloads
    Special packages to still sell CDs and Vinyls to fans
        the better the packages the more money that can be made off of
        them
    Delay the release of the new album for a few months in the
    Collectives
    Market through social networks and the digital super highways
The Live Spectacle
Increase efforts in making the live show as profitable as possible
   Try to achieve the consistency of movie theatres
   Utilize the instantaneousness of the Internet
       Stream Live shows on the web for free
       Record all Live shows and offer them for immediate sale
       or almost immediate
The Record Labels’ Demise
This plan spells only one ultimate end for record labels: DEATH
     The majority of the focus in this plan is on the Artist and if the Artists can, like
     Radiohead begin to detach themselves from the labels, the labels will no longer
     exist
          It will not be immediate, but with the success of social networking sites like
          MySpace and Facebook in terms of marketing it is only natural
          Moreover increased technology has made it easier and cheaper for musicians
          to practice their craft, which further distances them from the labels
     Artists have begun their move for control of their craft and the Internet is
     affording them that opportunity
Film Model
Continue to Maximize the Theatrical
                   Experience
Theatre sales have consistently managed to stay high through both good and bad economic
times
Must Continue to Capitalize on this one of a kind spectacle
     More films into IMAX
     More use of 3-D
           James Cameron has called 3-D the future of cinema
     Maximize the technology to create a truly AWEsome cinematic experience
           Charge slightly more for the service, but deliver much more in the seats
     Offer additional categories at the Academy Awards for innovation in technology
Cut those Costs
High Print and Advertisement Costs grossly limit the theatrical release of most films
     Around $4000 per print of a film and you need a print for every single theater you want to
     show the film
     Convert to Digital
            Large initial cost, but will pay off in the long run
            Korea has had great success with this method
            Highest quality
            Opens up the industry for the smaller fish
     Keep 35mm, but integrate digital to massively reduce the amount of prints needed
            Do not ever have to actually have any prints made--choose only digital screens
New Distribution Window
With the waning sales of DVDs, it is time to restructure the distribution timeline by introducing a new or potentially several new windows
for films to be distributed
Producer of the Year Ryan Kavanaugh has been supporter of Video on Demand technology to create new Window
Must create a window shortly after the theatrical release of the film through VOD and Online Video Game Systems
        Increase the revenue on the release of films, for people who don’t like to go to the cinema
Then Shortly after this window an additional window should be streamed online on websites run by the Studios
        Product will be out there anyway, offer highest quality for a small fee and continue to attract those who did not want to go to the
        theater
        Studios can then offer the same service for their libraries and charge a larger subscription fee for access to these films
Studios need to make up for their lost DVD rentals and sales; Digital is the new platform
Continue to sell the latest technology physical copies of films, but make sure to load them with special features to attract true fanatics
        Can charge slightly more and still attract a great deal of true film fans
Attacks the major competitors of Netflix and Piracy by offering quality content controlled by the content creators at a reasonably fast
distribution rate for an appropriate fee
Ultimately...

Ultimately, no matter how many new distribution windows
the film industry inserts to attempt to increase profits, the
Hollywood Hot Shots must learn to accept lower profits than
the times before the Internet
I am confident these models will succeed and boost the film
industry, but profits will not be as high
In Conclusion...

Unfortunately, no matter how close my assumptions and
presumptions have brought me to the future of the
entertainment industry’s business model, the model will
always be changing. What is right now may be trash
tomorrow. The Internet is a fluid marketplace and we must
always be on our toes to keep up with its evolutions.

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The Entertainment Industry In Crisis

  • 1. The Entertainment Industry in Crisis An Examination of the Future of Online Media Models Greg Zuk
  • 2. In a State of Crisis Introduction of the Internet P2P File Sharing Piracy Current Business Models Failing Milos Forman (Academy Award Winning Director): “Now, we all know the reasons why we are here today. The most important one sounds very romantic: piracy. In my childhood games I always wanted to be a pirate. Not his victim. I’d prefer to call it what it really is: a theft. Internet thievery. When you think about it, Internet today is functioning as a dreamlike supermarket where you can go, take anything your heart desired without paying for it.”
  • 3. Business Models No Longer Cutting It DVD and CD sales plummeting Traditional Business Models not yielding enough Home Video sales normally account for 50% of a film’s process CD Sales are primary channel for Record companies to recoup their costs
  • 4. Number of CD’s Sold Over the Last Years
  • 5. Decline in DVD Sales Over Time “Every studio is claiming, ‘We’re O.K. so far, but we’ve looked at the overall competitive sales data and we have some concerns,’ ”-Amir Malin, Qualia Capital "Blockbuster films are generating fewer DVD unit sales than in previous cycles. Where a big picture used to sell 20 million units, top movies now struggle to reach 10 million units."-Alan Gould, Analyst
  • 6. Where are We Now Current Entertainment Business Model is Failing Time to look to the FUTURE is NOW Completely open field Must act before situation worsens Potentially Extremely Lucrative
  • 7. What is a Digital Business Model?
