Personal Information
Organization / Workplace
Ho Chi Minh City, Vietnam
Occupation
Video Game Designer
About
GD, sort of.
- Presentations
- Documents
- Infographics
Pocket Gamer Connect Helsinki - Recipe for Strong Gacha
Adam Telfer
•
6 years ago
Gameplay design patterns presentation at dragon's lair, stockholm, sweden 2014 01-30
Staffan Björk
•
10 years ago
Building Gameplay
Ben Garney
•
11 years ago
GAME 3400 Level Design - Moment Based Design
Seth Sivak
•
11 years ago
Metagame Design
Amy Jo Kim
•
14 years ago
Quest for Progress (GDC Europe 2016)
Anthony Pecorella
•
7 years ago
Designing for Competition
Deborah Mensah-Bonsu
•
6 years ago
Game mechanics for thinking users
Pietro Polsinelli
•
13 years ago
Quick Introduction to F2P Mobile Game Analytics
Kyle Campbell
•
9 years ago
Shoestring Soft Launch - Low Budget, High Value Launch Strategy for mobile games
Tom Kinniburgh
•
6 years ago
A/B Testing for Game Design
Trieu Nguyen
•
9 years ago
The Game Life Cycle & Game Analytics: What metrics matter when?
HoneyTracks analytics for apps and games
•
12 years ago
How to define reasonable KPIs for mobile games
talkingdata
•
11 years ago
7 Psychological Tactics Used in Games
Dori Adar
•
8 years ago
LAFS Game Mechanics - Replayability
David Mullich
•
6 years ago
BSA Game Design Merit Badge
David Mullich
•
10 years ago
The 3 Step Plan To Marrying Your Users
Dori Adar
•
8 years ago
Beginner’s Guide to Game Testing | What Skills and Tools You Should Know To Test Your Game
Carl Alston
•
6 years ago
People in Love: a game about urban design
Pietro Polsinelli
•
9 years ago
Game monetization: Overview of monetization methods for free-to-play games
Andrew Dotsenko
•
8 years ago