The poetics of information architecture

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Building a Sense of Place across Channels - Part II

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Groundhogs in the Source Code (v3 UXAU)

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Groundhogs in the Source Code (v2)

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Ghosts in the Machine

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Game Design - Lecture 4

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Game Design - Lecture 3

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Vers une architecture de l'information

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Mobilis in mobile

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Game Design - Lecture 2

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Game Design - Lecture 1

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On Beauty

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Architectures of Meaning

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Building a Sense of Place - Part I

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Between physical and digital

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Groundhogs in the Source Code

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Designing Cross-channel user experiences

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Pervasive IA for the sentient city

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