Personal Information
Organization / Workplace
Aldershot United Kingdom
Occupation
Evangelist
Industry
Telecom / Mobile
Website
blog.everyplay.com
About
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has had many years of experience with online, mobile and console social games and is an outspoken speaker at games conferences including GDC, Casual Connect, Game Connection and Develop on Freemium Design and Monetisation. He has also guest lectured on Social Freemium Games Design at UCA Farnham, NFTS and University Campus Suffolk.
Tags
design
freemium
games
social
game
applifier
everyplay
mobile
unity3d
unity
monetisation
discovery
iap
sharing
marrketing
persona
play
impact
virality
lifecycle
engagement
zombies
durable
pricing
consumable
papaya
game design social freemium business models premiu
social game discovery promotion marketing
social freemium game design business model
tips
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Presentations
(13)Likes
(4)Observational (Social) Learning Theory
wcfujita
•
15 years ago
De Bono Six Thinking Hats Summary Anne Egros
Zest and Zen: International Business Coaching and Consulting.
•
15 years ago
GDC Mobile Social Freemium Games
Oscar Clark
•
12 years ago
Casual Game Design: Designing Play for the Gamer in All of Us
Greg Trefry
•
14 years ago
Personal Information
Organization / Workplace
Aldershot United Kingdom
Occupation
Evangelist
Industry
Telecom / Mobile
Website
blog.everyplay.com
About
Oscar Clark is a consultant and Evangelist for Everyplay from Applifier. He has had many years of experience with online, mobile and console social games and is an outspoken speaker at games conferences including GDC, Casual Connect, Game Connection and Develop on Freemium Design and Monetisation. He has also guest lectured on Social Freemium Games Design at UCA Farnham, NFTS and University Campus Suffolk.
Tags
design
freemium
games
social
game
applifier
everyplay
mobile
unity3d
unity
monetisation
discovery
iap
sharing
marrketing
persona
play
impact
virality
lifecycle
engagement
zombies
durable
pricing
consumable
papaya
game design social freemium business models premiu
social game discovery promotion marketing
social freemium game design business model
tips
retention
revenue
See more