  • 8. Michael Rappa Founder and Director of North Carolina State University’s Institute of Advanced Analytics Former MIT Professor Host and Co-Chair of the 19th Annual World Wide Web Conference Well Regarded for his work in technology education Pioneer in Internet Business Models
  • 9. What is a business Model? A Business Model “is the method of doing business by which a company can sustain itself -- that is, generate revenue. The business model spells-out how a company makes money by specifying where it is positioned in the value chain.”- Michael Rappa Same idea translates to the digital marketplace Though philosophy same, web offers plethora of new options and opportunities Exchange rate of information and ideas almost unimaginable
  • 10. Types of Online Models
  • 12. Brokerage Bring buyers and sellers together to create a transaction Charge a fee for bringing the transaction together Orbitz, PayPal, Ebay, Priceline.com
  • 13. Advertising Based around traditional business model Charge to advertise on website space banner ads, pop ups, etc. Sell advertising information registering for a website like nytimes.com Favorable position on searches google
  • 14. Infomediary Consumer or business habits are of primary importance Peoples tendencies can be tracked on the web and this information can be very valuable help understand the market DoubleClick (google owned), Nielsen ratings
  • 15. Merchant Sounds like what it is Wholesalers and retailers sell goods or services in web markets Can either be purchased outright or bid upon
  • 16. Manufacturer/Direct Web allows the actual manufacturer to reach the customer Eliminates need for middleman Can purchase, lease or license directly from the owner benefits both the consumer and manufacturer Dell Computer
  • 17. Affiliate Websites that make deals with larger websites to allow for the larger sites to sell goods on the smaller website or link themselves through the smaller site Pay Per Click Percentage of the Sale Amazon or Barnes and Noble Hemingway Example
  • 18. Community Based around loyalty and high user attachment Revenue extracted from donations or sale of supplementary products or services or utilizing an additional model such as advertising Open Source, Open Content, Social Networks
  • 19. Subscription Pay a fee for access to the content Like a magazine on television subscription Normally utilizes other models such as advertising to increase revenue Netflix
  • 20. Utility “Pay as you go” philosophy Pay for as much as you use or access
  • 23. DIVX Disaster Digital Video Express (2/3 Owned by Circuit City) invented a DVD rental system based around a special encryption software Can’t copy or pirate the DVD due to the encryption Came with Modem, Memory, and Encryption Chip Pay with the modem and your account Can watch for 48 hours after playing $300-$500 to get the player attached to regular DVD player Purchase the rentable discs from Circuit City locations Massive Failure Stopped After two years Cost CC about $114 Million People preferred to own Was not popular with film studios
  • 24. The Iron Hand of DRM Digital Rights Management Encryption Software attached to entertainment media to prevent consumers from copying it or pirating it Supported by 1998 DMCA prevents all circumvention of DRM locks AACS Technology Placed on HD DVD as encryption software 2006 Encryption key broken and distributed widely on the net several times Huge embarrassment to the film industry Reaction Many proponents of remix or free culture have come out very harshly against DRM technology limits our culture fair use Failure
  • 25. Radical Radiohead Online Release of In Rainbows (2007) Released without a label Pay what you want for the first disc online 1.2 million people downloaded Average about $5 paid Several packages including actual CD and Vinyl form for a larger fee $80 deluxe package Massive Success Appealed to the average listener as well as the fanatic Many bands have followed in this fashion Metallica who famously came out against Napster
  • 26. iTunes dOminates dIgital Digital media player created by Apple that is compatible with all current operating systems Released in 2001 Plays video and music Also has podcasts and live radio integrated New Genius feature also a revolutionary technology in musical experience iTunes store Purchase tracks or albums of all artists agreeing 99 cents a track (increased on some songs due to record label complaints) Typically $9.99 for an album (depending on the album) Initially DRM attached to their sold tunes As of 2009 no longer the case Shows the power iTunes has over the record labels Offers the music cheaper than the record labels would like, but the ease of the program and relative affordability has made it a massive success
  • 27. Netflix Online movie rental house revolutionized the home video industry Founded in 1997 by Reed Hastings Order all DVDs online and have them delivered to your house Subscription model with a fee as low as $8.99 includes 1 DVD and unlimited streaming of films Only certain distributors give their movies to Netflix Takes away from their DVD sales overall Competed directly with Blockbuster formerly closely associated to Viacom Keep revolutionizing Deals with Sony and Microsoft to stream Netflix directly to the video game systems Deals to get it through Blu-Ray Players Deals with Tivo Deals to stream directly to the TV
  • 28. Pandora’s Struggle Online Streaming Music Player that offers customizable song list based on what the consumer enjoys Created by the Music Genome Project Hugely innovate technology trying to break down musical taste Available through both mobile phone and computer internet access Two business models to choose from 40 hours Free Advertisement based business model + $.99 after that or An advertisement-less model $36 annually Special functions Cannot skip more than 12 songs per 24 hours unless you have Vista or a paid account Artists consistency is limited Royalties Got into royalty and copyright disputes in 2007 Almost went bankrupt had to go to a semi-subscription model to stay alive Almost lost their fan base, who wanted free streaming music While Pandora it sustains it is hard to consider it a massive success it will continue to be fought by the record companies and as it becomes less and less free other more attractive models will take over
  • 29. Innovative Artistshare A website that facilitates the donation of funds to artists in exchange for aiding in the creative process Allows fans to feel a part of the process VIP treatment and credit on all works Good for small scale artists to have access to the funding they need Small celebrities such as Rick Moranis A definite positive step, but far too idealistic in terms of becoming mainstream
  • 30. A Look to the Future...
