About I studied at the Big Rock Center @ Treviso,to mastering my CG skills. After this, i worked in the 3D field with many architecture studios and Ars Medica Italia. I graduated in Computer Science at the University of L’Aquila, with a thesis about shader languages in Unity and how they work in DiXidiasoft’s most recent game: The Steampunk League.
As a technical artist i have many interests in the field of artistic CG, especially for modeling through Maya and ZBrush.
I also try not to ever miss the technical aspect of things as a result I have a particular passion for the rig and writing shaders.