Personal Information
Organization / Workplace
Berlin Germany
Occupation
Managing Director CEO
Website
notizen.steingrau.de
About
Netizen, true nerd at heart, technological truffle pig, always on the lookout for the Next Big Thing in digital technologies - for innovations with disruptive and truly enabling potential. Markus is a notorious entrepreneur with four companies under his belt so far, and has been in executive positions within the pixelpark/elephant seven group in the last 10 years. He left the Pixelpark group at the end of 2010 and is freelancing as a strategic consultant currently.
Favorite quote: "Any sufficiently advanced technology is indistinguishable from magic."
Tags
marketing
online communities
game mechanics
persuasion
gamification
strategy
persuasive design
jugendmarketing
second
life
secondlife
virtual
worlds
metaverse
usability
ucd
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Presentations
(5)Likes
(27)Gamification design
Ilona Buchem
•
11 years ago
Gamification: Brilliant or Bullshit?
Paul Coulton
•
12 years ago
Tbe gamification summit 2011 M2 Research presentation
M2 Research
•
13 years ago
2011 04-06 sugar con physics of influence-v03p
Michael Wu PhD
•
13 years ago
Way of Kindness: game mechanics applied to service design and engagement marketing
Vincent Sider
•
13 years ago
PeopleBrowsr's Brief Cartoon Study Of Social Influencers
PeopleBrowsr
•
13 years ago
Pawned. Gamification and Its Discontents
Sebastian Deterding
•
13 years ago
Who's Playing Your Game?
Amy Jo Kim
•
12 years ago
Iln behaviors mechanics_1
frog
•
12 years ago
Rethinking the Mobile Web by Yiibu
Bryan Rieger
•
13 years ago
Going Native: The Anthropology of Mobile Apps
Josh Clark
•
13 years ago
Of Prototypes, Rubber Ducks And Little Men Behind The Curtain
Bryan Rieger
•
14 years ago
Social Media Personality Types
adrian chan
•
15 years ago
Corporate Blogging Best Practice
Hayden Sutherland
•
15 years ago
Building Web 2.0: Next-Generation Data Centers
adunne
•
16 years ago
Second Life for Education
iconolith
•
17 years ago
Building Social Applications
Stowe Boyd
•
16 years ago
Introduction to OpenSocial
Christian Scholz
•
16 years ago
What can we learn from games? 10 game mechanics that will make your web community more successful.
Holger Dieterich (holger-dieterich.de)
•
16 years ago
Fad Or Future Second Life And Virtual Worlds
Robin Teigland
•
16 years ago
Building a Community Within a (Big) Company - Roo Reynolds
Roo Reynolds
•
16 years ago
Death by PowerPoint
Alexei Kapterev
•
16 years ago
Arvetica: Second Life for Businesses - Introduction
Alexander Osterwalder
•
17 years ago
Using Virtual Worlds to Reach New Audiences and Increase Participation - Roo Reynolds
Roo Reynolds
•
16 years ago
Virtual worlds for corporate collaboration - Roo Reynolds
Roo Reynolds
•
16 years ago
Visuals In Power Point
Fortify Services
•
16 years ago
Re-Think Different
Vince Cammarata
•
16 years ago
Personal Information
Organization / Workplace
Berlin Germany
Occupation
Managing Director CEO
Website
notizen.steingrau.de
About
Netizen, true nerd at heart, technological truffle pig, always on the lookout for the Next Big Thing in digital technologies - for innovations with disruptive and truly enabling potential. Markus is a notorious entrepreneur with four companies under his belt so far, and has been in executive positions within the pixelpark/elephant seven group in the last 10 years. He left the Pixelpark group at the end of 2010 and is freelancing as a strategic consultant currently.
Favorite quote: "Any sufficiently advanced technology is indistinguishable from magic."
Tags
marketing
online communities
game mechanics
persuasion
gamification
strategy
persuasive design
jugendmarketing
second
life
secondlife
virtual
worlds
metaverse
usability
ucd
See more