  • 31. Two Horses of Two Different Colors Both the film and the music industry are certainly in crisis Require two different Models Music Industry is 10 years further worse off Napster Cinemas are still a powerful draw
  • 33. P2P Collective Societies Voluntary collective licensing: Electronic Frontier Foundation Music industry created collections of music that can be accessed for a monthly fee fee is divided up amongst the rights holders based on popularity of songs Can be integrated into the Internet bill to be less abrasive download as much as you like and share with whatever program you want Completely open to competition, which will allow for music labels to stay alive while existing in a reasonable and updated environment Promotes the industry’s involvement in digital music so that it can work to further the business model Resistance to the model will only hurt in the long run
  • 34. In Exchange There MUST be stricter enforcement of illegal downloading If there is to be cheap legal file sharing then the illegal must be eliminated Since there is a strong possibility of the fee being integrated into the Internet bill, the internet companies must be stringent in their monitoring of all ILLEGAL downloading
  • 35. Follow Radiohead’s Example Continue to release new albums as Radiohead did Pay what you want limited quality downloads Special packages to still sell CDs and Vinyls to fans the better the packages the more money that can be made off of them Delay the release of the new album for a few months in the Collectives Market through social networks and the digital super highways
  • 36. The Live Spectacle Increase efforts in making the live show as profitable as possible Try to achieve the consistency of movie theatres Utilize the instantaneousness of the Internet Stream Live shows on the web for free Record all Live shows and offer them for immediate sale or almost immediate
  • 37. The Record Labels’ Demise This plan spells only one ultimate end for record labels: DEATH The majority of the focus in this plan is on the Artist and if the Artists can, like Radiohead begin to detach themselves from the labels, the labels will no longer exist It will not be immediate, but with the success of social networking sites like MySpace and Facebook in terms of marketing it is only natural Moreover increased technology has made it easier and cheaper for musicians to practice their craft, which further distances them from the labels Artists have begun their move for control of their craft and the Internet is affording them that opportunity
  • 39. Continue to Maximize the Theatrical Experience Theatre sales have consistently managed to stay high through both good and bad economic times Must Continue to Capitalize on this one of a kind spectacle More films into IMAX More use of 3-D James Cameron has called 3-D the future of cinema Maximize the technology to create a truly AWEsome cinematic experience Charge slightly more for the service, but deliver much more in the seats Offer additional categories at the Academy Awards for innovation in technology
  • 40. Cut those Costs High Print and Advertisement Costs grossly limit the theatrical release of most films Around $4000 per print of a film and you need a print for every single theater you want to show the film Convert to Digital Large initial cost, but will pay off in the long run Korea has had great success with this method Highest quality Opens up the industry for the smaller fish Keep 35mm, but integrate digital to massively reduce the amount of prints needed Do not ever have to actually have any prints made--choose only digital screens
  • 41. New Distribution Window With the waning sales of DVDs, it is time to restructure the distribution timeline by introducing a new or potentially several new windows for films to be distributed Producer of the Year Ryan Kavanaugh has been supporter of Video on Demand technology to create new Window Must create a window shortly after the theatrical release of the film through VOD and Online Video Game Systems Increase the revenue on the release of films, for people who don’t like to go to the cinema Then Shortly after this window an additional window should be streamed online on websites run by the Studios Product will be out there anyway, offer highest quality for a small fee and continue to attract those who did not want to go to the theater Studios can then offer the same service for their libraries and charge a larger subscription fee for access to these films Studios need to make up for their lost DVD rentals and sales; Digital is the new platform Continue to sell the latest technology physical copies of films, but make sure to load them with special features to attract true fanatics Can charge slightly more and still attract a great deal of true film fans Attacks the major competitors of Netflix and Piracy by offering quality content controlled by the content creators at a reasonably fast distribution rate for an appropriate fee
  • 42. Ultimately... Ultimately, no matter how many new distribution windows the film industry inserts to attempt to increase profits, the Hollywood Hot Shots must learn to accept lower profits than the times before the Internet I am confident these models will succeed and boost the film industry, but profits will not be as high
  • 43. In Conclusion... Unfortunately, no matter how close my assumptions and presumptions have brought me to the future of the entertainment industry’s business model, the model will always be changing. What is right now may be trash tomorrow. The Internet is a fluid marketplace and we must always be on our toes to keep up with its evolutions.